Feros |
1 person marked this as a favorite. |
How about the witchwolves/werewolf-kin? What do they get?
And Feros, you are awesome. Your descriptions make me really want this book more and more.
Unfortunately, I've yet to have my stuff ship out, so I still don't have access to the PDF. Is there any chance that someone might be able to post what the Wolf Style feats do? They sound rather interesting.
Lycanthropic Bloodlust: When you deal damage to a foe with a natural attack, you may gain 1d6 temporary hit points as an immediate action 1/day. These temporary hit points last for 1 minute.
Shared Curse: By dealing 1 point of damage to a willing ally with a natural weapon, that ally gains a natural bite attack, as if from your skinwalker ability, for 2 rounds, 1/day as a standard action.
New Feats:
The following style feats were developed by werewolf-kin monks, but can be used by anyone with an affinity for wolves and their kind.
Wolf Savage (Combat, Style)
Prerequisites: Wis 17, Improved Unarmed Strike, Wolf Style, Wolf Trip, Knowledge (nature) 9 ranks.
When you deal a prone opponent at least 10 points of damage with a natural weapon or unarmed strike, you can savage your foe as a swift action. He becomes disfigured (like bestow curse) if he fails a Fort save.
Wolf Style (Combat, Style)
Whenever you deal at least 10 points of damage to a foe with an attack of opportunity, that foe’s base speed decreases by 5 feet for 1 round and decreases by an additional 5 feet for every 5 points of damage your attack deals beyond 10. If this stops him cold, you may attempt a combat maneuver check to trip your foe as an free action.
Wolf Trip (Combat, Style)
Prerequisites: Wis 15, Improved Unarmed Strike, Wolf Style, Knowledge (nature) 6 ranks.
You gain a +2 bonus on all combat maneuver checks to trip as part of an attack of opportunity, and on a successful trip you place the target prone in any available square adjacent to you.
New Arcane Discovery for Wizards
Werewolf Shape: When you cast beast shape IV or shapechange, you can choose to take the shape of a werewolf in addition to the other shapes available. You gain all the effects of the werewolf template instead of the spell’s normal benefits. You even get the ability to inflict the curse of lycanthropy while in form! 15th-level wizard to select this arcane discovery.
Momo Kimura |
Witchwolves seem awesome for the most part with how they can temporarily grant their powers to others or permanently if your a 15th level Wizard. Plus it would make a good plot hook for lower level adventures.
So what cool things can the Tigers do?
EDIT: Also thank you very much Feros for the bits of information about each of the shifters. Its got me wanting my hardcopy of the book more while I wait for it.
Dixie Landoe |
I know I'm certainly excited about the coming of this book. :) As someone with a vested interest in playing lycanthropic characters, I'm excited to finally get the option to do so in the world of Golarion. I'm definitely hoping these new races will become legal in PF Society. The rumors I hear are that they're balanced enough to be reasonable while still letting folks have the cool animal features they want.
If not, I'll be using the racial attributes as templates for my home games, at the very least. :)
Feros |
Any new rogue talents in the book?
Disease Use: A rogue with this talent can apply filth from garbage, a sewer, etc. to a weapon as a standard action and like poison it will inflict filth fever on its next hit.
Face in the Crowd: Opposed Perception and Sense Motive checks take a –2 penalty when made against the rogue’s Bluff, Disguise, Sleight of Hand, or Stealth checks when near two non-hostile characters. This penalty increases to –4 if its at least eight such creatures.
Quick Scrounge: Drop a time unit (full round - standard, standard, to move, etc.) on Perception search checks.
Scavenger: A rogue with this talent can pick up and stow an object as a swift action. She gains a +2 bonus on Sleight of Hand checks to pick the pockets of stunned or disabled targets.
Feros |
What do all of the Witch hexes do?
Cursed Wound: The witch can curse a living creature, preventing it from healing completely. The last 10 hp remains unhealed, no matter what healing is attempted. Saves and attempts to overcome it notwithstanding.
