Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8

FAQ:

Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Q: What is included in the digital version?
A: In addition to the full version, the Rise of the Runelords Anniversary Edition download includes the Interactive Maps and a Lite version for reading on portable electronic devices.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Bring your campaign to life!
The Rise of the Runelords Mega SoundPack from Syrinscape is a complete audio solution for playing through the Rise of the Runelords Adventure Path.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Product Availability

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PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1002


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5/5


Epic introduction to Golarian, updated beautifully.

5/5

This is a beautiful update to the first Golarion based AP Paizo released. It consolidates all the volumes of the original into one easy to use book. Lots of the artwork has been updated significantly improving on many of the pieces from the original. The original stuff wasn't bad, just a big cartoony. It also updates the stats of everything using the Pathfinder 1st edition rules.

It was what kicked off the world's introduction to Golarion. This volume gave it a facelift and nice boost. My group took about 2.5 years to play through it to completion. Right around 500 hours of play. So tons of game play in it. It was the first campaign I've ever "completed" as a GM. It was only the 2nd campaign I've ever "completed" as a player or GM. I've played in dozens of other campaigns that never completed and only fizzled out. My players loved it and still talk about it and we are 1/3 of the way through Skull & Shackles having been playing it for a year.

Of all the APs Paizo has released this one likely has the most official and unofficial support for it. There are thousands of pages of fan material done for it. Paizo message boards, Facebook groups, fan pages, fan zines (Wayfinder #7 is completely devoted to it) and more have been done for it. Giving GMs unparalleled resources and support for it. It's no wonder it is one of the most popular APs they've done. I highly recommend all the additional support for it. Especially the fan stuff, it fills in lots of missing holes that just couldn't be filled in the AP itself.

I'm not sure how I feel about the construction quality of the book itself. We played for 2.5 years, but we played virtually via Fantasy Grounds with the data module for it there. A lot of my referencing and work was done through the module on the computer. I'd say in the end I only used the printed book about 1/3 the time I would have if I would have played through it in person. The binding is very loose for what I consider a small amount of usage. Other than the binding the cover itself is in good condition. I've got a feeling that had it gotten nothing but in person play and reference the binding would have fallen off by now. I'm not hard on my books, I always use the proper method of easing the binding of a new hardcover book, and I'm not rough in my handling of them. So this feels like it isn't made with the quality I would expect.

Book construction quality aside, this AP checks all the high adventure checkboxes. Wizards, dragons, goblins, magic, ancient civilizations, epic treasures, giants, ogres, dungeon crawls, sieges, wilderness exploration, haunted houses, city based stuff. You name it. This fully deserves the 5 stars I give it.


A Legendary Campaign Receives the Deluxe Package it Deserves

5/5

NO SPOILERS

I honestly don't even know where to start in reviewing this book. It was my bible for the longest campaign I've ever ran, and I've paged through its 428 pages so many times, I'm surprised my copy is in as good of shape as it is. Equalled only by the Curse of the Crimson Throne hardcover compilation, the Rise of the Runelords Anniversary Edition is the most detailed, impressive, and gorgeous presentation of a campaign I've ever seen. It's a testament to James Jacob and the wonderful visual and art design folks at Paizo for putting it together. In addition to the core adventures, the book includes an incredible array of supplementary material throughout its appendices: gazetteers, bestiaries, new magic items, and more. And interspersed throughout are full-colour, detailed maps, high-quality artwork of NPCs and monsters, handouts, useful sidebars to help the GM in running particular scenes, and more. I really can't rave enough about it.

I've already reviewed the substance of each of the six chapters of the adventure path in my reviews of issues # 1-6 of the monthly publication they originally appeared in (available on the Paizo website). This Anniversary Edition is no lazy cut & paste compilation or mere updating of the original 3.5 rules to Pathfinder. Everything has been refined, revised, polished, and packaged together to make a whole that is even better than the sum of its original parts. James Jacob read through countless posts on the forums about the original adventures and added encounters, explanations, and more to help everything flow even better. I've compared the original versions to this revised package, and with only a couple of exceptions, the revisions are a sound improvement.

As far as I'm concerned, this is the best presentation of a classic fantasy role-playing campaign available. You'll get hundreds of hours of gameplay out of it, experience characters growing from battling goblins at level 1 to battling the greatest threats the setting has to offer at level 18. It's a satisfying, meaty, epic campaign, and this Anniversary Edition does it full justice.


Also on Fantasy Grounds!

