Really impressed with the line-up so far (apart from maybe way too many giants). But those humanoids may have convinced me to torture my wallet and order a case...
Yay Paizo!
Received mine yesterday. Absolutely amazing for PPPM! The amount of detail is stunning. The faces are a little bland, but at this scale it's understandable (way better than DDM or Heroclix) and hardly noticable while playing. Although Wizkids managed to do some better faces with heroclix, the quality there varies greatly. My only complaint: the ugly black "blobs" under the feet, but this again is a Wizkids thing (Heroclix suffers the same problem, but those bases are bigger and more "crowded" so it doens't bother that much).
BUT: good job! WAY better than DDM. Looking forward to the big sets...
As much as I love the subscription system and the advantages it offers (especially on the black dragon and the future encounter packs) I'm afraid I will have to pass on this. Shipping is high but acceptable but the customs would KILL me (as would my wife I'm sure). :-( I'll order some singles if I get the chance though. That lich looks amazing and those are but the first previews! And looking forward to those encounter packs as well (details plz)...
The maze was fun (and creepy), but I ran it with "Search" checks. Maybe railroaded a little to win time. We had some fun encounters though with the Kenku and dire weasels. If you map it out completely, it takes way too much time without adding anything significant to the story. If you're lacking time: SKIP it!
Color me interested... If I can get my hands on a case here in faraway Belgium I probably will. Shipping overseas will cost way too much in taxes. Glad to see the gap DDM left filled with these. I'll probably skip Heroclix to buy the PF Minis. And please keep releasing hero packs as well (4ish PPP boxes) with new player chars (Lem etc ;-)
One of my players (elven ranger) adopted it as his companion-to-be and left it in the stable while they went to do TFoE underneath the town.
Balabar is still at large but I intend to give them closure in the near future and take revenge on him for all the hardship that befell on them.
Prince of Dorkness wrote: If you haven't reached him yet, here's a cool Dragotha figure from McFarland's Series 6 Fall of the Dragon Kingdom: Fossil Clan Dragon He's been standing guard for years now, and my players haven't even finished HoHR yet... ;-)
Great news! As a miniature geek since FOREVER I can only applaud the effort. I’ve been playing and collecting Heroclix (and Horrorclix) for some six years now and the sculpts and paint jobs have really improved under NECA. Just hope the images released aren’t the digital ones, since the real sculpts tend to look a lot less detailed (but still above average). Looking at the base I’m guessing the released image is a digital copy?
*Character Name: "Lucky" Nimblefeet, halfling priest
Reincarnated as a tiefling afterward. *Character Name: Rafael, sorcerer
Game time is valuable indeed. I also drop useless encounters, unless they add to the experience. You cannot do a week long trek trough the wild without encountering some monsters. But one or two good, memorable encounters will do the trick. I don't want to run 6 encounters going from point X to Y just because I rolled a die and some table said so. Cohorts are "played" by the players themselves, although I often react for them myself if the situation asks for it (not totally mindless drones). Sometimes the DM forgets (it happens, I'm only human). I try to avoid metagaming. It's not always appropriate for monsters to react certain ways, as it is not always for the players. You may know how to defeat a certain type of demon OOC, but does your character? Have the players ever encountered such demon before?
Same goes for killing the players. Is the bad guy out for blood? Or does he just want to bring them down, then flee? If it's hungry wolves out for prey then the players are out of luck once they go down (feeding frenzy). Same goes for an assassination attempt (down = down). But the assassin won't risk his own life if the job isn't done. Unavoidable instakill encounters plainly SUCK. They slow down the game (making new character) and change the way players experience the campaign. And they slow down the players (getting paranoid about every tile or brick). I want my players to roleplay their characters, not play a computer RPG on the table where characters are expendable and just pawns on a game board. I thnik that's what has changed during the years. Better GM's? That does not change the fact that players CAN and WILL die, however.
Auke Teeninga wrote: Actually I've gotten emails from two other people from Antwerp, so if you're interested... Excellent! Do you mean play @ Essen or actually set up play in the Antwerp region (probably at the Outpost game store I assume?). Hell, I might even know some of those others who sent you an e-mail. I could probably bring some players along if there's need for more... :-)
I'm going to Essen for 1 day on Sunday... so I'm afraid I won't find any spare time to join a PF game (lotsa shopping to do!)... Have fun though! My French really isn't THAT great (OK for work but not for roleplay)
Good thing I have some excellent groups to play with (D&D and things) where I live but I would like to check out PF someday as well...
fantasyphil wrote: I just played my first game of Ravenloft the boardgame It was fun and seemed a natural extension of where WotC have been taking D&D - it looks like a boardgame, it plays like a boardgame, so it might as well be a boardgame. Much closer to Heroquest and Descent than House on Haunted Hill. Nice sturdy components and lots of them. The minis are a bit of a dissapointment but I believe the reason for them being unpainted is so that each type can be recognised more easily by their colour. I don't know how much replayability there is once you've worked through the given scenarios but I can see this being a hit with youngsters and old hands alike. One of my main gripes about D&D 4E is that it feels too much like playing a baordgame, but now it is one I quite like it! What he said! Played it, loved it, want more (Ashardalon!!).
The Faceless One is way too interesting to be killed off in one encounter! I've already posted about him in another forum post, but what the heck... He escaped the black cathedral by a dimension door just before getting killed by the players, who got overwhelmed by zombies, cultists and worse during the ritual. In the end the ebon aspect awakened and made them run for their lives... The ebon aspect made its way up and terrorised the town until slayed by the players (in Dourstone's manor moments before killing the dwarf).
