
| Arnwyn | 
| 3 people marked this as a favorite. | 
 
	
 
                
                
              
            
            While I am uncertain about this whole "Mythic Adventures" thingy and what it might entail (since I'm not really keen on adding much in the terms of new rules anymore, and at the same time not interested in doing too much extra conversion work), the premise and everything else falls heavily into the "neat-o" category.

| Joseph Wilson | 
 
	
 
                
                
              
            
            Dragnmoon wrote:Wasn't that basically the story of Reign of Winter? Quite a few of the authors were on their first AP adventure.Is this Amber E. Scott's first AP Adventure?
Been awhile since we have had someone do an adventure for an AP who has not before..
Reign of Winter had 1 new AP author: Jim Groves.

| Jim Groves Contributor, RPG Superstar 2010 Top 4 | 
 
	
 
                
                
              
            
            Dragnmoon wrote:Wasn't that basically the story of Reign of Winter? Quite a few of the authors were on their first AP adventure.Is this Amber E. Scott's first AP Adventure?
Been awhile since we have had someone do an adventure for an AP who has not before..
I hope I don't make the Masters angry by saying this... but there is a house rule...
No more than one rookie per Adventure Path.
They try to have five veterans for the rest of the chapters. This allows new people to be inducted (which needs to happen), but doesn't increase the risk factor as much.
Reign of Winter was my first foray. I might be wrong, but I think this will be Amber's first one. She is, of course, well proven and established in the other product lines..
EDIT: I should use the term rookie carefully here. I don't mean complete inexperience. You can write some monsters, you can write a PFS scenario, you can write a support article.. but from my perception an AP can be a whole other magnitude of 'something'. And I am speaking of myself and in general, not about Amber. And on that note I should be getting back to work.

|  James Jacobs 
                
                
                  
                    Creative Director | 
| 6 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Will there be info on how to play it sans mythic?
Yes, but doing so will require a fair amount of work on the GM's part, I suspect. The advice on how to "un-mythic" it will probably consist of a sidebar's worth of advice in each volume. That may change as I get into the development... but this adventure path is very much one of the main reasons why we're doing Mythic Adventures in the first place, not the other way around.
EDIT: To make it a little more clear... you can play characters who aren't mythic in this adventure, and that will put very little onus on the player side of the screen, but the GM will need to do a fair bit more work. Mythic Adventures is VERY tied into this adventure path, in that the Worldwound has been intended, more or less from inception, to be a high-level adventuring site. Furthermore, this AP will be the one that spends the most time off the Material Plane yet—the Abyss is going to play a big role!

| The_Minstrel_Wyrm | 
| 3 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Let me add "Congrats" to Miss Amber Scott as well, very excited to see her 1st foray into the AP line (and BIG TIME kudos on being the first woman to write an AP chapter). :)
And to echo the Haunted Jester ... I too am curious ... who does have the cover art chores for Wrath of the Righteous?
***Hoping for Steve Prescott.*** :)
Dean

| Liz Courts Webstore Gninja Minion | 
 
	
 
                
                
              
            
            Interesting! Where can I read more on Golarion's take on the Abyss?
Barring a direct feed into James Jacobs's brain, I suggest reading the The Great Beyond or the Book of the Damned Vol. 2.

| Heine Stick | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Wow, I'm loving the vibe of desperation with the heroes holding off a demonic incursion until the cavalry arrives. The adventure path sure starts with a KABOOM! And yes Kajehase, awesome title for the adventure path.
T-Rex Jacobs, I'm getting the feeling that The Worldwound Incursion will be a good excuse for me to dust off my copy of Heroes of Battle. Would that book be useful for this first installment of Wrath of the Righteous?
Oh, and congrats to Amber Scott. Very cool news.

|  James Jacobs 
                
                
                  
                    Creative Director | 
 
	
 
                
                
              
            
