Pathfinder Campaign Setting: Distant Worlds (PFRPG)

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Pathfinder Campaign Setting: Distant Worlds (PFRPG)
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Golarion is the primary world of the Pathfinder campaign setting, but it is not alone. Far beyond its lands and seas, sister worlds revolve around the same sun, their residents connected by magical portals or ships of terrifying magic and technology. Now take your game off-planet and explore these weird new worlds for yourself!

This book offers a detailed introduction to the science-fantasy worlds of Golarion’s solar system, each complete with its own mysterious locations and cultures. Discover how your swords and spells match up against the trench dwellers of the Red Planet or the angelic Sarcesians who soar between asteroids. Research the mysterious origins of the sealed world-ship of Apostae, or hunt vortex sharks in the freezing seas of Kalo-Mahoi. Though strange and new, each of these worlds uses the same Pathfinder Roleplaying Game rules as Golarion itself.

    Within this 64-page book, you’ll find:
  • Gazetteers of every planet and major moon in Golarion’s system, from the steamy jungles of Castrovel and the machine-ruled rock of Aballon to post-apocalyptic Eox and divided Verces, where one side is always day and the other night. Plus, uncover information on the residents of the sun, Golarion’s moon, the asteroid belt called the Diaspora, the dark regions beyond mysterious Aucturn, and more!
  • Introductions to the major cultures inhabiting the system. Will you join Castrovel’s beautiful Lashunta, fight beside the four-armed giants of Akiton, study with the hyper-evolved Contemplatives of Ashok, petition the undead Bone Sages of Eox, or face down the insectile legions of the Forever Queen?
  • Easy new rules for adventuring on other planets, including discussions on gravity, temperature, time, vacuum, and traveling between worlds.
  • Adventure hooks for every world, tailored for GMs currently playing on Golarion.
  • Six brand-new alien monsters, from intelligent dragonkin who bond with humanoids to the great oma space-whales and amorphous, blimplike Brethedans.

Distant Worlds is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by James L. Sutter

ISBN-13: 978-1-60125-403-0

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Indispensable if Your PCs are Headed to the Stars

4/5

Distant Worlds is a 64-page softcover campaign setting book for Pathfinder that's like no other: instead of detailing a particular region of Golarion, this book takes you into space! Well-known as one of the few campaign setting-line books to receive a second printing due to its popularity, the goal of Distant Worlds is to provide an introduction and overview to the planets that share a solar system with Golarion. The Inner Sea is great and planar travel has its appeal, but sometimes a story needs to travel to whole new worlds and encounter strange, alien civilizations: if you're inclined in such a direction, this is the book for you.

The front cover is certainly cool and eye-catching, and evokes the "sword and planet" genre that inspires much of what's inside the book. The artwork is reprinted as the inside back cover, while the inside front cover provides a map of the solar system, showing the order of planets from the sun.

The Introduction (two pages) makes clear that this isn't intended as a brand new campaign setting (much less a brand new game like Starfinder), but is instead a whole new set of locales that heroes from Golarion can travel to and adventure on. Thus, the focus is on what outsiders to these planets will experience, and how they'll survive the journey to get there. I especially like the couple of paragraphs on how the gods of Golarion aren't necessarily known deities on other planets, and that their portfolios may be encompassed by deities completely unheard of to the PCs.

The first and by far largest section (48 pages) of this book is a gazetteer of the bodies that make up Golarion's solar system. Each of the planets receives four pages of coverage made up of statistics (diameter, mass, gravity, atmosphere, and orbit), a general description, a few paragraphs on what adventuring there would be like, a half-page chart of key locations on the planet, a couple of pages of written description of those locations, and then a few brief adventure hooks that GMs can use to draw PCs to that planet. Given that entire worlds are being described in just four pages, readers need to have their expectations in the right place: this is an introduction, not an exhaustive treatment. I found the interior artwork very hit or miss: many of the aliens are very cool and evocative, but some of the other drawings are rather mediocre. Anyway, here's a quick run-down of what's covered:

* The Sun: This is actually just a one-page summary, but it's actually kind of cool--I never thought about setting adventures on the sun! In Pathfinder, there's actually stuff there, including magically-protected "bubble cities" that would make an awesome setting for an adventure.

