Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8

FAQ:

Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Q: What is included in the digital version?
A: In addition to the full version, the Rise of the Runelords Anniversary Edition download includes the Interactive Maps and a Lite version for reading on portable electronic devices.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Bring your campaign to life!
The Rise of the Runelords Mega SoundPack from Syrinscape is a complete audio solution for playing through the Rise of the Runelords Adventure Path.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Epic introduction to Golarian, updated beautifully.

5/5

This is a beautiful update to the first Golarion based AP Paizo released. It consolidates all the volumes of the original into one easy to use book. Lots of the artwork has been updated significantly improving on many of the pieces from the original. The original stuff wasn't bad, just a big cartoony. It also updates the stats of everything using the Pathfinder 1st edition rules.

It was what kicked off the world's introduction to Golarion. This volume gave it a facelift and nice boost. My group took about 2.5 years to play through it to completion. Right around 500 hours of play. So tons of game play in it. It was the first campaign I've ever "completed" as a GM. It was only the 2nd campaign I've ever "completed" as a player or GM. I've played in dozens of other campaigns that never completed and only fizzled out. My players loved it and still talk about it and we are 1/3 of the way through Skull & Shackles having been playing it for a year.

Of all the APs Paizo has released this one likely has the most official and unofficial support for it. There are thousands of pages of fan material done for it. Paizo message boards, Facebook groups, fan pages, fan zines (Wayfinder #7 is completely devoted to it) and more have been done for it. Giving GMs unparalleled resources and support for it. It's no wonder it is one of the most popular APs they've done. I highly recommend all the additional support for it. Especially the fan stuff, it fills in lots of missing holes that just couldn't be filled in the AP itself.

I'm not sure how I feel about the construction quality of the book itself. We played for 2.5 years, but we played virtually via Fantasy Grounds with the data module for it there. A lot of my referencing and work was done through the module on the computer. I'd say in the end I only used the printed book about 1/3 the time I would have if I would have played through it in person. The binding is very loose for what I consider a small amount of usage. Other than the binding the cover itself is in good condition. I've got a feeling that had it gotten nothing but in person play and reference the binding would have fallen off by now. I'm not hard on my books, I always use the proper method of easing the binding of a new hardcover book, and I'm not rough in my handling of them. So this feels like it isn't made with the quality I would expect.

Book construction quality aside, this AP checks all the high adventure checkboxes. Wizards, dragons, goblins, magic, ancient civilizations, epic treasures, giants, ogres, dungeon crawls, sieges, wilderness exploration, haunted houses, city based stuff. You name it. This fully deserves the 5 stars I give it.


A Legendary Campaign Receives the Deluxe Package it Deserves

5/5

NO SPOILERS

I honestly don't even know where to start in reviewing this book. It was my bible for the longest campaign I've ever ran, and I've paged through its 428 pages so many times, I'm surprised my copy is in as good of shape as it is. Equalled only by the Curse of the Crimson Throne hardcover compilation, the Rise of the Runelords Anniversary Edition is the most detailed, impressive, and gorgeous presentation of a campaign I've ever seen. It's a testament to James Jacob and the wonderful visual and art design folks at Paizo for putting it together. In addition to the core adventures, the book includes an incredible array of supplementary material throughout its appendices: gazetteers, bestiaries, new magic items, and more. And interspersed throughout are full-colour, detailed maps, high-quality artwork of NPCs and monsters, handouts, useful sidebars to help the GM in running particular scenes, and more. I really can't rave enough about it.

I've already reviewed the substance of each of the six chapters of the adventure path in my reviews of issues # 1-6 of the monthly publication they originally appeared in (available on the Paizo website). This Anniversary Edition is no lazy cut & paste compilation or mere updating of the original 3.5 rules to Pathfinder. Everything has been refined, revised, polished, and packaged together to make a whole that is even better than the sum of its original parts. James Jacob read through countless posts on the forums about the original adventures and added encounters, explanations, and more to help everything flow even better. I've compared the original versions to this revised package, and with only a couple of exceptions, the revisions are a sound improvement.

As far as I'm concerned, this is the best presentation of a classic fantasy role-playing campaign available. You'll get hundreds of hours of gameplay out of it, experience characters growing from battling goblins at level 1 to battling the greatest threats the setting has to offer at level 18. It's a satisfying, meaty, epic campaign, and this Anniversary Edition does it full justice.


Also on Fantasy Grounds!

