Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8

FAQ:

Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Q: What is included in the digital version?
A: In addition to the full version, the Rise of the Runelords Anniversary Edition download includes the Interactive Maps and a Lite version for reading on portable electronic devices.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Bring your campaign to life!
The Rise of the Runelords Mega SoundPack from Syrinscape is a complete audio solution for playing through the Rise of the Runelords Adventure Path.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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5/5


Epic introduction to Golarian, updated beautifully.

5/5

This is a beautiful update to the first Golarion based AP Paizo released. It consolidates all the volumes of the original into one easy to use book. Lots of the artwork has been updated significantly improving on many of the pieces from the original. The original stuff wasn't bad, just a big cartoony. It also updates the stats of everything using the Pathfinder 1st edition rules.

It was what kicked off the world's introduction to Golarion. This volume gave it a facelift and nice boost. My group took about 2.5 years to play through it to completion. Right around 500 hours of play. So tons of game play in it. It was the first campaign I've ever "completed" as a GM. It was only the 2nd campaign I've ever "completed" as a player or GM. I've played in dozens of other campaigns that never completed and only fizzled out. My players loved it and still talk about it and we are 1/3 of the way through Skull & Shackles having been playing it for a year.

Of all the APs Paizo has released this one likely has the most official and unofficial support for it. There are thousands of pages of fan material done for it. Paizo message boards, Facebook groups, fan pages, fan zines (Wayfinder #7 is completely devoted to it) and more have been done for it. Giving GMs unparalleled resources and support for it. It's no wonder it is one of the most popular APs they've done. I highly recommend all the additional support for it. Especially the fan stuff, it fills in lots of missing holes that just couldn't be filled in the AP itself.

I'm not sure how I feel about the construction quality of the book itself. We played for 2.5 years, but we played virtually via Fantasy Grounds with the data module for it there. A lot of my referencing and work was done through the module on the computer. I'd say in the end I only used the printed book about 1/3 the time I would have if I would have played through it in person. The binding is very loose for what I consider a small amount of usage. Other than the binding the cover itself is in good condition. I've got a feeling that had it gotten nothing but in person play and reference the binding would have fallen off by now. I'm not hard on my books, I always use the proper method of easing the binding of a new hardcover book, and I'm not rough in my handling of them. So this feels like it isn't made with the quality I would expect.

Book construction quality aside, this AP checks all the high adventure checkboxes. Wizards, dragons, goblins, magic, ancient civilizations, epic treasures, giants, ogres, dungeon crawls, sieges, wilderness exploration, haunted houses, city based stuff. You name it. This fully deserves the 5 stars I give it.


A Legendary Campaign Receives the Deluxe Package it Deserves

5/5

NO SPOILERS

I honestly don't even know where to start in reviewing this book. It was my bible for the longest campaign I've ever ran, and I've paged through its 428 pages so many times, I'm surprised my copy is in as good of shape as it is. Equalled only by the Curse of the Crimson Throne hardcover compilation, the Rise of the Runelords Anniversary Edition is the most detailed, impressive, and gorgeous presentation of a campaign I've ever seen. It's a testament to James Jacob and the wonderful visual and art design folks at Paizo for putting it together. In addition to the core adventures, the book includes an incredible array of supplementary material throughout its appendices: gazetteers, bestiaries, new magic items, and more. And interspersed throughout are full-colour, detailed maps, high-quality artwork of NPCs and monsters, handouts, useful sidebars to help the GM in running particular scenes, and more. I really can't rave enough about it.

I've already reviewed the substance of each of the six chapters of the adventure path in my reviews of issues # 1-6 of the monthly publication they originally appeared in (available on the Paizo website). This Anniversary Edition is no lazy cut & paste compilation or mere updating of the original 3.5 rules to Pathfinder. Everything has been refined, revised, polished, and packaged together to make a whole that is even better than the sum of its original parts. James Jacob read through countless posts on the forums about the original adventures and added encounters, explanations, and more to help everything flow even better. I've compared the original versions to this revised package, and with only a couple of exceptions, the revisions are a sound improvement.

As far as I'm concerned, this is the best presentation of a classic fantasy role-playing campaign available. You'll get hundreds of hours of gameplay out of it, experience characters growing from battling goblins at level 1 to battling the greatest threats the setting has to offer at level 18. It's a satisfying, meaty, epic campaign, and this Anniversary Edition does it full justice.


Also on Fantasy Grounds!

5/5

I don't understand why this is not mentioned here but by paying 60$ you get both the pdf version of the adventure as well as the Fantasy Grounds VTT plug in that saves you TONS of prepping. This adventure is excellent, with a lot of scary and funny moments and is a must-buy for all Pathfinder fans out there!


