Pathfinder Player Companion: Blood of the Moon (PFRPG)

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Pathfinder Player Companion: Blood of the Moon (PFRPG)
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A Perfect Night for a Curse!

Channel the power of the moon and turn the curse of lycanthropy into a potent blessing with Pathfinder Player Companion: Blood of the Moon! Whether you were born with traces of bestial blood from a lycanthropic ancestor or you were bitten by a werewolf and have transformed into one completely, this volume contains everything you need to embrace the beast within and become a fearsome weapon against your enemies. Become a protector of the natural world as a scion of a werebear, revel in bloodshed with the wolf fighting style created by your ancestors, or find your calling in the witch practices of your werecrocodile forerunners. Even if you do not take directly after these bestial horrors of the night, there is much to learn from associating with them—as either ally or hunter. The choice is yours with Pathfinder Player Companion: Blood of the Moon!

Inside this book, you’ll find:

  • Rules and information for the all-new skinwalker race—versatile humans distantly descended from lycanthropes, who have the power to take monstrous forms.
  • Eight unique skinwalker heritages to choose from, allowing characters to channel the power of such creatures as the mighty wereboar, cunning wererat, or brutal weretiger.
  • Tips, suggestions, and new ways to play a lycanthrope, hide your dreaded curse, and even find a cure for your affliction.
  • An in-depth examination of the lycanthropic transformation process, as well as a lunar calendar to track the phases of the moon on Golarion and ensure you don’t get caught off guard on the night of the next full moon.
  • New feats, spells, magic items, and rules options for characters from all walks of life— including the new lunar oracle mystery, transformative globes of moonlight, and mighty pelts that grant the powers of animals!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Tim Akers, Adam Daigle, Neal Litherland, David N. Ross, and Tork Shaw.
Cover Art by Kieran Yanner.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-578-5

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Watered Down Lycanthropes

2/5

Blood of the Moon is all about lycanthropes--“true” lycanthropes like werewolves, humans with lycanthropic ancestors (skinwalkers), and (I guess most broadly) creatures whose abilities are influenced by the waxing and waning of the moon. I can confess this has never been a concept that I’ve been particularly interested in, and I only bought the book because it contains some stuff for my Groetus-worshipping Oracle. On the other hand, I recognise the book definitely does fill a demand relating to the “big three” pop culture monsters: vampires, zombies, and werewolves.

We’ll start with the cover, which is downright awesome! I often think these Player Companion covers are better than many of the ones that went on the game’s main rulebook line. The inside-front-cover has capsule descriptions of the new “skinwalker” races introduced in the book: werebat-kin, werebear-kin, wererat-kin, wereshark-kin, wereboar-kin, weretiger-kin, werecrocodile-kin, and werewolf-kin. (Yes, I was a bit embarrassed to write that sentence). The inside back cover is a lunar calendar for the year 4713, and includes a new trait called “Child of the Moon” that gives a bonus to a particular skill depending on what phase the moon is currently in. I remember having a player in a campaign that took this for their PC, and it was kind of a pain always looking up what the phase of the moon was before rolling a simple skill check.

Most of the book is about the new race, skinwalkers, and the variations listed above. Skinwalkers are humans who are descendants of true lycanthropes and offer some of the flavour of true lycanthropes, relatively minor special abilities, and none of the risk of being feral murder-machines. For each of the eight variations of skinwalkers, the book devotes two pages of description, traits, and feats. Frankly, most are fairly forgettable in my opinion and I’m not convinced they’re a worthwhile addition to the game. And in contrast to the amazing cover, the interior artwork is stiff and even a bit goofy looking--who wants to play a werebat-kin as pictured on p. 8?

The book does devote some pages to true lycanthropes, with some interesting flavour and detail. There are also two pages of “lycanthropic gear”--alchemical items to help in fighting off lycanthropes, but also a pelt of the beast magic item that’s essentially a no-brainer for skinwalkers. Two pages of the book are devoted to “The Moon” in the broadest sense, and includes a new oracle mystery (“lunar”) that is quite detailed and very useful. (though I should note that one of the included revelations, Primal Companion, is a really OP option).

