Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8

FAQ:

Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Q: What is included in the digital version?
A: In addition to the full version, the Rise of the Runelords Anniversary Edition download includes the Interactive Maps and a Lite version for reading on portable electronic devices.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Bring your campaign to life!
The Rise of the Runelords Mega SoundPack from Syrinscape is a complete audio solution for playing through the Rise of the Runelords Adventure Path.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

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Fulfilled immediately.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1002


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5/5


Epic introduction to Golarian, updated beautifully.

5/5

This is a beautiful update to the first Golarion based AP Paizo released. It consolidates all the volumes of the original into one easy to use book. Lots of the artwork has been updated significantly improving on many of the pieces from the original. The original stuff wasn't bad, just a big cartoony. It also updates the stats of everything using the Pathfinder 1st edition rules.

It was what kicked off the world's introduction to Golarion. This volume gave it a facelift and nice boost. My group took about 2.5 years to play through it to completion. Right around 500 hours of play. So tons of game play in it. It was the first campaign I've ever "completed" as a GM. It was only the 2nd campaign I've ever "completed" as a player or GM. I've played in dozens of other campaigns that never completed and only fizzled out. My players loved it and still talk about it and we are 1/3 of the way through Skull & Shackles having been playing it for a year.

Of all the APs Paizo has released this one likely has the most official and unofficial support for it. There are thousands of pages of fan material done for it. Paizo message boards, Facebook groups, fan pages, fan zines (Wayfinder #7 is completely devoted to it) and more have been done for it. Giving GMs unparalleled resources and support for it. It's no wonder it is one of the most popular APs they've done. I highly recommend all the additional support for it. Especially the fan stuff, it fills in lots of missing holes that just couldn't be filled in the AP itself.

I'm not sure how I feel about the construction quality of the book itself. We played for 2.5 years, but we played virtually via Fantasy Grounds with the data module for it there. A lot of my referencing and work was done through the module on the computer. I'd say in the end I only used the printed book about 1/3 the time I would have if I would have played through it in person. The binding is very loose for what I consider a small amount of usage. Other than the binding the cover itself is in good condition. I've got a feeling that had it gotten nothing but in person play and reference the binding would have fallen off by now. I'm not hard on my books, I always use the proper method of easing the binding of a new hardcover book, and I'm not rough in my handling of them. So this feels like it isn't made with the quality I would expect.

Book construction quality aside, this AP checks all the high adventure checkboxes. Wizards, dragons, goblins, magic, ancient civilizations, epic treasures, giants, ogres, dungeon crawls, sieges, wilderness exploration, haunted houses, city based stuff. You name it. This fully deserves the 5 stars I give it.


A Legendary Campaign Receives the Deluxe Package it Deserves

5/5

NO SPOILERS

I honestly don't even know where to start in reviewing this book. It was my bible for the longest campaign I've ever ran, and I've paged through its 428 pages so many times, I'm surprised my copy is in as good of shape as it is. Equalled only by the Curse of the Crimson Throne hardcover compilation, the Rise of the Runelords Anniversary Edition is the most detailed, impressive, and gorgeous presentation of a campaign I've ever seen. It's a testament to James Jacob and the wonderful visual and art design folks at Paizo for putting it together. In addition to the core adventures, the book includes an incredible array of supplementary material throughout its appendices: gazetteers, bestiaries, new magic items, and more. And interspersed throughout are full-colour, detailed maps, high-quality artwork of NPCs and monsters, handouts, useful sidebars to help the GM in running particular scenes, and more. I really can't rave enough about it.

I've already reviewed the substance of each of the six chapters of the adventure path in my reviews of issues # 1-6 of the monthly publication they originally appeared in (available on the Paizo website). This Anniversary Edition is no lazy cut & paste compilation or mere updating of the original 3.5 rules to Pathfinder. Everything has been refined, revised, polished, and packaged together to make a whole that is even better than the sum of its original parts. James Jacob read through countless posts on the forums about the original adventures and added encounters, explanations, and more to help everything flow even better. I've compared the original versions to this revised package, and with only a couple of exceptions, the revisions are a sound improvement.