They all need this treatment

5/5

I have the original softcovers. I collected them up to the 50's and when I changed jobs money was tighter and I couldn't keep up. Recently going back to pick up some of the ones I missed I was shocked to see prices as high as 234.00 for a single softcover. There are a lot of Pathfinder fans who didnt get the softcovers when they were first released and these hardcovers are excellent as well as being affordable.

The book itself is solid. Takes up less space on my shelf, is a great first series of adventures, looks beautiful, is fun to play and is just overall well worth the money i spent on it. I will also be picking up Crimson Throne hardcover and hope they continue on and it was the adventure paths that drew me to PF in the first place.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
James Jacobs wrote:
Dark_Mistress wrote:
James Jacobs wrote:
I'm kinda worn out by archetypes, honestly.
So your saying new base classes then? :D

Ha. No.

I'm saying that the classes and options in the Core are good enough for an adventure path on their own, and that just because we introduce new options doesn't mean it's a good idea to abandon the old options.

I totally of agree. It's great that PCs have plenty of options to customize their characters in a million ways. As a GM, I only have to worry about those options my players actually select.

When it comes down to NPCs, most of the time I just build basic fighters/rogues/oracles/sorcerers for simplicity. I've got enough to keep track of running my game.


Erik Freund wrote:

There are some pesky utility spells introduced in UM/UC that I hope you address explicitly.

** spoiler omitted **

Actually, I'd love to see that particular spell-combo [Restore Corpse / Speak With Dead] removed entirely. Really, I want to crib notes on how it gets handled in RotRL for my own games.

That combo cannot be used anyways. Restore Corpse only grows decomposing flesh on bones. If the jawbone has been removed, then there can't be any growth of flesh to allow a functioning mouth for the purposes of Speak With Dead.

Dark Archive

James Jacobs wrote:
Fraust wrote:

What are the chances of getting some info (blog post, something here, message from a delivery pteradon) on possible NPC class changes? What I'm looking for is something along the lines of

Bob - changed from fighter to cavalier
Henry - staying the same
Fred - changing from fighter/wizard/eldritch knight to magus
Sally - staying the same
so on...

There was a lot of talk on the RotRl boards of changes to key NPCs, especially with the APG/UC/UM books out...so I wasn't sure if there were plans to fiddle with this much/lots/not at all. I know James said earlier things were going to stay as close to core as possible, with some adjustments, so chances things aren't going to be changed enough to warrant much of an answer, but I thought I'd ask anyways. As someone who fiddles with this type of thing a lot, I wanted to know as far ahead of time as possible what official "fiddling" there would be.

I can do that right here:

I can't think of a single NPC in Rise of the Runelords who's going to have a class change, with the exception of three: ** spoiler omitted **

Aside from that, I'm not planning on changing any class levels at all.

Sad to hear that, because I really love the new classes and archetypes, and I think it'd not only be a huge improvement (since cavalier and inquisitor levels, for example, would likely fit some NPCs or monsters better than core classes) but also add more "Pathfinder feel" to it. I know it'd be more work for you guys, so I can understand that decision, and I'll probably customize some of the adversaries myself.

Having said that, I wish Paizo wouldn't use so many templates and monsters from 3PP sources; for instance, I don't own the Advanced Bestiary, and even though most abilities are included in the stat block, it's not the same as having a complete description and a picture of the monster. It's a bit puzzling, because often Advanced or Fiendish templates don't feel that different from the end result -- and whatever is "missing" can be achieved by simply creating a variant creature (The Lopper being a very good example of this). If it's absolutely necessary to use that "Dread X" template, why not create your own version of it and include it in the AP Bestiary?

Paizo Employee Creative Director

Asgetrion wrote:

Sad to hear that, because I really love the new classes and archetypes, and I think it'd not only be a huge improvement (since cavalier and inquisitor levels, for example, would likely fit some NPCs or monsters better than core classes) but also add more "Pathfinder feel" to it. I know it'd be more work for you guys, so I can understand that decision, and I'll probably customize some of the adversaries myself.

Having said that, I wish Paizo wouldn't use so many templates and monsters from 3PP sources; for instance, I don't own the Advanced Bestiary, and even though most abilities are included in the stat block, it's not the same as having a complete description and a picture of the monster. It's a bit puzzling, because often Advanced or Fiendish templates don't feel that different from the end result -- and...

Using 3rd Party monsters is not going to change—that's part of our philosophy at Paizo, to embrace the fact that the game is open content. As we get more and more Pathfinder stuff, though, I suspect that, perhaps, we'll be using less and less 3.5 content... but there are a few books that I'm actually quite fond of that I'll probably still use now and then for years to come. Advanced Bestiary is one of them.

