| Azure_Zero |
Are the new half-orc options any good? I love playing them, but occasionally suffer from human-envy.
Depends on one's point of view,
but I'll say yes(a list of traits is listed here)
| R_Chance |
Is there any Ratfolk art of note?
Page 151-2. Page 151 has a Ratfolk Fighter (?), armored with a crossbow in hand and a sword slung on his back. Rat head, digitigrade legs and tail. In short an upright, bipedal rat. Page 152 has a crouching female Ratfolk Alchemist (judging by what she's holding). Goodlooking art, pretty much how I pictured Ratfolk (my idea of them is from the Garrett P.I. novels of Glenn Cook).
| Ravennus |
I'm really torn about this one. I feel like the Archetypes are very hit-or-miss in regards to whether I personally think they should be race specific. For example, each and every dwarf archetype is oozing with dwarfy goodness (again, the Cleric Archetype is the most interesting Cleric Option I've ever seen and it only feels *right* for dwarves).
On the other hand, none of the Half-Elf archetypes scream, "Yeah, only a half-elf could do this" to me. Its further mucked up by the fact that the book never states whether the archetypes are race-exclusive or merely more common to a particular race; there's even an elf option that makes things even more complicated because it says that it is a spell favored by elves, half-elves, and halflings. There are also tons of feats that don't have race as a requirement that are juxtaposed alongside races that do. I need to meditate on this ....
In other news, the catfolk art looks GREAT. At least, if you prefer "catfolk" to "cat-faced humans" like I do.
I LOVE the Forgemaster Cleric!
I'm sure it could work for a non-dwarf though. In fact, it is PERFECT for my human Cleric of Gond that I'm remaking for an old 3.5 Forgotten Realms campaign that's being converted to Pathfinder.There IS an early quote in the book about the archetypes though...
Page 9 (and repeated for advanced and uncommon races)
"Typically, only members of the section's race can take the listed archetype, bloodline, or order, though such options rarely interact with the racial traits or alternate racial traits of that race."
What that seems to say to me, is, "Hey, we made these cool options for these races... but we also designed them so that those races aren't a mechanical pre-requisite. If you can work it out with your GM and it works for your character and/or gameworld, GO FOR IT!"
As the book also says.... it's a huge toolbox! Have fun with it!
Kvantum
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I was little disapointed that not one alternate racial trait for Catfolk replaced cat's luck and there is no magical beast option in the race creation section. Other then that I am really liking the book so far.
It's worth 1 RP, so you could easily just come up with some alternate ability for it. Maybe a 1d3 damage bite attack, which would also be a 1 RP ability.
| Fredrik |
| 1 person marked this as a favorite. |
... what is wrong with removing a powerful core feature of a class? Archaeologist removed Bardic Performance, numerous Monk archetypes remove Flurry of Blows, and the vast majority of Rogue archetypes remove Trapfinding. Removing a core feature just opens up interesting design spaces, while giving choices to those who find a certain feature anathema to their character concept. Some people find Mutagen to be an odd feature, and would love the ability to trade it out for some other option, even if it is a bit weaker.
If I were to ever play an alchemist, I would want to try out the "spagyric devices" alternate class feature by Super Genius Games. I love steampunk, but Jekyll/Hyde just doesn't do it for me.
Apologies for the tangent. Really looking forward to this!!
| Thierry4000 |
Hi all, I live in the Netherlands so I'm still waiting on my copy :-) I'm very curious if there are any lycanthrope race options or other ways to create a cool werebear PC. I'm not really font on converting a monster to PC, so i hoped this book has some cool shifter options :-) Anyone care to give a little spoiler? Thanks!
| Cheapy |
PREEMPTIVE STRIKE!
Mikaze: there's a Redemeer Half-Orc Paladin archetype. It doesn't shoot Beams of Good from eyes, but still it's something that should scratch your itch.
Just to wet Mikaze's pants some more:
Redeemer (Paladin)
As most half-orcs are outcasts, a half-orc paladin
recognizes that often those who are monstrous are not
necessarily evil and that sometimes even those who
are evil became that way because of circumstances
and misfortune. Some half-orc paladins take up these
misunderstood creatures as their cause, standing up
for the monstrous creatures and, when possible, leading
them to the light. These paladins are called redeemers.
| Cheapy |
Mort the Cleverly Named wrote:... what is wrong with removing a powerful core feature of a class? Archaeologist removed Bardic Performance, numerous Monk archetypes remove Flurry of Blows, and the vast majority of Rogue archetypes remove Trapfinding. Removing a core feature just opens up interesting design spaces, while giving choices to those who find a certain feature anathema to their character concept. Some people find Mutagen to be an odd feature, and would love the ability to trade it out for some other option, even if it is a bit weaker.If I were to ever play an alchemist, I would want to try out the "spagyric devices" alternate class feature by Super Genius Games. I love steampunk, but Jekyll/Hyde just doesn't do it for me.
Apologies for the tangent. Really looking forward to this!!
The spagyric devices are awesome :)
| Yamazakana |
Grippli- Includes things such as a racial trait to have poisonous skin, and a feat that gives them a tongue attack. Their racial archetype is an Alchemist whose mutagen gives you a swim speed and the amphibious trait.
Thanks for your kindness.
Now, I download my PDF. Awesome Book! Nice amphibian!
Maestr0
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Can someone give a description of the elf archetype Seplldancer? Thanks.