As far as I'm concerned, this is the best presentation of a classic fantasy role-playing campaign available. You'll get hundreds of hours of gameplay out of it, experience characters growing from battling goblins at level 1 to battling the greatest threats the setting has to offer at level 18. It's a satisfying, meaty, epic campaign, and this Anniversary Edition does it full justice.


Also on Fantasy Grounds!

5/5

I don't understand why this is not mentioned here but by paying 60$ you get both the pdf version of the adventure as well as the Fantasy Grounds VTT plug in that saves you TONS of prepping. This adventure is excellent, with a lot of scary and funny moments and is a must-buy for all Pathfinder fans out there!


They all need this treatment

5/5

I have the original softcovers. I collected them up to the 50's and when I changed jobs money was tighter and I couldn't keep up. Recently going back to pick up some of the ones I missed I was shocked to see prices as high as 234.00 for a single softcover. There are a lot of Pathfinder fans who didnt get the softcovers when they were first released and these hardcovers are excellent as well as being affordable.

The book itself is solid. Takes up less space on my shelf, is a great first series of adventures, looks beautiful, is fun to play and is just overall well worth the money i spent on it. I will also be picking up Crimson Throne hardcover and hope they continue on and it was the adventure paths that drew me to PF in the first place.


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How many monsters are going to be in it's Bestairy?

Scarab Sages

Pathfinder Maps Subscriber

I believe they said no Bestiary. Most of those from this adventure path made it into Bestiary 2.

Silver Crusade

Pathfinder Adventure Path Subscriber

Congrats to both posters above for rolling a natural "1" on a Perception check!

From the product description: "A bestiary featuring seven monsters from the original AP, plus a new one created just for the Anniversary Edition."

:P


1 person marked this as a favorite.

ooooo... I hope it's Mhar.

Scarab Sages

Pathfinder Maps Subscriber

You are assuming I read those....


So there will be 8 monsters in all with some of them more then likely being the missing Lamia-kin that are not in any of the Bestairies.

Paizo Employee Creative Director

Gururamalamaswami wrote:

[Expounding on topic started in the Bestiary 3 thread] I found my copy of Spires of Xin-Xhalast with my hand-written notes in it. Tactical descriptions of the kuchrimas describe them using Shield and True Strike and Greg wrote in one of the RotRL threads that they should've had Feather Fall at will and Shield and True Strike each once per day as SLAs.

Further, it seems clear (from Mr. Vaughn's comments on said threads) that the lamia harridans were meant to have charming SLAs and the wisdom-draining capabilities of their lesser lamia kindred.

In particular, Mary Yamamoto complained at length about the latter and we don't want a repeat of that do we?

I've scoured all of the Runelords messagebaords for feedback, and have been using the consolidated feedback to advise my development of this book. Among those copious notes are notes to decide which way to go with the kuchrimas—give them a few spell-like abilities, or keep them without spell-like abilities (and scrub all references in tactics to them using them).

I do quite like the idea of keeping them as the ONE type of lamia that doesn't have spell-like abilities, cementing their role in lamia society as the "thug." We'll see how it ends up in the end though!

Paizo Employee Creative Director

Dragon78 wrote:
How many monsters are going to be in it's Bestairy?

EDIT: See above (product description)

Paizo Employee Creative Director

2 people marked this as a favorite.
Evil Lincoln wrote:
ooooo... I hope it's Mhar.

Nope.

As revealed in Pathfinder #46, Mhar is a Great Old One. He'd be above CR 25, and as a result I'm not quite ready to stat him up. Yet.

Paizo Employee Creative Director

Dragon78 wrote:
So there will be 8 monsters in all with some of them more then likely being the missing Lamia-kin that are not in any of the Bestairies.

