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Looking at Dungeons and Dragons as an example, there is a high demand for quality TTRPG clothing items. I'm not just talking Teepublic either. Boxlunch and Heroesandvillains both have carried some amazing products. And Death Saves is a whole licensed brand on its own. Given Paizo's following for both Pathfinder and Starfinder, and the gold age of popularity among TTRPGs, I believe that there is definitely a market for Pathfinder and Starfinder merch to be licensed out and turned into high quality, fashionable apparel and accessories.

I understand that it's not a snap your fingers and it's there kind of thing, but who else would love to be able to sit down at their gaming table repping the game they actually play instead of wearing D&D branded stuff?


I am so excited for this. I have been waiting ever since Pathfinder came out for their take on a shifter-esc, were-touched race. I have high hopes for this.


I want this book......... I want it so bad


KrythePhreak wrote:
Thematically they were always a classic staple weapon used by at least 1 party member back in the day, but now with all these crazy feats (Dervish Dance)and high crit chances/damage (Falchion and Falcata) no one that I have ever seen truly uses a longsword anymore. The only real exceptions known to me is that +1 longsword usually found in an AP early on that helps with combat but is eventually phased out for their originally intended weapon, usually built to wreck AP's. Idk, maybe I'm just used to seeing too much powergaming in my area that all the feel of a classic dungeon crawl is ruined with a random kid showing up and one-shotting EVERYTHING. Okay, that is all

Personally, I don't like longswords. I play alot of Dex based combatants(rogues or fighter/duelists) so the rapier is my go to weapon. I fence URL so it fts for me.

Race

| SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

"Obozaya" Female N vesk mercenary soldier 1

About Peet

PFS# 68401 - 701

Obozaya
Female vesk mercenary soldier 1
N Medium humanoid (vesk)
Init +7; Senses low-light vision; Perception +0

DEFENSE
SP 8 HP 13 RP 4
EAC 14; KAC 16
Fort +3; Ref +3; Will +2; +2 vs. fear effects

OFFENSE
Speed 30 ft.
Melee tactical doshko +4 (1d12+3 P; analog, unwieldy) or
unarmed +4 (1d3+3 B)
Ranged light reaction cannon +4 (1d10 P; penetrating) or
frag grenade I +4 (explode [15 ft., 1d6 P, DC 13]) or
shock grenade I +4 (explode [15 ft., 1d8 E, DC 13])
Offensive Abilities primary fighting style (blitz)

STATISTICS
Str 16 (+3); Dex 16 (+3); Con 13 (+1); Int 8 (-1); Wis 10 (+0); Cha 10 (+0)
Skills Athletics +6, Intimidate +4, Survival +4; (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)
Feats Mobility
Languages Common, Vesk
Combat Gear mk 1 serums of healing (2), frag grenades I (2), shock grenade;
Other Gear troop ceremonial plate, light reaction cannon with 20 heavy rounds, tactical doshko, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (9 credits)

SPECIAL ABILITIES
Low-Light Vision Obozaya can see in dim light as if it were normal light.
Mobility Obozaya gains a +4 bonus to her AC against attacks of opportunity she provokes by moving out of a threatened square.
Natural Weapons Obozaya’s unarmed attacks deal lethal damage and aren’t considered archaic.

GEAR DESCRIPTIONS
Light Reaction Cannon This two-handed ranged weapon can be fired six times before it must be reloaded. When damaging objects, it ignores 1 point of hardness.
Mk 1 Serum of Healing Drinking this serum restores 1d8 HP.
Tactical Doshko This two-handed weapon can be used to make only a single attack each round due to its unwieldy special quality.
Troop Ceremonial Plate While wearing this armor, Obozaya can close its environmental seals and survive in a vacuum (or other harsh environment) for up to 24 hours.

History:
Obozaya was born on Vesk Prime to a family of low-level military bureaucrats. She quickly established herself as a topnotch military cadet, enlisting as soon as her basic studies were complete. In Veskarium society, social status is most easily earned through excellence in combat, and Obo soon proved herself in several battles.

Yet in her youthful arrogance, Obozaya overlooked the power of political connections. After dueling and deeply shaming another member of her unit—one with family ties to high-ranking military officials—she found herself assigned to patrol a section of frozen tundra on Vesk-8, where the pacifist residents refused to give her any opportunity for combat. When it became clear that appeals to her superiors weren’t going to get her a better assignment, a frustrated Obozaya waited for her term to end, then left to work as a mercenary in the Pact Worlds. Here, at last, she found what she’d been searching for: an endless series of battles and adventures. Rather than signing on with a mercenary company, Obozaya found herself better suited to working with small groups of adventurers. Small teams mean more glory per person, and she often finds herself the sole front-line fighter on a crew, which appeals to her vanity and showboating style. As Obozaya’s fond of saying, battle is too important to leave to amateurs, and she believes that the best way to win a fight is to move fast and hit hard.

While Obozaya appreciates wealth, her true desire is for recognition. This is best exemplified by the holoprojector on her back, capable of projecting a personalized holographic war-banner in combat to make sure the enemy knows who’s coming for them. Although brilliant on the battlefield, Obozaya is a little slow on the draw in most intellectual pursuits, having little patience for education not directly related to her vocation. She believes that honor demands honesty, and while she’s not against lying by omission, she would rather die than break her word. In conversations with new people, she’s direct to the point of rudeness, and she thinks most species talk too much as an attempt to cover up their cowardice.