Overall, I’d rank Blood of the Moon as one of the lesser entries in the Player Companion line. Maybe it scratches an itch for some people, but throwing what’s essentially eight new races at the wall in one little book doesn’t really do justice to any of them; and I doubt, in terms of game mechanics and respect for game balance, they let players achieve what they really want.


Fantastic!

5/5

It'd be hard for me to say what I like about this book better than the other reviewers, so I will point you to the other reviews for this product for in-depth descriptions of what this book contains. I just want to let it be known that the Skinwalker is a great, versatile race that can do almost anything a PC is looking for, in one way or another. It's not overpowered by any means, there are very clearly-outlined fluff- and crunch-based drawbacks for having this versatility, but they only serve to enhance the race as a whole. Along with the race come various flavor-full traits and other options (feats, Magus Arcana, etc...) for PCs to use.
If you're looking for a Player's Companion to buy, I heartily recommend the Blood of the Moon.


4/5

I've reviewed this book over on RPGGeek.com.


Ring Side Report- Review of Pathfinder Player Companion-Blood of the Moon

5/5

Product- Pathfinder Player Companion- Blood of the Moon

Producer- Paizo

Cost- ~$13

Page Count-32

TL;DR- An excellent addition to the Player Companion line-97%

Summary- This book focuses on the “in-between” creatures called skinwalkers. These creatures are not quite were-creatures, but are not wholly human either. This book presents eight separate skinwalker races giving an rundown on where each might come from in the world, the background on their psychology and physiology, as well as a suite of powers and abilities for each one. In addition the book give ways to become a lycanthrope as well as some gear/items that each were-creature might need or you might need to combat them.

Art/Layout- This is the Pathfinder art we know and love. It’s well laid out and every skinwalker has a picture to show what they look like when they change. I thought the art was well done in this one. 5 /5

Story or “Fluff”- This one is fluff-tastic! Every skinwalker gets a full, well done rundown and their own section. You can make an extremely well rounded skinwalker from this book, and that is the sign of an excellent source book. Also the addition of how true were-creatures interact with the various skinwalker does give some surprising depth to the book. 2.25/2.5

Mechanics or “Crunch”- Each skinwalker gets a great section on its own mechanics and its own traits. Also there is a large section of skinwalker feats that any skinwalker would want. In addition, each skinwalker gets an associated class that gets its own powers. Mind you not every class can have powers/abilities in a 32 page book, but what’s there is done well. Even better, most of the class powers/abilities/features are not limited to skinwalkers! 2.25/2.5

Execution- This book was well executed. As a reader, I learned about a whole new sector of society and its background. It felt natural. Also, the background filled me in quite well. Each section is self contained, and nothing in the book feels like it was tacked on. Even the sections of complete fluff feel like they were needed. 5 /5

Final Thoughts -This is an excellent book. I enjoyed reading this from cover to cover. I want to play one of these confused, misunderstood monsters! And honestly, even if you don’t want to play a were-thing, the extra class options really make this a well done book on its own. 97%


Lots of lycanthropic flavour!

4/5

Read my full review on Of Dice and Pen.

Blood of the Moon is not a book that will be useful for every campaign. It’s a niche product and many campaigns will likely have limited use for it. However, people who want to add a touch of lycanthropic flavour to their campaign or just want the option of playing new races will find the book adds a lot of useful options and more importantly, flavour.


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Axial wrote:
So if I understand correctly, Skinwalkers are basically watered-down, PC friendly versions of lycanthropes. Kind of like what Dhampirs are to full-fledged vampires, right?

I believe that is what is implied, yes.


And here I've been prepping a wild rager barbarian with a gaggle of bite-claw-scent-howl abilities for nothing. GJ Paizo.

Developer

Glutton wrote:
And here I've been prepping a wild rager barbarian with a gaggle of bite-claw-scent-howl abilities for nothing. GJ Paizo.

Your barbarian will be served well with this volume! :]


Rules for making good-aligned lycanthropes of all types, that's all I want.


Harrison wrote:
Rules for making good-aligned lycanthropes of all types, that's all I want.

Ummm....all you need for that is when stating up the NPC and you get to the Alignment section of the statblock is to put a good alignment down....you really don't need rules for that.

