Pathfinder Campaign Setting: Mythic Realms (PFRPG)

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Pathfinder Campaign Setting: Mythic Realms (PFRPG)
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Unleash Mythic Power!

Bring mythic adventure into the Pathfinder world with Pathfinder Campaign Setting: Mythic Realms. This must-have expansion to the Pathfinder Roleplaying Game’s newest and most ambitious hardcover, Pathfinder Roleplaying Game: Mythic Adventures, is your guide to epic legends, secret places of power, and mythic hot spots within the Pathfinder campaign setting that unlock phenomenal new power. Learn how to seamlessly integrate the incredible options from Mythic Adventures into your existing game, unlock additional path abilities for mythic characters to choose from, discover locations primed to inspire new mythic heroes, and claim the strength of monsters and villains too powerful to defeat—until now! Forge new legends and take on the greatest challenges of the Pathfinder world with Pathfinder Campaign Setting: Mythic Realms.

Inside this book you’ll find:

  • Six founts of mythic power, including the Doorway to the Red Star, the Mordant Spire, and even the legendary Starstone, each with new mythic path abilities available to characters who show their worth and claim the power within.
  • Six detailed locations throughout Golarion that offer a campaign’s worth of adventures for characters of mythic destiny, including the vast necropolis of Mechitar, the Pit of Gormuz, and the flying city of Yjae.
  • Nine legendary characters of Golarion, including challenging foes only those of mythic might can hope to defeat, like Arazni, Kortash Khain, the Oliphaunt of Jandelay, and the Whispering Tyrant.
  • Mythic trials tied to each location and character, ready to drop directly into a mythic campaign.

Pathfinder Campaign Setting: Mythic Realms is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by Benjamin Bruck, Jason Bulmahn, Amanda Harmon, Nicolas Logue, Jason Nelson, F. Wesley Schneider, and Russ Taylor.
Cover Art by Michael Ivan.

ISBN 978-1-60125-567-9

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Perfect high level fluff and crunch!

5/5

GOOD:
The most powerful and mysterious locations of Golarion are described!
My favorite: THE BLACK DESERT - one of the 6 vaults of Orv, home to a house of Urgathoa-worshipping undead drow, the birth-craddle of the Purpleworms, tribes of Urdhefan and a cabal of awakened demiliches!
The most powerful and legendary beings of Golarion are statted out!
If you want your players to fight the "Whispering Tyrant", he is in here!

BAD: nothing!

UGLY: nothing!

The writeup for the Black Desert inspired me so much, that i began writing an outline for a novel featuring the undead drow as protagonists in the style of the "war of the Spider-Queen" series.
The same is certainly possible for each of the locations in here!


5/5

I've reviewed this book over on RPGGeek.com.


Good introduction of mythic to Golarion

3/5

Read my full review on Of Dice and Pen.

Mythic Realms introduces the mythic rules to Golarion and takes a look at how they interact with the setting. It provides information on founts of mythic power, locations, and mythic characters. Just as there is a lot of variety to mythic characters, there’s a lot of variety in the book, particularly in Chapter 2: “Places of Myth”. Indeed, each location detailed is often different enough from the others to make it feel almost like you’re reading a different book. This does have the downside that most people are only likely to use one or two small sections of the book, and few people will actually find use for the entire thing. Still, it’s a good book and definitely useful for people wanting to introduce mythic rules into their Golarion campaigns. It’s also an entertaining read for people already familiar with Golarion, as it adds detail to a number of things that have only been mentioned or hinted at before.


Almost, But Not Quite There


Mythic Realms is the latest addition to the Pathfinder Campaign Setting, and promises some impressive ideas. Powerful figures from Golarion's lore, sites of incredible power, and even the legendary Starstone. But closer examination finds the book's contents lacking, its concepts deprived of the execution expected of a Paizo work.

Chapter I contains information on Founts of Mythic Power, like the Cenotaph, the Morudant Spire, and even the Starstone(!). Mythic Founts are sort of like "seeds" GMs can use to transform high-level groups from extraordinary to truly heroic. The idea is great--it provides GMs with high-level groups to continue the adventure even when all other challenges begin to feel trivial. Furthermore, there are unique mythic abilities tied to the mythic ascension that occurs at each location.

The problem here is that not all founts are created equal, and this is particularly true of the Starstone. First off, the mystique of the Starstone test is all but obliterated by the book's presentation, and second, the Starstone's role in the lore is inexplicably changed. Suddenly the Starstone is only a means of mythic ascension, not the engine of divine apotheosis we've been lead to believe. What's worse is that the mythic ascension triggered by the Starstone provides bonuses linked to pre-existing gods, and only the twenty greater powers of the Inner Sea (so no blessing of Apsu, Tiamat, Shizuru, Tsukiyo, &c).

