Pathfinder Campaign Setting: Distant Worlds (PFRPG)

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Pathfinder Campaign Setting: Distant Worlds (PFRPG)
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Golarion is the primary world of the Pathfinder campaign setting, but it is not alone. Far beyond its lands and seas, sister worlds revolve around the same sun, their residents connected by magical portals or ships of terrifying magic and technology. Now take your game off-planet and explore these weird new worlds for yourself!

This book offers a detailed introduction to the science-fantasy worlds of Golarion’s solar system, each complete with its own mysterious locations and cultures. Discover how your swords and spells match up against the trench dwellers of the Red Planet or the angelic Sarcesians who soar between asteroids. Research the mysterious origins of the sealed world-ship of Apostae, or hunt vortex sharks in the freezing seas of Kalo-Mahoi. Though strange and new, each of these worlds uses the same Pathfinder Roleplaying Game rules as Golarion itself.

    Within this 64-page book, you’ll find:
  • Gazetteers of every planet and major moon in Golarion’s system, from the steamy jungles of Castrovel and the machine-ruled rock of Aballon to post-apocalyptic Eox and divided Verces, where one side is always day and the other night. Plus, uncover information on the residents of the sun, Golarion’s moon, the asteroid belt called the Diaspora, the dark regions beyond mysterious Aucturn, and more!
  • Introductions to the major cultures inhabiting the system. Will you join Castrovel’s beautiful Lashunta, fight beside the four-armed giants of Akiton, study with the hyper-evolved Contemplatives of Ashok, petition the undead Bone Sages of Eox, or face down the insectile legions of the Forever Queen?
  • Easy new rules for adventuring on other planets, including discussions on gravity, temperature, time, vacuum, and traveling between worlds.
  • Adventure hooks for every world, tailored for GMs currently playing on Golarion.
  • Six brand-new alien monsters, from intelligent dragonkin who bond with humanoids to the great oma space-whales and amorphous, blimplike Brethedans.

Distant Worlds is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by James L. Sutter

ISBN-13: 978-1-60125-403-0

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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To those looking for Spelljammer...

5/5

I have been interested in this book since months ago when I came across it while bouncing around on the messageboards. Like many others (if you read old posts under this product), I grabbed it up hoping for some solid replacements for the 2nd edition Spelljammer setting for D&D.

Well, as an outright replacement, it fails. The book hints at interplanetary travel, but offers more hooks than substance. The chapter that details space is a measly three pages, with a few references throughout that give you some light rules for how to deal with space travel.

So why give it 5 out of 5 stars?

Because the book imploded my expectations. I had hoped to pick up the book and ignore the fluffy campaign-world specific stuff and instead focus on some crunchy, meaty rules for space. Piecing together vehicle rules from Ultimate Combat, interpreting suggestions in the book and using a little creative license, I can do that but the book has done so much more.

This is one of the few world-specific books I've read cover to cover (and I'm going back through it again now) in my ~20 years of gaming. And though only two pages really focus on Golarion (or rather it's moon), which I had largely ignored since I really came to Pathfinder books for their 3.6+ rule replacements, I am now falling in love with the world so many of you already have. I have probably spent as much time on the Pathfinderwiki as with my nose in my physical copy of this book, trying to plumb every mystery hinted at in Distant World's pages.

So to those looking for Spelljammer rules, I say this:
You will find a rough outline, that needs to be heavily supplemented, for what Paizo's/Pathfinder's space travel adventures will look like. Vercitian aetherships and Eoxian bone ships will give you new terms and ideas for replacing tradesmans and neogi deathspiders. Pathfinder also declares where they stand on the rules of space (no gravity planes, no air bubbles, no philogiston -- though those could all exist if you wanted them to).

To everyone else:
This really seems like a must read book. Golarion and the adventures that take place there have long been influenced and defined by that which comes from beyond the sky (Starstone, Dark Tapestry, Numeria, Mythos monsters a plenty), and this book offers you some solid insider knowledge to help you understand the mere groundling races of Golarion place in the cosmos.


Worth the wait...

5/5

The book is amazing, I wanted this ever since I first saw the once over the 3.5 campaign setting glazed over it. As a fan of John Carter, Akiton called to me. The other planets are well written and are either original or wonderful adaptations of existing sci-fi tropes.

Read the full review on my blog

EpicRPGBlog.blogspot.com


Amazing

5/5

Really impressed with this one. Not a bad thing to say about it. Well done. So many goodies in this book, and i did not want it to end.


Simply Superb

5/5

As I've started reviewing books in the past few weeks, I've found that I prefer to keep them short and sweet, especially when it comes to Mr Sutter's work.