* Aballon: A rocky world that is the closet planet to the sun, occupied by a vast society of machine intelligences created by mysterious (and now departed) First Ones. There's a really cool cultural divide among the intelligent machines between Those Who Wait (who believe that their creators will someday return and justify their existence) and Those Who Become (who believe that they should leave and seed another world, becoming First Ones themselves). Another location that stands out is Horsethroat, a small settlement of about 50 people from Golarion (and other worlds) who have arrived, quite accidentally, through a portal from their homeworld and are now trapped on Aballon. It's a natural starting point for PCs to begin their adventures amongst the stars (even if the "fall through a portal" adventure hook is overused in the book).

* Castrovel: Home to both the elven nation of Sovyrian (with major story ties to the fate of elves on Golarion) and the lashunta, a humanoid race with major and fixed divisions between the societal roles of the sexes. There's a plethora of awesome stuff on these four pages, including some fascinating hints about a mysterious portal network on the planet, some links of which have become dangerous. The ties between Castrovel and Golarion are so strong, it would be fantastic to see an AP that crosses between the two planets.

* Golarion's Moon: This section is only two pages long, but there are some interesting story elements here, as the moon was once colonized by ancient Azlanti, and there's a demon-infested area called the Moonscar (the subject of a Pathfinder module).

* Akiton: That massive four-armed creature on the book's cover is a Shobhad from the harsh, red desert planet of Akiton. This is a classic "sword and planet" setting, but features two races that we'll be seeing a lot more of in Starfinder: the ysoki (ratfolk) and Contemplatives of Ashok (floating giant brains!). I appreciate that the book's author, James Sutter, took care to insert details of continuity from previous Pathfinder sourcebooks, like noting that there's a strong link between the Contemplatives and an artifact found in the Mwangi Expanse on Golarion that was first detailed in Heart of the Jungle.

* Vercies: A tidal locked planet, with a Darkside and a Fullbright area sandwiching a narrow habitable zone along the equator. There's a great picture on page 22 of one of the three castes of the planetwide Vercite species. This is one of the more "high-tech" planets in the solar system and has a nice SF feel that sets it apart from Golarion's traditional fantasy setting.

* The Diaspora: Millions of asteroids, large and small, form the Diaspora. The asteroid belt has a cool history perhaps linked to the Starstone, and is home to a race called the Sarcesians. There's a ton of great adventure possibilities detailed in these four pages, with the Vacant Halls and the Wailing Stone serving as natural destinations for explorers.

* Eox: What if you built the Death Star on a planet, but the one time it was fired it caused untold destruction of your own world? That's sort of the backstory to Eox, a planet where the survivors of a doomsday weapon have turned to necromancy and undeath in order to survive on a blasted world. Eox is one of the most memorable parts of Distant Worlds, as the resident Bone Sages are cool and creepy at the same time. There's a location on the planet called the Halls of the Living which is mad-genius Sutter at his best.

* Triaxus: Interesting concept of a planet with a long (317 years!) orbit, so generations are either "summer-born" or "winter-born." There's a surprising amount of dragon stuff, which isn't really my cup of tea, but it's done well.

* Liavara: An enormous gas giant with several moons. The moons provide lots of variety and adventure possibilities, and I can't argue with the fantastic depiction of a giant creepy bug called The Forever Queen on p. 39 (just pay attention to the little guy at the bottom left to understand the scale!).

* Bretheda: Purple gas giant with natives that are . . . difficult for outsiders to understand. I found the planet's moons to be the most interesting, many of which are so intriguing I wish they would have had additional pages devoted to them.

* Apostae: This is the classic "world-ship" SF trope, and I'm stoked to see it here. My mind instantly jumped to an AP focussed on how to get to the mysterious "vault" at the center of the planet to understand the creators and purpose of Apostae. Interestingly, each resident of Apostae is biologically significantly different to every other one, so the PCs will likely stand out simply due to their (probably) shared humanoid-bipedal features!

* Aucturn: A cool, mysterious planet at the very edge of the solar system. Unlike all of the others, there are no magical portals to Aucturn, meaning it's a hard place to get to! The write-up shows some intriguing links to the Old Ones and the Dominion of the Black, but there's only two-pages of information on this one.

* Other Worlds: The part ends with a two-page overview of some miscellaneous topics: constellations, Cynosure (Golarion's north star), the Dark Tapestry (the haunted void between the stars), and the Ice Belt. I wasn't particularly impressed with the material here, and would rather have seen it used for something else.