5/5

I don't understand why this is not mentioned here but by paying 60$ you get both the pdf version of the adventure as well as the Fantasy Grounds VTT plug in that saves you TONS of prepping. This adventure is excellent, with a lot of scary and funny moments and is a must-buy for all Pathfinder fans out there!


They all need this treatment

5/5

I have the original softcovers. I collected them up to the 50's and when I changed jobs money was tighter and I couldn't keep up. Recently going back to pick up some of the ones I missed I was shocked to see prices as high as 234.00 for a single softcover. There are a lot of Pathfinder fans who didnt get the softcovers when they were first released and these hardcovers are excellent as well as being affordable.

The book itself is solid. Takes up less space on my shelf, is a great first series of adventures, looks beautiful, is fun to play and is just overall well worth the money i spent on it. I will also be picking up Crimson Throne hardcover and hope they continue on and it was the adventure paths that drew me to PF in the first place.


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Paizo Employee Creative Director

Bengaijin wrote:

Back to the AP at hand, which I am delighted to see as a special edition...

What level span can we expect? Same as the original?

Will there be new encounters/"in-game" content, or will the new material likely be for support and clarification only (ie An NPC gallery, a magic item compendium, incorporated errata, etc)?

Definitely excited for this one.

Level span will be the same as the original. The new material will be new "in game" content, mostly to patch up holes or to add in some other fun stuff here and there as space permits. There'll be a new monster as well. Maybe some more stuff. I haven't 100% locked in all of the new stuff yet. Some of it will be directly inspired by feedback from the Runelords messageboards, though!

Paizo Employee Creative Director

Ageron wrote:
Someone asked a question, beyond re-balancing encounters, about a CR difference between giants in Beastiary 2 versus the original module (14 v 17, apparently)... I'm sure the situation will be similar to other books, where many creatures just get a Bestiary page number but variants get their own statblock on the page.

That's something that I'll be wrestling with in a month or so. There ARE indeed some CR differences there that'll require some fancy footwork in encounter redesigns and other stuff. Similarly, there are some encounters that 5 or so years of real-world playtest feedback have revealed were too tough or not tough enough; THOSE will get some revisions as well.

In fact, I'll be going through the whole thing with a fine toothed comb, similar to how I went through every single page of the Pathfinder Chronicles Campaign Setting in preparation for the Inner Sea World Guide.

As for HOW I'll rectify the CR chagnes... you'll just have to wait and see, I guess! (Or perhaps ask me again in a half-year or so when I'll have a better idea of how I fixed it!)

Dark Archive

I hope that in the added content will be featured an expanded section regarding Turtleferry and some of the main settlements of Varisia.
In a trek-heavy AP such as RotRL, it has been (for me at least) one of the main areas where custom work was needed.

The Exchange Contributor, RPG Superstar 2010 Top 16

1 person marked this as a favorite.
The Forgotten wrote:

Translation: Paizo might compile AP's in the future, if this compilation proves profitable. Part of the problem is that at 2 AP's a year there really isn't enough material to produce regular compilations. Also, Kingmaker and Carrion Crown, two of Paizo's most popular APs are relatively recent. The popularity of the APs between Rise of the Runelords and Kingmaker probably does not justify a compiled volume.

Personally, I expect that we are going to see a Kingmaker compilation in about three years, along with mini support.

If they convert another AP you can be certain it's one that isn't available in their store at the time. Runelords has been sold out for something like 3 years and it was in heavy demand in the aftermarket. Even so, the announcement waited until their five year anniversary of it's release.

So keep an eye out for which APs are selling out and the 10th anniversary.

Edit: You can keep track of which products are selling out by watching the store blog. They publish lists a couple times a year. The current list is here if they convert an AP it will be one that spends a lot of time on these lists. No sign of Kingmaker there yet.

Dark Archive

James, I'm interested in the "gallery of NPCs" -- can you elaborate a bit on that?

Dark Archive

Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Dark_Mistress wrote:
Actually I do have a question. Will the players guide be part of it as well? And will the players guide be expanded and updated like the more recent ones?

I'm gonna start answering these as I go, so apologies if I repeat any info...

The Rise of the Runelords Player's guide actually had VERY little information specifically about Rise of the Runelords. It was more like an Introduction to Golarion Player's Guide, to be honest.

We'll have some information about how to start your Runelords campaign in the book, though—exactly what sort of additional Player's Guide bonus content we'll have for the hardcover is unclear at this time.

Yeah I was more wondering if we would get a new/expanded one, like something along the lines of what we have recently gotten from Jade and Carrion etc. :)

Paizo Employee Creative Director

Asgetrion wrote:
James, I'm interested in the "gallery of NPCs" -- can you elaborate a bit on that?