Swamp’s Grasp: The witch can cause an area to become an entangling quagmire. One 10-foot square per witch level within 90 feet becomes difficult terrain for a number of rounds equal to 3 + the witch’s Intelligence modifier.
Major Hexes
Animal Skin: The witch can become any animal of a size from Tiny to Large whose skin she wears, taking on the appearance of the individual from which the skin came.
Delicious Fright: The witch can feed on the fear of her victim. The target of this hex becomes shaken and as long as the witch remains within 30 feet of her target, she gains a +1 morale bonus on attack rolls and on saving throws.
You don't have to be werecroc-kin to use these hexes.
Crimlock NL |
Witchwolves seem awesome for the most part with how they can temporarily grant their powers to others or permanently if your a 15th level Wizard. Plus it would make a good plot hook for lower level adventures.
So what cool things can the Tigers do?
EDIT: Also thank you very much Feros for the bits of information about each of the shifters. Its got me wanting my hardcopy of the book more while I wait for it.
I'm also wondering about the tiger...
A few more days until the PDF is available, thanks all for making the wait bearable ;-)
Feros |
Momo Kimura wrote:Witchwolves seem awesome for the most part with how they can temporarily grant their powers to others or permanently if your a 15th level Wizard. Plus it would make a good plot hook for lower level adventures.
So what cool things can the Tigers do?
EDIT: Also thank you very much Feros for the bits of information about each of the shifters. Its got me wanting my hardcopy of the book more while I wait for it.
I'm also wondering about the tiger...
A few more days until the PDF is available, thanks all for making the wait bearable ;-)
First: You’re welcome Momo and Crimlock! I’m glad I could help. :D
Traits
Feline Instinct: When you act during a surprise round, you gain a +3 trait bonus on initiative.
Tiger’s Claw: When you charge, you gain a +1 bonus on your damage.
New Feats
Motivating Display (Combat)
Prerequisites: Cha 13, Dazzling Display, Weapon Focus.
Whenever you use Dazzling Display to demoralize foes, your Intimidate check also applies to allies within 30 feet who can see you. Each ally gets a +1 bonus on attack rolls and skill checks for the duration that it would be shaken.
Surprising Combatant (Combat)
Prerequisites: Improved Initiative, Bluff 3 ranks.
At the start of combat, after initiative is rolled but before the first round begins, you can Bluff check as a free action. Each opponent who is aware of you must succeed at a Sense Motive check. Failure means that an opponent is treated as if it were not aware of you. If none of your opponents are aware of you, you may act during the surprise round. Essentially, even though there is no surprise round, you make one for yourself only.
Violent Display (Combat)
Prerequisites: Dazzling Display, Weapon Focus, base attack bonus +6.
When you have a successful sneak attack or critical hit against a creature with a weapon you have Weapon Focus for, you can use Dazzling Display as an immediate action.
Feros |
Hmm the Rats and the Crocs got some very cool stuff.
Say Feros. For the Werebats, was there any prerequisites for the feat that gave them the ability to fly? Also what sort of wings are we talking about? The ones that replace your arms or the ones that sprout out your back?
Prerequisites: Base attack bonus +5, werebat-kin.
It doesn't say about the wings, just that you can add fly as a bestial trait to the list you choose from. It can appear anyway you want to describe it. My instinct would be arm replacement for flavour purposes, but I can see arm use during flight as being important.
Feros |
What does this do for current templated werewolves?
I was considering transferring a character who is currently a werewolf to the races offered here but I am unsure if that will be a good idea.
Is there any way for skinwalkers to get DR?
If you currently have a werewolf character, I would leave it be. You can access the werewolf-kin feats as they are designed for any with an affinity for wolves, but there is no feat or bestial trait that gives you DR.
There is a two-page section that deals directly with lycanthropic characters, however, and the center two-page layout deals directly with the physical aspects of lycanthropic transformation in a pictorial guide. The guide shows the differences to eyes, hands, feet, ear, etc. when the transformation occurs and uses a werewolf as the pictorial example. It also discusses the lesser changes that happen to the skinwalkers.
