Pathfinder Player Companion: Blood of the Moon (PFRPG)

4.30/5 (based on 7 ratings)
Pathfinder Player Companion: Blood of the Moon (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $12.99 $6.49

Add PDF $8.99 $6.74

Non-Mint Unavailable

Facebook Twitter Email

A Perfect Night for a Curse!

Channel the power of the moon and turn the curse of lycanthropy into a potent blessing with Pathfinder Player Companion: Blood of the Moon! Whether you were born with traces of bestial blood from a lycanthropic ancestor or you were bitten by a werewolf and have transformed into one completely, this volume contains everything you need to embrace the beast within and become a fearsome weapon against your enemies. Become a protector of the natural world as a scion of a werebear, revel in bloodshed with the wolf fighting style created by your ancestors, or find your calling in the witch practices of your werecrocodile forerunners. Even if you do not take directly after these bestial horrors of the night, there is much to learn from associating with them—as either ally or hunter. The choice is yours with Pathfinder Player Companion: Blood of the Moon!

Inside this book, you’ll find:

  • Rules and information for the all-new skinwalker race—versatile humans distantly descended from lycanthropes, who have the power to take monstrous forms.
  • Eight unique skinwalker heritages to choose from, allowing characters to channel the power of such creatures as the mighty wereboar, cunning wererat, or brutal weretiger.
  • Tips, suggestions, and new ways to play a lycanthrope, hide your dreaded curse, and even find a cure for your affliction.
  • An in-depth examination of the lycanthropic transformation process, as well as a lunar calendar to track the phases of the moon on Golarion and ensure you don’t get caught off guard on the night of the next full moon.
  • New feats, spells, magic items, and rules options for characters from all walks of life— including the new lunar oracle mystery, transformative globes of moonlight, and mighty pelts that grant the powers of animals!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Tim Akers, Adam Daigle, Neal Litherland, David N. Ross, and Tork Shaw.
Cover Art by Kieran Yanner.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-578-5

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9439


See Also:

1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

4.30/5 (based on 7 ratings)

Sign in to create or edit a product review.

Fantastic!

5/5

It'd be hard for me to say what I like about this book better than the other reviewers, so I will point you to the other reviews for this product for in-depth descriptions of what this book contains. I just want to let it be known that the Skinwalker is a great, versatile race that can do almost anything a PC is looking for, in one way or another. It's not overpowered by any means, there are very clearly-outlined fluff- and crunch-based drawbacks for having this versatility, but they only serve to enhance the race as a whole. Along with the race come various flavor-full traits and other options (feats, Magus Arcana, etc...) for PCs to use.
If you're looking for a Player's Companion to buy, I heartily recommend the Blood of the Moon.


4/5

I've reviewed this book over on RPGGeek.com.


Ring Side Report- Review of Pathfinder Player Companion-Blood of the Moon

5/5

Product- Pathfinder Player Companion- Blood of the Moon

Producer- Paizo

Cost- ~$13

Page Count-32

TL;DR- An excellent addition to the Player Companion line-97%

Summary- This book focuses on the “in-between” creatures called skinwalkers. These creatures are not quite were-creatures, but are not wholly human either. This book presents eight separate skinwalker races giving an rundown on where each might come from in the world, the background on their psychology and physiology, as well as a suite of powers and abilities for each one. In addition the book give ways to become a lycanthrope as well as some gear/items that each were-creature might need or you might need to combat them.

Art/Layout- This is the Pathfinder art we know and love. It’s well laid out and every skinwalker has a picture to show what they look like when they change. I thought the art was well done in this one. 5 /5

Story or “Fluff”- This one is fluff-tastic! Every skinwalker gets a full, well done rundown and their own section. You can make an extremely well rounded skinwalker from this book, and that is the sign of an excellent source book. Also the addition of how true were-creatures interact with the various skinwalker does give some surprising depth to the book. 2.25/2.5

Mechanics or “Crunch”- Each skinwalker gets a great section on its own mechanics and its own traits. Also there is a large section of skinwalker feats that any skinwalker would want. In addition, each skinwalker gets an associated class that gets its own powers. Mind you not every class can have powers/abilities in a 32 page book, but what’s there is done well. Even better, most of the class powers/abilities/features are not limited to skinwalkers! 2.25/2.5