Furthermore, Mythic Realms paints a very confusing picture of Golarion's history. Did the Aboleth fear Azlant, or did they grow bored with their human experiment? The historical accounts in the Morudant Spire seem to conflict with those in the Starstone, but this isn't the only contradiction. The history of the war between Azlanist and Karzoug grows more confusing. Who was winning? Who was planning to summon the Oliphaunt of Janderlay?

Chapter II is, in my opinion, the best part of this book. It contains Gazetteers on six locations for your mythic heroes to explore. Although, again, historical accounts sometimes contradict themselves (I now have two conflicting accounts of what happened to the city of Gormuz). Still, the imaginative settings give GMs a lot to work with when planning their own adventures, and one entry can provide dozens of potential ideas for any given mythic campaign.

If Chapter I is my least favorite and Chapter II my most, then Chapter III falls somewhere in the middle. Here we find a bestiary of several legendary figures throughout Golarion's lore, from the terrifying to the heroic. This is both a good and a bad thing, in my opinion, as it provides mythic groups with epic challenges, but at the same time somewhat demystifies these otherwise mythical characters.

There is an adage once uttered on "The Spoony Experiment," which goes "if you can stat it, they can kill it." Simply put, this suggests that if you give a creature concrete representation in the rules system, then it becomes subject to the whims of that system, including death. Now, there are always ways to get around this (AD&D Fiend Folio's Trillioch, anyone?) but caveats that prevent defeat kind of feel cheap when you have a fat block of numbers and words staring you in the face.

That said, the histories of each mythic character are fantastic, if not unfortunately brief in some places. They manage to retain the intangible nature of the myths and representations these characters enjoyed in previous source material, never willing to commit too much detail where detail isn't needed, which in my mind is only ever a good thing.

All-in-all, the book had some great ideas and inspires some great ideas. The problem comes with the mechanical execution of those ideas, and the inconsistencies generated by its new treatments of setting-specific features. It's a 2-out-of-5, worth having for the ideas, but not the rules.


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So, I finally got my copy and read it all the way through. Excellent book and great work by everyone, all the way around!!

Now, on to my points:

1) Regarding Tar-Baphon, yeah, it appears he doesn't have +1 for wealth or +1 for enhanced ability scores. So for those who want a tougher Tyrant, there's a +2 boost to CR right there if you're willing to give him more gear and better stats.

2) Regarding Ahriman - does he not get "Mythic Equivalent" like Demon Lords do (Mythic power and additional spells while in their Domain)? According to his write-up, he doesn't and that seems odd to me.

3) Let me preface this by saying I do love what was done with the Oliphaunt of Jandelay. That being said, I'm a little disappointed in its delivery as a CR 30. The beast is powerful, no question about that, but I'm just having trouble seeing the difference between a CR 26 creature like Agmazar and the CR 30 Oliphaunt, other than slightly better numbers. This may just be me mismanaging my own expectations, but I expected the gap between CR 25-26 and CR 30 to be more noticeable or more definitive (and still hope that's the case for Bestiary 4).

Right now, by eyeballing the differences between CR 26 and 30, it's just not that apparent. Don't get me wrong, the powers that the Oliphaunt has are very flavourful and excellent. But so are the ones for Agmazar. They're both very well-done but I just can't see what sets them apart power-level-wise like I can when I eyeball the differences between CR 16 and 20 or 21 and 25.


I love Mythic Realms, in that agrivating why of something that answers question only to create more.

It throws a whole bunch of WTF!? information at us, and leaves me with more questions that answers.

Balance on Verces?

Language of Jandelay? What/where/who is Jandelay?

Sarenrae Sodom and Gomorrahing an entire city right above Rovagug's Prison? Has her alignment changed?

Dark spires piercing Golarion's skin to hold it together, how very kyton-ish. Also, does anybody else find it interesting that ZK's servants guard these places hoping/waiting for someone worthy of curatorship to take over? Why was Dou-Bral responsible for healing the world? Why does Zon-Kuthon continue this stewardship? What are the treatments administered by his most exalted torturers? Why is it so important to ensure the curates loyalty until the stars grow dim? Loyalty to who/what?

The Weeper? Redeeming the girl of Offal Mountain in Sarenrae's fires sounds like a suitably mythic trail, but what would this redemption mean? What are the lesser spawn? What is the nature/destiny/power of the one spawn of the Woeful Mothers? Also thank you to whoever thought up the pit for the delightfully squicky image of Galulab'daa impregnating two unfortunate males, and their subsequent birth. You had fun writing that. Kohal? What was the Challenger? More convinced than ever that Rovagug is THE Qlippoth lord.


Lloyd Jackson wrote:
Language of Jandelay? What/where/who is Jandelay?

