Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

4.60/5 (based on 27 ratings)
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8

FAQ:

Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Q: What is included in the digital version?
A: In addition to the full version, the Rise of the Runelords Anniversary Edition download includes the Interactive Maps and a Lite version for reading on portable electronic devices.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Bring your campaign to life!
The Rise of the Runelords Mega SoundPack from Syrinscape is a complete audio solution for playing through the Rise of the Runelords Adventure Path.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Product Availability

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PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1002


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5/5




Epic introduction to Golarian, updated beautifully.

5/5

This is a beautiful update to the first Golarion based AP Paizo released. It consolidates all the volumes of the original into one easy to use book. Lots of the artwork has been updated significantly improving on many of the pieces from the original. The original stuff wasn't bad, just a big cartoony. It also updates the stats of everything using the Pathfinder 1st edition rules.

It was what kicked off the world's introduction to Golarion. This volume gave it a facelift and nice boost. My group took about 2.5 years to play through it to completion. Right around 500 hours of play. So tons of game play in it. It was the first campaign I've ever "completed" as a GM. It was only the 2nd campaign I've ever "completed" as a player or GM. I've played in dozens of other campaigns that never completed and only fizzled out. My players loved it and still talk about it and we are 1/3 of the way through Skull & Shackles having been playing it for a year.

Of all the APs Paizo has released this one likely has the most official and unofficial support for it. There are thousands of pages of fan material done for it. Paizo message boards, Facebook groups, fan pages, fan zines (Wayfinder #7 is completely devoted to it) and more have been done for it. Giving GMs unparalleled resources and support for it. It's no wonder it is one of the most popular APs they've done. I highly recommend all the additional support for it. Especially the fan stuff, it fills in lots of missing holes that just couldn't be filled in the AP itself.

I'm not sure how I feel about the construction quality of the book itself. We played for 2.5 years, but we played virtually via Fantasy Grounds with the data module for it there. A lot of my referencing and work was done through the module on the computer. I'd say in the end I only used the printed book about 1/3 the time I would have if I would have played through it in person. The binding is very loose for what I consider a small amount of usage. Other than the binding the cover itself is in good condition. I've got a feeling that had it gotten nothing but in person play and reference the binding would have fallen off by now. I'm not hard on my books, I always use the proper method of easing the binding of a new hardcover book, and I'm not rough in my handling of them. So this feels like it isn't made with the quality I would expect.

Book construction quality aside, this AP checks all the high adventure checkboxes. Wizards, dragons, goblins, magic, ancient civilizations, epic treasures, giants, ogres, dungeon crawls, sieges, wilderness exploration, haunted houses, city based stuff. You name it. This fully deserves the 5 stars I give it.


A Legendary Campaign Receives the Deluxe Package it Deserves

5/5

NO SPOILERS

I honestly don't even know where to start in reviewing this book. It was my bible for the longest campaign I've ever ran, and I've paged through its 428 pages so many times, I'm surprised my copy is in as good of shape as it is. Equalled only by the Curse of the Crimson Throne hardcover compilation, the Rise of the Runelords Anniversary Edition is the most detailed, impressive, and gorgeous presentation of a campaign I've ever seen. It's a testament to James Jacob and the wonderful visual and art design folks at Paizo for putting it together. In addition to the core adventures, the book includes an incredible array of supplementary material throughout its appendices: gazetteers, bestiaries, new magic items, and more. And interspersed throughout are full-colour, detailed maps, high-quality artwork of NPCs and monsters, handouts, useful sidebars to help the GM in running particular scenes, and more. I really can't rave enough about it.

I've already reviewed the substance of each of the six chapters of the adventure path in my reviews of issues # 1-6 of the monthly publication they originally appeared in (available on the Paizo website). This Anniversary Edition is no lazy cut & paste compilation or mere updating of the original 3.5 rules to Pathfinder. Everything has been refined, revised, polished, and packaged together to make a whole that is even better than the sum of its original parts. James Jacob read through countless posts on the forums about the original adventures and added encounters, explanations, and more to help everything flow even better. I've compared the original versions to this revised package, and with only a couple of exceptions, the revisions are a sound improvement.

As far as I'm concerned, this is the best presentation of a classic fantasy role-playing campaign available. You'll get hundreds of hours of gameplay out of it, experience characters growing from battling goblins at level 1 to battling the greatest threats the setting has to offer at level 18. It's a satisfying, meaty, epic campaign, and this Anniversary Edition does it full justice.