Execution- This book was well executed. As a reader, I learned about a whole new sector of society and its background. It felt natural. Also, the background filled me in quite well. Each section is self contained, and nothing in the book feels like it was tacked on. Even the sections of complete fluff feel like they were needed. 5 /5

Final Thoughts -This is an excellent book. I enjoyed reading this from cover to cover. I want to play one of these confused, misunderstood monsters! And honestly, even if you don’t want to play a were-thing, the extra class options really make this a well done book on its own. 97%


Lots of lycanthropic flavour!

4/5

Read my full review on Of Dice and Pen.

Blood of the Moon is not a book that will be useful for every campaign. It’s a niche product and many campaigns will likely have limited use for it. However, people who want to add a touch of lycanthropic flavour to their campaign or just want the option of playing new races will find the book adds a lot of useful options and more importantly, flavour.


Lycanthrope Descendant

5/5

Yes I know there are things that Lycanthropes can use in here as well, but the I was excited by the race. I still am and want to play one of these so much now. The skin walkers are also perfect for my homebrew world.

I have a whole country where lycanthropes are welcomed as full members. This has led to people being descended from lycanthropes. I made my own race to represent these people, but it was not as flavorful as the Skinwalkers. So I will be refluffing them slightly for that world and inserting them in.

I am certain the new feats and traits will be well received by my group. I look forward to more fun books from Paizo.


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>
51 to 100 of 517 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Matrix Dragon wrote:
Zaister wrote:
Next up: Blood of the Ooze and Flumphs of Golarion!

Lies, Kitsunes of Golarion is next!

...Yes, I know this probably isn't going to happen anytime soon, if ever. ;)

Kitsune, tengu, maybe a little on tanuki, call it Blood of the Youkai. Bam!


3 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I'd much rather see updated books for elves and dwarves.


2 people marked this as a favorite.

I would love a book on the kitsune!


1 person marked this as a favorite.

I would love to see books for Catfolk, Lashunta, Androids, Kitsune, Merfolk, etc. But we have plenty for humans, orcs, elves, dwarves, gnomes, and halflings.

Grand Lodge

Definitely one to look forward to. I love werewolves muchly. But what I would really love to see is an actual decent write-up of the gnoll as a pc race. It is the race that I absolutely want to play more than anything, and preferrably one that doesn't put them in the light of demon-spawn CE murderous maniacs would be nice. I thought that was the best thing about Eberron setting for WotC's D&D, that even the typical evil creatures of D&D aren't always evil.

But, that's a mighty big tangent. Overall, the skinwalker race looks interesting, and hope that it would be one that many DMs don't out-right ban like any non-CRB + the native outsiders (aasimar, etc). But again, I look forward to expanded looks into the lycanthropes, and maybe see more new ones?

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Holy 7 heavens yes! I'm so happy you are pulling back from the blood of the night concept and focusing more on the monster at the heart of it all. In the end I'm really excited to see a supplement aimed at helping players play lycanthrope. And skinwalkers?!? Where the hell have these been I've been wanting a werewolf race option since I converted and I'm so happy you are taking it to heart and bringing us that option and I will have to say excellent name. Now all I have to say is I wish I had this now.


Pathfinder Adventure Path, Rulebook Subscriber

New race?! SOLD!

If I hadn't started my subscription already, I would have hit "pre-order" as soon as I saw that.

Also: yes interested in reading more about were-creatures.


2 people marked this as a favorite.

I do like the idea of a book that expands on Lycanthropes (honestly I feel they are too underpowered) but I am a bit nervous about skinwalkers. The concept it cool and I love it when Pathfinder goes back to origination concepts of things found in real world lore and legend and not holywood and popular media, but I have a feeling that this will be a bit too much like the Shifter from Ebberon, which while fun should stay in its own place. That being said, if it is not like the Shifter then I really look forward to the concept and also hope like a few others that this reveals something from Arcadia!


Alexander Augunas wrote:

As a huge kitsune fan, I'll admit that this book is making me nervous. Although the theme is different (magical fox tricksters vs. humanoids descended from lycanthropes), the major game mechanic is the same; one humanoid transforms into another.