Part Two, Stellar Adventures, is just four pages long but they're an extremely important four pages. It's here we get some insight into ways for PCs to travel to other planets, including portals, spells, and vessels. There are brief discussions on how to handle environmental problems (including vacuum, extremely high and low gravity and temperature, etc.). Last, there are two new spells ("Planetary Adaptation" and "Mass Planetary Adaptation") and a new magical item ("Pressure Suit"), all of which are indispensable. GMs planning a space-based campaign should note that this section sets some very broad rules, but leaves the vast majority of questions that are bound to come up to GM discretion. Again, this is an introductory sketch to an interplanetary campaign, not a full rules system.

Part Three, Aliens, is eight pages long. One of the best parts of this section is a list of the couple of dozen of established Pathfinder "monsters" that are explicitly extraterrestrial in origin or that could logically be found on particular other planets. The list is drawn from Bestiary 1, 2, and 3, so there are probably more recent monsters from volumes 4, 5, and 6 that could be used as well. Last, six new alien creatures are given stat blocks and descriptions: the insectile machine creatures called Aballonians, the dirigible-like Brethedans, the previously-mentioned giant brains called Contemplatives of Ashok, the Dragonkin of Triaxus, giant interplanetary "space whales" (capable of being used as transports) called Oma, and the four-armed giants from Akiton called Shobhad. Interesting, creative ideas executed well.

Distant Worlds is a campaign setting book that will either sit on a shelf gathering dust (if you play purely pre-published materials like APs, PFS scenarios, and modules) or serve as *the* book for a homebrew campaign in which the PCs find themselves on alien worlds. It's thus not a must have for most GMs, but if you have serious plans to integrate Golarion's solar system into your campaign, then it's indispensable. There are a ton of great ideas in the book, and even if it's not quite as spectacular as some of the buzz indicates, it represents a worthy expansion of Pathfinder's core campaign setting.


A great spark for extreme fantasy

5/5

Not only does this book give some very unique interplanetary ideas, but is also very good to create earth based areas. That all comes with the fact, however, that this is an idea book like any gazatter.
This book runs through various inhospitable Terrain and the requirements to survive in them. With some clever alterations you can create very alien worlds with them. Those glaciers in real life that bleed red water because of heavy iron? Easily adapted to the Mars setting. Need a compelling volcano? The sun can help. Magic gas filling the area? Look to the gas giants.
Aside from the obvious and welcomed return of fantasy space this will be very much enjoyed by anyone who enjoys the most extreme fantasy setting. Again, this is a gazetteer so don't expect too much to be done for you, it just has the basics. Still the best example of a gazatter I've seen in ages.


Possibilities for the future!

5/5

As many of you have noted, this book provides many hooks, and basic background for these new worlds, but few new rules, items, and monsters. But think of the future Setting books this may spawn! I can easily see at least one book for each of the planets, plus a space-travel/vehicles book, magi-technology book, augmentations book (mystical&technological), etc.. I've already come up with an addition to the dragonkin, the True-blooded (dragonkin with the half-dragon template, with the damage, energy type, and DC of their breath weapon changing to that of their progenitor, along with their fire immunity being replaced with the respective type).


A Good Start

3/5

I'm an old school fan of SpellJammer although Spider Moon is growing on me, like a fungus really but I digress. I am a GM that wants to resurrect SpellJammer using Pathfinder rules and this was not enough. But I am aware of 2 more third party books coming down the pike to supplement what little is here so I'll take this book for what it is.

Now keep in mind I like the book as a whole but there were some teasers I found annoying in illustrations of being I would love to have stats for towards the end of the first section. It's a nice solar system model I may steal for my own campaign and there are some nice ideas in here, that I wish had been given more info. And in the intro would it have killed you to list some stories that feed into this, I mean, Heck Planet Stories has a good chunk of them, pimp yourselves!

The space travel is a little too light for my tastes but I had the same problem with the first section of being too short. The one new magic item inspired me to create my own. That said the image that starts the chapter off is just fun.

The last bit was all about Aliens and this too could have been expanded. Great stuff and suggestions of other monsters to add in that you may already have was nice. I love the space whales and living clouds best but there isn't a bad monster in here.