Also on Fantasy Grounds!

5/5

I don't understand why this is not mentioned here but by paying 60$ you get both the pdf version of the adventure as well as the Fantasy Grounds VTT plug in that saves you TONS of prepping. This adventure is excellent, with a lot of scary and funny moments and is a must-buy for all Pathfinder fans out there!


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Paizo Employee Creative Director

bugleyman wrote:
James Jacobs wrote:
Holy overreaction, Batman!

If you say so. Personally, I think my reaction was fairly measured, as it included words like "if." Are you sure you were reacting to what I said, rather than what you expected me to say? ;)

James Jacobs wrote:
No, Inner Sea Magic will NOT be required.
Excellent; concern addressed, and this book goes back on the "buy" list.

I guess I was a little weirded out that having 4 hardcovers be on the "must buy" wasn't an issue, but one 64 page softcover being on a "would help but not essential" list was a deal breaker is all.

If it was a dealbreaker because the contents of those hardcovers are going to be in cheap PDFs and because the contents will be free online at the PRD and other resources, whereas Inner Sea Magic would not be so easy to get, then that's cool. That just means things are working exactly as I hope they are!


3 people marked this as a favorite.

ISM should be on the buy list too, Bugley. It's one of the best Paizo releases of 2011. Not just for Golarion, the school rules are brilliant!


James Jacobs wrote:
If it was a dealbreaker because the contents of those hardcovers are going to be in cheap PDFs and because the contents will be free online at the PRD and other resources, whereas Inner Sea Magic would not be so easy to get, then that's cool. That just means things are working exactly as I hope they are!

In this case things are indeed working exactly as intended, and I do realize you guys try to strike a balance.


Evil Lincoln wrote:
ISM should be on the buy list too, Bugley. It's one of the best Paizo releases of 2011. Not just for Golarion, the school rules are brilliant!

I'm sure they're quite good, but I have a very limited appetite for crunch.

Yes, I realize I am part of a tiny minority. ;-)


I'm really confused by that statement.

I give up. All I care to say is: ISM GOOD!


1 person marked this as a favorite.
Evil Lincoln wrote:

I'm really confused by that statement.

I give up. All I care to say is: ISM GOOD!

LOL; the "very limited appetite for crunch?" All three of us resent that. ;-)

Edit: One tiny nitpick -- if the ISM content is that good (and universally applicable), perhaps it belonged in UM?

Sovereign Court

1 person marked this as a favorite.
bugleyman wrote:
Evil Lincoln wrote:
ISM should be on the buy list too, Bugley. It's one of the best Paizo releases of 2011. Not just for Golarion, the school rules are brilliant!

I'm sure they're quite good, but I have a very limited appetite for crunch.

Yes, I realize I am part of a tiny minority. ;-)

Well, I would agree with Evil Lincoln: Inner Sea Magic is one of the best Paizo supplements. The book combines fluff and crunch quite elegantly and is a pleasure to read.


1 person marked this as a favorite.
bugleyman wrote:
Evil Lincoln wrote:

I'm really confused by that statement.

I give up. All I care to say is: ISM GOOD!

LOL; the "very limited appetite for crunch?" All three of us resent that. ;-)

Edit: One tiny nitpick -- if the ISM content is that good (and universally applicable), perhaps it belonged in UM?

No, I think it needs the Golarion material to show the potential of the organization rewards rules. A homebrew GM still benefits from those details.

I truly hope for a rules release with a version of the prestige point rules using generic campaign organizations... But they are just fine with a debut in ISM.

There are other good rules/flavor combos in there too. I'm not exaggerating, my favorite book of 2011.

Edit: personally, I think the non-generic approach of the campaign line makes for better rules. There's more to the game than characters and the feats they choose.

Paizo Employee Creative Director

bugleyman wrote:
Evil Lincoln wrote:

I'm really confused by that statement.

I give up. All I care to say is: ISM GOOD!

LOL; the "very limited appetite for crunch?" All three of us resent that. ;-)

Edit: One tiny nitpick -- if the ISM content is that good (and universally applicable), perhaps it belonged in UM?

Eew.

We don't save our "good" stuff for hardcovers and populate the campaign setting books with "leftovers." That's kind of an annoying implication, frankly.

The content of Inner Sea Magic is, frankly, not appropriate for a hardcover, because it's inexorably tied to the world of Golarion. ALL of the content in Inner Sea Magic is Golarion specific, and had we moved that content into a hardcover, we would have had to strip out all of the world-specific flavor in order to present things as world-neutral. And that, in my opinion, would have been an incredible disservice to the contents of Inner Sea Magic, first and foremost, and an even greater disservice to the world of Golarion.