Dark Archive

Anguish wrote:
Dragon78 wrote:

Well for Lycanthropes we have...

Wolf
Bat
Rat
Tiger
Bear
Boar
Shark
Croc

Maybe there will more by the time this comes out.

See... I'm of the opinion that really, it shouldn't be terribly hard to abstract things down to "were-whatever".

If the bonuses are like those coming from a Beast Shape spell, from a very specific list, and a bear isn't +16 Str while a wolf is +2 Str or whatever, there shouldn't be a problem making them all balance out.

My dream 'Skinwalker' would be someone who actually skins animals they've defeated and wears their skins to transform into them. (And, like a selkie, can lose the ability to transform if they lose their skin, having to either reclaim it or create a new one by hunting down another creature of that type and making a new skin.)

But I'm pretty sure that's nothing like the race being designed (and might even work better as a Druid or Witch Archetype...). :)

The Golux wrote:
Still hoping for Blood of the Planes/Elements though, for those 0HD native outsiders not lucky enough to be holy or unholy (Fetchlings are included here).

Ooh, yes please! Variant elemental-kin, similar to the various types of Tieflings and Aasimar, would float my boat.

Being terribly wrong in the head, I can't see Fetchlings without reading it as 'Felchlings.'

Which would be a very, very different race...


1 person marked this as a favorite.

I hope this book is very short on "roles." No roles is the perfect amount of roles for me.

I'd love to see some feats supporting the full animal form as well. Animal form is sort of the red-headed stepchild of lycanthrope forms in Pathfinder. It doesn't even get an entry in the Bestiary. (For my own lycanthropes, I've incorporated the animal and hybrid forms into one stat block since they are very similar.)

I just finished reading Van Richten's Guide to Werebeasts (that I purchased here on Paizo). It's chock-full of great ideas for a DM/GM of lycanthropes, and is pretty mechanics light.

I hope the new skinchanger player race does actually require using animal skins somehow, and isn't just the Pathfinder shifter-equivalent.

I plan to have dhampir vampires in my campaign, so maybe lycanthropy-infected skinchangers too, if the skinchanger proves cool. (Dhampir vampires are very potent since their racial abilities bonuses stack--especially the svetocher moroi.)

I still don't understand how the moroi "variant" dhampir is the svetocher when the standard dhampir should be the offspring of the standard vampire, right? I just run it as the "standard" dhampir and the svetocher are both possible offspring of a standard vampire (moroi) in equal measure.

Presently there's a guy in my campaign playing a kitsune because he wanted to play a lycanthrope and it was the closest available match in a 0-HD race. It's also just far enough from lycanthropy that the locals (in Ustalav) fear him, but he's technically not the enemy.


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I personally think roles are really good. I've seen plenty of newcomers at my FLGS that have flocked to Pathfinder and beeline to the roles. Helps them give their character concept wings when they don't know a lot about feats.


Wolf Munroe wrote:


I just finished reading Van Richten's Guide to Werebeasts (that I purchased here on Paizo). It's chock-full of great ideas for a DM/GM of lycanthropes, and is pretty mechanics light.

Words can not express how much I LOVE every single one of those van richten guides...


Skinwalker? Sounds pretty awesome, though I wonder if the design is going to be like that of the Shifters.

Shadow Lodge

Odraude wrote:
I personally think roles are really good. I've seen plenty of newcomers at my FLGS that have flocked to Pathfinder and beeline to the roles. Helps them give their character concept wings when they don't know a lot about feats.

Yeah. From what I've seen the roles are really good for either

a.) Introducing new players to how to guides to build character based around standard themes

or

b.) Show off how to build weird or very world specific character backgrounds like the grey knights.

That being said I feel like roles can go really wrong when we either get a whole bunch of them in one book or are presented with roles with options so obvious they feel like a waste of space. I feel like the big problem with blood of the night was that it kind of did both by giving us both too many roles (cutting deeply into the page count) and making some that were just plain obvious and easy to build after about 3 minutes of google searching like those for the vampire hunters.

I feel like especially in this instance, the need for roles is severely reduced since I think most of those buying this book will know what a classic werewolf hunter or werewolf will look like and can quickly start looking up what feats, skills, and equipment we need to pull it off.