Its very possible that the kitsune could get completely sidelined by this product if the skinwalker race / template / option has too broad of a focus. For example, if you can pick to have the traits of any animal you want, plus the ability to transform into an appropriate animal via a feat or special ability or (gulp) baseline, then all of a sudden you can have a vixen skinwalker AND werefoxes AND kitsune all exist in the same world. And considering that one of those three humanoids only has three very brief articles talking about it, most of which are rehashes of itself, while the other has decades of RPG legacy and several manuals devoted to them (both 1PP and 3PP) then its pretty plain to see which of those three options is going to get sidelined.

I truly hope that when it comes time to write this book, efforts are made not to step on the toes of the kitsune race. Especially if no immediate plans exist to ever expand any further upon them.

Theoretically, skinwalkers and kitsunes are exact opposites on the shapeshifter spectrum. Skinwalkers will probably be humanish with the ability to assume feral forms and will have a bestial theme to them. Kitsunes on the other hand are essentially foxes (well, fox folk in pathfinder) who can assume human form, are known for being extremely charismatic, and have a heavy theme of magic to them.

I think they're different enough that one won't take too much attention away from the other.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Okay, with this item I plan to begin creating a Carrion Crown fan-fic consisting of a Damphir Vampire Hunter(m), Changeling Witch(f),Human Paladin/Knight of Ozem(f), Human Oracle of Occult(m), and a Skinwalker Alchemist(m).

That should be interesting. :)

Contributor

Matrix Dragon wrote:
Alexander Augunas wrote:

As a huge kitsune fan, I'll admit that this book is making me nervous. Although the theme is different (magical fox tricksters vs. humanoids descended from lycanthropes), the major game mechanic is the same; one humanoid transforms into another.

Its very possible that the kitsune could get completely sidelined by this product if the skinwalker race / template / option has too broad of a focus. For example, if you can pick to have the traits of any animal you want, plus the ability to transform into an appropriate animal via a feat or special ability or (gulp) baseline, then all of a sudden you can have a vixen skinwalker AND werefoxes AND kitsune all exist in the same world. And considering that one of those three humanoids only has three very brief articles talking about it, most of which are rehashes of itself, while the other has decades of RPG legacy and several manuals devoted to them (both 1PP and 3PP) then its pretty plain to see which of those three options is going to get sidelined.

I truly hope that when it comes time to write this book, efforts are made not to step on the toes of the kitsune race. Especially if no immediate plans exist to ever expand any further upon them.

Theoretically, skinwalkers and kitsunes are exact opposites on the shapeshifter spectrum. Skinwalkers will probably be humanish with the ability to assume feral forms and will have a bestial theme to them. Kitsunes on the other hand are essentially foxes (well, fox folk in pathfinder) who can assume human form, are known for being extremely charismatic, and have a heavy theme of magic to them.

I think they're different enough that one won't take too much attention away from the other.

I agree with you that they're very different thematically, but mechanically they're going to be stepping on toes. If the Kitsune doesn't get more expansion in order to set themselves apart even more both mechanically and thematically, then its very likely that people will ditch the concept of the kitsune for the skinwalker for merit of mechanics alone.

ESPECIALLY if you don't need a boon to play Skinwalkers in PFS. (You need a boon to be a kitsune.)


1 person marked this as a favorite.
Alexander Augunas wrote:

I agree with you that they're very different thematically, but mechanically they're going to be stepping on toes. If the Kitsune doesn't get more expansion in order to set themselves apart even more both mechanically and thematically, then its very likely that people will ditch the concept of the kitsune for the skinwalker for merit of mechanics alone.

ESPECIALLY if you don't need a boon to play Skinwalkers in PFS. (You need a boon to be a kitsune.)

Yea, I guess kitsunes are going to need some sort of expansion to keep up depending on how big of a section the skinwalkers get in this book. Though I would be surprised if anything ever breaks the stranglehold that kitsunes have on enchantment magic dominance right now, lol.

Oh how I wish kitsunes could have gotten a four page section in the ARG so they could have at least gotten a 9-tailed fox sorcerer bloodline or something.