The two-pages on lycanthropic characters talks about how your character can become a lycanthrope, curing the disorder, and hiding that you have it. The sidebar contains advise to GMs and players about including lycanthropic PCs in game.
Tactical Monkey |
Okay so I got to wait till Bab +5 to get it which is good to know as I thought it would be a bit silly if one could get the Bloodmarked Flight feat earlier on.
Hmm it doesn't say the specifics for the wings. I get the feeling that Paizo wanted it to be like Man Bat from the Batman universe. (http://cdn.gunaxin.com/wp-content/uploads/2012/03/Man-Bat.jpg)
That Surprise Combatant feat for Tigers can come in very handy especially if your character has a reasonably good bluff skill which means possibly a rogue or possibly a very charismatic barbarian.
Thank you Feros for the information. Its been very helpful and a good tie-over for its release.
Notabrick |
Thanks again Feros. I appreciate the periodic updates from you during my study breaks (and Windows crash breaks) so far this weekend. I am very much looking forward to this book.
Are there any more new spells (other than the one you mentioned?) You don't have to type them out, just something like "lots", "a few but they suck", or "nope" is good enough.
Are there new feats that other races could benefit from? (I'm working on a Kitsune Summoner with an Elf Cleric cohort.) Once again, don't feel the need to type them out.
Thanks
Momo Kimura |
Thanks for all the information so far
I do have a question though: How long does the shapeshift actually last? It was mentioned it's 3+1/2 level times per day, but for how long?
Usage: 3 + 1/2 Level, Per day.
Duration: Indefinite.Drawback: -4 penalty on social-based rolls when dealing with others that are not skinwalkers or lycanthropes.
Feros |
Thanks again Feros. I appreciate the periodic updates from you during my study breaks (and Windows crash breaks) so far this weekend. I am very much looking forward to this book.
Are there any more new spells (other than the one you mentioned?) You don't have to type them out, just something like "lots", "a few but they suck", or "nope" is good enough.
Are there new feats that other races could benefit from? (I'm working on a Kitsune Summoner with an Elf Cleric cohort.) Once again, don't feel the need to type them out.
Thanks
Accursed glare, Share skin, & Greater share skin are the only spells, and they have already been described in this thread.
The bear feats are available to all (two of them require Weapon Focus(bite), so I don't know how much those will be of use). The tiger feats can be for any race, as can the wolf feats (though they are thematically connected to there races somewhat, they are available).
Feros |
Thanks for all the information so far
I do have a question though: How long does the shapeshift actually last? It was mentioned it's 3+1/2 level times per day, but for how long?
If you are OK with lousy social skills, why not stay in bestial form all day? Because by changing you can change out your bestial trait, thus adapting to different situations as needed. That is an astonishingly good ability. Add in that the non-heritage skinwalker can select which physical ability gets adjusted every single time, you have an extremely adaptable character.
doc the grey |
Hmm, more info on the lycanthropes only stuff?
Anything in particular you are looking for? As it's written a lot of the crunch stuff that is meant for an specific breed of Lycan is mixed in with their associated skin walker. That being said if you give some specifics I think I can pull some stuff out for you.
Burn56 |
Belle Mythix wrote:Anything in particular you are looking for? As it's written a lot of the crunch stuff that is meant for an specific breed of Lycan is mixed in with their associated skin walker. That being said if you give some specifics I think I can pull some stuff out for you.Hmm, more info on the lycanthropes only stuff?
Are there Feats? Traits?
Lycanthrope specific, not just skin walkers?MythicFox |
Are there Feats? Traits?
Lycanthrope specific, not just skin walkers?
The majority of the skinwalker stuff is shared with the lycanthropes. Mostly because the lycanthropes, genetically and socially, share a lot with their kin. I'd have to check again but it didn't see anything that's lycanthrope-exclusive, if that's what you mean.
Feros |
What kind of action is shifting then? Move?
EDIT: Does the -4 penalty also apply against animals?
It's a standard action, but there is a feat that lowers it to a move action.