Ultimately this is your primer to fantasy space, if doubling the page count would have upped the price I would have paid the extra gladly. I'm looking forward to what Zombie Sky is putting out and I'm sorry I couldn't put in a bid for that one, but i expect it will supplement this nicely. Clockwork Gnome's book I did help get launched and with my pledge I'm getting a copy to use with this and I hope others will too. If you want interplanetary adventures this will get you started but as I have said, there could have been so much more in here.


To those looking for Spelljammer...

5/5

I have been interested in this book since months ago when I came across it while bouncing around on the messageboards. Like many others (if you read old posts under this product), I grabbed it up hoping for some solid replacements for the 2nd edition Spelljammer setting for D&D.

Well, as an outright replacement, it fails. The book hints at interplanetary travel, but offers more hooks than substance. The chapter that details space is a measly three pages, with a few references throughout that give you some light rules for how to deal with space travel.

So why give it 5 out of 5 stars?

Because the book imploded my expectations. I had hoped to pick up the book and ignore the fluffy campaign-world specific stuff and instead focus on some crunchy, meaty rules for space. Piecing together vehicle rules from Ultimate Combat, interpreting suggestions in the book and using a little creative license, I can do that but the book has done so much more.

This is one of the few world-specific books I've read cover to cover (and I'm going back through it again now) in my ~20 years of gaming. And though only two pages really focus on Golarion (or rather it's moon), which I had largely ignored since I really came to Pathfinder books for their 3.6+ rule replacements, I am now falling in love with the world so many of you already have. I have probably spent as much time on the Pathfinderwiki as with my nose in my physical copy of this book, trying to plumb every mystery hinted at in Distant World's pages.

So to those looking for Spelljammer rules, I say this:
You will find a rough outline, that needs to be heavily supplemented, for what Paizo's/Pathfinder's space travel adventures will look like. Vercitian aetherships and Eoxian bone ships will give you new terms and ideas for replacing tradesmans and neogi deathspiders. Pathfinder also declares where they stand on the rules of space (no gravity planes, no air bubbles, no philogiston -- though those could all exist if you wanted them to).

To everyone else:
This really seems like a must read book. Golarion and the adventures that take place there have long been influenced and defined by that which comes from beyond the sky (Starstone, Dark Tapestry, Numeria, Mythos monsters a plenty), and this book offers you some solid insider knowledge to help you understand the mere groundling races of Golarion place in the cosmos.


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Hmm, will there ever be rules for the creation of those sweet robots? Abollans, I think.

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3 people marked this as a favorite.
Cheapy wrote:
Hmm, will there ever be rules for the creation of those sweet robots? Abollans, I think.

Someday, there will be robot rules. Someday....

(And in the meantime, the Aballonian presented in here is fairly versatile.)


Aballonian! That's it. To my knowledge, all other constructs have the little box that says how to make them. I'm just wondering if those rules will ever be unleashed upon the masses.

Also, the Robot subtype is already in the game from Dungeons of Golarion :D


So I notice that Distant Worlds is the best seller in the store right now. Congrats, James! I'm hopeful that response to this title remains strong.

I'll be running my first Akitonian One-shot tomorrow night, I'll make sure to let you know how it goes.


I picked this up on Wednesday and have greatly enjoyed it. As with The Great Beyond, my only complaint is that it wasn't longer. After this and City of Strangers, I'm seeing Sutter is pretty good at this. Other Paizo staff, take note. Let him write more books :)


2 people marked this as a favorite.

MOAR SUTTUH!!!


How obvious is it from Golarion that there are pocket ecosystems on the moon? Do the pockets and the Moonscar appear green/blue, have visible weather systems, et cetera?

Wild Starstone Hypothesis: The ancient Eoxians discovered the Stone on one of the Twins, some of them used it to ascend to godhood, then they freaked about what might happen if the sarcesian('s ancestor)s did the same (it being on one of their planets and all) and got their mortal Eoxian collaborators to use a superweapon to destroy the Twins. The Starstone survived unnoticed in the Diaspora, until the aboleths snagged some rocks for an orbital strike without checking to see if any of them were interesting. (This of course does nothing to explain the Starstone, just traces its history further back.)


Are there going to be any releases regarding alien races that are usable as PCs?


It was stated that the Lashunta(male and female) will be a playable race and be stated up by the end of the year. So there is a good chance that they will not be alone in whatever product this will be in.

Silver Crusade

Just wanted to say that this book came in real handy last night when I was running Wake of the Watcher from Carrion Crown.