Heine Stick wrote:
Gorbacz wrote:
But pleeeease make sure it's better than Blood of the Night, pwetty pwease?
While I disagree that Blood of the Moon needs to be better than Blood of the Night (the latter was a very decent book in my opinion), this one does seem to have a more narrow focus. Where Blood of the Night tackled vampires, dhampirs, AND vampire hunters, Blood of the Moon seems to focus on the main monster and its two versions (natural and afflicted). That, I think, is a good choice for this book.

Well considering that there are more different kinds of lycanthropies than there are vampires, it makes more sense. And there IS going to be a lycan-dhampir/Pathfinder shifter thrown into the mix as well.


F. Wesley Schneider wrote:
Gorbacz wrote:
But pleeeease make sure it's better than Blood of the Night, pwetty pwease?

I have two distinctly different responses to this, so I will offer them both:

First:

Blood of the Moon will have a distinctly different format than Blood of the Night. Every product is an experiment, a learning opportunity, and a stepping stone to a place of greater awesomeness.

The only people who get to stop learning and improving are dead.

Paizo, in general, does not employ the dead.

Second:

*Strangle Hands* ;)

i agree with you with your response, but, sadly, the money doesn´t experiment the "buying thing" and come back to us after a bad result like Blood of the Night issue. perhaps, you need to do some plus 4 effort at the creation stance!


Oh no, Vampire Werewolves are going to become a thing in pathfinder. Dampires can get infected with Lycanthropy, and Shifters can get infected with Vampirism.


This sounds cool. Here's looking at Blood of Genies next :D

judas 147 wrote:
F. Wesley Schneider wrote:
Gorbacz wrote:
But pleeeease make sure it's better than Blood of the Night, pwetty pwease?

I have two distinctly different responses to this, so I will offer them both:

First:

Blood of the Moon will have a distinctly different format than Blood of the Night. Every product is an experiment, a learning opportunity, and a stepping stone to a place of greater awesomeness.

The only people who get to stop learning and improving are dead.

Paizo, in general, does not employ the dead.

Second:

*Strangle Hands* ;)

i agree with you with your response, but, sadly, the money doesn´t experiment the "buying thing" and come back to us after a bad result like Blood of the Night issue. perhaps, you need to do some plus 4 effort at the creation stance!

I'd rather they not be afraid of experimenting because of money loss than play it safe with the usual cliche fantasy stuff.


Odraude wrote:


I'd rather they not be afraid of experimenting because of money loss than play it safe with the usual cliche fantasy stuff.

I mean, Experiment yes, but do it until it works before it ships for sale!!

I mean, have you´ve seen the poor book?
when one regret the money dont experiment its way back home didn´t?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Ask for a refund if Blood of the Night hurts you that bad /shrug.


4 people marked this as a favorite.
judas 147 wrote:
Odraude wrote:


I'd rather they not be afraid of experimenting because of money loss than play it safe with the usual cliche fantasy stuff.

I mean, Experiment yes, but do it until it works before it ships for sale!!

I mean, have you´ve seen the poor book?
when one regret the money dont experiment its way back home didn´t?

I did buy Book of the Night and honestly, I liked it and think the hate was WAY blown out of proportion. My only gripe was that I felt it needed to be bigger. Felt too crammed.


I also bought Blood of the Night and was disappointed that A)Not nearly enough Dhampir stuff B)rules for playing vampires(way too powerful a creature in D&D)C)Not like the other race/blood of books, no real Golarion specific culture and psychology stuff on the Dhampir. I thought the whole reason for the Dhampir was to have a player race with the vampire flavor. So why not have feats that grant vampire like abilities like bat form, wolf form, gaseous form, spider climb, etc.

I don't mind them experimenting, but it still doesn't change the fact that I feel that the book tried to be too many things at once and failed at all of them.


I cannot express the amount of excitement I have about this. I hope that there will be a Skinwalker option for all of the published lycanthropes.


Well for Lycanthropes we have...
Wolf
Bat
Rat
Tiger
Bear
Boar
Shark
Croc

Maybe there will more by the time this comes out.

Contributor

There are some others released from 3 pps.