There is the description.
| Azure_Zero |
I'm very curious if there are any lycanthrope race options or other ways to create a cool werebear PC. I'm not really font on converting a monster to PC, so i hoped this book has some cool shifter options :-) Anyone care to give a little spoiler? Thanks!
Same question :-) anyone who can help?
Sorry, but no lycanthrope race options are in the book.
Shisumo
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It seems like the wyroot weapons in the elf chapter can grant you the ability to refill your entire ki pool or arcane pool after every fight for 1000 gp. That seems a bit much for me. It's honestly a problem with any unlimited ability to drain things by hitting stuff. Even if the GM adds in clauses not present in the ARG (like saying you have to hit a creature of such-and-such CR), you can always hold one captive and unconscious for this purpose, essentially spending CLW charges to get back ki or arcane pool points, which is still a big win.
I don't see it. You have to crit to use the ability, which means you're doing normal damage 9 times out of 10 - that's a pretty terrible tradeoff in terms of damage you have to heal versus points you're getting back. I certainly wouldn't be interested in wasting a dozen or more charges off of a CLW wand just to get one ki or arcane point back.
| Foghammer |
I'm very curious if there are any lycanthrope race options or other ways to create a cool werebear PC. I'm not really font on converting a monster to PC, so i hoped this book has some cool shifter options :-) Anyone care to give a little spoiler? Thanks!
Same question :-) anyone who can help?
The playtest document had a Change Shape trait that was 6 RP; I'd say there is something similar here and could probably be tweaked ever so slightly to do what you want.
| Rogue Eidolon |
Rogue Eidolon wrote:I don't see it. You have to crit to use the ability, which means you're doing normal damage 9 times out of 10 - that's a pretty terrible tradeoff in terms of damage you have to heal versus points you're getting back. I certainly wouldn't be interested in wasting a dozen or more charges off of a CLW wand just to get one ki or arcane point back.Matrixryu wrote:That's kind of crazy, it might even be the one thing in the book I've seen that could be called overpowered, though I guess it is offset by the fact that so many things are simply immune to most enchantment spells by that level.It seems like the wyroot weapons in the elf chapter can grant you the ability to refill your entire ki pool or arcane pool after every fight for 1000 gp. That seems a bit much for me. It's honestly a problem with any unlimited ability to drain things by hitting stuff. Even if the GM adds in clauses not present in the ARG (like saying you have to hit a creature of such-and-such CR), you can always hold one captive and unconscious for this purpose, essentially spending CLW charges to get back ki or arcane pool points, which is still a big win.
Well remember, that's *if* they added a clause restricting the CR, and even then it isn't so cut and dry.
I'll spoiler the rest since it gets into analysis and most people probably prefer more previews of this great book!
I think the best fix for the wyroot material would be to disallow it from refilling your pool but instead have the weapon allow you to spend its point in lieu of your own during battle (and only when you actually wield the wyroot weapon). This would give you at most 1 extra ki or arcane pool point per battle for each capacity of the wyroot weapon. Admittedly you could still buy a bunch of them, but it's a step in the right direction and it does make there be a point to having a three capacity weapon for 4000 gold rather than buying 4 one capacity weapons for the same price.
| Cheapy |
Will the Spelldancer archetype stack with either the Bladebound or Spire Defender archetypes?
It works with the Spire Defender archetype.
The Bladebound compatibility is a bit trickier, as they both modify aspects of the arcane pool class feature. They modify different aspects of the class feature though. I believe that this technically means, by utter following of the rules of archetypes, that they are not compatible. I have a hunch that they should be able to be combined since one modifies the number of points you get, and the other replaces the ability to temporarily enchant your weapon, but I'll let a developer handle that question.
| Ravennus |
I really have to thank and congratulate you fine folks at Paizo for doing such a wonderful job on the Advanced Race Guide.
The more I read my PDF, the more I love the book.
Honestly, I was probably the least looking forward to the section on the core races (Boring, I thought) but it's quickly becoming one of my favorite parts!
They really captured the flavor of the core races with a ton of new options... and even better, designed many of them (archetypes, equipment, spells) so that you could easily expand them for use with other races if your GM was ok with it.
The Race Creation rules are just a cherry on top of an already very tasty cake!
Also, special thanks go out to those responsible with shipping the book and processing the orders.
My credit card on file was expired, and even though I updated it as soon as I found out... I fully expected my shipment to be really delayed because of it.
But it wasn't! Thanks!
I'm very much enjoying my PDF
the Haunted Jester
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Chris Lambertz wrote:I know, right!? ^_^Gorbacz wrote:This is a new thing! It's incredibly exciting :)I like many things about this book.
Like that many.
But what I really like is that the Credits page lists the Warehouse, CustServ and Website teams of Paizo by name.
Are the individuals who participated in the playtest mentioned?
| Saint Bernard |
Saint Bernard wrote:Will the Spelldancer archetype stack with either the Bladebound or Spire Defender archetypes?It works with the Spire Defender archetype.
The Bladebound compatibility is a bit trickier, as they both modify aspects of the arcane pool class feature. They modify different aspects of the class feature though. I believe that this technically means, by utter following of the rules of archetypes, that they are not compatible. I have a hunch that they should be able to be combined since one modifies the number of points you get, and the other replaces the ability to temporarily enchant your weapon, but I'll let a developer handle that question.
I can see the trickly part, until I have my copy in hand and really analyze it I won't be sure. Thank you for taking the time to answer.