The Faceless One is masquerading als the Mayor in his mansion... Players have ignored hints and evidence that strange things are afoot in there. So when part 6 (Gathering of Winds) takes place, they are in for a nasty surprise! I'm thinking of evolving him into a Worm That Walks as a climatic encounter late in the AP... having been granted near divine (epic encounter) power by Kyuss himself for his devotion and bringing about the Age of Worms... EDIT2: I REALLY like the Darl Quethos idea as well... might add that into the campaign, adding continuity. EDIT3: As an added detail; the miniature I'm using is the Unique Dr Doom from the Fantastic Forces expansion of Heroclix.
I'll order it. I agree it's not Ravenloft - the module, I don't expect it to be. I expect it to be a challenging and fun mix between House on Haunted Hill and (Advanced) Hero Quest with fast gameplay and nice miniatures. I see it more as a Castlevania-esque game though (Dracula but Strahd instead) than pure horror.
Sensitive ground you are all treading here. I'll add my 2 cents: IMO those that tell others they shouldn't do the things they do because they are the "work of the devil" act on behalf of the devil themselves. The devil has always been THE cheap excuse of the ignorant to condemn the things they don't understand (being a LOT) or force those of good faith into certain situations. Seems some people don't take ANY lessons from history (meaning your therapist, not you ;-) For those that follow the daily news: in Belgium the CHURCH are finally being accounted for the devilish things they did and covered up for centuries... or how those that side with the "angels" turned out to be doing the "devil's work" themselves. To get totally back on topic: your therapist should get FIRED for stepping out of line like that. People simply can't mix religion with professional situations like that. It's totally NOT DONE.
Idea: Iconics (lvl 1) in the first AP (if not removed at all), NPCs from the next. This way, stats for major NPCs can be printed at the back (with a reference in the AP), removing priceless word space for use in the AP itself; NPC stat block: BIG chunk of words that can now be devoted to setting or extra adventure = WIN! My 2+ cents
About ZorarielZorariel Memorised
Background:
Zorariel is one of the Forlorn. His parents died in Ustalav, in the city of Carrion Hill. Zorariel was only young at the time so the mayor herself adopted Zorariel. Finding out how his parents had been killed was Zorariel’s first mystery. Growing up in a predominately human town was hard for an Elf. His classmates swiftly outstripped him in size and it was in the intellectual fields where he held his own. Zorariel did well enough that he studied at Leipstadt university. There he was a dilettante, holding his own in many fields, and encountered Professor Lorrimor. The Professor was teaching a basic introduction to spellcraft, and noticed that Zorariel was quickly becoming his star pupil, showing a significant talent for Magic. Given the Leipstadt disdain for magic the professor suggested Zorariel pursue the field in more conducive surroundings, writing him a glowing recommendation for the Arcanarium that somehow failed to mention the havok wrought by a dangerously curious Zorariel when he was experimenting with crafting techniques. Zorariel did well at the Arcanarium, but his adopted father’s money was not endless, and Zorariel had limited earnings. Eventually he finished his apprenticeship and left. Before he left, however, he came across references to an “oldest magic”. A magic old before the Aboleths came to Golarion. Bravely (or stupidly) using a ritual in a near-ruined Thassilonian spellbook, a ritual that was referred to even in those long-ago times as ancient, Zorariel made contact with something. The knowledge he acquired all but destroyed his sanity, but flooded his mind, body and soul with ancient power. Groetus-haunted dreams led him back to Ustalav and the ancient, twisted, haunted ruins of Casnoriva. One of his companions never returned, but Zorariel did, somehow surviving long enough to find a second stage to the ritual, and a reference to ancient city. Determining that the ancient city is in fact the one located in the Crown of the World, Zorariel learned a number of useful spells, traded in most of his equipment for the supplies to build boots and a cloak to survive, and headed to the Crown of the World. There, in the dark endless winter of the Crown of the World he became lost when his compass became unreliable. Running out of food he desperately headed away from the desolation. Starving, faint and hungry he finally encountered an Irrisen raiding party. Zorariel demonstrated his occult power - marking him a valuable slave - but was faint enough that he did not survive the raider’s witch’s command to sleep. Personality:
Zorariel’s mind was strong enough - barely - to retain some grip on sanity when he ascended. His grasp of academics is advanced, but his sudden flashes of pretenatural intellectus leave him bordering on omnicognent. Combined with his knack for divination and foresight the result is a half-mad academic who seems to know everything. Workings:
Elven Wizard (Foresight) 5 Archmage 2 Str 8 (8=-2pts) Dex 14 (16) +3 (14=5 pts +2 racial) Con 10 (12=2pts - 2 racial) Int 23 +6 (16=10pts, +2 racial, +1 at 4th +2 enhancement +2 MT2) Wis 10 Cha 10 HP = 35 (6 + 4*4=16 +5 favored + 3+3) Bab +2 Init +4 Fort 2=+1b+0con+1res Ref 5=+1b+3dex+1res Will 5=+4b+0wis+1res Feats W1: Scribe Scroll 1: Arcane Strike 3: Spell Focus: Evocation 5: Weapon Finesse W5: Craft Wondrous Item MF1: Arcane Strike Specials
Hard to Kill
Skills (7*5+5)
Traitsx2
Spells per day
Items 10500
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