Pathfinder Campaign Setting: Distant Worlds (PFRPG)

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Pathfinder Campaign Setting: Distant Worlds (PFRPG)
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Golarion is the primary world of the Pathfinder campaign setting, but it is not alone. Far beyond its lands and seas, sister worlds revolve around the same sun, their residents connected by magical portals or ships of terrifying magic and technology. Now take your game off-planet and explore these weird new worlds for yourself!

This book offers a detailed introduction to the science-fantasy worlds of Golarion’s solar system, each complete with its own mysterious locations and cultures. Discover how your swords and spells match up against the trench dwellers of the Red Planet or the angelic Sarcesians who soar between asteroids. Research the mysterious origins of the sealed world-ship of Apostae, or hunt vortex sharks in the freezing seas of Kalo-Mahoi. Though strange and new, each of these worlds uses the same Pathfinder Roleplaying Game rules as Golarion itself.

    Within this 64-page book, you’ll find:
  • Gazetteers of every planet and major moon in Golarion’s system, from the steamy jungles of Castrovel and the machine-ruled rock of Aballon to post-apocalyptic Eox and divided Verces, where one side is always day and the other night. Plus, uncover information on the residents of the sun, Golarion’s moon, the asteroid belt called the Diaspora, the dark regions beyond mysterious Aucturn, and more!
  • Introductions to the major cultures inhabiting the system. Will you join Castrovel’s beautiful Lashunta, fight beside the four-armed giants of Akiton, study with the hyper-evolved Contemplatives of Ashok, petition the undead Bone Sages of Eox, or face down the insectile legions of the Forever Queen?
  • Easy new rules for adventuring on other planets, including discussions on gravity, temperature, time, vacuum, and traveling between worlds.
  • Adventure hooks for every world, tailored for GMs currently playing on Golarion.
  • Six brand-new alien monsters, from intelligent dragonkin who bond with humanoids to the great oma space-whales and amorphous, blimplike Brethedans.

Distant Worlds is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by James L. Sutter

ISBN-13: 978-1-60125-403-0

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Indispensable if Your PCs are Headed to the Stars

4/5

Distant Worlds is a 64-page softcover campaign setting book for Pathfinder that's like no other: instead of detailing a particular region of Golarion, this book takes you into space! Well-known as one of the few campaign setting-line books to receive a second printing due to its popularity, the goal of Distant Worlds is to provide an introduction and overview to the planets that share a solar system with Golarion. The Inner Sea is great and planar travel has its appeal, but sometimes a story needs to travel to whole new worlds and encounter strange, alien civilizations: if you're inclined in such a direction, this is the book for you.

The front cover is certainly cool and eye-catching, and evokes the "sword and planet" genre that inspires much of what's inside the book. The artwork is reprinted as the inside back cover, while the inside front cover provides a map of the solar system, showing the order of planets from the sun.

The Introduction (two pages) makes clear that this isn't intended as a brand new campaign setting (much less a brand new game like Starfinder), but is instead a whole new set of locales that heroes from Golarion can travel to and adventure on. Thus, the focus is on what outsiders to these planets will experience, and how they'll survive the journey to get there. I especially like the couple of paragraphs on how the gods of Golarion aren't necessarily known deities on other planets, and that their portfolios may be encompassed by deities completely unheard of to the PCs.

The first and by far largest section (48 pages) of this book is a gazetteer of the bodies that make up Golarion's solar system. Each of the planets receives four pages of coverage made up of statistics (diameter, mass, gravity, atmosphere, and orbit), a general description, a few paragraphs on what adventuring there would be like, a half-page chart of key locations on the planet, a couple of pages of written description of those locations, and then a few brief adventure hooks that GMs can use to draw PCs to that planet. Given that entire worlds are being described in just four pages, readers need to have their expectations in the right place: this is an introduction, not an exhaustive treatment. I found the interior artwork very hit or miss: many of the aliens are very cool and evocative, but some of the other drawings are rather mediocre. Anyway, here's a quick run-down of what's covered:

* The Sun: This is actually just a one-page summary, but it's actually kind of cool--I never thought about setting adventures on the sun! In Pathfinder, there's actually stuff there, including magically-protected "bubble cities" that would make an awesome setting for an adventure.

* Aballon: A rocky world that is the closet planet to the sun, occupied by a vast society of machine intelligences created by mysterious (and now departed) First Ones. There's a really cool cultural divide among the intelligent machines between Those Who Wait (who believe that their creators will someday return and justify their existence) and Those Who Become (who believe that they should leave and seed another world, becoming First Ones themselves). Another location that stands out is Horsethroat, a small settlement of about 50 people from Golarion (and other worlds) who have arrived, quite accidentally, through a portal from their homeworld and are now trapped on Aballon. It's a natural starting point for PCs to begin their adventures amongst the stars (even if the "fall through a portal" adventure hook is overused in the book).