I asked James Jacobs in his thread. I got a lot of "unrevealed" replies, though it does seem that Jandelay is probably a demiplane of some sort. Additionally, even well-known planar/world travelers (e.g. Baba Yaga) would likely only know of it as a far-off land of myth and story.

I like the idea, though, that the poem regarding Jandelay can be taken two ways. You can assume that the Oliphaunt protects Jandelay from everybody else. Or you could assume, given the wording of the poem, that the Oliphaunt might just be protecting everybody else from Jandelay and whatever is to be found there...

Editor-in-Chief

Lloyd Jackson wrote:
I love Mythic Realms, in that aggravating way of something that answers questions only to create more.

Almost like it was planned that way. };)

But you really didn't want us to just tell you anyway, did you?


Pathfinder Adventure Path Subscriber
The Block Knight wrote:

1) Regarding Tar-Baphon, yeah, it appears he doesn't have +1 for wealth or +1 for enhanced ability scores. So for those who want a tougher Tyrant, there's a +2 boost to CR right there if you're willing to give him more gear and better stats.

No one gets a +1 CR just for having high ability scores (25 point buy). No one, that is, except for Baba Yaga. For all other NPCs with an elite ability score array, their +1 CR also includes having the wealth of a PC. It's usually an "ability" called exceptional resources, noting the NPC has high stats and extra treasure.

Tar-Baphon absolutely has way more treasure than a 20th-level NPC - or a 20th-level PC for that matter. After a little addition, we see his gear value is 1,106,925 gp, and that's not accounting for his incredibly powerful Horns of Narraga greater artifact. As such, his challenge rating is wrong and should be 27. Also, his equipment choice leaves some to be desired. For example, why give him an unfettered shirt when he has a ring of freedom of movement? Why a robe of the archmagi when he has bracers of armor +8, cloak of resistance +5, and a crazy high spell resistance without it?

Paizo Employee Developer

Lloyd Jackson wrote:

Sarenrae Sodom and Gomorrahing an entire city right above Rovagug's Prison? Has her alignment changed?

It takes more than one act of vengeance to shift a god's alignment. It took something completely unexplainable to change Dou-Bral into Zon-Kuthon, and it took the raising of the dead god Arazni to make her into an evil lich. What the referenced act did do to Sarenrae, however, was cement in her the importance of redemption before vengeance, and that has become a very large part of her faith in the millennia since Rovagug essentially tricked her into destroying Gormuz. Turns out one god trying to get under another god's skin works really well for sowing chaos in the world, if that's you thing (and it's certainly the Rough Beast's schtick).


Pathfinder Adventure Path Subscriber
agnelcow wrote:

It's true that The Whispering Tyrant has a lot of stuff, but he also has item crafting feats which, per this FAQ, let him use the crafting cost of the items in place of their market cost when determining wealth. His gear does add up to around 900k gold, which is the proper level for level 20 PCs (does Mythic Rank increase the expected wealth level?), but his crafting feats mean that he could get that much gear for only about 450k gold- which, though lower than a PCs prodigious value, is still about 3 times the recommended gear level for a 20th level NPC.

Just now saw this. Yeah, I added up every single item Tar-Baphon has, including 240,000 for his artifact ring (really just two non-artifact rings), and the result is 1,106,925 gp. Plus whatever the cost of a non-masterwork dagger is. So... 1,106,926 gp?

Anyway, a 20th-level PC has 800,000 gp based on the PC wealth-by-level chart. And no, it has been established the mythic ranks/tiers do NOT increase an NPCs wealth.


Generic Villain wrote:
The Block Knight wrote:

1) Regarding Tar-Baphon, yeah, it appears he doesn't have +1 for wealth or +1 for enhanced ability scores. So for those who want a tougher Tyrant, there's a +2 boost to CR right there if you're willing to give him more gear and better stats.

No one gets a +1 CR just for having high ability scores (25 point buy). No one, that is, except for Baba Yaga. For all other NPCs with an elite ability score array, their +1 CR also includes having the wealth of a PC. It's usually an "ability" called exceptional resources, noting the NPC has high stats and extra treasure.

Tar-Baphon absolutely has way more treasure than a 20th-level NPC - or a 20th-level PC for that matter. After a little addition, we see his gear value is 1,106,925 gp, and that's not accounting for his incredibly powerful Horns of Narraga greater artifact. As such, his challenge rating is wrong and should be 27. Also, his equipment choice leaves some to be desired. For example, why give him an unfettered shirt when he has a ring of freedom of movement? Why a robe of the archmagi when he has bracers of armor +8, cloak of resistance +5, and a crazy high spell resistance without it?