Sure.

I've identified six key NPCs, one from each of the six adventures, who'll have a 2 page entry in an appendix similar to how we're doing the key NPCs in Jade Regent. That 2 page entry will include their stat block as well as their history and personality and appearance and roleplay notes.


I'm led to understand that this new edition will be changed to reflect Paizo's greater understanding of AP's, but I'm interested to know if this Anniversary edition will be updated to include new material from the RPG line of products in a grand Transmutation worthy of the last Runelord of Greed, or if this is going to be "as similar" to the original as possible, but utilizing Pathfinder rules and builds?


Will pre-ordering this mean that there is no charge for it now? Or are we paying about a year in advance?


Turin the Mad wrote:
Will pre-ordering this mean that there is no charge for it now? Or are we paying about a year in advance?

If you preorder, just like with your subscriptions, you are not charged until the item ships. So it won't be until next June.

Paizo Employee Creative Director

Spawn of Rovagug wrote:
I'm led to understand that this new edition will be changed to reflect Paizo's greater understanding of AP's, but I'm interested to know if this Anniversary edition will be updated to include new material from the RPG line of products in a grand Transmutation worthy of the last Runelord of Greed, or if this is going to be "as similar" to the original as possible, but utilizing Pathfinder rules and builds?

We may use new material from the RPG line as it makes sense, but for the most point the goal is to keep the AP as similar to the original as possible.


This looks like being an essential in any collection..five years of player feedback should make it the most playtested AP ever.


1 person marked this as a favorite.

I'm tremendously excited about this. When I first got into Pathfinder in a big way a year ago, the first thing I wanted to do was order Rise of the Runelords. Then I discovered that getting ahold of all the copies was hard to do. Then I found out that it wasn't even using the pathfinder rules.

So I was one of those who posted in the thread that I'd pay over a hundred bucks for a new, updated, hardcopy version of the AP. Now I find that not only is it going to be released as I'd hoped but it's also going to have a bit of new content as well for much less than a hundred bucks?

Count me in! Even if I have to wait a year to get it. Thanks, Paizo, for being so cool. Preorder placed.


Vic Wertz wrote:
Lazaro wrote:
KaeYoss wrote:
chopswil wrote:

Please DO NOT tone down the "Mama Graul" parts.

Keep them as they are or or crank up the "Deliverance" factor!!!!
In fact, this would be a great place to put the original, uncensored version of Hook Mountain Massacre back in!
Doubtful, but would be awesome
The maturity level of the content will not be changing either way.

Awwwww. If I had been serious with my request, I'd be disappointed now. :D

I never managed to hunt down that old version (apparently it did circulate), but I understand that it was probably too nasty for an AP.

Considering that Pathfinder isn't really squeamish, that says a lot about Mr. Logue's sick, twisted mind. ;-)


James Jacobs wrote:


Edit) Again, the Runelords player's guide didn't really serve well as a specific for that AP player's guide, really. It was mostly geared at letting players know about Golarion. We don't have to do that now. We've got plenty of that kind of information already.

But there will be a current-AP-like player's guide, yes? One with some background about the area, some advice about race and class, and a bunch of campaign traits (I want to see how close I've come with my version of the traits ;-) and so on?


James Jacobs wrote:


The monster stats will be treated the same way as they have been in every Pathfinder AP—inline in the text as they are needed for their encounters.

This applies only to monsters that are either "flown in" (like when you use something from the Tome of Horrors) or you create a standard enemy that appears several times ("Goblin Warsinger See page 20"). If you make new monsters just for the AP, you put them in the bestiary.

Will this compilation have a bestiary? Or are all the critters from #1-6's bestiaries (or at least those who actually showed up in the adventures themselves, which wasn't all of them at first) in one of the Bestiaries now? (I haven't seen Bestiary 3 yet, obviously, but so far I can think of at least one critter that isn't yet anywhere else - the Lamia Harridan (I don't remember whether the other types of lamyrkin were actually in the adventures).


James Jacobs wrote:
Some of it will be directly inspired by feedback from the Runelords messageboards, though!

I'm curious what will happen to a certain mass murderess from the end of the second book.


James Jacobs wrote:


We may use new material from the RPG line as it makes sense

Eldritch knights becoming magi? Some NPCs getting archetypes? Karzoug turning into a Thassalonian Specialist (Greed) all the way?

