Pathfinder Campaign Setting: Mythic Realms (PFRPG)

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Pathfinder Campaign Setting: Mythic Realms (PFRPG)
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Unleash Mythic Power!

Bring mythic adventure into the Pathfinder world with Pathfinder Campaign Setting: Mythic Realms. This must-have expansion to the Pathfinder Roleplaying Game’s newest and most ambitious hardcover, Pathfinder Roleplaying Game: Mythic Adventures, is your guide to epic legends, secret places of power, and mythic hot spots within the Pathfinder campaign setting that unlock phenomenal new power. Learn how to seamlessly integrate the incredible options from Mythic Adventures into your existing game, unlock additional path abilities for mythic characters to choose from, discover locations primed to inspire new mythic heroes, and claim the strength of monsters and villains too powerful to defeat—until now! Forge new legends and take on the greatest challenges of the Pathfinder world with Pathfinder Campaign Setting: Mythic Realms.

Inside this book you’ll find:

  • Six founts of mythic power, including the Doorway to the Red Star, the Mordant Spire, and even the legendary Starstone, each with new mythic path abilities available to characters who show their worth and claim the power within.
  • Six detailed locations throughout Golarion that offer a campaign’s worth of adventures for characters of mythic destiny, including the vast necropolis of Mechitar, the Pit of Gormuz, and the flying city of Yjae.
  • Nine legendary characters of Golarion, including challenging foes only those of mythic might can hope to defeat, like Arazni, Kortash Khain, the Oliphaunt of Jandelay, and the Whispering Tyrant.
  • Mythic trials tied to each location and character, ready to drop directly into a mythic campaign.

Pathfinder Campaign Setting: Mythic Realms is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by Benjamin Bruck, Jason Bulmahn, Amanda Harmon, Nicolas Logue, Jason Nelson, F. Wesley Schneider, and Russ Taylor.
Cover Art by Michael Ivan.

ISBN 978-1-60125-567-9

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Perfect high level fluff and crunch!

5/5

GOOD:
The most powerful and mysterious locations of Golarion are described!
My favorite: THE BLACK DESERT - one of the 6 vaults of Orv, home to a house of Urgathoa-worshipping undead drow, the birth-craddle of the Purpleworms, tribes of Urdhefan and a cabal of awakened demiliches!
The most powerful and legendary beings of Golarion are statted out!
If you want your players to fight the "Whispering Tyrant", he is in here!

BAD: nothing!

UGLY: nothing!

The writeup for the Black Desert inspired me so much, that i began writing an outline for a novel featuring the undead drow as protagonists in the style of the "war of the Spider-Queen" series.
The same is certainly possible for each of the locations in here!


5/5

I've reviewed this book over on RPGGeek.com.


Good introduction of mythic to Golarion

3/5

Read my full review on Of Dice and Pen.

Mythic Realms introduces the mythic rules to Golarion and takes a look at how they interact with the setting. It provides information on founts of mythic power, locations, and mythic characters. Just as there is a lot of variety to mythic characters, there’s a lot of variety in the book, particularly in Chapter 2: “Places of Myth”. Indeed, each location detailed is often different enough from the others to make it feel almost like you’re reading a different book. This does have the downside that most people are only likely to use one or two small sections of the book, and few people will actually find use for the entire thing. Still, it’s a good book and definitely useful for people wanting to introduce mythic rules into their Golarion campaigns. It’s also an entertaining read for people already familiar with Golarion, as it adds detail to a number of things that have only been mentioned or hinted at before.


Almost, But Not Quite There


Mythic Realms is the latest addition to the Pathfinder Campaign Setting, and promises some impressive ideas. Powerful figures from Golarion's lore, sites of incredible power, and even the legendary Starstone. But closer examination finds the book's contents lacking, its concepts deprived of the execution expected of a Paizo work.

Chapter I contains information on Founts of Mythic Power, like the Cenotaph, the Morudant Spire, and even the Starstone(!). Mythic Founts are sort of like "seeds" GMs can use to transform high-level groups from extraordinary to truly heroic. The idea is great--it provides GMs with high-level groups to continue the adventure even when all other challenges begin to feel trivial. Furthermore, there are unique mythic abilities tied to the mythic ascension that occurs at each location.