Actually, nope, Exceptional Stats (which provides both the bonus wealth and ability scores) is a +2 boost (see RotRLAE Karzoug for an example). Just the ability boost or just the wealth boost provide +1 each. I've checked a bunch of BBEGs from other sources to confirm and that's the way it's done. Some get a +1 because they only have one boost, while others get the +2.

As for Tar-Baphon, now that I've gone over his items, I agree that he already has the wealth boost and as such, his CR is wrong - it should be 27. Though it should be noted that Artifacts do not count toward wealth total for NPCs since they're more of a story element (James Jacobs has said as much and no AP NPCs factor in Artifacts when counting wealth). Even without the Artifact, he's still got enough wealth for the +1 boost.

EDIT: Though I should note that the ability boost counting as it's own +1 boost is dependent on giving the NPC 25-point-buy or higher. For NPCs with a 20-point build, it does get lumped into Exceptional Wealth/Stats as part of a total +1 boost. So that may be where the confusion lies.

Contributor

1 person marked this as a favorite.
Alleran wrote:
chopswil wrote:

stat block issue

Old-Mage Jatembe has CR 24 but only XP 819,200

for the given cR it should be 1,228,800 XP

"Listen up, kid. I'm too old for this ****, so you will get the experience for beating me that I say you'll be getting and you will like it."

Old Mage Jatembe cares not at all for silly numbers.

This just convinced me to somehow include Jatembe in my current campaign.

And Jatembe was awesome already. Don't know why I haven't included him already (along with a laundry list of lost and mysterious persons and entities).

Contributor

Lloyd Jackson wrote:

Sarenrae Sodom and Gomorrahing an entire city right above Rovagug's Prison? Has her alignment changed?

The presence of the planar city of High Ninshabur in Nirvana might also be linked to that deific evolution towards redemption. Perhaps it could act as a magnet, subtly tugging on the souls of those who perished in that event, and possibly others who perish near there even now.

Speculation on my part of course.

Loved the Pit of Gormuz entry btw. :D


Pathfinder Adventure Path Subscriber
The Block Knight wrote:

Actually, nope, Exceptional Stats (which provides both the bonus wealth and ability scores) is a +2 boost (see RotRLAE Karzoug for an example). Just the ability boost or just the wealth boost provide +1 each. I've checked a bunch of BBEGs from other sources to confirm and that's the way it's done. Some get a +1 because they only have one boost, while others get the +2.

As for Tar-Baphon, now that I've gone over his items, I agree that he already has the wealth boost and as such, his CR is wrong - it should be 27. Though it should be noted that Artifacts do not count toward wealth total for NPCs since they're more of a story element (James Jacobs has said as much and no AP NPCs factor in Artifacts when counting wealth). Even without the Artifact, he's still got enough wealth for the +1 boost.

EDIT: Though I should note that the ability boost counting as it's own +1 boost is dependent on giving the NPC 25-point-buy or higher. For NPCs with a 20-point build, it does get lumped into Exceptional Wealth/Stats as part of a total +1 boost. So that may be where the confusion lies.

Yeah, the +1 CR for exceptional stats alone seems pretty arbitrary. Baba Yaga has it, as does Staunton Vhane from the most recent AP edition (though the latter is a bad example, because his gear is worth double what even a PC of his level should have). As for Karzoug, I once priced out his gear, and though I don't have the numbers with me now, I know they exceeded 1,000,000. Typically it seems an NPC gets a +2 to their CR when they have lots and lots of gear (more than even a PC), as well as other perks. Karzoug's stats were through the roof thanks to inherent bonuses and he had multiple artifacts. Baba Yaga also had the advanced simple template, which grants +4 to every stat - for someone who is already as strong as Baba Yaga, that kind of boost is, in my opinion, worth +2 CR alone.

By comparison, take someone like the Hurricane King. He has PC-quality gear, a +2 bonus to all mental stats thanks to aging (without the commensurate loss in physical stats, because pirates don't suffer aging penalties), and yet only gets a +1 CR boost.

Blah blah blah. Long story short, it seems pretty arbitrary who gets a +1 CR and who gets a +2 CR. To look at it another way, the difference between a 20-point buy and 25-point buy is miniscule - 2 or 3 points tops. It would be nice if the developers had an across-the-board standard, but for the most part they stick to the "PC wealth, above-average stats = +1 CR" mechanic.


Pathfinder Adventure Path Subscriber
Generic Villain wrote:
As for Karzoug, I once priced out his gear, and though I don't have the numbers with me now, I know they exceeded 1,000,000.

I priced Karzoug's magical items, spell components, inherent bonuses (determined as if granted by manuals/tomes of stat increasing), and permanent spells at a total value of equipment: 2,070,993 gp. I counted his runewell amulet as an amulet of natural armor +5, and used the gp value of his glaive as presented in the 3.5 version of the adventure (prior to it becoming an artifact). Also note that Karzoug is immortal as an added bonus - he did not gain this ability as a class feature. As a result, he gained +3 to all mental stats and immunity to disease and madness.