* Castrovel: Home to both the elven nation of Sovyrian (with major story ties to the fate of elves on Golarion) and the lashunta, a humanoid race with major and fixed divisions between the societal roles of the sexes. There's a plethora of awesome stuff on these four pages, including some fascinating hints about a mysterious portal network on the planet, some links of which have become dangerous. The ties between Castrovel and Golarion are so strong, it would be fantastic to see an AP that crosses between the two planets.

* Golarion's Moon: This section is only two pages long, but there are some interesting story elements here, as the moon was once colonized by ancient Azlanti, and there's a demon-infested area called the Moonscar (the subject of a Pathfinder module).

* Akiton: That massive four-armed creature on the book's cover is a Shobhad from the harsh, red desert planet of Akiton. This is a classic "sword and planet" setting, but features two races that we'll be seeing a lot more of in Starfinder: the ysoki (ratfolk) and Contemplatives of Ashok (floating giant brains!). I appreciate that the book's author, James Sutter, took care to insert details of continuity from previous Pathfinder sourcebooks, like noting that there's a strong link between the Contemplatives and an artifact found in the Mwangi Expanse on Golarion that was first detailed in Heart of the Jungle.

* Vercies: A tidal locked planet, with a Darkside and a Fullbright area sandwiching a narrow habitable zone along the equator. There's a great picture on page 22 of one of the three castes of the planetwide Vercite species. This is one of the more "high-tech" planets in the solar system and has a nice SF feel that sets it apart from Golarion's traditional fantasy setting.

* The Diaspora: Millions of asteroids, large and small, form the Diaspora. The asteroid belt has a cool history perhaps linked to the Starstone, and is home to a race called the Sarcesians. There's a ton of great adventure possibilities detailed in these four pages, with the Vacant Halls and the Wailing Stone serving as natural destinations for explorers.

* Eox: What if you built the Death Star on a planet, but the one time it was fired it caused untold destruction of your own world? That's sort of the backstory to Eox, a planet where the survivors of a doomsday weapon have turned to necromancy and undeath in order to survive on a blasted world. Eox is one of the most memorable parts of Distant Worlds, as the resident Bone Sages are cool and creepy at the same time. There's a location on the planet called the Halls of the Living which is mad-genius Sutter at his best.

* Triaxus: Interesting concept of a planet with a long (317 years!) orbit, so generations are either "summer-born" or "winter-born." There's a surprising amount of dragon stuff, which isn't really my cup of tea, but it's done well.

* Liavara: An enormous gas giant with several moons. The moons provide lots of variety and adventure possibilities, and I can't argue with the fantastic depiction of a giant creepy bug called The Forever Queen on p. 39 (just pay attention to the little guy at the bottom left to understand the scale!).

* Bretheda: Purple gas giant with natives that are . . . difficult for outsiders to understand. I found the planet's moons to be the most interesting, many of which are so intriguing I wish they would have had additional pages devoted to them.

* Apostae: This is the classic "world-ship" SF trope, and I'm stoked to see it here. My mind instantly jumped to an AP focussed on how to get to the mysterious "vault" at the center of the planet to understand the creators and purpose of Apostae. Interestingly, each resident of Apostae is biologically significantly different to every other one, so the PCs will likely stand out simply due to their (probably) shared humanoid-bipedal features!

* Aucturn: A cool, mysterious planet at the very edge of the solar system. Unlike all of the others, there are no magical portals to Aucturn, meaning it's a hard place to get to! The write-up shows some intriguing links to the Old Ones and the Dominion of the Black, but there's only two-pages of information on this one.

* Other Worlds: The part ends with a two-page overview of some miscellaneous topics: constellations, Cynosure (Golarion's north star), the Dark Tapestry (the haunted void between the stars), and the Ice Belt. I wasn't particularly impressed with the material here, and would rather have seen it used for something else.

Part Two, Stellar Adventures, is just four pages long but they're an extremely important four pages. It's here we get some insight into ways for PCs to travel to other planets, including portals, spells, and vessels. There are brief discussions on how to handle environmental problems (including vacuum, extremely high and low gravity and temperature, etc.). Last, there are two new spells ("Planetary Adaptation" and "Mass Planetary Adaptation") and a new magical item ("Pressure Suit"), all of which are indispensable. GMs planning a space-based campaign should note that this section sets some very broad rules, but leaves the vast majority of questions that are bound to come up to GM discretion. Again, this is an introductory sketch to an interplanetary campaign, not a full rules system.