The sheer amount of information, and all of it well worded and densely packed, make this book a must buy, in my opinion, for anyone who enjoy's the Pathfinder Campaign Setting. The description of each planet and the hooks offered can start dozens of games, or add a depth of flavor to any game like a fine wine does to a steak.

So yes, this book gets five stars. It is evocative and addictive, and I hope in the future Paizo will be able to expand on the already rich foundation James Sutter has laid down.


Mars needs our Women

4/5

So over all Distant Worlds is awesome! The only thing I was disapointed in was the lack of new playable alien races, and Feats. Maybe even stats on a few space craft. As always the book is entertaining and well done, not too many pictures, but more then enough, they dident repeat their artical from Second Darkness, its mostly all new info.


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Just in time for when my pcs should have interplanetary teleport.

RPG Superstar 2010 Top 32

Volume 1 of a (very large number) set. Right guys? Guys?

Dark Archive

WANT


This went right to my wish list. I will get it at some point.

Dark Archive

Path Jamming? seriously? bleh. But on a side note i do like the fact that not only are you detailing the elf world, and the dead world, but worlds normally devoid of life, like the gas giant. Now that realyl gets my interest. However that being said.

Please no path jammer, i dont want the world to become silly and out of control, with space goblins, and crap like that...just out of control, becomes like some goofy marvel alternative, alternative, seperate parallel world and ughh...I rant, i am sorry.

Paizo Employee Creative Director

DragonBelow wrote:
So, how does one get Paizo to agree to do something about certain topics, which deserve more than mere 64 pages?

Basically, when a 64 page book does incredibly well AND we think that there's a lot more to say on the topic AND we have the resources and time to expand on that topic AND we think that there's enough customers who want an expanded book on that topic AND certain other eldritch convergenes occur...

THEN we do the "expand a 64 page book up to a hardcover" thing.

So far, we've done this once in the past 5 or so years: with the Gazetteer (and then we did it twice, going to the 256 page version and then, most recently, the 320 page version).

In other words... we don't do something like that often, and when we do, it's pretty much because we have to because it's our primary campaign setting and is the product on which every other book is based.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Nos wrote:

Path Jamming? seriously? bleh. But on a side note i do like the fact that not only are you detailing the elf world, and the dead world, but worlds normally devoid of life, like the gas giant. Now that realyl gets my interest. However that being said.

Please no path jammer, i dont want the world to become silly and out of control, with space goblins, and crap like that...just out of control, becomes like some goofy marvel alternative, alternative, seperate parallel world and ughh...I rant, i am sorry.

I don't think that there will be directly be path jamming in this book, although it will likely be useful for those who still use spell jammer. Probably the default mode of transport will be gates, with interplanetary teleport as a backup.


3 people marked this as a favorite.

Asian themes, firearms, airships, daemons, medusa articles, continued Lovecraftian themes, armor piece rules, pirates, and now space...Pathfinder just gets better by the year.


Necromancer wrote:
Asian themes, firearms, airships, daemons, medusa articles, continued Lovecraftian themes, armor piece rules, pirates, and now space...Pathfinder just gets better by the year.

That's for sure! Really looking forward to this one!

+1

-- C.


Necromancer wrote:
Asian themes, firearms, airships, daemons, medusa articles, continued Lovecraftian themes, armor piece rules, pirates, and now space...Pathfinder just gets better by the year.

Which, really, suggests that we're still looking at terrestrial adventuring, as opposed to 'adventures in space'. It's about the alien environments of the other planets, not the spaces between them or wierd asteroid cities and interplanetary trade. Not that that's bad - this is shaping up to be one of my favourite releases for next year - it's just maybe not what some people are seeing when they read 'Distant Worlds.'

My guess, anyway.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I've always toyed with the idea of running a space fantasy Freeport campaign where Freeport is a space station akin to Babylon 5. This could provide some of the groundwork, maybe to set this in the future, when the races of Golarion have expanded beyond the boundaries of their solar system and perhaps encountered other alien species not indigenous to that solar system. Hmmm. The old idea was to put that into its own universe and use elves and dwarves and so on as those aliens. Hmmm.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Zaister wrote:
I've always toyed with the idea of running a space fantasy Freeport campaign where Freeport is a space station akin to Babylon 5. This could provide some of the groundwork, maybe to set this in the future, when the races of Golarion have expanded beyond the boundaries of their solar system and perhaps encountered other alien species not indigenous to that solar system. Hmmm. The old idea was to put that into its own universe and use elves and dwarves and so on as those aliens. Hmmm.

Look up Spelljammer's Rock of Bral. The idea has seen print in fantasy RPGs before.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kvantum wrote:
Look up Spelljammer's Rock of Bral. The idea has seen print in fantasy RPGs before.

I know that, and I have Rock of Bral, too. I'm not claiming the idea is an original creation of mine. It's just that a treatment like this seems to fit Freeport so well.