Paizo Employee Creative Director

KaeYoss wrote:
But there will be a current-AP-like player's guide, yes? One with some background about the area, some advice about race and class, and a bunch of campaign traits (I want to see how close I've come with my version of the traits ;-) and so on?

Unclear. That information might be in the hardcover's introduction. It might be a PDF download. It might be something else. We haven't decided yet.

Paizo Employee Creative Director

KaeYoss wrote:
James Jacobs wrote:
Some of it will be directly inspired by feedback from the Runelords messageboards, though!
I'm curious what will happen to a certain mass murderess from the end of the second book.

Probably a sorcererectomy.

Paizo Employee Creative Director

KaeYoss wrote:
James Jacobs wrote:


The monster stats will be treated the same way as they have been in every Pathfinder AP—inline in the text as they are needed for their encounters.

This applies only to monsters that are either "flown in" (like when you use something from the Tome of Horrors) or you create a standard enemy that appears several times ("Goblin Warsinger See page 20"). If you make new monsters just for the AP, you put them in the bestiary.

Will this compilation have a bestiary? Or are all the critters from #1-6's bestiaries (or at least those who actually showed up in the adventures themselves, which wasn't all of them at first) in one of the Bestiaries now? (I haven't seen Bestiary 3 yet, obviously, but so far I can think of at least one critter that isn't yet anywhere else - the Lamia Harridan (I don't remember whether the other types of lamyrkin were actually in the adventures).

The compendium will indeed have a bestiary of all of the monsters that have not made it into Bestiary 1, 2, or 3, but still have roles to play in the Runelords saga. Including one brand new monster, and one monster that originally didn't have a role but now does.

Paizo Employee Creative Director

KaeYoss wrote:
James Jacobs wrote:


We may use new material from the RPG line as it makes sense
Eldritch knights becoming magi? Some NPCs getting archetypes? Karzoug turning into a Thassalonian Specialist (Greed) all the way?

Eldritch knights will NOT become magi. Magi are not wizards, and one of the KEY elements of Thassilon is that their leaders (and their favorite minions) were wizards or had wizard levels.

Some NPCs might gain archetypes here and there.

Karzoug and many other wizards will certainly become Thassilonian specialists.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
James Jacobs wrote:
KaeYoss wrote:
But there will be a current-AP-like player's guide, yes? One with some background about the area, some advice about race and class, and a bunch of campaign traits (I want to see how close I've come with my version of the traits ;-) and so on?
Unclear. That information might be in the hardcover's introduction. It might be a PDF download. It might be something else. We haven't decided yet.

I'd like to put my vote in for the new style PDF players guides much like we've seen from Council of Thieves onwards. Complete with traits to tie the PCs to the region (though not necessarily to tightly to Sandpoint).


DM_aka_Dudemeister, I was about to say something similar before reading your comment. Since the most persuasive arguments are likely to be business logic ones, here's where I try to make some... like how a free PDF player's guide may serve as a teaser for the pay product, for a GM on the fence. Oh, and how not having to do any work to create a printable handout for the players is worth something to the target market! Yes, I think we have some winners already. :)


Pathfinder Adventure Path Subscriber

Random question for James--

I'm about to start RotRL for my gaming group, but as we operate on a rotating GM policy, I will wrap up my run after The Skinsaw Murders. I'm likely to be back running Hook Mountain Massacre after this comes out.

I see you mentioned that the compilation will be trying to stick as close to the original adventure as possible, but if I switch over from the original adventure to the compilation hardcover partway through the adventure, am I likely to run into any problems?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

For trait fiends...

The APG has some VERY Sandpoint friendly traits you might want to look over.

Liberty's Edge

1 person marked this as a favorite.

Will the PDF of this have the new interactive maps?

Dark Archive

KaeYoss wrote:
Vic Wertz wrote:
Lazaro wrote:
KaeYoss wrote:
chopswil wrote:

Please DO NOT tone down the "Mama Graul" parts.

Keep them as they are or or crank up the "Deliverance" factor!!!!
In fact, this would be a great place to put the original, uncensored version of Hook Mountain Massacre back in!
Doubtful, but would be awesome
The maturity level of the content will not be changing either way.

Awwwww. If I had been serious with my request, I'd be disappointed now. :D

I never managed to hunt down that old version (apparently it did circulate), but I understand that it was probably too nasty for an AP.

Considering that Pathfinder isn't really squeamish, that says a lot about Mr. Logue's sick, twisted mind. ;-)

Where did the "old version" circulate?

Grand Lodge

James Jacobs wrote:

Sure.