I will say though I really want to see this book give me a kickass werewolf hunting themed gunslinger archetype. Can anyone say silver bullets?


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Silver bullets.

I'm Commander Shepard and silver is my favorite way to kill werewolves in Avistan.

Blood of the Night has actually grown on me some as a GM running vampires, but it was in the wrong product line and poorly named/targeted. Given the other products that follow that naming scheme, it should have focused more on dhampirs to follow the theme.

Blood of the Night also suffered from too many roles, but not nearly so much as People of the North did. You can barely turn two pages in People of the North without seeing a role or two.

I'm still holding out hope for Blood of the Moon.

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Sounds like it could be very cool. I do hope there is rules for struggling with the condition and that sometimes the beast within wins out for a night.


Dark_Mistress wrote:
Sounds like it could be very cool. I do hope there is rules for struggling with the condition and that sometimes the beast within wins out for a night.

Afflicted Lycanthropes get this already, so the "human" side winning once in a while...

If Natural Lycanthropes and Skinwalkers get something like this as well... could be interesting.


I wonder what RP value of the Skinwalker will be.


Dragon78 wrote:
I wonder what RP value of the Skinwalker will be.

Around 10 RP. Kitsune are lesser shapechangers. At most I can see it being around 15 RP.

Shadow Lodge

Wolf Munroe wrote:

Silver bullets.

I'm Commander Shepard and silver is my favorite way to kill werewolves in Avistan.

Blood of the Night has actually grown on me some as a GM running vampires, but it was in the wrong product line and poorly named/targeted. Given the other products that follow that naming scheme, it should have focused more on dhampirs to follow the theme.

Blood of the Night also suffered from too many roles, but not nearly so much as People of the North did. You can barely turn two pages in People of the North without seeing a role or two.

I'm still holding out hope for Blood of the Moon.

Yeah but in people of the north the amount of information on each ethnicity was pretty evenly distributed and focused. We would get a page or two on a race or ethnicity and a single roles listing for each. The problem with blood of the night was we got like 2 pages that were just roles and nothing else and only about 2 pages on dhampir which was what a lot of people felt was what the book was supposed to be for.


I am so excited for this. I have been waiting ever since Pathfinder came out for their take on a shifter-esc, were-touched race. I have high hopes for this.


Are there any cultures in Golarion that are similar to the Dine?

Liberty's Edge

There may well be, but if there are, they are likely in Arcadia, and we've gotten almost nothing on the inhabitants of that continent whatsoever.

Webstore Gninja Minion

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Updated to final cover image.

Liberty's Edge

Oh god, a werewolf in a wedding dress. That is amazing.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Feiya seems to be laughing. I wonder why?

Shadow Lodge

Well. I blame you paizo, for making me pine for the end of summer.

Also is that the same werewolf we saw in classic horrors?


3 people marked this as a favorite.
zergtitan wrote:
Feiya seems to be laughing. I wonder why?

Probably just cackling to sustain the duration on her hexes while everyone else gets into position.


I wonder if Feiya and Miss Werewolf are fighting over who gets the groom?


Nice new cover and in a wedding dress no less.

Dark Archive

8 people marked this as a favorite.

Wow, first Warcraft lets me play a wolf-man in a tophat, and now we have a werewolf in a wedding dress.

I wonder if the family of the bride is still in the chapel eating the faces off of the family of the groom?

Then again, the architecture suggests that this is Soviet Ustalav, so the family of the groom could be turning into Dagon-worshipping fish-peeps and the lot of them be breaking into Sharks vs. Jets interpretive dance-offs, while the priest cowers in the back whimpering, 'Isn't *anyone* human in this cursed country?'

Silver Crusade

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This is probably due to reading too many of Seanbaby's comic edits but the vibe I'm getting off of Feiya's face there is more "HA HA THIS IS @#$%ING AWESOME".

...the adventuring lifestyle does draw certain types...


I believe it's the lady werewolf from Classic Horrors Revisited, she's hard on a gown.

Silver Crusade

Devastation Bob wrote:
I believe it's the lady werewolf from Classic Horrors Revisited, she's hard on a gown.

She's ruff on her attire.