Oh snap! Here's hoping for werejaguars :D


1 person marked this as a favorite.
Dragon78 wrote:

Well for Lycanthropes we have...

Wolf
Bat
Rat
Tiger
Bear
Boar
Shark
Croc

Maybe there will more by the time this comes out.

I kind of feel like 8 is enough, at least for skinwalkers.


i think the werebear, wererat and the werewolf are enough at all!!


Gotta have werejaguars! Especially for also having the nahual!


judas 147 wrote:

i think the werebear, wererat and the werewolf are enough at all!!

Well you're wrong.

Just kidding of course, but I do disagree.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
Dragon78 wrote:

Well for Lycanthropes we have...

Wolf
Bat
Rat
Tiger
Bear
Boar
Shark
Croc

Maybe there will more by the time this comes out.

See... I'm of the opinion that really, it shouldn't be terribly hard to abstract things down to "were-whatever". You look like a whatever, you get one or two natural attacks from the whatever, and that's about it. Doesn't matter much what the whatever is. Getting too mired in uniquely creating templates for different animals is - in my opinion - a mistake.

That's word-count that should be spent focusing on "how do we make lycanthropy fun, exciting, balanced, and playable?"


Were talking about the Skinwalkers having these options like they did for Aasimar, Tiefling, and Dhampir.


Yes. There already is a template that allows you to be a "were-whatever".


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

As excited for this book as I am, I'm incredibly wary of the "lesser shapeshifter" race. Shifters worked for Eberron, but I personally dislike the idea of a watered down version of Lycanthropy as it doesn't really fit IMO. I look forward to seeing how it's presented and will attempt to reserve final judgement until I get to read it. Unless it's presented well and makes sense though I am afraid it may weaken the product overall and detract from the horror of full lycanthropy by providing a no drawback/major benefits race of lesser lycanthropes.


Pathfinder Adventure Path, Rulebook Subscriber
Matrix Dragon wrote:
Oh no, Vampire Werewolves are going to become a thing in pathfinder. Dampires can get infected with Lycanthropy, and Shifters can get infected with Vampirism.

.....I love this idea way more than I should.

Also: am I the only one who's given thought to a catfolk weretiger and/or a ratfolk wererat?


Matrix Dragon wrote:
Oh no, Vampire Werewolves are going to become a thing in pathfinder. Dampires can get infected with Lycanthropy, and Shifters can get infected with Vampirism.

Heh. Reminds me of an old episode of The Real Ghostbusters.

Sovereign Court

And I just started a new Darkmoon Vale campaign, and what happens ???

This ! + Bite Me + maybe even the Bleeding Hollow will be out by the time we have finished.

Unfair ! Unfair ! :)

EDIT : Not to mention Kobolds of Golarion ...


3 people marked this as a favorite.
Nate Z wrote:
Matrix Dragon wrote:
Oh no, Vampire Werewolves are going to become a thing in pathfinder. Dampires can get infected with Lycanthropy, and Shifters can get infected with Vampirism.

.....I love this idea way more than I should.

Also: am I the only one who's given thought to a catfolk weretiger and/or a ratfolk wererat?

No you are not the only one to give thought to that. However, even better would be a ratfolk werecat and a catfolk wererat.


Steven "Troll" O'Neal wrote:
Nate Z wrote:
Matrix Dragon wrote:
Oh no, Vampire Werewolves are going to become a thing in pathfinder. Dampires can get infected with Lycanthropy, and Shifters can get infected with Vampirism.

.....I love this idea way more than I should.

Also: am I the only one who's given thought to a catfolk weretiger and/or a ratfolk wererat?

No you are not the only one to give thought to that. However, even better would be a ratfolk werecat and a catfolk wererat.

MADNESS!

-Kcinlive


1 person marked this as a favorite.
Steven "Troll" O'Neal wrote:
Nate Z wrote:
Matrix Dragon wrote:
Oh no, Vampire Werewolves are going to become a thing in pathfinder. Dampires can get infected with Lycanthropy, and Shifters can get infected with Vampirism.

.....I love this idea way more than I should.

Also: am I the only one who's given thought to a catfolk weretiger and/or a ratfolk wererat?