And as for not replacing what isn't broken with new flavor that might or might not be appropriate in the Runelords hardcover... one of the BEST parts about the game is that the GM gets to change things to what he/she wants anyway. So even though I plan to respect the original version of Runelords by not altering things just for the sake of change... a GM can make whatever changes he wishes.


James Jacobs wrote:
I'm saying that the classes and options in the Core are good enough for an adventure path on their own, and that just because we introduce new options doesn't mean it's a good idea to abandon the old options.

I, personally, am glad to hear that you will stick to the classes available in the main PF book for character creation.

Ruyan.


I appreciate the idea of supporting third party (especially well when it's well written) material, but for what it's worth, here's my vote for including more non-core material from Paizo and less stuff from books I don't own...


2 people marked this as a favorite.

If we're voting - which we're not, but let's pretend - I'd go the other way. Not with regards to Runelords; it should stay as-is, but as a general practice I'd rather see Paizo dipping into books I don't have. I want exposure to Good Things. Obviously referencing the Bestiaries is good, but I don't want things exclusively from there.

Paizo embracing 3rd party products who in turn embrace Pathfinder is good for us all. I don't need all the details on how some 3rd party template works to run prepared materials. If I think something's interesting, I can buy the 3rd party book and everyone wins. Except the PCs. They die, as usual.

Liberty's Edge

Anguish wrote:

If we're voting - which we're not, but let's pretend - I'd go the other way. Not with regards to Runelords; it should stay as-is, but as a general practice I'd rather see Paizo dipping into books I don't have. I want exposure to Good Things. Obviously referencing the Bestiaries is good, but I don't want things exclusively from there.

Paizo embracing 3rd party products who in turn embrace Pathfinder is good for us all. I don't need all the details on how some 3rd party template works to run prepared materials. If I think something's interesting, I can buy the 3rd party book and everyone wins. Except the PCs. They die, as usual.

Nah pc win also, especially when they could gain acess to a new spell or item from the monster, if not just xp!

Dark Archive

James Jacobs wrote:

Using 3rd Party monsters is not going to change—that's part of our philosophy at Paizo, to embrace the fact that the game is open content. As we get more and more Pathfinder stuff, though, I suspect that, perhaps, we'll be using less and less 3.5 content... but there are a few books that I'm actually quite fond of that I'll probably still use now and then for years to come. Advanced Bestiary is one of them.

And as for not replacing what isn't broken with new flavor that might or might not be appropriate in the Runelords hardcover... one of the BEST parts about the game is that the GM gets to change things to what he/she wants anyway. So even though I plan to respect the original version of Runelords by not altering things just for the sake of change... a GM can make whatever changes he wishes.

James, I didn't mean to imply that you should change stuff just for the sake of change; I only wanted to point out that maybe certain PF classes and/or archetypes would fit some NPCs and monsters better than the core classes. I don’t see that as a waster of time and energy or “replacing what’s not broken”, but rather as improving the adventure. Sure, NPC X might work pretty well as a fighter/cleric, but making him/her an inquisitor or cavalier might add more mystery and depth to his/her personality, and make the encounter (if they’re supposed to fight this NPC) much more interesting to everyone. Anyway, as agreed, I can do that myself, and this not a major issue for me. :)


Preordered!

Baddabing!

I'm sure we will be wrapping up CoT by then...and I can get back to being behind the screen with this!

Muhuhahahahaha! (cough..wheeze)

Shadow Lodge

I dunno about Paizo using 3PP material any more than they already do (I bet they're excited about no longer having to convert stuff from the Tome of Horrors). I would like to see them support Psionics Unleashed, since they built a campaign world with psionics but seem to have absolutely no desire to actually support psionics rule-wise.

What I would like to do is see Paizo show more support for the things they've put out that are NOT in the Core Rulebook. Stuff like the witch from the APG (my personal favorite spellcaster class).


Kthulhu wrote:

I dunno about Paizo using 3PP material any more than they already do (I bet they're excited about no longer having to convert stuff from the Tome of Horrors). I would like to see them support Psionics Unleashed, since they built a campaign world with psionics but seem to have absolutely no desire to actually support psionics rule-wise.

What I would like to do is see Paizo show more support for the things they've put out that are NOT in the Core Rulebook. Stuff like the witch from the APG (my personal favorite spellcaster class).

I'm with you, mostly, but there is a real problem with supporting rules over monsters. You can include a monster statblock regardless of source and it takes up a reasonable amount of space. Including a psywar or even soulknife would require inclusion of more. How does manifesting work be it a power or a mindblade? I'd love to see it happen, but it can't.

The same reason applies to why you don't see many non-core classes printed as NPCs. Paizo (understandably) doesn't want to force people to have more than the Core book, even if the PRD and d20pfsrd are available.