Generic Villain wrote:
By comparison, take someone like the Hurricane King. He has PC-quality gear, a +2 bonus to all mental stats thanks to aging (without the commensurate loss in physical stats, because pirates don't suffer aging penalties), and yet only gets a +1 CR boost.

He got the boost to mental stats without any loss to physical ones because of the sun orchid elixir that he drank, specifically.


Pathfinder Adventure Path Subscriber
Alleran wrote:
He got the boost to mental stats without any loss to physical ones because of the sun orchid elixir that he drank, specifically.

Yeah the pirate thing was a joke. Jokes don't translate well through writing.


Generic Villain wrote:
Alleran wrote:
He got the boost to mental stats without any loss to physical ones because of the sun orchid elixir that he drank, specifically.
Yeah the pirate thing was a joke. Jokes don't translate well through writing.

Ah. Apologies.


Yeah, I agree that it can be pretty arbitrary. I think it really comes down to eyeballing each NPC on a case-by-case basis. As such, maybe Tar-Baphon doesn't need the +1. But he probably does.

On another note, still no answer on if Ahriman get "Mythic-Equivalent" when he's in his own domain? Mr. Schneider? Mr. Moreland? Anyone?


Pathfinder Adventure Path Subscriber
The Block Knight wrote:


On another note, still no answer on if Ahriman get "Mythic-Equivalent" when he's in his own domain? Mr. Schneider? Mr. Moreland? Anyone?

In the "Ask James Jacobs" thread, he notes that...

James Jacobs wrote:


Demon lords are "mythic equivalent." They're considered mythic in how spells and effects and the like affect them, and on their realms actually gain some mythic type powers (surge and spells), but they don't actually have the mythic subtype at all. They don't gain the bonuses to natural armor, stats, and feats and hp and all that—those numbers are built in to their basic design, putting them at the CR they need to be.

This is absolutely how I would do it. The problem is, unless I missed something, there is nothing in a Demon Lord's stat block indicating this to be an official rule. Thus I propose the following special quality:

Mythic Equivalent (Ex): Although [creature] does not possess the Mythic subtype, he is considered mythic when determining how spells and abilities affect him.

It would be applied to Demon Lords, Archdevils, Empyreal Lords, the Four Horseman, Great Old Ones, and any other CR 26+ creature who is essentially a demigod but does not possess the mythic subtype.

*Edit: But that doesn't really answer your question about whether or not Ahriman gets the mythic boost that Demon Lords gain when in their home realm. Hmm. I'd have to say, barring a developer/author jumping in here to clear things up, that Ahriman gets no additional benefits from being home. It was spelled out quite clearly what happens to a Demon Lord when on his own turf (all spell-like abilities become mythic, d12 mythic surge 10/day), and there's obviously no such perk noted for Ahriman. Maybe he lacks the intense connection with Abaddon that Demon Lords have with the Abyss? He's a second-stringer compared to the Four Horsemen after all.


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Loving the book!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Regarding Ahriman, can he even get to his home realm anymore? I thought I remembered reading that he was essentially trapped on Golarion in that nifty palace that was built for him by one of the old Pharohs.

On a related note, what about Yamasoth? I am fairly certain he is a Qlippoth Lord & in the mid to high 20's CR range. Yet, thanks to the fact that his stat-block predates Mythic, he does not have any of those Mythic Equivalent goodies that the Demon Lords presently being stated up have.


Pathfinder Adventure Path Subscriber
Irnk, Dead-Eye's Prodigal wrote:

Regarding Ahriman, can he even get to his home realm anymore? I thought I remembered reading that he was essentially trapped on Golarion in that nifty palace that was built for him by one of the old Pharohs.

You're thinking of Zelikar the Bitter Flame, a CR 21 Daemonic Harbinger.

Irnk, Dead-Eye's Prodigal wrote:
On a related note, what about Yamasoth? I am fairly certain he is a Qlippoth Lord & in the mid to high 20's CR range. Yet, thanks to the fact that his stat-block predates Mythic, he does not have any of those Mythic Equivalent goodies that the Demon Lords presently being stated up have.

Yamasoth is not a full-blown Qlippoth Lord - he is the Qlippoth equivalent of a Nascent Demon Lord/Daemonic Harbinger/Infernal Duke. At this time it has been hinted that there are actual Qlippoth Lords (aside from Rovagug?), but they are as yet unrevealed.


Yeah, Yamasoth is CR 24 and detailed in Shattered Star #4.

