Nos |
Path Jamming? seriously? bleh. But on a side note i do like the fact that not only are you detailing the elf world, and the dead world, but worlds normally devoid of life, like the gas giant. Now that realyl gets my interest. However that being said.
Please no path jammer, i dont want the world to become silly and out of control, with space goblins, and crap like that...just out of control, becomes like some goofy marvel alternative, alternative, seperate parallel world and ughh...I rant, i am sorry.
James Jacobs Creative Director |
So, how does one get Paizo to agree to do something about certain topics, which deserve more than mere 64 pages?
Basically, when a 64 page book does incredibly well AND we think that there's a lot more to say on the topic AND we have the resources and time to expand on that topic AND we think that there's enough customers who want an expanded book on that topic AND certain other eldritch convergenes occur...
THEN we do the "expand a 64 page book up to a hardcover" thing.
So far, we've done this once in the past 5 or so years: with the Gazetteer (and then we did it twice, going to the 256 page version and then, most recently, the 320 page version).
In other words... we don't do something like that often, and when we do, it's pretty much because we have to because it's our primary campaign setting and is the product on which every other book is based.
Enlight_Bystand |
Path Jamming? seriously? bleh. But on a side note i do like the fact that not only are you detailing the elf world, and the dead world, but worlds normally devoid of life, like the gas giant. Now that realyl gets my interest. However that being said.
Please no path jammer, i dont want the world to become silly and out of control, with space goblins, and crap like that...just out of control, becomes like some goofy marvel alternative, alternative, seperate parallel world and ughh...I rant, i am sorry.
I don't think that there will be directly be path jamming in this book, although it will likely be useful for those who still use spell jammer. Probably the default mode of transport will be gates, with interplanetary teleport as a backup.
theneofish |
Asian themes, firearms, airships, daemons, medusa articles, continued Lovecraftian themes, armor piece rules, pirates, and now space...Pathfinder just gets better by the year.
Which, really, suggests that we're still looking at terrestrial adventuring, as opposed to 'adventures in space'. It's about the alien environments of the other planets, not the spaces between them or wierd asteroid cities and interplanetary trade. Not that that's bad - this is shaping up to be one of my favourite releases for next year - it's just maybe not what some people are seeing when they read 'Distant Worlds.'
My guess, anyway.
Zaister |
I've always toyed with the idea of running a space fantasy Freeport campaign where Freeport is a space station akin to Babylon 5. This could provide some of the groundwork, maybe to set this in the future, when the races of Golarion have expanded beyond the boundaries of their solar system and perhaps encountered other alien species not indigenous to that solar system. Hmmm. The old idea was to put that into its own universe and use elves and dwarves and so on as those aliens. Hmmm.
Kvantum |
I've always toyed with the idea of running a space fantasy Freeport campaign where Freeport is a space station akin to Babylon 5. This could provide some of the groundwork, maybe to set this in the future, when the races of Golarion have expanded beyond the boundaries of their solar system and perhaps encountered other alien species not indigenous to that solar system. Hmmm. The old idea was to put that into its own universe and use elves and dwarves and so on as those aliens. Hmmm.
Look up Spelljammer's Rock of Bral. The idea has seen print in fantasy RPGs before.
Zaister |
Look up Spelljammer's Rock of Bral. The idea has seen print in fantasy RPGs before.
I know that, and I have Rock of Bral, too. I'm not claiming the idea is an original creation of mine. It's just that a treatment like this seems to fit Freeport so well.
Benicio Del Espada |
1 person marked this as a favorite. |
Path Jamming? seriously? bleh. But on a side note i do like the fact that not only are you detailing the elf world, and the dead world, but worlds normally devoid of life, like the gas giant. Now that realyl gets my interest. However that being said.
Please no path jammer, i dont want the world to become silly and out of control, with space goblins, and crap like that...just out of control, becomes like some goofy marvel alternative, alternative, seperate parallel world and ughh...I rant, i am sorry.
I share your dislike for many of the aspects of the original SJ. It got way silly in places. It doesn't have to go there. Having ways to fly around space doesn't mean you have to run into giant space hamsters and such. I prefer it to be strange and deadly serious.
James Sutter Contributor |
12 people marked this as a favorite. |
Hey everyone! I just wanted to pop in and say that I'm really glad folks are excited about Distant Worlds. Like City of Strangers, this was a total labor of love for me, and while obviously a 64-page book means you have to go pretty quickly over the dozen-plus different settings, I hope that there's enough in here to get everybody excited about Golarion's sister worlds.
And yeah, while Spelljammer is fun, I think you'll find the overall feel of this book to be very much in keeping with the rest of the campaign setting. (That means no space hippos in admiral outfits. Sorry, Bulmahn.)
Also:
Spaaaaaaaaaaaaaaaace!
James Sutter Contributor |
Gailbraithe |
1 person marked this as a favorite. |
(That means no space hippos in admiral outfits. Sorry, Bulmahn.)
Oh yeah? OH YEAH?