I'd actually pay more for an AP that assumes I've got all of Paizo's books (for rules, I do) and dips into a few major 3PP books. If I have to buy a couple SGG PDFs or something, so be it. It'd just be cool to occasionally see something that assumes I've spent the money I have.


This discussion only highlights how badly the Advanced Bestiary needs to be updated to Pathfinder.

Owner - House of Books and Games LLC

KaeYoss wrote:
This discussion only highlights how badly the Advanced Bestiary needs to be updated to Pathfinder.

+1

Hell, +100

This and Tome of Horrors are two of three books that I view as being mandatory for me; I could do without virtually every other 3.5e book.

The other one, of course, is the ELH :)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
KaeYoss wrote:
This discussion only highlights how badly the Advanced Bestiary needs to be updated to Pathfinder.

Oh yes. I'm afraid, though, that Green Ronin won't be interested in doing it, but since it's an OGC book, someone else could do it.


gbonehead wrote:
KaeYoss wrote:
This discussion only highlights how badly the Advanced Bestiary needs to be updated to Pathfinder.

+1

Hell, +100

If I in turn give you +100, does that make it +10,000?


gbonehead wrote:
KaeYoss wrote:
This discussion only highlights how badly the Advanced Bestiary needs to be updated to Pathfinder.

+1

Hell, +100

This and Tome of Horrors are two of three books that I view as being mandatory for me; I could do without virtually every other 3.5e book.

The other one, of course, is the ELH :)

One down, two to go.

And I was thinking of the exact same thing Zaister mentioned: While Green Ronin probably won't do it, someone else could pick up the torch (or whatever it is you're supposed to pick up in these situations)

A lot of those templates would probably work as simple templates, too.


KaeYoss wrote:
gbonehead wrote:
KaeYoss wrote:
This discussion only highlights how badly the Advanced Bestiary needs to be updated to Pathfinder.

+1

Hell, +100

This and Tome of Horrors are two of three books that I view as being mandatory for me; I could do without virtually every other 3.5e book.

The other one, of course, is the ELH :)

One down, two to go.

And I was thinking of the exact same thing Zaister mentioned: While Green Ronin probably won't do it, someone else could pick up the torch (or whatever it is you're supposed to pick up in these situations)

A lot of those templates would probably work as simple templates, too.

I'm not so sure actually. GReen Ronin is great and has a good gig going, but if the demand is significant, they might update it.

My problem with some 3rd party 3.5 products is the extra step it takes now to update to PF. Like you said, upgrade the Advanced Bestiary. But if Paizo is going to use 3rd party products I would like it to remain those updated to Pathfinder.

Some things are out of print. Though Paizo's philosophy of open content is great, no one is really served by referencing an OUT OF PRINT guide, except maybe EBAY. Give props to the 3pp that update their guides, and it might send some business their way.

I usually only flipped through 3pp guides. I am only interested in the Tome of Horrors III now because of the buzz here, and researching the developers of the product.

If I like it I will buy more from Frog God games. If an AP is referencing an OOP book, from an old publisher my renewed interest will not help any prospective companies.

Shadow Lodge

Mournblade94 wrote:

I'm not so sure actually. GReen Ronin is great and has a good gig going, but if the demand is significant, they might update it.

My problem with some 3rd party 3.5 products is the extra step it takes now to update to PF. Like you said, upgrade the Advanced Bestiary. But if Paizo is going to use 3rd party products I would like it to remain those updated to Pathfinder.

Some things are out of print. Though Paizo's philosophy of open content is great, no one is really served by referencing an OUT OF PRINT guide, except maybe EBAY. Give props to the 3pp that update their guides, and it might send some business their way.

I usually only flipped through 3pp guides. I am only interested in the Tome of Horrors III now because of the buzz here, and researching the developers of the product.

If I like it I will buy more from Frog God games. If an AP is referencing an OOP book, from an old publisher my renewed interest will not help any prospective companies.

Well, a few of points I wanted to make:

Advanced Bestiary may be out of print by Green Ronin, but you can order a POD version from DriveThruRPG. Their POD is pretty decent quality, based on the Rappan Athuk Reloaded (softcover) and Wurst of Grimtooth's Traps (hardcover) I recently ordered. In fact, the reason I know that Advanced Bestiary is availible as POD is that I just ordered it.

If Paizo had ignored OGL products until they were updated to OGL, I doubt it would have risen to the popularity level it has this quickly. Both Bestiaries and a most of the APs owe a LOT to some 3PP OGL products, especially the Tome of Horror and Advanced Bestiary.

By the way, templates don't really require much in the way of conversion...I think the Advanced Bestiary is useable as-is more than any other 3.x products.