And if by saying you have a limited appetite for crunch that you have a much greater appetite for flavor text... frankly, a book like Inner Sea Magic would probably appeal to you MORE than would a plain old rulesbook with only a token amount of flavor text in there.

Of course, if the other side of "I have a limited appetite for crunch" is "and I don't eat flavor text at all," then nevermind.

Shadow Lodge

*wanders off to look at ISM*

Paizo Employee Creative Director

1 person marked this as a favorite.
TOZ wrote:
*wanders off to look at ISM*

MWA HA HA! SUCCESS!


James Jacobs wrote:

Eew.

We don't save our "good" stuff for hardcovers and populate the campaign setting books with "leftovers." That's kind of an annoying implication, frankly.

Wow, I'm just rubbing you the wrong way today, eh? :P

The key part of what I said was "universally applicable." Optional/improved specialization rules seem very universally applicable to me.

As for fluff/crunch -- I think you're oversimplifying. Since I can't easily draw a Venn diagram, I'll put it this way: ISM is a book that, in my opinion, appeals only to people who are specifically interested in Golarion AND are in the market for new crunch. UM at least appeals to those not interested in Golarion.

What I would personally like is adventures and/or setting material as close to devoid of new crunch as possible, because scattered crunch is, to me, the absolute worst-case scenario. I *hate* running into the "which book was that class/spell/archetype/item in again" wall in the middle of a game. YMMV.

Also, the implication that I'll be unhappy no matter what you guys do was rather unfair.


Couldn't disagree more. I am not the type you describe as the audience, and I adore the book.

Campaign setting has been the source of the best rules all year. Campaign context makes better rules. The rulebook line looks like a big character creation wank to me (just my opinion).

I've written extensively on this opinion in the setting forum, I will stop derailing this thread now.


Evil Lincoln wrote:
Couldn't disagree more. I am not the type you describe as the audience, and I adore the book.

Fair enough. But if you're neither interested in Golarion or in new crunch, I do have to wonder exactly what you get out of the book.

Edit: Again, I haven't even opened the book, and I'm *not* attacking it, but you seem to be saying that my impression of the contents (spells and magical crunch tied to Golarion) is inaccurate.


bugleyman wrote:
Evil Lincoln wrote:
Couldn't disagree more. I am not the type you describe as the audience, and I adore the book.

Fair enough. But if you're neither interested in Golarion or in new crunch, I do have to wonder exactly what you get out of the book.

Edit: Again, I haven't even opened the book, and I'm *not* attacking it, but you seem to be saying that my impression of the contents (spells and magical crunch tied to Golarion) is inaccurate.

I just bumped a thread in campaign setting forum for you. Linking on mobile is a pain.

I don't seek crunch, but crunch that makes players RP harder and reinforces the setting is something new and noteworthy. Pathfinder could use more of that. Join me in the other thread.


Evil Lincoln wrote:

I just bumped a thread in campaign setting forum for you. Linking on mobile is a pain.

I don't seek crunch, but crunch that makes players RP harder and reinforces the setting is something new and noteworthy. Pathfinder could use more of that. Join me in the other thread.

Actually EL, I'll pass. It would be kinda a derail (not to mention dick-ish) for me to basically pop in an go "this is why I don't want this book." Suffice it to say that I not really interested in another book of crunch, Golarion-specific or otherwise, and I am glad that I can enjoy the Rise re-release without it. :)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
bugleyman wrote:
As for fluff/crunch -- I think you're oversimplifying. Since I can't easily draw a Venn diagram, I'll put it this way: ISM is a book that, in my opinion, appeals only to people who are specifically interested in Golarion AND are in the market for new crunch. UM at least appeals to those not interested in Golarion.

I'm not that interested in Golarion itself. However, of my subscriptions, I find the books in the Campaign Setting line to be consistently the most interesting and useful books. Because they are full of ideas. The snippets of rules they include are nice, but the best parts are just reading the great ideas.

In fact, if I had to reduce my subscriptions for financial reasons, the two I kept would be the rules line and the campaign setting line.

Liberty's Edge

TOZ wrote:
*wanders off to look at ISM*

Following.

Shadow Lodge

Didn't really grab me, but I wouldn't mind picking it up at some point. Just not going to jump on it right now.