TRY AND STOP ME, SUTTER! YOU JUST TRY AND STOP ME FROM ADDING VICTORIAN SPACE HIPPOS.
And hamsters. Giant space hamsters.
::gleeful cackle::
Oh yes, they will all suffer.
::ahem::
What were we talking about?
Allen Taliesin Clockwork Gnome Publishing |
Hey everyone! I just wanted to pop in and say that I'm really glad folks are excited about Distant Worlds. Like City of Strangers, this was a total labor of love for me, and while obviously a 64-page book means you have to go pretty quickly over the dozen-plus different settings, I hope that there's enough in here to get everybody excited about Golarion's sister worlds.
And yeah, while Spelljammer is fun, I think you'll find the overall feel of this book to be very much in keeping with the rest of the campaign setting. (That means no space hippos in admiral outfits. Sorry, Bulmahn.)
Also:
** spoiler omitted **
I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?
I ask partly as a big fan of the Golarion solar system and partly as a third party publisher doing a product on space fantasy that inadvertently appears to be releasing roughly the same time frame. I want to try to avoid stepping on toes and remain as complimentary as possible.
Like I said, I know you cannot say much. My curiosity is very much piqued.
Did I mention I am a big fan? :) This book has me very excited and I am happy to see you working on it. I loved City of Strangers, by the way.
KaeYoss |
I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?
I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.
It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.
Allen Taliesin Clockwork Gnome Publishing |
Allen Taliesin wrote:
I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?
I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.
It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.
I generally figure that is the case, but I thought I would ask. While starships do not necessarily need to be technological to work, they would still be kind of obvious to observers, certainly. Unless, of course, there is something the Desnans are not telling everyone else. But that seems unlikely. Numeria is also one of my favorite regions of Golarion.
R_Chance |
I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.
To quote: "this book includes guidelines for traveling from world to world and exploring the dark depths of outer space." Key on the last part of the quote. This kind of shouts space ship to me. It could be about gates / teleportation, but it sounds more like ship travel. You don't explore what you skip / teleport through...
*edit* And as James Sutter said above: "Spaaaaaaaaaaaaaaaace!"
Lanx |
What's on the moon? Temples of Groetus?
This! We do know that Golarion has a moon, but we have more information on the other planets of its solar system than its little satellite. Hopefully this volume will change that.
chopswil |
Knoq Nixoy wrote:I'm more interested in how these other planets affect Golarion.Not too much I guess. Certainly not enough to crash into Golarion any time soon (only sister-planets that never existed before do that).
I always thought it would be cool if every 2000 years or so a planet/moon/asteroid got close enough to Golarion and mayhem/adventure would ensue.
James Sutter Contributor |
KaeYoss wrote:I generally figure that is the case, but I thought I would ask. While starships do not necessarily need to be technological to work, they would still be kind of obvious to observers, certainly. Unless, of course, there is something the Desnans are not telling everyone else. But that seems unlikely. Numeria is also one of my favorite regions of Golarion.Allen Taliesin wrote:
I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?
I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.
It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.
Since this is mostly a setting book rather than a How to Adventure in Space book (which would be more of an RPG line product), the rules on traveling and adventuring in the vacuum of space are rather light. That said, I do try to cover all the major ways you can travel between the worlds, and give a bit of guidance on rules corner cases that space adventuring highlights.
Of course, with all of my comments, it should be noted that the book hasn't been developed yet. Erik could still nuke it from orbit. :D
James Sutter Contributor |
Allen Taliesin Clockwork Gnome Publishing |
Allen Taliesin wrote:KaeYoss wrote:I generally figure that is the case, but I thought I would ask. While starships do not necessarily need to be technological to work, they would still be kind of obvious to observers, certainly. Unless, of course, there is something the Desnans are not telling everyone else. But that seems unlikely. Numeria is also one of my favorite regions of Golarion.Allen Taliesin wrote:
I know you cannot speak too much about this book yet, but I am curious how you will be handling deep space travel. Will you be going for a spaceship kind of theme or will travel be more magical?
I guess it's mostly portals and Interplanetary Teleport. I think all those Desnan stargazers would have noticed spaceships.
It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.
Since this is mostly a setting book rather than a How to Adventure in Space book (which would be more of an RPG line product), the rules on traveling and adventuring in the vacuum of space are rather light. That said, I do try to cover all the major ways you can travel between the worlds, and give a bit of guidance on rules corner cases that space adventuring highlights.
Of course, with all of my comments, it should be noted that the book hasn't been developed yet. Erik could still nuke it from orbit. :D
Thanks for responding James. I really appreciate the info. Sounds great.
This book is something I am very excited to see.
Mikaze |
So want.
alien races
This is the element I am most excited about. Please go nuts here. I know some circles complain about the "Cantina Effect" from 3.5's player races, but some of us actually rather enjoyed it sometimes. And Tolkien purism doesn't have any place in space. :)
Also hoping alien species get tagged as animals and plants more often than aberrations, regardless of whether or not they have five eyes that shed acid tears.