If a non-Green Ronin company did update it to Pathfinder, it'd be cool if they also did Silverthorne Games' Book of Templates Deluxe Edition 3.5 and wrap both of them up into one huge tome of about 200 templates.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kthulhu wrote:
If a non-Green Ronin company did update it to Pathfinder, it'd be cool if they also did Silverthorne Games' Book of Templates Deluxe Edition 3.5 and wrap both of them up into one huge tome of about 200...

That would certainly be a must-have book, although there is some overlap that would need to be resolved, but it is an interesting idea...


Kthulhu wrote:
Mournblade94 wrote:

I'm not so sure actually. GReen Ronin is great and has a good gig going, but if the demand is significant, they might update it.

My problem with some 3rd party 3.5 products is the extra step it takes now to update to PF. Like you said, upgrade the Advanced Bestiary. But if Paizo is going to use 3rd party products I would like it to remain those updated to Pathfinder.

Some things are out of print. Though Paizo's philosophy of open content is great, no one is really served by referencing an OUT OF PRINT guide, except maybe EBAY. Give props to the 3pp that update their guides, and it might send some business their way.

I usually only flipped through 3pp guides. I am only interested in the Tome of Horrors III now because of the buzz here, and researching the developers of the product.

If I like it I will buy more from Frog God games. If an AP is referencing an OOP book, from an old publisher my renewed interest will not help any prospective companies.

Well, a few of points I wanted to make:

Advanced Bestiary may be out of print by Green Ronin, but you can order a POD version from DriveThruRPG. Their POD is pretty decent quality, based on the Rappan Athuk Reloaded (softcover) and Wurst of Grimtooth's Traps (hardcover) I recently ordered. In fact, the reason I know that Advanced Bestiary is availible as POD is that I just ordered it.

If Paizo had ignored OGL products until they were updated to OGL, I doubt it would have risen to the popularity level it has this quickly. Both Bestiaries and a most of the APs owe a LOT to some 3PP OGL products, especially the Tome of Horror and Advanced Bestiary.

By the way, templates don't really require much in the way of conversion...I think the Advanced Bestiary is useable as-is more than any other 3.x products.

If a non-Green Ronin company did update it to Pathfinder, it'd be cool if they also did Silverthorne Games' Book of Templates Deluxe Edition 3.5 and wrap both of them up into one huge tome of about 200...

True enough!


James Jacobs wrote:
I'm saying that the classes and options in the Core are good enough for an adventure path on their own, and that just because we introduce new options doesn't mean it's a good idea to abandon the old options.

May I quote you on that later? ;-)


Mournblade94 wrote:
I am only interested in the Tome of Horrors III now because of the buzz here, and researching the developers of the product.

Forget the Tome of Horrors I - III. Instead, get the Tome of Horrors Complete! It's all three tome of horrors in one massive tome, updated to Pathfinder.


Kthulhu wrote:
If a non-Green Ronin company did update it to Pathfinder, it'd be cool if they also did Silverthorne Games' Book of Templates Deluxe Edition 3.5 and wrap both of them up into one huge tome of about 200 templates.

Excuse me a moment while I drool over the very thought of that idea coming to fruition................................................................... ......................................................................... OK, now that that's over, who might be up for taking on a project like this?

Shadow Lodge

Can't wait!!! Look for me to run this AP after I get my special edition.


KaeYoss wrote:
Mournblade94 wrote:
I am only interested in the Tome of Horrors III now because of the buzz here, and researching the developers of the product.
Forget the Tome of Horrors I - III. Instead, get the Tome of Horrors Complete! It's all three tome of horrors in one massive tome, updated to Pathfinder.

Right that is what I meant. I hope the binding of the second one is as good as the claim of the first printing. Binding matters. Many many 3pp had crappy bindings that made me feel it would be better to buy PDF's.


It's probably been mentioned before, but are Karzoug/Kaleb/Mokmurian going to be switched to Inner Sea Magic's Thassilionian magic specialization. I mean, I can't see why Karzoug shouldn't, and he'd be better off with arcane bond (flaming glaive).

Since Nualia will likely be a higher level (all Pathfinder enemies have their CR reduced by 1, so to rebalance, they'd give everyone an extra class level... possibly), it would be interesting to see her with a level of Divine Scion. I mean, her picture is right under the class table in Inner Sea Magic. :P

More information on the remaining runelords would be cool, since the only ones whose escape method we know about are Karzoug and Zutha. But at the same time, I suspect you're leaving that to GM incentive, and won't give out the rest of their locations, but it would still be interesting to read.