1 person marked this as a favorite.
Nos wrote:

Path Jamming? seriously? bleh. But on a side note i do like the fact that not only are you detailing the elf world, and the dead world, but worlds normally devoid of life, like the gas giant. Now that realyl gets my interest. However that being said.

Please no path jammer, i dont want the world to become silly and out of control, with space goblins, and crap like that...just out of control, becomes like some goofy marvel alternative, alternative, seperate parallel world and ughh...I rant, i am sorry.

I share your dislike for many of the aspects of the original SJ. It got way silly in places. It doesn't have to go there. Having ways to fly around space doesn't mean you have to run into giant space hamsters and such. I prefer it to be strange and deadly serious.


Pathfinder Roleplaying Game Charter Superscriber
Benicio Del Espada wrote:
I prefer it to be strange and deadly serious.

+1

Contributor

12 people marked this as a favorite.

Hey everyone! I just wanted to pop in and say that I'm really glad folks are excited about Distant Worlds. Like City of Strangers, this was a total labor of love for me, and while obviously a 64-page book means you have to go pretty quickly over the dozen-plus different settings, I hope that there's enough in here to get everybody excited about Golarion's sister worlds.

And yeah, while Spelljammer is fun, I think you'll find the overall feel of this book to be very much in keeping with the rest of the campaign setting. (That means no space hippos in admiral outfits. Sorry, Bulmahn.)

Also:

Spoiler:

Spaaaaaaaaaaaaaaaace!

Dark Archive

just as long as we get more Eox its all good! :P


And some more stuff about Aucturn...hopefully some mention of the Dominion of the Black as well!

Contributor

Don't worry, each of the planets gets a significant entry. In general, if you read about it in the solar system article in Pathfinder 14, or the Inner Sea World Guide, you can rest assured that it's expanded on in this book!


Necromancer wrote:
Asian themes, firearms, airships, daemons, medusa articles, continued Lovecraftian themes, armor piece rules, pirates, and now space...Pathfinder just gets better by the year.

You mean week.

Liberty's Edge

1 person marked this as a favorite.
James Sutter wrote:
(That means no space hippos in admiral outfits. Sorry, Bulmahn.)

Oh yeah? OH YEAH?

TRY AND STOP ME, SUTTER! YOU JUST TRY AND STOP ME FROM ADDING VICTORIAN SPACE HIPPOS.

And hamsters. Giant space hamsters.

::gleeful cackle::

Oh yes, they will all suffer.

::ahem::

What were we talking about?

Clockwork Gnome Publishing

James Sutter wrote:

Hey everyone! I just wanted to pop in and say that I'm really glad folks are excited about Distant Worlds. Like City of Strangers, this was a total labor of love for me, and while obviously a 64-page book means you have to go pretty quickly over the dozen-plus different settings, I hope that there's enough in here to get everybody excited about Golarion's sister worlds.

And yeah, while Spelljammer is fun, I think you'll find the overall feel of this book to be very much in keeping with the rest of the campaign setting. (That means no space hippos in admiral outfits. Sorry, Bulmahn.)

Also:

** spoiler omitted **

I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?

I ask partly as a big fan of the Golarion solar system and partly as a third party publisher doing a product on space fantasy that inadvertently appears to be releasing roughly the same time frame. I want to try to avoid stepping on toes and remain as complimentary as possible.

Like I said, I know you cannot say much. My curiosity is very much piqued.

Did I mention I am a big fan? :) This book has me very excited and I am happy to see you working on it. I loved City of Strangers, by the way.


Allen Taliesin wrote:


I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?

I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.

It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.

Dark Archive

1 person marked this as a favorite.

Holy Mother of the Gods! This shall be mine!

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Planet Adventures: Check
Numbria Guide: Waiting
Psionics: Waiting

1/3 ain't bad!

Clockwork Gnome Publishing

KaeYoss wrote:
Allen Taliesin wrote:


I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?

I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.

It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.

I generally figure that is the case, but I thought I would ask. While starships do not necessarily need to be technological to work, they would still be kind of obvious to observers, certainly. Unless, of course, there is something the Desnans are not telling everyone else. But that seems unlikely. Numeria is also one of my favorite regions of Golarion.


KaeYoss wrote:


I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.

It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.

To quote: "this book includes guidelines for traveling from world to world and exploring the dark depths of outer space." Key on the last part of the quote. This kind of shouts space ship to me. It could be about gates / teleportation, but it sounds more like ship travel. You don't explore what you skip / teleport through...

*edit* And as James Sutter said above: "Spaaaaaaaaaaaaaaaace!"


Ever since I GM'd a certain Pathfinder Society module set on Akiton I've been hankering for an AP there. So much so, that I've even jotted down notes for the event that one day I'll be able to find the time to write an AP set there.