Ahriman can come and go from his home domain. He was originally drawn to Golarion because of the House of Oblivion built in Thuvia but he left shortly after. He wasn't trapped.

As for being a second-stringer to the Horsemen. This is true, but in the way that CR 26 is second-string to four other demigods of even higher CR. He is still the Demigod of an outsider race the same way that the horsemen, archdevils, Kyton Demagogues, Rakshasa Immortals, and Empyrean Lords are to their respective races. He may be one of a kind unlike many of the other groups but I think he should still get the same perks as Demon Lords - Mythic surge, additional spells, etc. He gets Mythic regeneration after all.

I was just curious if this was something that might have been edited out or if it was an active developer decision to make Ahriman less "powerful" on his home turf. Sure he's powerful, like anything CR 20+, but it seems odd to put Ahriman in a book about Mythic and then not give him much in the way of "Mythic" (other than the regeneration). I know CR 26+ doesn't automatically equal Mythic and not all CR 26+ foes need to be Mythic, but then why not just put Ahriman in Bestiary 4. He can technically be considered setting-neutral.

Contributor

He was statted up in Legacy of Fire, specifically AP #24. I think that cemented his ties to Golarion.


Well, yes, he has ties to Golarion. So do Dagon, Pazuzu, and Kostchtchie (with the last even getting his own article in RoW). But they're in Bestiary 4 because they're not only Golarion-specific, and neither is Ahriman.

Either way, I'm not saying Ahriman shouldn't be in Mythic Realms. In fact, I'm very happy that he was included. And I think that whoever handled him did a kick-ass job. I'm just saying that his inclusion in Mythic Realms makes me think he should maybe have the Mythic boost that other demigods get in their home realm. Unless said boost is unique to Demon Lords and Empyreal Lords (at least I think its been hinted at that they'll be getting a similar boost).


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Generic Villain wrote:
Irnk, Dead-Eye's Prodigal wrote:

Regarding Ahriman, can he even get to his home realm anymore? I thought I remembered reading that he was essentially trapped on Golarion in that nifty palace that was built for him by one of the old Pharohs.

You're thinking of Zelikar the Bitter Flame, a CR 21 Daemonic Harbinger.

Irnk, Dead-Eye's Prodigal wrote:
On a related note, what about Yamasoth? I am fairly certain he is a Qlippoth Lord & in the mid to high 20's CR range. Yet, thanks to the fact that his stat-block predates Mythic, he does not have any of those Mythic Equivalent goodies that the Demon Lords presently being stated up have.
Yamasoth is not a full-blown Qlippoth Lord - he is the Qlippoth equivalent of a Nascent Demon Lord/Daemonic Harbinger/Infernal Duke. At this time it has been hinted that there are actual Qlippoth Lords (aside from Rovagug?), but they are as yet unrevealed.

Ah, much becomes clearer now. Thanks.


Pathfinder Adventure Path Subscriber
Generic Villain wrote:
Yamasoth is not a full-blown Qlippoth Lord - he is the Qlippoth equivalent of a Nascent Demon Lord/Daemonic Harbinger/Infernal Duke.

Not true, actually. Yamasoth, as categorized in Shattered Star #4, is a Qlippoth lord. It's just that Qlippoth lords are weaker than demon lords, and are in the CR21-25 zone.


Pathfinder Adventure Path Subscriber
Mechalibur wrote:
Generic Villain wrote:
Yamasoth is not a full-blown Qlippoth Lord - he is the Qlippoth equivalent of a Nascent Demon Lord/Daemonic Harbinger/Infernal Duke.
Not true, actually. Yamasoth, as categorized in Shattered Star #4, is a Qlippoth lord. It's just that Qlippoth lords are weaker than demon lords, and are in the CR21-25 zone.

From the Qlippoth article in Beyond the Doomsday Door:

"The bulk of qlippoth lords are creatures roughly equivalent in power to nascent demon lords, ranging in strength from CR 21 to 25. More powerful creatures akin to demigods in stature may still exist in the deepest parts of the Abyss, but for now, these theoretical qlippoth demigods must remain mysteries."

There's further evidence when you consider Yamasoth was originally identified as a Nascent Demon Lord in Lords of Chaos. In fact, he actually sort of straddles the line between the two, with further hints that he was the first demon to be spawned from a qlippoth.


Which is kinda weird, considering you'd think the first demon would outshine even Lamashtu.


Pathfinder Adventure Path Subscriber
Generic Villain wrote:
Mechalibur wrote:
Generic Villain wrote:
Yamasoth is not a full-blown Qlippoth Lord - he is the Qlippoth equivalent of a Nascent Demon Lord/Daemonic Harbinger/Infernal Duke.
Not true, actually. Yamasoth, as categorized in Shattered Star #4, is a Qlippoth lord. It's just that Qlippoth lords are weaker than demon lords, and are in the CR21-25 zone.