The problem here is that not all founts are created equal, and this is particularly true of the Starstone. First off, the mystique of the Starstone test is all but obliterated by the book's presentation, and second, the Starstone's role in the lore is inexplicably changed. Suddenly the Starstone is only a means of mythic ascension, not the engine of divine apotheosis we've been lead to believe. What's worse is that the mythic ascension triggered by the Starstone provides bonuses linked to pre-existing gods, and only the twenty greater powers of the Inner Sea (so no blessing of Apsu, Tiamat, Shizuru, Tsukiyo, &c).

Furthermore, Mythic Realms paints a very confusing picture of Golarion's history. Did the Aboleth fear Azlant, or did they grow bored with their human experiment? The historical accounts in the Morudant Spire seem to conflict with those in the Starstone, but this isn't the only contradiction. The history of the war between Azlanist and Karzoug grows more confusing. Who was winning? Who was planning to summon the Oliphaunt of Janderlay?

Chapter II is, in my opinion, the best part of this book. It contains Gazetteers on six locations for your mythic heroes to explore. Although, again, historical accounts sometimes contradict themselves (I now have two conflicting accounts of what happened to the city of Gormuz). Still, the imaginative settings give GMs a lot to work with when planning their own adventures, and one entry can provide dozens of potential ideas for any given mythic campaign.

If Chapter I is my least favorite and Chapter II my most, then Chapter III falls somewhere in the middle. Here we find a bestiary of several legendary figures throughout Golarion's lore, from the terrifying to the heroic. This is both a good and a bad thing, in my opinion, as it provides mythic groups with epic challenges, but at the same time somewhat demystifies these otherwise mythical characters.

There is an adage once uttered on "The Spoony Experiment," which goes "if you can stat it, they can kill it." Simply put, this suggests that if you give a creature concrete representation in the rules system, then it becomes subject to the whims of that system, including death. Now, there are always ways to get around this (AD&D Fiend Folio's Trillioch, anyone?) but caveats that prevent defeat kind of feel cheap when you have a fat block of numbers and words staring you in the face.

That said, the histories of each mythic character are fantastic, if not unfortunately brief in some places. They manage to retain the intangible nature of the myths and representations these characters enjoyed in previous source material, never willing to commit too much detail where detail isn't needed, which in my mind is only ever a good thing.

All-in-all, the book had some great ideas and inspires some great ideas. The problem comes with the mechanical execution of those ideas, and the inconsistencies generated by its new treatments of setting-specific features. It's a 2-out-of-5, worth having for the ideas, but not the rules.


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Mikaze wrote:

Geb is not. Ahriman is.

Also:

** spoiler omitted **

Oops, I didn't notice that the kaiju comment was addressed to the Star Titan, not Ahriman. Sorry xD

My question about size for the guy was not meant for Ahriman.


I cannot wait til I have this book in my hands!


I'm really glad that I got this one. The details on the Black Desert and Mordant Spire make them look like they will be perfect for my Mythic extension of Serpent's Skull. :D


Pathfinder Adventure Path Subscriber

Kaiju are mythic and CR 26+? Eh... not too excited to hear that. Compared to everything else at that CR, Kaiju seem kind of, well, tame.


Pathfinder Adventure Path, Rulebook Subscriber

Man, everytime I think I'm getting a good grasp of Golarion as a setting, you guys start going on and on about stuff I've never heard of. Guess I'm glad I ordered this book if for no other reason to learn what the heck the "Black Desert" is. :P

(Also: I'm glad I ordered it because you all are also making it sound really, really awesome.)


Mechalibur wrote:
Kaiju are mythic and CR 26+? Eh... not too excited to hear that. Compared to everything else at that CR, Kaiju seem kind of, well, tame.

Would they seem less tame if they were at a lower CR? Doesn't a higher CR make them more impressive?


Oh, can anybody expound on some details about how the Doorway to the Red Star is a mythic fount of power, and the abilities that it grants to users?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Seeing as how using the starstone means you need a divine sponsor I have been thinking of who sponsored who.