At current count, yes, there are eight monsters. That can still adjust slightly as the book continues through development, although I think that such an adjustment would be VERY unlikely.


James Jacobs wrote:
He'd be above CR 25, and as a result I'm not quite ready to stat him up. Yet.

I suppose thanks are in order, then, for not stringing me along.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

James Jacobs wrote:
Evil Lincoln wrote:
ooooo... I hope it's Mhar.

Nope.

As revealed in Pathfinder #46, Mhar is a Great Old One. He'd be above CR 25, and as a result I'm not quite ready to stat him up. Yet.

Could we get another resident of Leng, instead? Though I would love to see Mhar in print!

Paizo Employee Creative Director

James Martin wrote:
James Jacobs wrote:
Evil Lincoln wrote:
ooooo... I hope it's Mhar.

Nope.

As revealed in Pathfinder #46, Mhar is a Great Old One. He'd be above CR 25, and as a result I'm not quite ready to stat him up. Yet.

Could we get another resident of Leng, instead? Though I would love to see Mhar in print!

There's some critters that are Leng-friendly in Bestairy 3, in fact. Zoogs and vooniths and moonbeasts!


Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

Not to mention Leng references in the Dragon Empires Gazetteer.

Sovereign Court

1 person marked this as a favorite.

Mary Yamamoto was my RotRL forum hero when I was first planning to Gm the AP.


1 person marked this as a favorite.
GeraintElberion wrote:
Mary Yamamoto was my RotRL forum hero when I was first planning to Gm the AP.

Don't even get me started. If everything was as overthought as she wanted no one would be able to publish because the books would be 400 pagers per chapter.

Some things just require DM fiat people.

Paizo Employee Creative Director

Gururamalamaswami wrote:
GeraintElberion wrote:
Mary Yamamoto was my RotRL forum hero when I was first planning to Gm the AP.

Don't even get me started. If everything was as overthought as she wanted no one would be able to publish because the books would be 400 pagers per chapter.

Some things just require DM fiat people.

If I remember correctly, Mary ran games for a single player, which is NOT what we expect for an Adventure Path (we assume four players and a GM). That she was able to run the APs anyway is pretty cool, though, and a lot of her observations were really really keen and helpful. Others were above and beyond what we could even hope to detail in a book, and that's where the fact that these boards exist is really helpful.


Don't get me wrong - I'm not saying that Mary never made valid arguements. She just made a lot of arguements and was not one to let a dead horse lie still.

One last appeal regarding the kuchrimas and I'll shut up. In RotRL, the giants are the thugs. The lamias are the elite. Even the lowly kuchrimas rank above the likes of ogres and hill giants.

Hmmmm...I seem to be kicking dead horses myself. I'll be quiet now.

Paizo Employee Creative Director

Gururamalamaswami wrote:

Don't get me wrong - I'm not saying that Mary never made valid arguements. She just made a lot of arguements and was not one to let a dead horse lie still.

One last appeal regarding the kuchrimas and I'll shut up. In RotRL, the giants are the thugs. The lamias are the elite. Even the lowly kuchrimas rank above the likes of ogres and hill giants.

Hmmmm...I seem to be kicking dead horses myself. I'll be quiet now.

There are COUNTLESS things you could nominate as "thugs" in Runelords. Saying "the giants are the thugs" is meaningless to this argument, which is about how the various lamia-kin function as a group of monsters on their own without any interaction with the rest of the game world.

Having one member of that group be a thug who's less intelligent/wise/charasmatic than all the ohters who doesn't have spell-like abilities is fundamentally more intresting than "just another lamia." A huge part of my design philosophy is that in order for a monster to be justified, it needs to do something new. And a new lamia whose CR is VERY CLOSE to both the lamia and the lamia matriarch needs to have a different feel. And that's something that a lack of spell-like abilities does VERY well.


I like the idea of Lamia having similar spell-like abilities as part of the "Lamia subtype" as I look at it even if they do not have an actual subtype or trait.