From the Qlippoth article in Beyond the Doomsday Door:

"The bulk of qlippoth lords are creatures roughly equivalent in power to nascent demon lords, ranging in strength from CR 21 to 25. More powerful creatures akin to demigods in stature may still exist in the deepest parts of the Abyss, but for now, these theoretical qlippoth demigods must remain mysteries."

There's further evidence when you consider Yamasoth was originally identified as a Nascent Demon Lord in Lords of Chaos. In fact, he actually sort of straddles the line between the two, with further hints that he was the first demon to be spawned from a qlippoth.

Yeah, he's still a full-fledged Qlippoth lord though. The CR 21-25 range seems to be the standard, unlike Nascent Demon Lords which are weaker than a typical Demon Lord.

A bit of semantics I guess. I thought you were saying Yamasoth just wasn't a Qlippoth Lord. My bad.


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The Block Knight wrote:

Ahriman can come and go from his home domain. He was originally drawn to Golarion because of the House of Oblivion built in Thuvia but he left shortly after. He wasn't trapped.

As for being a second-stringer to the Horsemen. This is true

Totally. Second. String. >:D


Matthew Morris wrote:

Tar Baphanon pulled a Xanatos Gambit. Cool :-)

Or did Xanatos pull a Tar Baphanon gambit? \

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

The Block Knight wrote:

Well, yes, he has ties to Golarion. So do Dagon, Pazuzu, and Kostchtchie (with the last even getting his own article in RoW). But they're in Bestiary 4 because they're not only Golarion-specific, and neither is Ahriman.

Either way, I'm not saying Ahriman shouldn't be in Mythic Realms. In fact, I'm very happy that he was included. And I think that whoever handled him did a kick-ass job. I'm just saying that his inclusion in Mythic Realms makes me think he should maybe have the Mythic boost that other demigods get in their home realm. Unless said boost is unique to Demon Lords and Empyreal Lords (at least I think its been hinted at that they'll be getting a similar boost).

Glad you enjoyed Ahriman's write-up. He was fun to design, with lots of real-world lore and game ideas upon which to draw.

As for the rules question, I don't recall at this point whether there was anything stated in the assignment about him having different mythic-ness while on his home plane, but it's simple enough to just rule it that way even if it's not specifically stipulated. Just give him the same deal as demon lords, et al. and call it a day.


Error in Statblock! for the second time this year, Paizo has forgotten that accursed critical needs critical focus. Kortash Kain has no critical focus. What feat would you offer instead?


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Thanks Jason. I was planning on giving him the same boost; I was just curious what the authorial intent was. Again, he's got a ton of flavor and I think you did a great job conveying the all-consuming darkness that is the Lord of the Divs.

And that goes for everyone that worked on this book. All of the Fonts, Places, and NPCs are incredibly well-done and very inspired. This has to be one of the most solid Campaign Setting releases to date and certainly one of my favorite. Easily on par with the best of the Revisted line and Dungeons of Golarion, IMO. Definitely in my top 5.


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Awesome book. Dripping with all sorts of goodness.

Dark Archive

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Elorebaen wrote:
Awesome book. Dripping with all sorts of goodness.

Agreed. Lots and lots of great stuff in it! I'm really happy with this purchase, and I'm hoping Paizo will eventually publish 'Mythic Realms II'. :)


Its so cool and it has the whispering tyrant in it


Agmazar looks almost exactly like an Elite from the Halo games.

EDIT: And to make matters worse, it's explicitly stated as being from space!

Now there's going to be people Wild Mass Guessing about how Golarion exists in the Halo universe.

Silver Crusade

Pathfinder Adventure Path Subscriber
Axial wrote:

Agmazar looks almost exactly like an Elite from the Halo games.

EDIT: And to make matters worse, it's explicitly stated as being from space!

Now there's going to be people Wild Mass Guessing about how Golarion exists in the Halo universe.

Considering that the groups "console FPS gamers" and "pen and paper RPG gamers" don't overlap that much, I think it's just Wild Guessing there.


Seriously though, the resemblance is uncanny. No, I'd go out on a limb and say it was intentional!

Be careful, Paizo. The last thing we want to see is you guys getting sued by Microsoft (or would it be 343 Industries?).


Pathfinder Adventure Path Subscriber
Evil Midnight Lurker wrote:
Robert Brookes wrote:

Holy crap really? Its part of the Eoxian doomsday weapon?

That was my idea for it!

Yesssss.

Well, it might be. The part about the rock being from the Diaspora was from another book, here it says: "Their magic reached far beyond the lands of Golarion, stretching into the depths of space to the very fringes of reality. There, in a place devoid of warmth and light, they found a body of star-born poison and metal, the drifting corpse of an unborn planet, a weapon for murdering worlds. Their power wrapped around this star-forged blade, and drew it to Golarion."