Aroden: Unknown maybe didn't have one.
Iomaedae: Aroden
Cayden Cailien: Calistra?
Norgorber: unknown, he stole that knowledge.


Pathfinder Adventure Path Subscriber
The Block Knight wrote:
Mechalibur wrote:
Kaiju are mythic and CR 26+? Eh... not too excited to hear that. Compared to everything else at that CR, Kaiju seem kind of, well, tame.
Would they seem less tame if they were at a lower CR? Doesn't a higher CR make them more impressive?

That's not exactly what I mean (not that I was being clear of course :P)

I think that the greatest threats to mythic PCs should be history rich villains like the Whispering Tyrant and the Runelords of Thassilon. Or maybe strange and mysterious monstrosities from other worlds or the Dark Tapestry. Or fighting demon lords on realms of their own creation, who try and use their insidious cults at every opportunity to spread evil and chaos. Not Kaiju, which are, from what I understand, really big monsters in the jungles of Tian Xia. They just seem so much less... epic, I guess? I mean, it mostly comes down to personal preference, but I never really thought of them as very interesting.

Of course, if anyone could change my mind on that, it's Paizo.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Mikaze wrote:

Geb is not. Ahriman is.

Also:

** spoiler omitted **

Ha - glad you enjoyed!

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Hey just caught a typo in the Cenotaph entry. It has Zutha listed as the runelord of sloth instead of gluttony.

Silver Crusade

Jason Nelson wrote:


Ha - glad you enjoyed!

He's definitely sparked some ideas and questions. :)

Spoiler:
Gotta feel for any Vercite PCs that find out about this.

"Whoa hey, the history books never said anything about this being here! Don't go lumping the blame on me!"

It's like finding out that a third A-bomb turned up in the Amazon Jungle...


1 person marked this as a favorite.

Mechalibur, once you actually see Agmazar's stats... well, kaiju might not be suitable for the Big Bad of a campaign, but judging by this one's stats, they're good for ridiculously epic fights. Not just by sheer power, but for variety and over-the-top weirdness. "It can do WHAT?!"

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Mikaze wrote:
Jason Nelson wrote:


Ha - glad you enjoyed!

He's definitely sparked some ideas and questions. :)

** spoiler omitted **

Ehh what it really makes me wonder is when we will get stats for King Mogara. Please be in b4, I don't want to wait for this one.


1 person marked this as a favorite.

I just hope King Mogara is more of a Godzilla wannabe then a King Kong one.

1st Tier
Akitonian Physiology- reshape your appearance to the alien species of akiton and permanently gaing the benefits of one of these alchemist discoveries: chameleon, preserve organs, tumor familiar, or vestigial arms. can be taken multiple times, every time you take it after the first you loose one mythis ability point and gain a cumulative -1 on cha checks/cha skill checks with animals, fey, and humanoids.

3rd tier
Telepathic Mindlink
spend one mythic point for sending or telepathic bond spells.

Waters of Contemplation
Spend a mythic point to turn a potion into any Alchemical concoction that increases mental stat(s) at the lost of physical one(s).

Webstore Gninja Minion

King Mogara is a Golarion-specific creature and likely wouldn't appear in Bestiary 4.


For a lot of people that was excited about the Oliphaunt, it seems like no one cares anymore, lol.

I would like to know his special abilities and how big the monster apparently is.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Tar Baphanon pulled a Xanatos Gambit. Cool :-)

And for Mikaze, there's stuff to redeem too.


I too would love to know more about the Oliphaunt but I also don't want to encourage too much to be given away in the product thread.

Just knowing it's size would be fine by me. Both fluff-wise and how they handle it in actual crunch-terms.


The Block Knight wrote:

I too would love to know more about the Oliphaunt but I also don't want to encourage too much to be given away in the product thread.

Just knowing it's size would be fine by me. Both fluff-wise and how they handle it in actual crunch-terms.

Crunch terms? As in that it has an 80-ft. space?


Pathfinder Adventure Path, Rulebook Subscriber

I'd just like to say that I'm thoroughly enjoying this book, though I am afraid it will be quite some time before I can actually use any of the material in one of my games. I especially found the information on the Star Towers interesting.