5/5

I don't understand why this is not mentioned here but by paying 60$ you get both the pdf version of the adventure as well as the Fantasy Grounds VTT plug in that saves you TONS of prepping. This adventure is excellent, with a lot of scary and funny moments and is a must-buy for all Pathfinder fans out there!


They all need this treatment

5/5

I have the original softcovers. I collected them up to the 50's and when I changed jobs money was tighter and I couldn't keep up. Recently going back to pick up some of the ones I missed I was shocked to see prices as high as 234.00 for a single softcover. There are a lot of Pathfinder fans who didnt get the softcovers when they were first released and these hardcovers are excellent as well as being affordable.

The book itself is solid. Takes up less space on my shelf, is a great first series of adventures, looks beautiful, is fun to play and is just overall well worth the money i spent on it. I will also be picking up Crimson Throne hardcover and hope they continue on and it was the adventure paths that drew me to PF in the first place.


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Paizo Employee Creative Director

7 people marked this as a favorite.
graywulfe wrote:
James Jacobs wrote:
ZanThrax wrote:
Many of your customers are hoping that Paizo revisits that policy as well James.
I certianly understand that... but I also hope that folks realize it's a 2-way street. AKA: without official errata, things still play fine. ESPECIALLY if you let your GM make rulings.
That is fine for a home game, but a lot of people play PFS and for that we need as clear of rules as possible, so that people can come to each table knowing what to expect from the rules.

Once fear of getting a rule wrong becomes more important than having fun at the game, something has gone wrong.


James Jacobs wrote:


Once fear of getting a rule wrong becomes more important than having fun at the game, something has gone wrong.

Yes, but sadly that happens. For example, once in a Vampire the Masquerade game the ST asked me, "Wait how do you have this much blood to spend, aren't you only 10th gen?" and I said yes, and went through all my blood expenditure for the encounter. This is when he told me that every time I took a point of damage, I lost a blood. Then I had to spend another to heal it. I freaked out, since I'd been playing the game for 10+ (started in 92 this was at least 2004) years at that point and never seen that rule... then I thought about it and remembered that such a rule does exist, but that was a rule for mortals (who bleed when you cut them) not vampires (who do not bleed when you cut them.) It specifically said in the book "This rule does not apply to vampires" (paraphrasing) but he thought it should. It was pretty much a game breaker for me. That's really the only time I have threatened to just quit on a GM, but it colors how I feel as a GM, I now feel the necessity to know the rules before I decide if I want to change them or not so that when a player gives an objection to my house rules, I can explain my reasons, not just "This is my house rule, deal with it" because when I am a player I like to have reasons for rules changes beyond just "Because I said so" and I afford that same courtesy as a GM.

Shadow Lodge

I had heard there was a way in the PDF copy of this to turn off the markers and such so that I can print out a copy for my players. How do I do that exactly?


theshadowduke wrote:
I had heard there was a way in the PDF copy of this to turn off the markers and such so that I can print out a copy for my players. How do I do that exactly?

On the "Interactive Maps" PDF (separate PDF than the adventure, but should be included with the PDF zip) you can click "Map Tags Off" at the top of each page... IF you are unable to do this, then your PDF viewer does not support the interactive features.


The only viewer that those files work in that I know of is Acrobat Reader. Other pdf readers, while generally better, unfortunately don't have the functionality needed for the interactive maps.


ZanThrax wrote:
The only viewer that those files work in that I know of is Acrobat Reader. Other pdf readers, while generally better, unfortunately don't have the functionality needed for the interactive maps.

They work fine in Foxit.

-- david


DM Papa.DRB wrote:
ZanThrax wrote:
The only viewer that those files work in that I know of is Acrobat Reader. Other pdf readers, while generally better, unfortunately don't have the functionality needed for the interactive maps.

They work fine in Foxit.

-- david

Yep, and I use PDF X-Change Viewer. Even the free version has a lot more functionality than the base Adobe Acrobat, and is in fact pretty much all you need unless you are an actual publisher making PDFs from scratch.

Also, on a side note... I just noticed the Inscribe Rune feat on d20pfsrd and it says it's in Rise of the Runelords #5. The only reference I could find to it in my Anniversary edition is one NPC that has the feat... but the feat itself isn't in the book, or am I missing something?

Dark Archive

Feats‎ > ‎Item Creation Feats‎ > ‎Inscribe Rune [Item Creation]

You can tattoo arcane runes upon your flesh or the flesh of others.

Prerequisite: Caster level 3rd.

Benefit: You can create runes. Inscribing a rune takes one day for each 1,000 gp in its base price. To inscribe a rune, you must use up raw materials costing half of its base price.