Also, for re-balancing, I suggest doing something about the Pinnacle of Avarice. In my group, basically all of the enmies there (except Ceoptra) had time to meet the PCs in the main hall, which became a lot of stat-tracking and a minor GM headache. The PCs pretty much had to escape and re-enter 3 times to get through everyone (I debated having Karzoug finish his ressurection by then, but decided against it)

Shadow Lodge

Readerbreeder wrote:
Kthulhu wrote:
If a non-Green Ronin company did update it to Pathfinder, it'd be cool if they also did Silverthorne Games' Book of Templates Deluxe Edition 3.5 and wrap both of them up into one huge tome of about 200 templates.
Excuse me a moment while I drool over the very thought of that idea coming to fruition................................................................... ......................................................................... OK, now that that's over, who might be up for taking on a project like this?

Well, I'm not even positive the Silverthorne Games book is even OGL. That would need to be double-checked first.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Mechalibur wrote:

It's probably been mentioned before, but are Karzoug/Kaleb/Mokmurian going to be switched to Inner Sea Magic's Thassilionian magic specialization. I mean, I can't see why Karzoug shouldn't, and he'd be better off with arcane bond (flaming glaive).

Since Nualia will likely be a higher level (all Pathfinder enemies have their CR reduced by 1, so to rebalance, they'd give everyone an extra class level... possibly), it would be interesting to see her with a level of Divine Scion. I mean, her picture is right under the class table in Inner Sea Magic. :P

More information on the remaining runelords would be cool, since the only ones whose escape method we know about are Karzoug and Zutha. But at the same time, I suspect you're leaving that to GM incentive, and won't give out the rest of their locations, but it would still be interesting to read.

Also, for re-balancing, I suggest doing something about the Pinnacle of Avarice. In my group, basically all of the enmies there (except Ceoptra) had time to meet the PCs in the main hall, which became a lot of stat-tracking and a minor GM headache. The PCs pretty much had to escape and re-enter 3 times to get through everyone (I debated having Karzoug finish his ressurection by then, but decided against it)

It has been previously said that the Thassilonian wizards will be Thassilonian specialists, but I'm not sure if that will then be done for the Giants


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kthulhu wrote:
Well, I'm not even positive the Silverthorne Games book is even OGL. That would need to be double-checked first.

This is from the legal stuff page of my PDF edition:

Book of Templates: Deluxe Edition wrote:

Designations of Content

This edition of the Book of Templates: Deluxe Edition is produced under version 1.0, 1.0a, and/or draft versions of the Open Game License, the d20 System Trademark Logo Guide, and System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate final versions of the license, guide, and document.
Designation of Product Identity and Closed Content: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Goodman Games logos, identifying marks, and trade dress; the term ethersight; all artwork, symbols, designs, depictions, trade dress, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs; except such elements that already appear in final or draft versions of the d20 System Reference Document or as Open Game Content below and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content.
The Shaman’s Handbook is the copyright of Green Ronin Publishing, LLC and is cited in this book with permission. The title is Closed Content and the property of Green Ronin.
Designation of Open Game Content: Subject to the Product Identity and Closed Content designation above, all prose and game mechanics in Book of Templates: Deluxe Edition is designated as Open Game Content.
Some portions of this book which are OGC originate from the System Reference Document and are ©1999, 2000, and 2001 Wizards of the Coast, Inc. The remainder of these OGC portions of this book are hereby added to Open Game Content and if so used, should bear the copyright notice “Book of Templates: Deluxe Edition, © 2005, Silverthorne Games.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Silverthorne Games, except for purposes of review or use of OGC consistent with the OGL. The original purchaser may print copies of the PDF version of this work for his or her personal use only. No reproduction of the print version of this work is permitted.

Paizo Employee Creative Director

Mechalibur wrote:

It's probably been mentioned before, but are Karzoug/Kaleb/Mokmurian going to be switched to Inner Sea Magic's Thassilionian magic specialization. I mean, I can't see why Karzoug shouldn't, and he'd be better off with arcane bond (flaming glaive).

Since Nualia will likely be a higher level (all Pathfinder enemies have their CR reduced by 1, so to rebalance, they'd give everyone an extra class level... possibly), it would be interesting to see her with a level of Divine Scion. I mean, her picture is right under the class table in Inner Sea Magic. :P

More information on the remaining runelords would be cool, since the only ones whose escape method we know about are Karzoug and Zutha. But at the same time, I suspect you're leaving that to GM incentive, and won't give out the rest of their locations, but it would still be interesting to read.

Also, for re-balancing, I suggest doing something about the Pinnacle of Avarice. In my group, basically all of the enmies there (except Ceoptra) had time to meet the PCs in the main hall, which became a lot of stat-tracking and a minor GM headache. The PCs pretty much had to escape and re-enter 3 times to get through everyone (I debated having Karzoug finish his ressurection by then, but decided against it)

I don't necessarilly want to reveal ALL of the planned changes early... since some of those changes might not end up being made, but also because part of the fun about this type of product is the surprise of how things got updated...