1 person marked this as a favorite.
TOZ wrote:
Didn't really grab me, but I wouldn't mind picking it up at some point. Just not going to jump on it right now.

I'm glad it didn't grab you.

I hate mimics.

Dark Archive

Do we know when a page count will be nailed down? Or has that been stated already and I am overlooking it...

Paizo Employee Creative Director

2 people marked this as a favorite.
the Haunted Jester wrote:
Do we know when a page count will be nailed down? Or has that been stated already and I am overlooking it...

Page count has been nailed down for months, but I'm not sure we've ever said what that number is in public.

416 pages.

Dark Archive

James Jacobs wrote:
the Haunted Jester wrote:
Do we know when a page count will be nailed down? Or has that been stated already and I am overlooking it...

Page count has been nailed down for months, but I'm not sure we've ever said what that number is in public.

416 pages.

Wow! Looks like we may get 6-10 additional pages of new material if my math is correct. This is a beast of a book that I cannot wait to run!!

Paizo Employee Creative Director

the Haunted Jester wrote:
James Jacobs wrote:
the Haunted Jester wrote:
Do we know when a page count will be nailed down? Or has that been stated already and I am overlooking it...

Page count has been nailed down for months, but I'm not sure we've ever said what that number is in public.

416 pages.

Wow! Looks like we may get 6-10 additional pages of new material if my math is correct. This is a beast of a book that I cannot wait to run!!

More than that, since we're not reprinting every single article from the original run.


James Jacobs wrote:

That just means things are working exactly as I hope they are!

MWA HA HA! SUCCESS!

Someone's been practicing. I see where this is going...

Liberty's Edge

Almighty Jacobasaur,

Plot Spoiler:
I have stared working with my group on character creation in anticipation of running the anniversary RotRL in the summer. I plan on running each player through a short single-player narrative quest to help them familiarize themselves with Sandpoint as well as allow them to strengthen their bond to the town and region.

I would like to include the burning of the church and the deaths of the priest and "Nualia" as well as Chopper into the narrative.

I was wondering if it would be possible to get some insight as to whether you plan on keeping the "start date" of the Anniversary edition the same as the original (i.e. **07) or do you plan on having the Anniversary edition occur in the "current year"? If the latter, what is your plan to account for the extra time between the events listed above and the start of the adventure?

I'm just curious so I can work the information into the character backgrounds properly.

Thank you, almighty one!

Paizo Employee Creative Director

HangarFlying wrote:
I was wondering if it would be possible to get some insight as to whether you plan on keeping the "start date" of the Anniversary edition the same as the original (i.e. **07) or do you plan on having the Anniversary edition occur in the "current year"? If the latter, what is your plan to account for the extra time between the events listed above and the start of the adventure?

At this point, the "start date" is going to be left unsaid—you can start it in 4107 or 4112 or whatever works best for you.

Liberty's Edge

Thanks!

Owner - House of Books and Games LLC

TOZ wrote:
Didn't really grab me, but I wouldn't mind picking it up at some point. Just not going to jump on it right now.

Most of it was no better or worse than most other books (which is by no means a bad thing), but I thought the section on Magic Schools was outstanding.

Not that any of that has anything to do with RotRL.

Shadow Lodge

If the Creative Director can talk about ISM here, so can we. ;)


This book can't get here fast enough IMHO, I preordered last August. For some reason I was under the impression of an April release.

Anyway looking forward to this despite me not having UM/UC. As long as it can be run without books (other than the Core), I'm good. I have ISM but I havent had the time to go through it. :)

I still say you should give the same treatment for CotCT, SD, and LoF. One a year until every 3.5 AP has been Pathfinder-ized. Maybe print runs adjusted by popularity to save Paizo some money (I dont really know what printing costs are, so forgive my ignorance here). CoCT and LoF seem pretty popular. SD less so, but from what I've read in the SD forums, there would be an opportunity to fix a few minor things in that particular AP to make it great (YMMV of course).


I want this... gimme, gimme, gimme...

Liberty's Edge

Just out of curiosity, have the number of preorders for this edition met or exceeded the expectations of Paizo regarding the interest in this product? Or is that something that you can't really gauge until actual sales are being made?

Paizo Employee Chief Technical Officer

HangarFlying wrote:
Just out of curiosity, have the number of preorders for this edition met or exceeded the expectations of Paizo regarding the interest in this product? Or is that something that you can't really gauge until actual sales are being made?