Owner - House of Books and Games LLC

James Jacobs wrote:
Evil Lincoln wrote:
ooooo... I hope it's Mhar.

Nope.

As revealed in Pathfinder #46, Mhar is a Great Old One. He'd be above CR 25, and as a result I'm not quite ready to stat him up. Yet.

I saw that.


Zoogs and vooniths and moonbeasts...oh MY!


Mary Yamamoto also noticed that the lamia harridans are missing the charming abilities common to all of the higher order lamia-kin. I notice that thier stat block in Spires of Xin-Shalast reads "Spell-like Abilities" instead of "Cleric Spells Prepared" so I'm wondering if a part of their block was accidentally cut. After all, like Mary says, the hungerers were created from the harridans and they have the expected spell-like abilities (Charm Monster, Mass Charm Monster, Suggestion).

Any plans to clear this up in the big book?

Liberty's Edge

So now that Bestiary 3 is out lets look at which monster might make it into this book. There are 16 monsters from RotRL bestiaries that have not been updated to PRPG. They are:

Goblin Snake (now appears in Bestiary 3)
Carrionstrom
Smoke Haunt
Skull Ripper
Argorth
Mother of Oblivion
Deathweb (now appears in Bestiary 3)
Scanberig
Runeslave
Ercinee
Night Monarch
Yethazamri
Crag Spider
Kuchrima
Harridan
Hungerer"

That leaves 14 updated. We can remove Night Monarch and Yethazamri as they don' actually appear in the AP.

So here are my guess for the six:
Carrionstorm
Mother of Oblivion
Scanberig
Runeslave
Ericinee
Harridan

What does everyone else think?

Liberty's Edge

@ Jacobasaur I don't recall this being asked before; if so, please forgive. The bestiary in the HMM gave the Ogrekin a greater range of choices regarding deformities than there are in the Bestiary 2. Do you intend to rebuild the Grauls based on the Bestiary 2, or do you intend to expand Bestiary 2's list of deformities?

I'm just curious as I am in the process of converting the Grauls into Hero Lab.

Thank you!

Liberty's Edge

Mike Silva wrote:

That leaves 14 updated. We can remove Night Monarch and Yethazamri as they don' actually appear in the AP.

So here are my guess for the six:
Carrionstorm
Mother of Oblivion
Scanberig
Runeslave
Ericinee
Harridan

What does everyone else think?

As far as the Runeslave goes, are you referring to the Runeslave Giants? If so, Bestiary 2 has the Rune Giant.

Liberty's Edge

Nice, I didn't realize that. So that's one more slot, so maybe the Skull Ripper.

Shadow Lodge

Mike Silva wrote:

What does everyone else think?

Kuchrima is my bet for the last slot.


I have never run all of Rise of the Runelords, but would definitely like to either run or play in it especially after being updated to Pathfinder. Perhaps that is why I placed my order for this book already. Or maybe I just like giving Paizo all of my money.


The Mother of Oblivion was statted out in a free pdf if I remember correctly.

Paizo Employee Creative Director

Gururamalamaswami wrote:

Mary Yamamoto also noticed that the lamia harridans are missing the charming abilities common to all of the higher order lamia-kin. I notice that thier stat block in Spires of Xin-Shalast reads "Spell-like Abilities" instead of "Cleric Spells Prepared" so I'm wondering if a part of their block was accidentally cut. After all, like Mary says, the hungerers were created from the harridans and they have the expected spell-like abilities (Charm Monster, Mass Charm Monster, Suggestion).

Any plans to clear this up in the big book?

Absolutely. Harridans are probably going to become a simple template for lamias, actually, rather than something all new and on their own. In which case their spell-like abilities are the same as a regular lamia.

In any case, clearing up the harridan's spell-like abilities will be handled in the reprint for sure.

Paizo Employee Creative Director

HangarFlying wrote:

@ Jacobasaur I don't recall this being asked before; if so, please forgive. The bestiary in the HMM gave the Ogrekin a greater range of choices regarding deformities than there are in the Bestiary 2. Do you intend to rebuild the Grauls based on the Bestiary 2, or do you intend to expand Bestiary 2's list of deformities?