Nope. The penalty only applies to humanoids without the shapechanger sub-type.
Threeshades |
I hope the Skinwalkers look really cool. The one piece of artwork that they posted featured an otherwise normal woman with fluffy arms and legs.
I know that coolness is subjective, but it had going "Eh?".
I was wondering about the way skinwalkers look too. I've googled it a while ago and came across a picture from the paizo blogs depicting a woman with furry and clawed arms and legs, and that quite honestly looked really goofy. Is that what I can expect all skinwalkers to look like?
Alexander Augunas Contributor |
Threeshades |
@Alexander Augunas
Wolf style feats are in this post by Feros.
Adjule wrote:How about the witchwolves/werewolf-kin? What do they get?
And Feros, you are awesome. Your descriptions make me really want this book more and more.
Zarzuakar wrote:Unfortunately, I've yet to have my stuff ship out, so I still don't have access to the PDF. Is there any chance that someone might be able to post what the Wolf Style feats do? They sound rather interesting.** spoiler omitted **...
drumlord |
Wererats I can easily see being the most annoying Alchemists what with getting the monster rule Distraction whenever they would deal damage.
FYI: I made a FAQ thread about this. I can see this getting banned in a lot of games that allow skinwalkers. I don't know that there is any comparable ability available to PCs to causing a save vs nauseated every time you deal damage.
Matrix Dragon |
Tactical Monkey wrote:Wererats I can easily see being the most annoying Alchemists what with getting the monster rule Distraction whenever they would deal damage.FYI: I made a FAQ thread about this. I can see this getting banned in a lot of games that allow skinwalkers. I don't know that there is any comparable ability available to PCs to causing a save vs nauseated every time you deal damage.
Wow, I didn't even notice this because I wasn't interested in the wererat kin. That's kind of broken.
Matrix Dragon |
I'm really curious about the benefits of the Wolf Style feats. Can anyone share them?
The First one decreases the speed of people you hit with an AoO, and if you reduce it to 0 you trip them. The second gives a bonus to AoO trips and lets you reposition people you trip with an AoO. The last one lets you CURSE someone that you damage while he's prone (swift action). As in a bestow curse effect. The flavor is that you're disfiguring them.
Matrix Dragon |
Well, what kind of info is there in the lycanthropes section?
The main sections are:
Contracting LycanthropyCuring Lycanthropy
Hiding Lycanthropy
Lycanthropes and the moon
I think people who want more information on Lycanthropes rather than the Skinwalkers are going to be relying more info from the Carrion Crown adventure path, but there is still some useful information here.
Robert Jordan |
Not very useful in that regards Beckett. The central big art piece is about flavoring of the transformation. There are some sidebars throughout that give a bit about full lycanthropes. Carrion Crown and Rule of Fear are where it's at for Ustalav info and more stuff on lycanthropes. I really hoped they would do something neat with full lycanthropes like they did with the Hunger rules in Blood of the Night. As is this product feels more like an introduction to Eberronian Shifters for those who missed out on that setting as opposed to something dealing with actual Lycanthropes. Now I liked shifters well and fine I just wanted more on full Lycanthropy not a new PC race I already have rules for if I wanted to use them.
I will say one of the coolest things in the book and it's just one page is the Moon Calendar. Every month's Full Moon has a name that it's referred to by and that to me just screams awesome and flavor.
Matrix Dragon |
Just so everyone knows, we now have an errata from Patrick Renie on the wererat-kin distraction ability.
Axial |
The stats that Feros post has me wondering exactly what kind of Skinwalker characters I would make.
Oddly enough, I think the Scaleheart would make a good Magus.
And Fanglord is probably the best choice for paladin, based on the charisma bonus.
Of course, I can't know for certain until I see the artwork...
Thurazor |
Does anyone happen to know of the actual release date of the book? I have ordered one from a local gaming store and they kept telling me today, but when I went to pick it up I'm being told that its not really until Friday and so I have to wait till then unless I can prove the release date is today (their information is iffy).