Inscribe Rune

Sin Runes

Copyright Notice - Pathfinder 5: Sins of the Saviors

Horizon Hunters

Pathfinder Lost Omens, Rulebook Subscriber

Could someone please tell me how many players this AP is designed for? I was curious to see whether or not it might be appropriate for my gaming group (in terms of numbers of players.)

thanks!

Mark


1 person marked this as a favorite.
Mark Stratton wrote:

Could someone please tell me how many players this AP is designed for? I was curious to see whether or not it might be appropriate for my gaming group (in terms of numbers of players.)

thanks!

Mark

All their AP's are assumed to have 4 PC's w/15 pt. buys. An extra player or two can't hurt as some of the encounters can be rough.

Horizon Hunters

Pathfinder Lost Omens, Rulebook Subscriber
Sniggevert wrote:
Mark Stratton wrote:

Could someone please tell me how many players this AP is designed for? I was curious to see whether or not it might be appropriate for my gaming group (in terms of numbers of players.)

thanks!

Mark

All their AP's are assumed to have 4 PC's w/15 pt. buys. An extra player or two can't hurt as some of the encounters can be rough.

Well, seeing as my group is four players - AWESOME! :-D

Thanks for the quick response!

I have only run one AP, and I knew that particular one was designed for 4 players. I wasn't aware that all APs were.

Paizo Employee Chief Technical Officer

AbsolutGrndZer0 wrote:
Also, on a side note... I just noticed the Inscribe Rune feat on d20pfsrd and it says it's in Rise of the Runelords #5. The only reference I could find to it in my Anniversary edition is one NPC that has the feat... but the feat itself isn't in the book, or am I missing something?

The original AP volumes had a number of articles that are not in the compilation, and the rune magic article from #5 is one of those.

Dark Archive

James Jacobs wrote:
Yeah, it's a catch-22. The better we get at estimating proper print runs, the fewer times we have to reprint. And that actually saves us a lot of money, since larger, fewer print runs cost MUCH less than smaller, more numerous print runs....

It's been about a month since I brought this issue up. Any chance the Powers of Paizo had an opportunity to revisit the Releasing Official Errata policy? I agree with your point that there will be errors in the game, however those errors shouldn't start with official materials we're purchasing from Paizo and using in our campaigns. :)

Dark Archive

ckdragons wrote:
James Jacobs wrote:
Yeah, it's a catch-22. The better we get at estimating proper print runs, the fewer times we have to reprint. And that actually saves us a lot of money, since larger, fewer print runs cost MUCH less than smaller, more numerous print runs....
It's been about a month since I brought this issue up. Any chance the Powers of Paizo had an opportunity to revisit the Releasing Official Errata policy? I agree with your point that there will be errors in the game, however those errors shouldn't start with official materials we're purchasing from Paizo and using in our campaigns. :)

Just releasing the patch notes would be much appreciated by many. :)

Paizo Employee Creative Director

ckdragons wrote:
ckdragons wrote:
James Jacobs wrote:
Yeah, it's a catch-22. The better we get at estimating proper print runs, the fewer times we have to reprint. And that actually saves us a lot of money, since larger, fewer print runs cost MUCH less than smaller, more numerous print runs....
It's been about a month since I brought this issue up. Any chance the Powers of Paizo had an opportunity to revisit the Releasing Official Errata policy? I agree with your point that there will be errors in the game, however those errors shouldn't start with official materials we're purchasing from Paizo and using in our campaigns. :)
Just releasing the patch notes would be much appreciated by many. :)

Since I'm the one who would be spearheading the errata compilation for this book, no, not anytime soon. I'm scrambling to get caught up on Iron Gods, and will be taking a 2 week vacation starting monday, and after that convention season will be getting more and more of my attention as I scramble to KEEP Iron Gods on schedule despite losing a few weeks at Paizo Con and Gen Con.

It's not my highest priority, in other words, so I can't promise anything in the near future.

Dark Archive

James Jacobs wrote:
...will be taking a 2 week vacation starting monday...

Have an awesome vacation! :)

Dark Archive

Any update as to whether an official errata will be released soon for this product? Sorry to be a pest about this, but this is important to me, and I'm sure many other players, too! :)

Paizo Employee Creative Director

ckdragons wrote:
Any update as to whether an official errata will be released soon for this product? Sorry to be a pest about this, but this is important to me, and I'm sure many other players, too! :)

We don't issue "official errata" for adventures.

My responses and the suggestions from other folks who've run this adventure in this and other threads should be enough to help GMs seeking advice... sorry!

Grand Lodge

3 people marked this as a favorite.