So, in essence they were trying to destroy Golarion and that only didn't happen because two gods sacrificed themselves. Isn't there a small flaw in this cunning plan, like "Hey, guys, I think we live on Golarion ourselves... is this really a good idea?" I hope those Aboleths had a real good idea where they'd go in the afterlife, because on the face of it this plan of theirs seems a bit stupid.

Lantern Lodge RPG Superstar 2014 Top 4

The Aboleth only planned to destroy the surface world. They wanted to pull an extinction-level event that would wipe out humanity, while they remained cozy in the Sunless Sea below the Arcadian Ocean in Orv.

They miscalculated a little.

Paizo Employee Creative Director

Axial wrote:

Seriously though, the resemblance is uncanny. No, I'd go out on a limb and say it was intentional!

Be careful, Paizo. The last thing we want to see is you guys getting sued by Microsoft (or would it be 343 Industries?).

The difference in the way the two things function and their roles in each world means I'm not worried at all. When it comes to relatively humanoid shaped creatures, when you account for all the content creation in the world out there... there's bound to be similarities now and then, especially within related genres that often use the same artists.

We DO keep an eye on this stuff though, and have killed art before that got too close to another company's stuff. And the feedback is as always appreciated! :)


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I was amazed and rather pleased to see a write up of Mechitar. Given that around half my characters have come from there, it's good to see a write up, and hope to see more details on the rest of Geb (maybe even of Geb himself at some point!)


Pathfinder Adventure Path Subscriber
Robert Brookes wrote:

The Aboleth only planned to destroy the surface world. They wanted to pull an extinction-level event that would wipe out humanity, while they remained cozy in the Sunless Sea below the Arcadian Ocean in Orv.

They miscalculated a little.

Hmmm, grabbing a planet killer from outer space which, after already being broken up into little pieces, still re-arranged the face of Golarion and started a few millenia of ash-covered skies seems like they planned to blow up the entire planet at once. Of course you could be right and they just didn't really make the calculations correctly, something like "Hey, will this five hundred meter asteroid suffice?" "Nah, go bigger. Bigger is always better, right?" "Right on, dude!". ^^


Maybe they took the gods' intervention into account...

...those sneaky bastards! :)

Dark Archive

The aboleth's brilliant plan to pull down the Starstone came about because the Starstone wanted to be pulled down, and was responding to their call before they'd even decided to go with that plan...

Scarab Sages

Can we expect every future products for Pathfinder to be in Mythic format? If so, is there a way to "un-mythic" stuff? While I am very happy to see Paizo products continue to be received well, I, for one, have no interest in Mythic at this time, and would like to know that there is a way to remove mythic adjustments/skills/abilities from products and be able to use them? Is there a PDF somewhere or something that shows me how to do this?

I'm sure some day I'll take a look at Mythic and consider using it, but for now, I'm happy with my Pathfinder the way it is.

Contributor

William Sinclair wrote:

Can we expect every future products for Pathfinder to be in Mythic format? If so, is there a way to "un-mythic" stuff? While I am very happy to see Paizo products continue to be received well, I, for one, have no interest in Mythic at this time, and would like to know that there is a way to remove mythic adjustments/skills/abilities from products and be able to use them? Is there a PDF somewhere or something that shows me how to do this?

I'm sure some day I'll take a look at Mythic and consider using it, but for now, I'm happy with my Pathfinder the way it is.

Your PCs don't need to be Mythic for you to make them face Mythic opponents. There's no need to "demythic" monster stat blocks.

CR 19 is CR 19 regardless of whether you are a CR 16 creature with 6 Mythic Ranks, a CR 18 creature with 1 Mythic Rank, or just a plain, ordinary CR 19 creature.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

If you're really obsessed with de-Mythic-ing creatures, figure 2 Mythic tiers are 1 CR, so a CR 12/MT 4 creature is a CR 10 without its Mythic tiers.

Scarab Sages

Kvantum wrote:
If you're really obsessed with de-Mythic-ing creatures, figure 2 Mythic tiers are 1 CR, so a CR 12/MT 4 creature is a CR 10 without its Mythic tiers.

That's all cool and stuff, but what are the Mythic tiers? I'm guessing I'd be required to buy a copy of Mythic to get this? If so, and Paizo is planning on publishing everything in Mythic format from now on, I guess my days of Paizo may be over. I don't want to, but I don't like that I'm being forced into a format that I don't want. I kinda feel like I did when someone else took 3.5 and turned it into 4th ed. I'm trying to get a feel on the whole Mythic vibe and how prevalent it is going to be in Pathfinder and PFS from now on.

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