            Wow, I'm loving the vibe of desperation with the heroes holding off a demonic incursion until the cavalry arrives. The adventure path sure starts with a KABOOM! And yes Kajehase, awesome title for the adventure path.
T-Rex Jacobs, I'm getting the feeling that The Worldwound Incursion will be a good excuse for me to dust off my copy of Heroes of Battle. Would that book be useful for this first installment of Wrath of the Righteous?
Oh, and congrats to Amber Scott. Very cool news.
While there will be some mass combat elements in this Adventure Path, those elements will utilize our own narrative-style mass combat rules that first appeared in Kingmaker and are being updated/reprinted in Ultimate Campaign.
Whether or not Heroes of Battle will be useful depends on how much extra work you want to do on the AP, but it's not something we'll be using at all, nor will the adventures be specifically built to use its style of mass combats.

| Heine Stick | 
 
	
 
                
                
              
            
            While there will be some mass combat elements in this Adventure Path, those elements will utilize our own narrative-style mass combat rules that first appeared in Kingmaker and are being updated/reprinted in Ultimate Campaign.
Yeah, I figured that'd be the case for any mass combat featured in Wrath of the Righteous. Heros of Battle also details war and battle as a backdrop and how to make an adventure out of those elements and as such, it sounds like that aspect of the book might come in handy as an additional resource for the adventure path.
In any event, August really can't come fast enough.

|  the Haunted Jester | 
 
	
 
                
                
              
            
            the Haunted Jester wrote:Wayne Reynolds.I am really looking forward to this AP. Also way to go Amber!!!
I am curious, who is doing the cover art for this AP?
Sweetness!!!
First AP written by a woman
First AP to incorporate Mythic Rules
All Covers drawn by Mr. Reynolds himself
This AP series is going to amazing in so many ways :)

| magnuskn | 
 
	
 
                
                
              
            
            Woah, now that is a way to start a campaign with a bang. And the next modules will probably be even more epic. Or should I say, mythic?
I see no level range has been given in the summary. Innnnteresting.

|  Enlight_Bystand | 
 
	
 
                
                
              
            
            Woah, now that is a way to start a campaign with a bang. And the next modules will probably be even more epic. Or should I say, mythic?
I see no level range has been given in the summary. Innnnteresting.
That's not unusual for these mockup descriptions. They normally only have a (provisional) starting level on them, updated once they've gone to the printers.

|  Cat-thulhu | 
 
	
 
                
                
              
            
            Shalafi2412 wrote:Will there be info on how to play it sans mythic?Yes, but doing so will require a fair amount of work on the GM's part, I suspect. The advice on how to "un-mythic" it will probably consist of a sidebar's worth of advice in each volume. That may change as I get into the development... but this adventure path is very much one of the main reasons why we're doing Mythic Adventures in the first place, not the other way around.
I'm assuming that the mythic adventures won't overun the standard AP. ARe we likely to look at 1 of each per year or will mythic paths be a little more scarce than this?

| Rathendar | 
 
	
 
                
                
              
            
            James Jacobs wrote:I'm assuming that the mythic adventures won't overun the standard AP. ARe we likely to look at 1 of each per year or will mythic paths be a little more scarce than this?Shalafi2412 wrote:Will there be info on how to play it sans mythic?Yes, but doing so will require a fair amount of work on the GM's part, I suspect. The advice on how to "un-mythic" it will probably consist of a sidebar's worth of advice in each volume. That may change as I get into the development... but this adventure path is very much one of the main reasons why we're doing Mythic Adventures in the first place, not the other way around.
That kind of choice is probably not even determined yet and would most likely be partly influenced by the reception/feedback of the Mythic book/this AP i'd assume.

| magnuskn | 
 
	
 
                
                
              
            
            magnuskn wrote:That's not unusual for these mockup descriptions. They normally only have a (provisional) starting level on them, updated once they've gone to the printers.Woah, now that is a way to start a campaign with a bang. And the next modules will probably be even more epic. Or should I say, mythic?
I see no level range has been given in the summary. Innnnteresting.
Correct, they normally always have a provisional starting level on them. Which was left out completely for this module. So I find that interesting.
 
	
 
     
     
    
 
       
	
 
 
                
                 
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
                
                 
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
                
                 
	
  
	
 