Part Three, Aliens, is eight pages long. One of the best parts of this section is a list of the couple of dozen of established Pathfinder "monsters" that are explicitly extraterrestrial in origin or that could logically be found on particular other planets. The list is drawn from Bestiary 1, 2, and 3, so there are probably more recent monsters from volumes 4, 5, and 6 that could be used as well. Last, six new alien creatures are given stat blocks and descriptions: the insectile machine creatures called Aballonians, the dirigible-like Brethedans, the previously-mentioned giant brains called Contemplatives of Ashok, the Dragonkin of Triaxus, giant interplanetary "space whales" (capable of being used as transports) called Oma, and the four-armed giants from Akiton called Shobhad. Interesting, creative ideas executed well.

Distant Worlds is a campaign setting book that will either sit on a shelf gathering dust (if you play purely pre-published materials like APs, PFS scenarios, and modules) or serve as *the* book for a homebrew campaign in which the PCs find themselves on alien worlds. It's thus not a must have for most GMs, but if you have serious plans to integrate Golarion's solar system into your campaign, then it's indispensable. There are a ton of great ideas in the book, and even if it's not quite as spectacular as some of the buzz indicates, it represents a worthy expansion of Pathfinder's core campaign setting.


A great spark for extreme fantasy

5/5

Not only does this book give some very unique interplanetary ideas, but is also very good to create earth based areas. That all comes with the fact, however, that this is an idea book like any gazatter.
This book runs through various inhospitable Terrain and the requirements to survive in them. With some clever alterations you can create very alien worlds with them. Those glaciers in real life that bleed red water because of heavy iron? Easily adapted to the Mars setting. Need a compelling volcano? The sun can help. Magic gas filling the area? Look to the gas giants.
Aside from the obvious and welcomed return of fantasy space this will be very much enjoyed by anyone who enjoys the most extreme fantasy setting. Again, this is a gazetteer so don't expect too much to be done for you, it just has the basics. Still the best example of a gazatter I've seen in ages.


Possibilities for the future!

5/5

As many of you have noted, this book provides many hooks, and basic background for these new worlds, but few new rules, items, and monsters. But think of the future Setting books this may spawn! I can easily see at least one book for each of the planets, plus a space-travel/vehicles book, magi-technology book, augmentations book (mystical&technological), etc.. I've already come up with an addition to the dragonkin, the True-blooded (dragonkin with the half-dragon template, with the damage, energy type, and DC of their breath weapon changing to that of their progenitor, along with their fire immunity being replaced with the respective type).


A Good Start

3/5

I'm an old school fan of SpellJammer although Spider Moon is growing on me, like a fungus really but I digress. I am a GM that wants to resurrect SpellJammer using Pathfinder rules and this was not enough. But I am aware of 2 more third party books coming down the pike to supplement what little is here so I'll take this book for what it is.

Now keep in mind I like the book as a whole but there were some teasers I found annoying in illustrations of being I would love to have stats for towards the end of the first section. It's a nice solar system model I may steal for my own campaign and there are some nice ideas in here, that I wish had been given more info. And in the intro would it have killed you to list some stories that feed into this, I mean, Heck Planet Stories has a good chunk of them, pimp yourselves!

The space travel is a little too light for my tastes but I had the same problem with the first section of being too short. The one new magic item inspired me to create my own. That said the image that starts the chapter off is just fun.

The last bit was all about Aliens and this too could have been expanded. Great stuff and suggestions of other monsters to add in that you may already have was nice. I love the space whales and living clouds best but there isn't a bad monster in here.

Ultimately this is your primer to fantasy space, if doubling the page count would have upped the price I would have paid the extra gladly. I'm looking forward to what Zombie Sky is putting out and I'm sorry I couldn't put in a bid for that one, but i expect it will supplement this nicely. Clockwork Gnome's book I did help get launched and with my pledge I'm getting a copy to use with this and I hope others will too. If you want interplanetary adventures this will get you started but as I have said, there could have been so much more in here.


To those looking for Spelljammer...

5/5

I have been interested in this book since months ago when I came across it while bouncing around on the messageboards. Like many others (if you read old posts under this product), I grabbed it up hoping for some solid replacements for the 2nd edition Spelljammer setting for D&D.

Well, as an outright replacement, it fails. The book hints at interplanetary travel, but offers more hooks than substance. The chapter that details space is a measly three pages, with a few references throughout that give you some light rules for how to deal with space travel.

So why give it 5 out of 5 stars?

Because the book imploded my expectations. I had hoped to pick up the book and ignore the fluffy campaign-world specific stuff and instead focus on some crunchy, meaty rules for space. Piecing together vehicle rules from Ultimate Combat, interpreting suggestions in the book and using a little creative license, I can do that but the book has done so much more.