Mikaze wrote:
Devastation Bob wrote:
I believe it's the lady werewolf from Classic Horrors Revisited, she's hard on a gown.
She's ruff on her attire.

Its condition gives her paws.


zergtitan wrote:
Feiya seems to be laughing. I wonder why?

She is laughing because she has the Flight Hex active.

She is laughing because she just thinks a werewolf in a dress is funny...which started the fight in the first place.


2 people marked this as a favorite.

Well, it would appear as if that werewolf...

Startled the Witch :)


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Axial wrote:

Well, it would appear as if that werewolf...

Startled the Witch :)

...yeeeeeeeaaaaahhhh...?

Dark Archive

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Pathfinder Adventure Path Subscriber

Welp, tween this Bestiary 4, there goes my money for the month.

Kinda want the cover as a poster/print-out.

Eric Hinkle wrote:
I wonder if Feiya and Miss Werewolf are fighting over who gets the groom?

Feiya made the claim that the couple's relationship was "just puppy-love".

Dark Archive

Pathfinder Roleplaying Game Superscriber

Love the final cover, very cool.


I hope that the skinwalker somehow becomes PFS legal. Maybe there's a chance since in theory they would be common in certain parts of the Inner Sea area :D

Shadow Lodge

Anyone remember the Moon Guardian web enhancement from Complete Divine? That would be an absolutely amazing Cleric Archtype for this book.

Moon Guardian


Only 51 moons left till release.
I'm curious what the race will be like, what archetypes, feats, etc.

@ "Devil's Advocate": Yeah I remember that! Seems like it could be workable into this.


51 moons!?! That's like almost 5 years! I don't think I can wait that long ;)


Could be worse, we could be waiting 364 moons for this. :P

Makes me wonder though if this book will be "mostly" playable out-of-the-box if I were a PFS member. After all it is one of if not the first player companion to feature a race not shown anywhere else in Paizo's products.

Also other questions like
- Is it just werewolves that they can shape into?
- Will there be a prestige class just for Skinshifters?
- Are they harmonized with nature or not?
- Is this a possibility of "testing the waters" more for Shapeshifting races?

Scarab Sages

1:2 guess: Lesser werewolves
2:2 guess: Partial adaption of Hengeyokai (Dog)

Dark Archive

Still hoping for a 'skinwalker' that's more like a Selkie and uses an animal skin to transform into one or more animal forms, perhaps even one that is born as an animal, and is 'skinwalking' among humans...

Shadow Lodge

Uhh I actually got to chat with some of the paizo staff on the floor about what we can expect from the skinwalker race. Now from what I heard they will get a change mechanic that sounds a bit like the shifter one from eberron (claws, bite, speed, etc.) except you are able to pick what boon you get every time you activate it. After that you get another bonus based on your lycanthropic lineage. What that bonus is I can't quite remember but from the sounds of it they have most if not all of the released lycans covered (distinctly remember hearing about some were bat options) and that this could effect what kind of stat bonuses you get, either as a way of selecting what abilities get bonuses or in addition to those you would normally receive assuming you have the flexible stats option.


Set wrote:
Still hoping for a 'skinwalker' that's more like a Selkie and uses an animal skin to transform into one or more animal forms, perhaps even one that is born as an animal, and is 'skinwalking' among humans...

I'm suddenly imagining a conflict between the Skinwalkers and the Skinsaw Men.

Dark Archive

Cthulhudrew wrote:
Set wrote:
Still hoping for a 'skinwalker' that's more like a Selkie and uses an animal skin to transform into one or more animal forms, perhaps even one that is born as an animal, and is 'skinwalking' among humans...
I'm suddenly imagining a conflict between the Skinwalkers and the Skinsaw Men.

"You stole my wolf skin and wore it while committing terrible murders, and now it's all bloody! Now my wolf is acting up..."


That would be pretty awesome.


Eberron Wolf Shifters in Pathfinder? Sounds awesome. Depending on what the Shifters give this time around it might actually make for some pretty funny builds.


Set wrote:

Still hoping for a 'skinwalker' that's more like a Selkie and uses an animal skin to transform into one or more animal forms, perhaps even one that is born as an animal, and is 'skinwalking' among humans...

THIS....but alas, I think they will go the dumbed down lycanthrope route.

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