I've identified six key NPCs, one from each of the six adventures, who'll have a 2 page entry in an appendix similar to how we're doing the key NPCs in Jade Regent. That 2 page entry will include their stat block as well as their history and personality and appearance and roleplay notes.

Im really hoping you dont do one on a certain tavern owner, as Id be really surprised if there isnt a big description for her in Jade Regent.

My guesses:

1. Nualia Tobyn
2. Aldern Foxglove
3. Shelalu Androsana
4. Mokmurian
5. The Scribbler
6. Karzoug

Am I close?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
godsDMit wrote:

Im really hoping you dont do one on a certain tavern owner, as Id be really surprised if there isnt a big description for her in Jade Regent.

** spoiler omitted **

Am I close?

Your #3 is also in Jade Regent. My guess is

Spoiler:

#1 Nualia
#2 Foxglove
#3 Jakardos
#4 Mokmurian
#5 Athroxis
#6 Karzoug


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
chopswil wrote:
Where did the "old version" circulate?

Nick posted a summary of the cut material on the now defunct Sinister Adventure boards. It was pretty gruesome. I think he also emailed the cut bits to some fans, but I wasn't one of them. Not for lack of trying.. ;-)

Liberty's Edge

James Jacobs wrote:
2) Estimated page count is 420. Exactly the same size as the Shackled City book.
James Jacobs wrote:
420.

*Scuttles off*


chopswil wrote:


Where did the "old version" circulate?

In the dark corners of the internet. As I said, I couldn't find it. Someone told me you could get it somewhere, but I didn't get it.

Sounds like those stories about that legendary old store that your friend knows and they have awesome stuff there but he can't find it and it has moved but your neighbour knew a guy who was there. Or something. Uhm.

Paizo Employee Creative Director

cynarion wrote:

Random question for James--

I'm about to start RotRL for my gaming group, but as we operate on a rotating GM policy, I will wrap up my run after The Skinsaw Murders. I'm likely to be back running Hook Mountain Massacre after this comes out.

I see you mentioned that the compilation will be trying to stick as close to the original adventure as possible, but if I switch over from the original adventure to the compilation hardcover partway through the adventure, am I likely to run into any problems?

Nothing major, really. We'll be organizing the book into 6 chapters, one per adventure. The only "problem" in your case I suspect would be that since it's all one book, it'll be easier for one GM to accidentally spoil something for himself in an upcoming chapter. But switching from the original softcovers into the hardcover halfway through should be pretty easy.

Paizo Employee Creative Director

chopswil wrote:
Where did the "old version" circulate?

It never did, to my knowledge. As mentioned above, Nick may have talked about some of the cut content here and there, but I'm pretty sure a "writer's cut" never went around, since that would be kind of against the rules for Nick to do that in the first place.

The VAST majority of the content I cut from "Hook Mountain" ended up being re-used in Pathfinder #7, for the Eel's End section. Most of the other stuff I cut was not much more than a word here, a sentence there, to edge back from an X rating.

Paizo Employee Creative Director

godsDMit wrote:
James Jacobs wrote:

Sure.

I've identified six key NPCs, one from each of the six adventures, who'll have a 2 page entry in an appendix similar to how we're doing the key NPCs in Jade Regent. That 2 page entry will include their stat block as well as their history and personality and appearance and roleplay notes.

Im really hoping you dont do one on a certain tavern owner, as Id be really surprised if there isnt a big description for her in Jade Regent.

** spoiler omitted **

Am I close?

You're close, but Shalelu, like Ameiko, has a big role to play in Jade Regent. Their roles in Runelords won't be changing, but neither will they be increasing. Nor is either of them important enough to Runelords to warrant having a 2 page entry in the hardcover.

Grand Lodge

xorial wrote:
I know what I would like for the PDF. Virtual Tapletop friendly maps. Maybe to complement Minis maps in the hardback.

+1

a lot of these old maps don't have layering set properly. makes for some annoying photoshopping.

ordered 3 :-)

Sovereign Court

James Jacobs wrote:
chopswil wrote:
Where did the "old version" circulate?

It never did, to my knowledge. As mentioned above, Nick may have talked about some of the cut content here and there, but I'm pretty sure a "writer's cut" never went around, since that would be kind of against the rules for Nick to do that in the first place.

The VAST majority of the content I cut from "Hook Mountain" ended up being re-used in Pathfinder #7, for the Eel's End section. Most of the other stuff I cut was not much more than a word here, a sentence there, to edge back from an X rating.

Nick posted encounters that were cut off, but never posted a full version to my knowledge.