Also Pg 33 the last line of the section on Bos-Phargrumm, the collective noun for polar bears is an aurora, unless of course Jarl Thimroth is hosting some rather interesting parties....


Sauce987654321 wrote:
The Block Knight wrote:

I too would love to know more about the Oliphaunt but I also don't want to encourage too much to be given away in the product thread.

Just knowing it's size would be fine by me. Both fluff-wise and how they handle it in actual crunch-terms.

Crunch terms? As in that it has an 80-ft. space?

More like if it has any special abilities such as "Massive" or some such, like whatever it is Kaiju are getting, to represent it's greater size with additional mechanics.


Pathfinder Adventure Path Subscriber
Evil Midnight Lurker wrote:
Mechalibur, once you actually see Agmazar's stats... well, kaiju might not be suitable for the Big Bad of a campaign, but judging by this one's stats, they're good for ridiculously epic fights. Not just by sheer power, but for variety and over-the-top weirdness. "It can do WHAT?!"

Wait, Agmazar is a kaiju? Huh, it didn't sound like one from the description. I thought they were just giant monsters in the Tian Xia jungles.

Okay, what exactly is a kaiju in the context of Golarion?


To be fair, Agmazar is in the Tian Xia jungles.


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The Block Knight wrote:
Sauce987654321 wrote:
The Block Knight wrote:

I too would love to know more about the Oliphaunt but I also don't want to encourage too much to be given away in the product thread.

Just knowing it's size would be fine by me. Both fluff-wise and how they handle it in actual crunch-terms.

Crunch terms? As in that it has an 80-ft. space?
More like if it has any special abilities such as "Massive" or some such, like whatever it is Kaiju are getting, to represent it's greater size with additional mechanics.

It does have the kaiju's "massive" ability, which would explain the fact that while it's codified as colossal, it's actually much larger than the basic rules would indicate by that term.

However, we'll have to wait until Bestiary 4 to find out what "massive" actually means.


This is sounding like a must-have for me.


1 person marked this as a favorite.
Mechalibur wrote:
Evil Midnight Lurker wrote:
Mechalibur, once you actually see Agmazar's stats... well, kaiju might not be suitable for the Big Bad of a campaign, but judging by this one's stats, they're good for ridiculously epic fights. Not just by sheer power, but for variety and over-the-top weirdness. "It can do WHAT?!"

Wait, Agmazar is a kaiju? Huh, it didn't sound like one from the description. I thought they were just giant monsters in the Tian Xia jungles.

Okay, what exactly is a kaiju in the context of Golarion?

Well, Kaiju means "strange creature," so I would bet they are humongous monstrosities caused by magical, technological, or environmental catasrophe, or are otherwordly monsters, like the Daikaiju ("giant strange creatures") they are based on; Godzilla, Mothra, King Gidorah, Hedorah (the Smog Monster,) Anguirus, Rodan, etc.

Not just giant monsters, but giant monsters resulting from such a horrible warping of nature that they are almost Aberrations, or actually from other worlds entirely.

At least that's my take on what a proper Kaiju should be. Godzilla was nothing but ancient dinosaur remains at the bottom of the ocean until nuclear bombs and radiation warped him into the twisted gigantic monstrosity that destroyed large sections of Japan.

"History shows again and again how Nature points out the Folly of Man."


Pathfinder Adventure Path Subscriber

So then, what makes Agmazar a kaiju, and not, say, the Oliphaunt of Jandeley or the Tarrasque?

Paizo Employee Developer

Mechalibur wrote:
So then, what makes Agmazar a kaiju, and not, say, the Oliphaunt of Jandeley or the Tarrasque?

The Oliphaunt and Tarrasque lack the kaiju subtype, and are thus not kaiju. If you feel that they'd be better as kaiju, or that Agmazar would be better as a not-Kaiju, adding/removing the subtype is a simple matter, though doing so will clearly have other mechanical effects. In any case, a creature possessing or lacking a subtype has no direct effect on CR, so making such changes wouldn't really affect anything but the flavor and some of the specific special abilities of the creatures in question. One thing to bear in mind with creature types and subtypes is that they are largely just chassis upon which a monster is built, but many creatures could reasonably be multiple types and still work within their given concept.