I'm just curious as I am in the process of converting the Grauls into Hero Lab.

Thank you!

I believe I kept all the Graul deformities unchanged. The lists in both HMM and in Bestiary 2 are not intended to be full, complete lists, in any event; like ghost powers, you can make new deformities up if you want.


Won't templating the harridans make their stat blocks even longer and take up more space, thus reducing what might be added elsewhere? Can't say I'm in favor of that at all.

Liberty's Edge

Gururamalamaswami wrote:
Won't templating the harridans make their stat blocks even longer and take up more space, thus reducing what might be added elsewhere? Can't say I'm in favor of that at all.

Not if the template goes into the bestiary section. Hmmmm...have we discovered one of the six?


HangarFlying wrote:
Gururamalamaswami wrote:
Won't templating the harridans make their stat blocks even longer and take up more space, thus reducing what might be added elsewhere? Can't say I'm in favor of that at all.
Not if the template goes into the bestiary section. Hmmmm...have we discovered one of the six?

So picture this...Grand High Ceoptra as a lamia cleric with the harridan template. This will make her statblock quite a bit bigger IMO. That takes up room that could be used to better flesh out Xin-Shalast.


Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
HangarFlying wrote:
Mike Silva wrote:

That leaves 14 updated. We can remove Night Monarch and Yethazamri as they don' actually appear in the AP.

So here are my guess for the six:
Carrionstorm
Mother of Oblivion
Scanberig
Runeslave
Ericinee
Harridan

What does everyone else think?

As far as the Runeslave goes, are you referring to the Runeslave Giants? If so, Bestiary 2 has the Rune Giant.

There was a Runeslave template that was applied to Giants in part 4 that is different then a Rune Giant.


Harridans as template, that would be very disapointing.

Paizo Employee Creative Director

Gururamalamaswami wrote:
Won't templating the harridans make their stat blocks even longer and take up more space, thus reducing what might be added elsewhere? Can't say I'm in favor of that at all.

Templating a harridan won't increase their statblock length at all, really, since there's only one harridan in the AP. In addition, it prevents us having to use one of the bestiary appendix pages on a monster that's essentially no different than a lamia cleric advanced to Huge size, which allows me to put a brand new monster into the adventure path.

Paizo Employee Creative Director

Dragon78 wrote:
Harridans as template, that would be very disapointing.

Why?

I'm not being snarky. I honestly believe that the changes to a lamia to make her "harridan-identical" can fit into a simple template with ease, and thus save us an entire page that can then be used on a brand new monster that was originally (back in the day) going to have a role in the later AP but we ended up not using for various reasons.

Paizo Employee Creative Director

Gururamalamaswami wrote:
HangarFlying wrote:
Gururamalamaswami wrote:
Won't templating the harridans make their stat blocks even longer and take up more space, thus reducing what might be added elsewhere? Can't say I'm in favor of that at all.
Not if the template goes into the bestiary section. Hmmmm...have we discovered one of the six?
So picture this...Grand High Ceoptra as a lamia cleric with the harridan template. This will make her statblock quite a bit bigger IMO. That takes up room that could be used to better flesh out Xin-Shalast.

The current harridan from Pathfinder #6 already has the casting spellpower of a 12th level cleric, though, so adding a "spells prepared" section won't make a difference there. The statblock won't grow much in size from the one on page 82 in Pathfinder #6 at all as a result.

In any event, there's going to be big stat blocks near the end no matter what. As a result, I've made sure to reserve additional pages for expansion for the last two chapters.


Is there any chance that there will be stats for the other Runelords at the end for continuing the campaign?

Paizo Employee Creative Director

1 person marked this as a favorite.
Gray wrote:
Is there any chance that there will be stats for the other Runelords at the end for continuing the campaign?

None whatsoever.