The cut part were not indispensable IMO, though I liked the final place in the Hook Mountain, with the Albino.

Paizo Employee Chief Technical Officer

CapeCodRPGer wrote:
Will the PDF of this have the new interactive maps?

We'll do everything we can to bring the PDF of this volume up to our current specs... but at this time, I don't know if the old maps even *exist* with all of the layers we'd need to pull off interactivity. (The new maps will, though.)


Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.

Silver Crusade

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Pathfinder Adventure Path Subscriber
Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.

Nah.

She's a walkover.

She needs a buff.

I want more men to cry at my table.


I will so be buying this when I get the chance. I just hope you guys decide to release updated versions of the other APs that are still using 3.5 rules because I would buy those as well.


Blackvial wrote:
I will so be buying this when I get the chance. I just hope you guys decide to release updated versions of the other APs that are still using 3.5 rules because I would buy those as well.

Nope. They lost the original digital files for all the text and art, so someone would have to re-enter and re-draw everything. Nope.

Nope. There was a weird contract in place with the authors of those APs such that any derivative or compilation product would cost $10,000 per printed copy. Nope.

Nope. A hacker has booby-trapped Paizo's computers so that if they even appear to be revising those APs, the entire building explodes, killing them all. Nope.

All fun aside, Paizo wants it understood that wishes or not, such products are hot-potato topics. Don't touch. Bad. Evil. See elsewhere, earlier in the thread for much discussion.


Pathfinder Adventure Path Subscriber
Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.

James did (kind of) answer this one already:

James Jacobs wrote:
[Xanesha will p]robably [undergo] a sorcererectomy.

Paizo Employee Creative Director

Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.

That encounter is probably the single most cited encounter in the category of "overpowered TPK machine." So... yes. Rebuilding that encounter is very much going to happen. In fact, we'll be rebuilding and rebalancing a lot of the encounters... some in small ways, some in big ways.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.
That encounter is probably the single most cited encounter in the category of "overpowered TPK machine." So... yes. Rebuilding that encounter is very much going to happen. In fact, we'll be rebuilding and rebalancing a lot of the encounters... some in small ways, some in big ways.

Sure, revise her. But keep her fairly tough/deadly. I mean, that encounter is very memorable and it would be a shame to loose that kind of impact.

Scarab Sages

James Jacobs wrote:
Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.
That encounter is probably the single most cited encounter in the category of "overpowered TPK machine." So... yes. Rebuilding that encounter is very much going to happen. In fact, we'll be rebuilding and rebalancing a lot of the encounters... some in small ways, some in big ways.

Personally, I hope she doesn't get downgraded too much. I think the fact that she IS so deadly is what makes her such a standout encounter. Not the setting, her personality, or anything else. All things being equal I found the Staglord much more engaging from that perspective. Its the fact that fighting her is so devastating that ensures that five years later, everyone who has played RotRL remembers Xanesha, usually with a shudder. There are aspects to the fight that are easily overcome or compensated for even adding one more level to the characters. The fact that they face her power level at their power level is what sets this apart.

To continue the comparison, I see just as many people dying to the Staglord, though in fairness he causes less TPKs I think. Then again, hes in a nice safe fort rather than.. well, you know...

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I asked for this. Awesome! Thanks Paizo.

Dark Archive

James Jacobs wrote:
Asgetrion wrote:
James, I'm interested in the "gallery of NPCs" -- can you elaborate a bit on that?

Sure.

I've identified six key NPCs, one from each of the six adventures, who'll have a 2 page entry in an appendix similar to how we're doing the key NPCs in Jade Regent. That 2 page entry will include their stat block as well as their history and personality and appearance and roleplay notes.

Ah, that sounds pretty cool. :)

My first thought was that it'd be a gallery in the sense you guys published a couple of two-page art pieces (poster-style) featuring all the major NPCs from the Shackled City AP ("Villains of Cauldron" and "Faces of Cauldron" by Jeff Carlisle). Would something like this also be possible for RotRL?

Dark Archive

Anguish wrote:
Blackvial wrote:
I will so be buying this when I get the chance. I just hope you guys decide to release updated versions of the other APs that are still using 3.5 rules because I would buy those as well.
All fun aside, Paizo wants it understood that wishes or not, such products are hot-potato topics. Don't touch. Bad. Evil. See elsewhere, earlier in the thread for much discussion.

Yep, if that discussion is allowed to proceed unchecked I predict that Paizo will end up being sold to Necromancer Games for pennies on the dollar.

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