...but yes, the plan is to make the wizards in "Rise of the Runelords" who studied Thassilonian style to use the Inner Sea Magic rules for Thassilonian specialists. And if things work out right for Nualia and she can get one level of divine scion, making her one would ALSO make sense.

As for information on the remaining runelords... there'll probably be a little here and there, but keep in mind this isn't intended to be a book that's all about NEW stuff. It's a reprint first and foremost, and if I have to make a choice between retaining a bit of info that was in the first version of the AP and putting in something new... I'll generally skew toward not doing anything new.

If you have advice on how to improve things... the best place to say so is in a thread in the Runelords part of the boards; when I really get started working on this book, that's the place I'll be looking most for feedback, not here.


If this has been asked already, I apologize.

But are there going to be map packs released for this? I ask because I know you (Paizo) release maps for each of the Adventure Paths as part of the Campaign Setting subscription line.

Will maps also be released with the new RotRL hardcover?

Shadow Lodge

Hobbun wrote:

If this has been asked already, I apologize.

But are there going to be map packs released for this? I ask because I know you (Paizo) release maps for each of the Adventure Paths as part of the Campaign Setting subscription line.

Will maps also be released with the new RotRL hardcover?

RotRL Map Folio

I would imagine that the change from 3.5 to PFRPG doesn't affect the layout of dungeons or the geography of Golarion TOO much.

:P


Kthulhu wrote:

RotRL Map Folio

I would imagine that the change from 3.5 to PFRPG doesn't affect the layout of dungeons or the geography of Golarion TOO much.
:P

Ok, I didn’t know this was still in print, guess I should have checked first.

Either way, after reading several of the reviews, it seems some have issues in that several of the maps (that are part of the folio) need to be larger so they could be more accommodating for combats. If this is the case, I think it would be good to bring out an updated folio to fix this.

Also for the fact that not sure how many of these are left and it may not be around anymore when RotRL is rereleased.

Shadow Lodge

Hobbun wrote:
stuff

I promise I'm not following you around just to make smartass answers to any questions you may ask. :P Just so happens that I've gotten the chance to do so a couple of times today.


lol

No need to explain, didn’t even notice, to be honest. I appreciate the help and input. :)

Besides, I’m too boring to stalk.

Paizo Employee Creative Director

Hobbun wrote:

If this has been asked already, I apologize.

But are there going to be map packs released for this? I ask because I know you (Paizo) release maps for each of the Adventure Paths as part of the Campaign Setting subscription line.

Will maps also be released with the new RotRL hardcover?

We have no plans to release a new map folio for Runelords.


James Jacobs wrote:
Hobbun wrote:

If this has been asked already, I apologize.

But are there going to be map packs released for this? I ask because I know you (Paizo) release maps for each of the Adventure Paths as part of the Campaign Setting subscription line.

Will maps also be released with the new RotRL hardcover?

We have no plans to release a new map folio for Runelords.

That's a shame.

Well, thanks for answering.

Scarab Sages

This was the first Adventure Path I ever ran, and to this day is one of my favorite published adventure series I've ever ran. Some of the encounters were a little overpowered, but overall a very solid and enjoyable campaign.

Seriously looking forward to the Pathfinder edition of the adventure and getting to run it for a new group in the near future.


Adventure Path Charter Subscriber

Being as I'm about to start converting Spires of Xin-Shalest, I'm curious how you plan on handling the many monsters who jumped several CR between 3.5e and PF. The High Lady's demon buddy in Runeforge, for example, or the rune giants -- from CR 14 to 17! Yikes! That's a significant jump.

(I'm going to end up creating a "lesser rune giant" that stays CR 14 or so. OTOH, the Bestiary 2 rune giants don't seem terribly CR 17 to me, except maybe hit point-wise.)


Hmm...*Counts on his fingers...* The rate that my current group is running through RotRL (currently just a wee bit under halfway through) they will finish in the middle of next Summer, just in time for this book to come out. *Wonders if he can convince players to buy him a copy to celebrate the completion of solid campaign.*

Liberty's Edge

A couple of questions:

1. How long does the AP subscribers have to pre order before we can get the PDF for free?

2. My main beef with the Shackled City hardcover is all the monster stats were listed alphabetically in the back. So when I ran it I would have to flip though the book more. Are the monsters going to be sepreated per module or something?


Not paizo staff, but I recall answers to your questions,
But I may have misunderstood something if I am wrong.

Answer 1) It's not part of the AP subscription, you have to buy it manually.

Answer 2)It requires the Bestiaries for the monsters (for the most part), can't recall if it has stats for unique monsters of that AP.