Well, what is the space of Agmazar?

Paizo Employee Creative Director

Tinkergoth wrote:
Was Zutha the Runelord of Sloth or Gluttony? The write-up for the Cenotaph says Sloth, while the write-up for Tar-Baphon says Gluttony?

He's the runelord of Gluttony.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Having only just perused this I'm a bit confused. I was under the impression that Zutha wasn't one of the Mythic Tier Runelords. How is it that a site which is rather canonically associated with him is a font of Mythic Power?

Paizo Employee Developer

Whether the Cenotaph was a source of mythic power while Zutha was "alive" isn't defined either way in this book. What's clear is that it is now, and was when the Whispering Tyrant visited it as a mortal. The exact nature of what makes it a mythic font are still a mystery.


I thought King Mogara was going to be in the Bestiary 4?

Agmazar has 60ft space and 60ft reach.

Paizo Employee Creative Director

Irnk, Dead-Eye's Prodigal wrote:
Having only just perused this I'm a bit confused. I was under the impression that Zutha wasn't one of the Mythic Tier Runelords. How is it that a site which is rather canonically associated with him is a font of Mythic Power?

Almost as if we haven't yet fully revealed all that's going on there...

;-)


Pathfinder Adventure Path Subscriber
Mark Moreland wrote:
Mechalibur wrote:
So then, what makes Agmazar a kaiju, and not, say, the Oliphaunt of Jandeley or the Tarrasque?
The Oliphaunt and Tarrasque lack the kaiju subtype, and are thus not kaiju. If you feel that they'd be better as kaiju, or that Agmazar would be better as a not-Kaiju, adding/removing the subtype is a simple matter, though doing so will clearly have other mechanical effects. In any case, a creature possessing or lacking a subtype has no direct effect on CR, so making such changes wouldn't really affect anything but the flavor and some of the specific special abilities of the creatures in question. One thing to bear in mind with creature types and subtypes is that they are largely just chassis upon which a monster is built, but many creatures could reasonably be multiple types and still work within their given concept.

Right, but that's just being circular. I get that all the subtype mechanically signifies is what extra goodies the creature gets. What I'm curious about is what "kaiju" means. All I know right now is that a kaiju is a kaiju, whose subtype gives powerful abilities.

Paizo Employee Creative Director

For the purposes of Pathfinder monsters:

"Kaiju" is a category of monster that can be multiple types, in the same way that "hag" is a category of monster that can be multiple types (such as outsider or monstrous humanoid).

The thing that ties kaiju together is that they're REALLY big monsters—bigger than most colossal monsters are—and that they share similar themes of destruction. Furthermore... all Pathfinder "kaiju" would look quite at home in a Godzilla movie. That means that most kaiju are also relatively unintelligent; they're not stupid, but they're not gonna be talking to people or using spells. They're also all very primal monsters—by which I mean that they're very much Material Plane monsters. And of course they all share several traits in common—kaiju traits.

The Tarrasque isn't a kaiju because he's too small and becauese he already belongs to another category of monsters: Spawn of Rovagug.

The oliphaunt isn't a kaiju because it's too magical in nature and isn't tied to the Material Plane.

Bestiary 4 has a page of introduction about them that goes into more detail—it's a bit weird that some of the monsters (the kaiju and the outer dragon) that show up in Mythic Realms are monsters from a book that's not yet out... but we decided to go for it anyway since in a few weeks or so that's not gonna matter anymore.

Silver Crusade

Matthew Morris wrote:

Tar Baphanon pulled a Xanatos Gambit. Cool :-)

And for Mikaze, there's stuff to redeem too.

And a Thanatos Gambit. :D

Re:Redemption hooks, are you referring to Arazni, the Court of Fallen Righteousness, or something else? (still trying to grab time to really dig into the new books!)

edit-nm, I just saw the "Kohal the Redeemed" mythic trial. :)


Pathfinder Adventure Path Subscriber

Thanks James. That was exactly what I was looking for.