Spoiler:

One of the PCs is a human (Lergeni) from Jaha in the Mwangi Expanse and is knowledgeable about astrology. When they encountered Ogg'ggggol and learned he was not from Golarion, but from Aucturn, he naturally asked what he knew of it. Distant Worlds enabled me to provide him with enough concise information to satisfy his needs without revealing more than he wouldn't have known.


Absolutely brilliant. One of the best books from this line I have read. Way to go James Sutter.


I am quite fascinated by the Vercites. Their mix of future tech and arcane magic makes me think of a non-dystopian Warhammer 40K. Their relative similarity to humans should make it pretty easy to whip up homebrew stats for them, too (I'm thinking a floating +2 ability bonus, +2 to Disable Device and/or Engineering, low-light or darkvision, some other stuff...). I could probably also dredge 3.5 or d20 Future for ideas for grafts or techno-implants.

Silver Crusade

Filby Pott wrote:
I am quite fascinated by the Vercites. Their mix of future tech and arcane magic makes me think of a non-dystopian Warhammer 40K. Their relative similarity to humans should make it pretty easy to whip up homebrew stats for them, too (I'm thinking a floating +2 ability bonus, +2 to Disable Device and/or Engineering, low-light or darkvision, some other stuff...). I could probably also dredge 3.5 or d20 Future for ideas for grafts or techno-implants.

A huge part of Verces' appeal to me is that it's a technologically advanced planet(with magic!) that isn't a horrible dystopia. It still seems to have serious problems, both obvious and lurking between the lines in a lot of the text, but those issues feel like they'd actually be fun rather than resulting in overwhelming grimdark. It felt to me like one of the nicer/cooler Star Wars/Mass Effect planets had popped into Golarion's solar system, which works fine for me.

Voting for Vercites getting a floating +2 as well, and also for a lot of the human-likes on the other planets. I'd almost suggest that there should be three variants for skill bonuses, depending on what caste they belong to, but I'm not sure how set-in-stone one's caste is there.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Dragon78 wrote:
It was stated that the Lashunta(male and female) will be a playable race and be stated up by the end of the year. So there is a good chance that they will not be alone in whatever product this will be in.

Where was that stated? I thought that I'd been paying pretty close attention to this thread and similar ones, but I don't recall seeing this.

EDIT: Nevermind. Found it.

Contributor

Evil Midnight Lurker wrote:
How obvious is it from Golarion that there are pocket ecosystems on the moon?

Not very. The Moonscar is undoubtedly visible in the same way that the mare on our own moon are visible (and probably look pretty similar), but the pocket ecosystems are going to be too small to see from such a great distance. Perhaps with a powerful telescope, you might be able to see smudges of something, or a light in a particularly densely populated area, but in general I think the moon is a mystery to most folks on Golarion.

And thanks again for all the nice comments, everyone! I'm really curious to see which parts of this book people gravitate toward...


Alzrius, look on page 7 of this product descussion, near the bottom of the page, James Sutter says there will stats for them in as of yet anounce product by the end of the year.


The Dalesman wrote:
Unfortunately, this now has me thumbing through my old Dragonstar and Arsenal/Factory books. (And none of this will fit into my Jade Regent campaign I'm starting in a few weeks - evil, evil distrations these are. Grrrr..... ಠ_ಠ)Anywhoo.....here's one more humble vote to keep it coming, please

Agreed. I have those books, along with Bulldogs, and several other Sci-Fantasy d20 compatible books that looks to get unearthed because of this release.

There is a demand for these niches. :)


James Sutter wrote:

And thanks again for all the nice comments, everyone! I'm really curious to see which parts of this book people gravitate toward...

Hey James I particularly enjoyed the parts about Golarions moon, Aucturn, Eox and the Diaspora. All exceptionally awesome in my opinion. Keep up the great work. I think I may just go check out some of your other works while I'm at it.

Contributor

The Minis Maniac wrote:
James Sutter wrote:

And thanks again for all the nice comments, everyone! I'm really curious to see which parts of this book people gravitate toward...

Hey James I particularly enjoyed the parts about Golarions moon, Aucturn, Eox and the Diaspora. All exceptionally awesome in my opinion. Keep up the great work. I think I may just go check out some of your other works while I'm at it.

Thanks, Maniac! :D In addition to Distant Worlds, City of Strangers and Death's Heretic are my two biggest books.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Aaand both CoS and DH are freekin' awsum!