No you are not the only one to give thought to that. However, even better would be a ratfolk werecat and a catfolk wererat.

I'm picturing a cat chasing a rat... and then the cat turns into a rat monster, the rat turns into a cat monster, and the chase reverses.


1 person marked this as a favorite.
Kcinlive wrote:
Steven "Troll" O'Neal wrote:
Nate Z wrote:
Matrix Dragon wrote:
Oh no, Vampire Werewolves are going to become a thing in pathfinder. Dampires can get infected with Lycanthropy, and Shifters can get infected with Vampirism.

.....I love this idea way more than I should.

Also: am I the only one who's given thought to a catfolk weretiger and/or a ratfolk wererat?

No you are not the only one to give thought to that. However, even better would be a ratfolk werecat and a catfolk wererat.

MADNESS!

-Kcinlive

My mind is a nexus of such things. For example, half fiend goblin wereduck vampire. Technically possible!


AWESOME!!!

I've been wanting to play a 'reluctant lycanthrope' for some time... Not to go all wolf over my enemies... but to have a bit of an 'edge'.

Prior to this I've been thinking Barbarian or Alchemist who can 'bump' thier stats gaining claws,teeth and senses... but the feel wasn't quite right...

Kind of going for a jack nicholson 'Wolf' feel. Stronger... faster... heightened senses... Yet still fighting the curse.

I hope this book does something like that!!!


2 people marked this as a favorite.
Steven "Troll" O'Neal wrote:
My mind is a nexus of such things. For example, half fiend goblin wereduck vampire. Technically possible!

"I am a vampiric half-dragon half-troll lycanthropic fiendish snail! Tremble at my illogical glory!"


Evil Midnight Lurker wrote:
Steven "Troll" O'Neal wrote:
My mind is a nexus of such things. For example, half fiend goblin wereduck vampire. Technically possible!
"I am a vampiric half-dragon half-troll lycanthropic fiendish snail! Tremble at my illogical glory!"

Alos possible, if you don't mind using 3rd party products.


Maybe an option/feat for natural lycanthropes to turn off their ability to give the curse.

Options/feats for the afflicted to keep control of themselves.

Some feats/magic for those who prefer full beast mode over hybrid form.


This is cool, looking forward to it.

Still hoping for Blood of the Planes/Elements though, for those 0HD native outsiders not lucky enough to be holy or unholy (Fetchlings are included here).


This could be the right book for a Swanmay PrC...


Evil Midnight Lurker wrote:
Steven "Troll" O'Neal wrote:
My mind is a nexus of such things. For example, half fiend goblin wereduck vampire. Technically possible!
"I am a vampiric half-dragon half-troll lycanthropic fiendish snail! Tremble at my illogical glory!"

vampiric half-dragon half-troll lycanthropic fiendish flailsnail


Kitsune werefox here i come!

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Nate Z wrote:
Matrix Dragon wrote:
Oh no, Vampire Werewolves are going to become a thing in pathfinder. Dampires can get infected with Lycanthropy, and Shifters can get infected with Vampirism.

.....I love this idea way more than I should.

Also: am I the only one who's given thought to a catfolk weretiger and/or a ratfolk wererat?

You're not the only one. As it stands I think we've managed to convince our gm that when we get to broken moon in CC the type of lycanthrope we contract is based more on our characters personality rather then where we got it (having a vilakus helps that).

Can you say Werebat Dhampir gravewalker?

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I know I'm hoping for something a little shiftery on the mechanics side (partial shape change with gained access to bestial abilities) and a very different pitch on the fluff side aimed at bringing new light to the concept. I've had shifters in my homebrew since we started back in 3.5 and though the shifter race has mutated pretty far away from their original concept in my game I've always wanted something that would let my player play out that character type and be supported by paizo.

Also totally with people on seeing more kitsune love. Want that 9 tail sorc as archetype or bloodline.


So if I understand correctly, Skinwalkers are basically watered-down, PC friendly versions of lycanthropes. Kind of like what Dhampirs are to full-fledged vampires, right?

51 to 100 of 517 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Blood of the Moon (PFRPG) All Messageboards

Want to post a reply? Sign in.