Our customers don't tend to preorder stuff much, so there are very few products where we actually bother to look at preorders very often. (That's another reason why we offer subscriptions—it helps give us that same kind of insight.)

(We do look had at *distributor* preorders, though most of them don't come in until the weeks just prior to release.)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Vic Wertz wrote:
Our customers don't tend to preorder stuff much, so there are very few products where we actually bother to look at preorders very often.

I suspect a fair number of subscribers will pre-order to get the free PDF. Of course, the majority of those orders will come during the weeks leading up to release, long after you've sent it to the printers.

Paizo Employee Chief Technical Officer

deinol wrote:
Vic Wertz wrote:
Our customers don't tend to preorder stuff much, so there are very few products where we actually bother to look at preorders very often.
I suspect a fair number of subscribers will pre-order to get the free PDF. Of course, the majority of those orders will come during the weeks leading up to release, long after you've sent it to the printers.

Yep.


How could I have missed this up until now??
Hell has frozen over!

I'm pre-ordering this!!!!!


Mistral wrote:

How could I have missed this up until now??

Hell has frozen over!

I'm pre-ordering this!!!!!

I know, i can't believe i had missed it as well. It has been preordered!

Dark Archive

Pathfinder Roleplaying Game Superscriber

You guys planning on doing up some fancy enhanced pdf maps for this, too?

RPG Superstar 2012 Top 16

Is it possible to buy this in PDF format without the print version? I've got lots more space on my computer then in physical storage! :)

==Aelryinth


Aelryinth wrote:

Is it possible to buy this in PDF format without the print version? I've got lots more space on my computer then in physical storage! :)

No. It has been said elsewhere by Paizo staff that the only way to get the PDF is to be an Adventure Path subscriber and have a standing pre-order for the physical book.


Are you sure that's not just how to get a free PDF? Because otherwise that doesn't sound consistent with prior practice.


Curious as to what the cover art will be. A rustic tomb with a sihedron incribed, new artwork, a montage of art from the AP ??


Twin Dragons wrote:
Aelryinth wrote:

Is it possible to buy this in PDF format without the print version? I've got lots more space on my computer then in physical storage! :)

No. It has been said elsewhere by Paizo staff that the only way to get the PDF is to be an Adventure Path subscriber and have a standing pre-order for the physical book.

That seems counter to Paizo's existing established business model. I would wager that since it will exist in a PDF form (for subscribers as you say)that they would be doing themselves a disservice (and losing a business profit angle) by not having it available as a normal purchase stand-alone. Now, it is possibel it may not be available as a PDF during the initial release..(though i would wager it would.)...and i have been wrong before!

Contributor

Nothing about this product is standard.
Per the product description:

Product Description wrote:
The Rise of the Runelords Anniversary Edition is not part of any subscription, but Pathfinder Adventure Path subscribers who preorder this book will receive a free PDF edition of this book when the print edition ships. (Note that you will need to have an active AP subscription at the time the Anniversary Edition ships in order to receive the PDF for free.)

If you preorder, you get the PDF for free. I will ask if we plan on having the PDF available for purchase separately at a future date.

RPG Superstar 2012 Top 16

)(&(*& My problem is not that I don't want the book, but I don't have ROOM for a book.

:P And Yes, I'm an AP subscriber. Trying to find places to stow my AP's is what prompted this whole thing. At this point, much as I love print, I'd vastly prefer just getting PDF's to read through and saving myself some room. But that's not really allowed for the AP's, either.

==Aelryinth


Buying just the PDFs of APs is about the same cost as the subscription, and you save shipping. But you lose the Pathfinder advantage for other purchases.

RPG Superstar 2012 Top 16

And since I purchase other stuff...:P

==Aelryinth

Paizo Employee Chief Technical Officer

Liz Courts wrote:
I will ask if we plan on having the PDF available for purchase separately at a future date.

Yes, the PDF will be available separately. Only AP subscribers who preorder the print edition will get the PDF free, though.


[Expounding on topic started in the Bestiary 3 thread] I found my copy of Spires of Xin-Xhalast with my hand-written notes in it. Tactical descriptions of the kuchrimas describe them using Shield and True Strike and Greg wrote in one of the RotRL threads that they should've had Feather Fall at will and Shield and True Strike each once per day as SLAs.

Further, it seems clear (from Mr. Vaughn's comments on said threads) that the lamia harridans were meant to have charming SLAs and the wisdom-draining capabilities of their lesser lamia kindred.

In particular, Mary Yamamoto complained at length about the latter and we don't want a repeat of that do we?

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