Finally got around to start reading this last night. Had to finally put it away when I was starting to fall asleep (started reading late :p). Got a bit more than half way through, and very excited for more like this. I can't wait to read whatever terrible thing 'The Loving Place' is; there's already been plenty of great stuff so far :)


Macharius wrote:
It sold out at my FLGS - as well as their distributer - on the first day available. They're hoping to get more in this week, but who knows if the next order will sell out before I can get there again.

Finally acquired last night... *boom!* my mind is blown. Definitely worth the wait/effort.

Sovereign Court

So is it a coincidence that this awesome book came out around the same time as John Carter? It's seriously giving me a hankering for some planet-hopping adventure!


I have to say, my favorite part of this are the Eoxians (Bone sages), especially the sample picture. Cyborg liches, anyone?


My favorite are the sarcesians and the Diaspora, they remind me of the Ousters from Hyperion.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Does the system's star have a real name? Our sun/star is generally called Sol, so Earth/Terra is Sol III. What would Golarion's designation be under that system? (I can't quite see calling Golarion "Burning Mother III".)

And +1 on this being a fantastic book. It has only one glaring fault: too short! :)


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Bellona wrote:
Does the system's star have a real name? Our sun/star is generally called Sol, so Earth/Terra is Sol III.

Actually, the body that creates the "official" (I use quotation marks here to denote the IAU's own admission that this is largely by default, and isn't something they can enforce) names for celestial objects in the real world is the International Astronomical Union, and they put forth that our star is simply called the Sun.

Here's more about the IAU's naming conventions.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pawns Subscriber

It looks like Amazon has sold out now too...

Contributor

Bellona wrote:
Does the system's star have a real name?

I'm sure it does, but the only people who would ever bother to use it would be folks from outside the system. And even if it were somehow pronounceable/transcribable, we haven't ventured into that territory yet...


Where can I find stats for several of the races in this book. I was expecting more in the last pages.

I'm looking for Lashunta, Desert Trader, Bone Sage, The Forever Queen, and the Llee. Will they be featured in a future supplement?


Daggummit!
Now I want more. This one was way to short.
Awesome product, it may knock City of Strangers out of it's top spot as most awesome
Fluffy product in years.

If I had to pick, I think I like Apostae best. Not sure why. It's weird, the Ilee are freaking awesome ( though a stat design nightmare ). I mean the whole
Planet is a "Darklands". I could totally see an entire AP here.

The Dominion of the Black hit a nerve too, I want more info on them.


Actually taking the trouble to come up with astrological symbols for the planets is awesome.

...But the thirteen signs of the Caravan need love too. :)

What are the lengths of Triaxus' seasons? Do they follow the sensible Helliconia model for a planet with an extreme elliptical orbit, of a very long winter and a short summer, or are they as strange as the speed of its orbit?

For any given campaign, unless you're dealing with a timeframe of centuries for some reason, any Golarionians visiting Triaxus should only ever experience one season. Of course this will vary depending on the needs of the campaign in question. But if you had to pick one, what would the "official unofficial" current season on Triaxus be as of 4711-4712?

What is the proper word for "person from Golarion?" Golarian? Golarionian? Golurrian?


BluePigeon wrote:

Where can I find stats for several of the races in this book. I was expecting more in the last pages.

I'm looking for Lashunta, Desert Trader, Bone Sage, The Forever Queen, and the Llee. Will they be featured in a future supplement?

It's been stated that the Lashunta will be detailed in an as-yet unannounced new release in 2012 (my guess is a complementary Player Companion this autumn). For anything else, I haven't seen anything - and I wouldn't expect to see stats on Bone Sages or The Forever Queen outside of an adventure module/AP featuring them explicitly.


We know that the Lashunta(Yeah) will be stated up but will we get the stats for the other races like Akiton, Verces, Triaxus, etc.?

Will any these races also be playable?


I want to know what the Pathfinder Campaign Setting: Distant Worlds [Paperback] entry is on Amazon.com (http://www.amazon.com/gp/product/1601254032) and why there was a pre-order option for it as recently as this week. Is the cover shown on that version the actual cover - or are these somehow two different products?