CapeCodRPGer wrote:

A couple of questions:

1. How long does the AP subscribers have to pre order before we can get the PDF for free?

Product Description wrote:
The Rise of the Runelords Anniversary Edition is not part of any subscription, but Pathfinder Adventure Path subscribers who preorder this book will receive a free PDF edition of this book when the print edition ships. (Note that you will need to have an active AP subscription at the time the Anniversary Edition ships in order to receive the PDF for free.)

Generally, you can pre-order anytime until the books start shipping, I would presume. Up until June anyway, I would think. I imagine they'll announce a cut-off date on the messageboards when it gets closer.

Paizo Employee Chief Technical Officer

Joana wrote:
CapeCodRPGer wrote:

A couple of questions:

1. How long does the AP subscribers have to pre order before we can get the PDF for free?

Product Description wrote:
The Rise of the Runelords Anniversary Edition is not part of any subscription, but Pathfinder Adventure Path subscribers who preorder this book will receive a free PDF edition of this book when the print edition ships. (Note that you will need to have an active AP subscription at the time the Anniversary Edition ships in order to receive the PDF for free.)
Generally, you can pre-order anytime until the books start shipping, I would presume.

Yep. Once it starts shipping, it's no longer a preorder. So, to be clear, if you want the free PDF, order the book anytime between now and the day it starts shipping (currently projected to be sometime in June, probably late in the month) and then make sure your AP subscription is still active at that time.

Paizo Employee Creative Director

CapeCodRPGer wrote:

A couple of questions:

1. How long does the AP subscribers have to pre order before we can get the PDF for free?

2. My main beef with the Shackled City hardcover is all the monster stats were listed alphabetically in the back. So when I ran it I would have to flip though the book more. Are the monsters going to be sepreated per module or something?

Stats will be presented the same way they were in the original—in the encounter where they first appear.


James Jacobs wrote:
...but yes, the plan is to make the wizards in "Rise of the Runelords" who studied Thassilonian style to use the Inner Sea Magic rules for Thassilonian specialists...

Meaning Inner Sea Magic will be required? Egads. If so, that seems like a fantastic way to shrink your audience from everyone who has the CRB to everyone who has Inner Sea Magic, which I suspect is a substantially smaller number. It also doesn't seem to be in keeping with the assertion that this is "a reprint first and foremost."


Bugley, the entirety of the rules change for sin magic can be presented as an extra prepared school spell on the statblock.

Those rules were much celebrated by me for their elegant reverse compatibility with the original printing of SotS, which I am running now.

Take me at my word, your concern is unwarranted, and sin magic can be summed up in a single paragraph sidebar. Even that might be unnecessary.

Paizo Employee Creative Director

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bugleyman wrote:
James Jacobs wrote:
...but yes, the plan is to make the wizards in "Rise of the Runelords" who studied Thassilonian style to use the Inner Sea Magic rules for Thassilonian specialists...

Meaning Inner Sea Magic will be required? Egads. If so, that seems like a fantastic way to shrink your audience from everyone who has the CRB to everyone who has Inner Sea Magic, which I suspect is a substantially smaller number. It also doesn't seem to be in keeping with the assertion that this is "a reprint first and foremost."

Holy overreaction, Batman!

No, Inner Sea Magic will NOT be required. The rules for Thassilonian spellcasting are essentially this:

The wizard has his two prohibited schools pre-picked for them.
The wizard can't prepare spells from those schools at all.
The wizard gets a (2) listed after one spell for each level from his specialized school, indicating that he can cast that one spell twice rather than once.

ALL of those changes can be absorbed into a wizard stat block without us having to explain anything, and it'll work fine.

If you want to reverse engineer the wizard's stat block to know how we put it together, or if you want to get in there and tinker with the stats to transform things beyond what we provide, then yes, you might want to have Inner Sea Magic handy so you know what we're doing... but if you're getting in there to tinker and rebuild and all that, chances are you're not a very casual gamer. Chances are great that you've got a LOT of rulebooks already, and the prospect of buying one more (if you don't already own it) isn't a big deal to you.

If you're just looking to run Rise of the Runelords, though, and trust us to provide the stat blocks you need to run the game, then you don't need Inner Sea Magic at all.

The ONLY books you'll really need to run this are the Core Rulebook and the three Bestiaries. All of which will have their content free on the PRD by the time the hardcover is out (and all of which will have super cheap 10 dollar PDFs).


James Jacobs wrote:
Holy overreaction, Batman!

If you say so. Personally, I think my reaction was fairly measured, as it included words like "if." Are you sure you were reacting to what I said, rather than what you expected me to say? ;)

James Jacobs wrote:
No, Inner Sea Magic will NOT be required.

Excellent; concern addressed, and this book goes back on the "buy" list.

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