I have other plans for the other six runelords that far outstrips what I could do in a "continuing the campaign" element for Rise of the Runelords.


James Jacobs wrote:
Gray wrote:
Is there any chance that there will be stats for the other Runelords at the end for continuing the campaign?

None whatsoever.

I have other plans for the other six runelords that far outstrips what I could do in a "continuing the campaign" element for Rise of the Runelords.

Hmm...do tell.

The Exchange

Ringtail wrote:
James Jacobs wrote:
Gray wrote:
Is there any chance that there will be stats for the other Runelords at the end for continuing the campaign?

None whatsoever.

I have other plans for the other six runelords that far outstrips what I could do in a "continuing the campaign" element for Rise of the Runelords.

Hmm...do tell.

I don't think he's allowed. If you are, though, by all means, do tell.


James Jacobs wrote:
Gray wrote:
Is there any chance that there will be stats for the other Runelords at the end for continuing the campaign?

None whatsoever.

I have other plans for the other six runelords that far outstrips what I could do in a "continuing the campaign" element for Rise of the Runelords.

Wow. I expected the first part of your answer. You anticipated my second question, and now I'm wondering what those plans could entail. I hope that means something interesting for the Shattered Star AP.

I guess my next question would really be . . . if you have a group of players who just finished this AP, and they really wanted to continue the fight against the other Runelords, would you;
A. Spend a lot of time and effort in creating the stats for all the Runelords yourself along with their minions, lairs, and such to make your players happy?
or
B. Tell your players to wait a year or so because Paizo has big plans for the Runelords that would blow away anything a tired, time-strapped, and old DM could come up with by himself?

Scarab Sages

Rune lords revisited... Cool :)

Dark Archive

James Jacobs wrote:
Gray wrote:
Is there any chance that there will be stats for the other Runelords at the end for continuing the campaign?

None whatsoever.

I have other plans for the other six runelords that far outstrips what I could do in a "continuing the campaign" element for Rise of the Runelords.

Holy Hellfurnaces James!

You are a sexy beast!

Paizo Employee Creative Director

Gray wrote:
James Jacobs wrote:
Gray wrote:
Is there any chance that there will be stats for the other Runelords at the end for continuing the campaign?

None whatsoever.

I have other plans for the other six runelords that far outstrips what I could do in a "continuing the campaign" element for Rise of the Runelords.

Wow. I expected the first part of your answer. You anticipated my second question, and now I'm wondering what those plans could entail. I hope that means something interesting for the Shattered Star AP.

I guess my next question would really be . . . if you have a group of players who just finished this AP, and they really wanted to continue the fight against the other Runelords, would you;
A. Spend a lot of time and effort in creating the stats for all the Runelords yourself along with their minions, lairs, and such to make your players happy?
or
B. Tell your players to wait a year or so because Paizo has big plans for the Runelords that would blow away anything a tired, time-strapped, and old DM could come up with by himself?

B. But it'll be longer than a year.

Shattered Star will have SOME new stuff about some runelords... but the AP itself is not ABOUT the runelords.

Paizo Employee Creative Director

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From the end of "Concluding the Campaign" in Pathfinder 6:

Spoiler:

Spires of Xin-Shalast wrote:

Most importantly, for all the party's success against Karzoug, he was but one of seven. The other six runelords went into seclusion at the same time as Karzoug, and the Runelord of Greed's attempt to rise sent ripples through the various runewells scattered throughout the world. These other six runelords are quickening in their tombs, preparing for their own emergence into Golarion. It might be years, even decades, but one thing is certain:

The Return of the Runelords draws near.


James Jacobs wrote:

From the end of "Concluding the Campaign" in Pathfinder 6:

** spoiler omitted **

Spectacular! I couldn't have asked for a better response. I remember reading that passage, but I don't always expect such threads to be followed up on. Now I can quit working on my stats for Sorshen, and tell my players to just hold onto those old PC sheets. I'm really looking forward to whatever you have planned.

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