And, apparently, the book is not easy to acquire:

"Hello,

Due to a lack of availability from our suppliers, we will not be able to obtain the following item(s) from your order:

James L. Sutter "Pathfinder Campaign Setting: Distant Worlds""

I won't even wonder why there are vendors charging 60 bucks for a used copy.

Apologies if this has already been addressed.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Order it from Paizo...

Dark Archive

I am having the same trouble.

Due to the high cost of shipping, I will not be ordering it from Paizo. However, this is now the second product I am being informed by Amazon about this baloney with the lack of availability.

Unfortunately, my budget is such that I need the money ordering from Amazon saves me. This means that if this keeps happening, I will be unable to purchase more Paizo products, which I am not happy about at all. PDFs are great for some things, but at the end of the day, I prefer to have the product in my hands.

Silver Crusade

Pathfinder Adventure Path Subscriber

Amazon is notoriously problematic when it comes to less-than-mainstream books, such as RPGs.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I just wanted to say how much I thoroughly enjoyed reading this book in the theater on my Nook Color yesterday while waiting for the John Carter movie to start.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Same thing happened to me. I would just give it a month or two and see if Amazon gets around to restocking.

Contributor

I've just now heard about this business with Amazon "not being able to get" Distant Worlds (which is totally false). Our top folks are working on getting that resolved as we speak. And that cover you see on Amazon is the mock-up cover... it takes a lot of time (and effort) for them to update those.

Thanks for letting us know!

Contributor

1 person marked this as a favorite.
BluePigeon wrote:

Where can I find stats for several of the races in this book. I was expecting more in the last pages.

I'm looking for Lashunta, Desert Trader, Bone Sage, The Forever Queen, and the Llee. Will they be featured in a future supplement?

Lashunta will be statted up in an upcoming project. Akitonian lizardfolk are best simulated by checking out the desert-dwelling lizardfolk variant in Classic Monsters. A bone sage (though not "bone sages the playable race") will be showing up in a rather high-profile adventure this autumn...

As for the Ilee--they're by nature WAY too crazy and diverse to be completely encapsulated in a few pages. Any write-up attempting to accurately model the breadth of that race would pretty much just be the race builder section of the upcoming ARG, so I'd recommend people just use that.

And the Forever Queen, as with so many divine and pseudo-divine beings in our world, will be avoiding official stats as long as I can help it. I like a little mystery in a setting. :)

Also, a quick thank-you: This thread has really given me a lot of insight into what people want. For instance, I had no idea that folks would be so keen on getting official stats for all the humanoid alien races, hence my decision to make the monsters in the back of the book some of the crazier specimens (rather than the ones that can be reasonably modeled by making slight variations to the basic core races). Clearly I was mistaken! It's possible that, down the road, we'll go ahead and stat up all the basic planetary races, especially if there continues to be vocal support for it. At the moment, unfortunately, it's not on the schedule.

You've given me a lot of food for thought, though!

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pawns Subscriber
James Sutter wrote:

I've just now heard about this business with Amazon "not being able to get" Distant Worlds (which is totally false). Our top folks are working on getting that resolved as we speak. And that cover you see on Amazon is the mock-up cover... it takes a lot of time (and effort) for them to update those.

Thanks for letting us know!

Thank you! FYI (and the info of those "top people") Amazon is saying the same thing about the new Pirates supplement as well.

Scarab Sages

Here's what I could use: More information about how the gods of Golarion interact with the denizens of the other planets (if at all). There did not seem to be a lot of information about religion on the other planets. (There was some, but I don't remember seeing much, especially about Golarion's pantheon[s].)


6 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
James Sutter wrote:

Also, a quick thank-you: This thread has really given me a lot of insight into what people want. For instance, I had no idea that folks would be so keen on getting official stats for all the humanoid alien races, hence my decision to make the monsters in the back of the book some of the crazier specimens (rather than the ones that can be reasonably modeled by making slight variations to the basic core races). Clearly I was mistaken! It's possible that, down the road, we'll go ahead and stat up all the basic planetary races, especially if there continues to be vocal support for it. At the moment, unfortunately, it's not on the schedule.

You've given me a lot of food for thought, though!

Clearly a Distant World's Player's Companion needs to be added to the schedule. ;)

Contributor

Evil Midnight Lurker wrote:

Actually taking the trouble to come up with astrological symbols for the planets is awesome.

...But the thirteen signs of the Caravan need love too. :)

What are the lengths of Triaxus' seasons? Do they follow the sensible Helliconia model for a planet with an extreme elliptical orbit, of a very long winter and a short summer, or are they as strange as the speed of its orbit?