Pathfinder Adventure Path Subscriber

This book makes me so happy that my group starts Shadows of Gallowspire next weekend!


James Jacobs wrote:
Irnk, Dead-Eye's Prodigal wrote:
Having only just perused this I'm a bit confused. I was under the impression that Zutha wasn't one of the Mythic Tier Runelords. How is it that a site which is rather canonically associated with him is a font of Mythic Power?

Almost as if we haven't yet fully revealed all that's going on there...

;-)

Do you have plans for it in the near-future?

Paizo Employee Developer

Define "near future"

Silver Crusade

Pathfinder Adventure Path Subscriber

Agmazar, the Star Titan. Undead undead-hunting kajiu from outer space 0.o

Paizo Employee Creative Director

Alleran wrote:
James Jacobs wrote:
Irnk, Dead-Eye's Prodigal wrote:
Having only just perused this I'm a bit confused. I was under the impression that Zutha wasn't one of the Mythic Tier Runelords. How is it that a site which is rather canonically associated with him is a font of Mythic Power?

Almost as if we haven't yet fully revealed all that's going on there...

;-)

Do you have plans for it in the near-future?

Nope. Not yet.

Shadow Lodge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
The Block Knight wrote:
Sauce987654321 wrote:
The Block Knight wrote:

I too would love to know more about the Oliphaunt but I also don't want to encourage too much to be given away in the product thread.

Just knowing it's size would be fine by me. Both fluff-wise and how they handle it in actual crunch-terms.

Crunch terms? As in that it has an 80-ft. space?
More like if it has any special abilities such as "Massive" or some such, like whatever it is Kaiju are getting, to represent it's greater size with additional mechanics.

I believe the phrase I've been using to describe him is Dumb Big. Anyways yes he has the massive ability as well as a whole slew of other stuff like the fact that he's basically impossible to summon unless you are high end mythic and focused on conjuring. On top of that he is...

Horrifying stuff the Oliphant does:
He's basically uncontrollable unless you mind control him and KEEP LINE OF SIGHT with him, his tusks dispel magic on anything they whack, he warps the weather within 5 miles of him to whatever he pleases, the protective wards woven into him make him almost impossible to even hit, and finally he might be worse to send home then he is to bring here.

Trust me he is like the honey badger of giant death monsters, he shows up, gives 0 f!@#s, and murders EVERYTHING in his way until he gets to go back to his proverbial honey badger den.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Also have to give a nod to whoever wrote the Pit of Gormuz, very cool and awesomely horrifying and I can't wait for an excuse to use some of the stuff there. Also very happy to finally see some stuff written for Casmaron.


Mark Moreland wrote:
Define "near future"

I was sort of thinking the next year and a half, maybe.

doc the grey wrote:
Anyways yes he has the massive ability as well as a whole slew of other stuff like the fact that he's basically impossible to summon unless you are high end mythic and focused on conjuring.

What do you mean by high end mythic? As in, you need a certain number of mythic tiers to even try and summon him, or something else?


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...James, did you write up Agmazar? Because I just now realized that whoever did put in a subtle and hilarious Godzilla reference, alongside the "undead Eva unit" thematics.

It degrades the atmosphere around it, causing fatigue at a distance and suffocation up close.

IT'S AN OXYGEN DESTROYER. O.O;


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Alleran wrote:
What do you mean by high end mythic? As in, you need a certain number of mythic tiers to even try and summon him, or something else?

He means that in all of Golarion's 10k+ year history, the Oliphaunt of Jandelay has successfully been summoned once, in spite of multiple attempts, including multiple attempts by 20+/mythic summoners.

There are no complete records of how the summoning was successfully accomplished. There aren't even much in the way of incomplete records...


Pathfinder Adventure Path Subscriber

There were some errors in the Gormuz section (a few of the Spawn of Rovagug's names were mixed up), but there's one part I'm unsure of: there's a single reference that something called Gormuz was Rovagug's first and greatest spawn, but this is incorrect... right? Ulunat the giant beetle was the first Spawn to emerge, the tarrasque was the greatest Spawn, and there are no spawn named Gormuz... I think?

Evidence.

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