Hey, CK Dragons. Here's the closest thing we have to an official errata. It's a compilation of the fan-found errors over in the RotRAE errata thread.

Compiled errata.

The errata thread continued after the last edit of this document, I believe. You can probably start at page 6 or 7 and go from there, so there's really only 2 or 3 pages of additional stuff to look at. The errata thread is here:

RotR Anniversary Edition errata thread.

Dark Archive

Strife2002 wrote:

Hey, CK Dragons. Here's the closest thing we have to an official errata. It's a compilation of the fan-found errors over in the RotRAE errata thread.

Compiled errata.

The errata thread continued after the last edit of this document, I believe. You can probably start at page 6 or 7 and go from there, so there's really only 2 or 3 pages of additional stuff to look at. The errata thread is here:

RotR Anniversary Edition errata thread.

Really appreciate the reply. :)


On page 38, when Erylium

Spoiler:
creates a sinspawn from the runewell, why does she worry about the diminished glow? What is happening to the runewell? It has 20 wrath points, and creating the sinspawn takes only 6; it should still be okay for a while.


My interpretation:

Spoiler:
it's more for story concerns and creating atmosphere. Most players will never notice.

Then again: this one sinspawn drained the runewell of roughly 1/3 of its power.

Look at the diminished glowing like a power meter. 2 more to go and it's (almost) empty.


Ruyan.


Thanks. I read the runewell rules in the appendix, but I haven't read the whole adventure yet. I just wanted to be sure I wasn't missing some important clue the PCs need. What a great, multi-layered adventure!

Lantern Lodge

This book is great!
Are the other pre-PF APs going to get updated? Such as Curse of the Crimson Throne or Second Darkness?

Dark Archive

Charlie Rock wrote:

This book is great!

Are the other pre-PF APs going to get updated? Such as Curse of the Crimson Throne or Second Darkness?

IIRC from earlier posts from James Jacobs, this AP update is a one-time deal since this was their 1st AP. No current plans to release updated versions of other APs.

Lantern Lodge

ckdragons wrote:
Charlie Rock wrote:

This book is great!

Are the other pre-PF APs going to get updated? Such as Curse of the Crimson Throne or Second Darkness?

IIRC from earlier posts from James Jacobs, this AP update is a one-time deal since this was their 1st AP. No current plans to release updated versions of other APs.

Aw, no.

I liked Second Darkness when I was gaming in 3.5 and my current group has not had the pleasure so I wanted to get a PF version. (The 3.5 version was not mine and lost contact with that DM.)
Getting a 3.5 AP seems like a waste if you're not actually playing 3.5.


1 person marked this as a favorite.
Charlie Rock wrote:
ckdragons wrote:
Charlie Rock wrote:

This book is great!

Are the other pre-PF APs going to get updated? Such as Curse of the Crimson Throne or Second Darkness?

IIRC from earlier posts from James Jacobs, this AP update is a one-time deal since this was their 1st AP. No current plans to release updated versions of other APs.

Aw, no.

I liked Second Darkness when I was gaming in 3.5 and my current group has not had the pleasure so I wanted to get a PF version. (The 3.5 version was not mine and lost contact with that DM.)
Getting a 3.5 AP seems like a waste if you're not actually playing 3.5.

For now, you can use resources like PFSRD-hosted fan conversions.

I'll admit I've got my fingers crossed for the announcement of a CotCT Anniversary Edition once the 3.5 books are all sold out.

Lantern Lodge

Thanis Kartaleon wrote:

For now, you can use resources like PFSRD-hosted fan conversions.

I'll admit I've got my fingers crossed for the announcement of a CotCT Anniversary Edition once the 3.5 books are all sold out.

Thank you for those. They will come in handy for running modules I've already gotten.

(Like Circus of Tears, etc.)
Honestly, though. I'm just going to hold off getting Second Darkness until there is a pf edition, if ever there be one.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Charlie Rock wrote:
I'm just going to hold off getting Second Darkness until there is a pf edition, if ever there be one.

You might be waiting a really long time because the Paizo staff/management have stated they have no intentions of doing any more conversions/compilations.

-Skeld


Yes, because of all the sales they'll lose to people who are willing to wait 5+ years for a compiled version of the APs, even though they'd have less content than the original books.


Charlie Rock wrote:
Thanis Kartaleon wrote:

For now, you can use resources like PFSRD-hosted fan conversions.

I'll admit I've got my fingers crossed for the announcement of a CotCT Anniversary Edition once the 3.5 books are all sold out.

Thank you for those. They will come in handy for running modules I've already gotten.