For any given campaign, unless you're dealing with a timeframe of centuries for some reason, any Golarionians visiting Triaxus should only ever experience one season. Of course this will vary depending on the needs of the campaign in question. But if you had to pick one, what would the "official unofficial" current season on Triaxus be as of 4711-4712?

What is the proper word for "person from Golarion?" Golarian? Golarionian? Golurrian?

Credit where credit's due: Those astrological symbols are courtesy of Wes Schneider, as they have some ties to the symbology he did for Princes of Darkness. Whenever you need some weird and fake-Kabbalistic symbols at Paizo, Wes is your guy. He and I had a lot of long conversations that would probably make us sound like dangerous crazy people to anyone listening in.

Triaxus's orbit is already somewhat weird and clearly magically influenced, so I think their year is fairy even (rather than the huge winter/summer ratio you'd expect). And I absolutely refuse to admit which season Triaxus is currently in until such point as my coworkers force me to. As soon as I say one way or the other, a lot of folks are going to feel like they can only use half of the planet, so for now I prefer to leave it a quantum-state planet, whose season is decided by the observer. :)

And I'd probably vote for Golarian, but that's definitely NOT official. Yet.

Contributor

2 people marked this as a favorite.
Dragon78 wrote:


Will any these races also be playable?

With the consent of your GM, all races are playable. :)

I know that sounds flippant, but it's really part of my game philosophy--by all means, don't wait for me to write about the things you're interested in! Just start playing them!


I mean will we see stats for the races from Aktiton, Verces, Triaxus, etc.?

Last I heard none of the human like races from those planets are actually human(or based on any other known race) so they would need stats of there own.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
James Sutter wrote:
BluePigeon wrote:

Where can I find stats for several of the races in this book. I was expecting more in the last pages.

I'm looking for Lashunta, Desert Trader, Bone Sage, The Forever Queen, and the Llee. Will they be featured in a future supplement?

Lashunta will be statted up in an upcoming project. Akitonian lizardfolk are best simulated by checking out the desert-dwelling lizardfolk variant in Classic Monsters. A bone sage (though not "bone sages the playable race") will be showing up in a rather high-profile adventure this autumn...

As for the Ilee--they're by nature WAY too crazy and diverse to be completely encapsulated in a few pages. Any write-up attempting to accurately model the breadth of that race would pretty much just be the race builder section of the upcoming ARG, so I'd recommend people just use that.

And the Forever Queen, as with so many divine and pseudo-divine beings in our world, will be avoiding official stats as long as I can help it. I like a little mystery in a setting. :)

Also, a quick thank-you: This thread has really given me a lot of insight into what people want. For instance, I had no idea that folks would be so keen on getting official stats for all the humanoid alien races, hence my decision to make the monsters in the back of the book some of the crazier specimens (rather than the ones that can be reasonably modeled by making slight variations to the basic core races). Clearly I was mistaken! It's possible that, down the road, we'll go ahead and stat up all the basic planetary races, especially if there continues to be vocal support for it. At the moment, unfortunately, it's not on the schedule.

You've given me a lot of food for thought, though!

Add me to the list of posts offering vocal support for Distant Worlds setting material and rules. I very much want to play in a Pathfinderized John Carter of Mars type of setting that gets support from you guys. I have been looking for a good setting and rules set for that type of campaign setting since I first read "A Princess of Mars" back when I was 15 (in the mid-eighties). This book is the closest I have come to that dream and is an important first step, but it isn't quite there yet. Other RPGs have tried to fill that niche, but for me they failed. They were often too weird or emphasized rules or setting material that didn't quite fit in my view. So far, I have no complaints on Paizo's take and would love to see more.

On a related topic, I would also love to see more on Paizo's Thundarr setting analogue (at least in my mind) - Numeria.

BTW, anyone searching for Tharks/Shobhad miniatures should check out this website. I ordered a couple of "wasteland mutants"/thark minis from there last year and am quite satisfied with them. There are plenty of other John Carter of Mars themed miniatures there, as well. Be warned though, before clicking on the link that due to the state of dress - or lack of dress for that matter - for some of the miniatures that it might not be considered safe for work.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
James Sutter wrote:
Our top folks are working on getting that resolved as we speak.

Who?

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