I'll definitely be getting this the day it comes out :D


Meh. Can't honestly say I'm too excited about this book. More interested in the stuff that's actually on the main planet itself.


I'm more interested in how these other planets affect Golarion.

Sovereign Court

What's on the moon? Temples of Groetus?


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
GeraintElberion wrote:
What's on the moon? Temples of Groetus?

This! We do know that Golarion has a moon, but we have more information on the other planets of its solar system than its little satellite. Hopefully this volume will change that.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

That's no moon...

Dark Archive

it probably means also much more Lovecraft (hey we might see the Golarion equivalent of the Mi-go infested Pluto!)


Knoq Nixoy wrote:
I'm more interested in how these other planets affect Golarion.

Not too much I guess. Certainly not enough to crash into Golarion any time soon (only sister-planets that never existed before do that).

Dark Archive

KaeYoss wrote:
Knoq Nixoy wrote:
I'm more interested in how these other planets affect Golarion.
Not too much I guess. Certainly not enough to crash into Golarion any time soon (only sister-planets that never existed before do that).

I always thought it would be cool if every 2000 years or so a planet/moon/asteroid got close enough to Golarion and mayhem/adventure would ensue.


Wow, now I realise this is by James I'm even more excited. If this is half the book Kaer Maga was, well... fantastic.


Just what I've been waiting for!

But do I have to wait until February next year? Argh!

Scarab Sages

2 people marked this as a favorite.

Would there be any ship rules as well?

A small sample of them, as well as rules for creating your own, and handling travel and combat?


looks otherworldly!


This announcement renders me virtually unintelligible.

Contributor

Allen Taliesin wrote:
KaeYoss wrote:
Allen Taliesin wrote:


I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?

I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.

It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.

I generally figure that is the case, but I thought I would ask. While starships do not necessarily need to be technological to work, they would still be kind of obvious to observers, certainly. Unless, of course, there is something the Desnans are not telling everyone else. But that seems unlikely. Numeria is also one of my favorite regions of Golarion.

Since this is mostly a setting book rather than a How to Adventure in Space book (which would be more of an RPG line product), the rules on traveling and adventuring in the vacuum of space are rather light. That said, I do try to cover all the major ways you can travel between the worlds, and give a bit of guidance on rules corner cases that space adventuring highlights.

Of course, with all of my comments, it should be noted that the book hasn't been developed yet. Erik could still nuke it from orbit. :D

Contributor

3 people marked this as a favorite.

Golarion's moon definitely gets covered. Also the sun.

Dark Archive

2 people marked this as a favorite.

Giant whale monters swiming in the sun?


3 people marked this as a favorite.
James Sutter wrote:
Golarion's moon definitely gets covered. Also the sun.

Whalers on the moon?

Clockwork Gnome Publishing

James Sutter wrote:
Allen Taliesin wrote:
KaeYoss wrote:
Allen Taliesin wrote:


I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?

I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.

It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.

I generally figure that is the case, but I thought I would ask. While starships do not necessarily need to be technological to work, they would still be kind of obvious to observers, certainly. Unless, of course, there is something the Desnans are not telling everyone else. But that seems unlikely. Numeria is also one of my favorite regions of Golarion.

Since this is mostly a setting book rather than a How to Adventure in Space book (which would be more of an RPG line product), the rules on traveling and adventuring in the vacuum of space are rather light. That said, I do try to cover all the major ways you can travel between the worlds, and give a bit of guidance on rules corner cases that space adventuring highlights.

Of course, with all of my comments, it should be noted that the book hasn't been developed yet. Erik could still nuke it from orbit. :D

Thanks for responding James. I really appreciate the info. Sounds great.

This book is something I am very excited to see.

Scarab Sages

Even if a hardcover would be great, I would be happy with just a larger page count, 96 pages? 128? :)

Sovereign Court

Jonathon Vining wrote:
This announcement renders me virtually unintelligible.

You expressed that pretty clearly.

Does that make your post an oxymoron or a paradox? I'm going with paradox.

Silver Crusade

So want.

Quote:
alien races

This is the element I am most excited about. Please go nuts here. I know some circles complain about the "Cantina Effect" from 3.5's player races, but some of us actually rather enjoyed it sometimes. And Tolkien purism doesn't have any place in space. :)

Also hoping alien species get tagged as animals and plants more often than aberrations, regardless of whether or not they have five eyes that shed acid tears.

Dark Archive

immune to fire and blindess creatures in Aballon that have solar powered abilities/technologies!

strange lovecraftian monsters in Aucturn!

ooze men in the moons of Bretheda!

the battle between monsters of light and darkness in Verces!

or whatever you guys had in mind...

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