(Like Circus of Tears, etc.)
Honestly, though. I'm just going to hold off getting Second Darkness until there is a pf edition, if ever there be one.

Odds of a PF Second Darkness are next to 0, as in never.

Second Darkness is the poorest selling (3.5 and PF) AP they made, with the last two books not meshing well with the rest (and most GMs drop them).

a CotCT Anniversary Edition has better way better odds of being made since it's the second highest selling 3.5 AP, and some parts are sold out.


As I understood the reasoning behind the Anniversary edition it was the first AP and it helped celebrate their 5th anniversary.

Will they do one at 10 years? Who knows but it doesn't appear likely.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
RHMG Animator wrote:

Odds of a PF Second Darkness are next to 0, as in never.

Second Darkness is the poorest selling (3.5 and PF) AP they made, with the last two books not meshing well with the rest (and most GMs drop them).

a CotCT Anniversary Edition has better way better odds of being made since it's the second highest selling 3.5 AP, and some parts are sold out.

James Jacobs has previously said that he'd rather do Second darkness because he thinks he can address the complaints people have had about it and make it into a better AP.

ZanThrax wrote:
Yes, because of all the sales they'll lose to people who are willing to wait 5+ years for a compiled version of the APs, even though they'd have less content than the original books.

Whether or not you think their reasons are valid, those are the reasons they've stated.

silverhair2008 wrote:

As I understood the reasoning behind the Anniversary edition it was the first AP and it helped celebrate their 5th anniversary.

Will they do one at 10 years? Who knows but it doesn't appear likely.

Paizo's already had their 10-year company anniversary, the 100th volume of AP is coming in a year and they already have plans for it. If they're thinking about doing anything for the AP's 10th anniversary, they're keeping those plans under wraps for now.

-Skeld


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Skeld wrote:
Charlie Rock wrote:
I'm just going to hold off getting Second Darkness until there is a pf edition, if ever there be one.

You might be waiting a really long time because the Paizo staff/management have stated they have no intentions of doing any more conversions/compilations.

-Skeld

Which, of course, we now know that Curse of the Crimson Throne got the big time hardcover treatment! Wo0T!

I would recommend at least getting the PDFs of the original editions, though, because they have articles in each issue that won't be reprinted in a hardcover. The articles are well worth the price of admission, even if you don't play the AP itself.

Dark Archive

So I already own this as hardcover, but by at fourth book I'm considering buying the pdf just so I would get access to handouts and pics since I run this at roll20 :'D Ah well, if I give to temptation and buy this again as pdf, I hope if paizo gamespace short of thing ever becomes a thing that I don't have to pay third time for ap if I want to get virtual tabletop version...

Grand Lodge

1 person marked this as a favorite.

A little late, sure, but here's a link to a google doc to a full compiled list of errata for this book:

Ta da.


Dear Paizo:

Please issue all older Adventure Paths in single-volume hardcover form so that I may purchase them. After first updating to new rules being adopted, of course. Hire armies of writers! Apply all resources!

Thank you in advance.

Yours sincerely,

LDC

Dark Archive

Oh hey, this got released in roll20 ._.


Sold out.


Already warned of spoilers. And if you are in group "Bumble Grumble" please stop reading this.

SPOILER:
Hey folks I'm GM for a group running through this AP.
Currently they are almost done with Fort Rannic. I am just getting ready to start reading book 4, so I don't know what is there yet.

I overheard a few of my players lamenting over the last few years there has been a lack of the legendary dragons as anything except maybe a young one as wandering monster or a boss fight. In the novels and tales, dragons are something you have to deal with, work for, outsmart, etc...

So I'm thinking about adding at least 1 (maybe more) dragons to the AP after book 3. Not just a monster that you storm in upon and cut down though. I was thinking about making it an NPC that the party has to make a deal with. Maybe bargain for info. Get some magical ability from. Convince it to side with them. Or at least make it break a deal with the other side. Something like that.

To those of you who have already GM'd or played through this, is there a good candidate for an NPC to transform into a dragon? Or a semi-empty place that one could be well placed?

Looking for suggestions.

Dark Archive

1 person marked this as a favorite.
Gruingar de'Morcaine wrote:

Already warned of spoilers. And if you are in group "Bumble Grumble" please stop reading this.

** spoiler omitted **

Err... I mean, there IS dragon in the next book you are just starting to read x'D And book after that. And in final book too.

(My recommendation is for you to read rest of AP and see if you like any of three upcoming ones :D)


Ha! Ok, I'm a dufuss. I guess I just kinda assumed there weren't any there.

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