This is one of the few world-specific books I've read cover to cover (and I'm going back through it again now) in my ~20 years of gaming. And though only two pages really focus on Golarion (or rather it's moon), which I had largely ignored since I really came to Pathfinder books for their 3.6+ rule replacements, I am now falling in love with the world so many of you already have. I have probably spent as much time on the Pathfinderwiki as with my nose in my physical copy of this book, trying to plumb every mystery hinted at in Distant World's pages.

So to those looking for Spelljammer rules, I say this:
You will find a rough outline, that needs to be heavily supplemented, for what Paizo's/Pathfinder's space travel adventures will look like. Vercitian aetherships and Eoxian bone ships will give you new terms and ideas for replacing tradesmans and neogi deathspiders. Pathfinder also declares where they stand on the rules of space (no gravity planes, no air bubbles, no philogiston -- though those could all exist if you wanted them to).

To everyone else:
This really seems like a must read book. Golarion and the adventures that take place there have long been influenced and defined by that which comes from beyond the sky (Starstone, Dark Tapestry, Numeria, Mythos monsters a plenty), and this book offers you some solid insider knowledge to help you understand the mere groundling races of Golarion place in the cosmos.


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"SPACE MADNESS"

Horrors of the Dark Tapestry sound interesting to me as well.


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WANT. I want this book so hard. And put in another vote for a planet-hopping AP.


1 person marked this as a favorite.

I always liked the "sacrificing spells for motive power" aspect of Spelljammer. Some of the ships looked a little hokey to me, but others were amazing. Come to think of it, most things about SJ were like that.

I hope there are some rules about using magic to move ships, among all the other things that just aren't going to fit in a book this small. I thought SJ handled that pretty well. A "Spelljammer Ace" prestige class is probably too much to ask.


1 person marked this as a favorite.
Benicio Del Espada wrote:
I always liked the "sacrificing spells for motive power" aspect of Spelljammer.

In theory, so did I. But in practice, turning into an elaborate doorstop as soon as you were done flying was problematic-- unless you were a multiclass Fighter or Thief or something. I like the idea of having speed based on caster level, though, and having the drain impose some penalty on your magical abilities.

The Exchange

I could see the 'weird current' propulsion method (Ultimate Combat page 171) being expanded for travel between planets in vehicles - like that DS9 episode with the ancient solar sailing ship the commander recreates (sorry, I'm not Trekkie enough to recall all the details), and similar things scattered across sci-fi.

Dark Archive

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Far Realm? I hope there's some insane alien tentacle gods I can worship!

Grand Lodge

Like these planets.....February is still far away *sad panda*


Viktyr Korimir wrote:
Benicio Del Espada wrote:
I always liked the "sacrificing spells for motive power" aspect of Spelljammer.

In theory, so did I. But in practice, turning into an elaborate doorstop as soon as you were done flying was problematic-- unless you were a multiclass Fighter or Thief or something. I like the idea of having speed based on caster level, though, and having the drain impose some penalty on your magical abilities.

That's a good point, but we usually bypassed it with hirelings back in the day. Clerics and multiclassed types were still good for something after burning all their magic. Mages were useless...

Shadow Lodge

Nos wrote:
But on a side note i do like the fact that not only are you detailing the elf world, and the dead world, but worlds normally devoid of life, like the gas giant.

In a fantasy game, who's to say that a gas giant doesn't have far more lifeforms on it than does Golarion?

Hell, if you wanna get technical, in the real world, gas giant planets do not have life AS WE KNOW IT. One of the great things about discovery is that you can often find thing that make you realize just how little you actually knew before.

Shadow Lodge

Hive.Star wrote:
Far Realm? I hope there's some insane alien tentacle gods I can worship!

Not Far Realm. Prime Material. Which begs the question...if aberrations (monster type) are the norm...then aren't the true aberrations everything EXCEPT aberrations (monster type)?

An interesting take could be that the Prime Material plane is widely considered to be the most horrifying place in the multiverse...with Golarion and similar planets / systems being small pockets of sanity.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Society Subscriber

Given the information we already have (things that lurk in the dark tapestry, outer gods, cosmic horrors flumphs are guarding against ...) you are most probably correct with your assumption.

But whom am I talking to ... a tentacle monster from outer space ...

RPG Superstar 2011 Top 8

I'm looking forward to combining this with Zombie Sky Press's "It Came from the Stars" Kickstarter project.


Kthulhu wrote:
Hive.Star wrote:
Far Realm? I hope there's some insane alien tentacle gods I can worship!

Not Far Realm. Prime Material. Which begs the question...if aberrations (monster type) are the norm...then aren't the true aberrations everything EXCEPT aberrations (monster type)?

An interesting take could be that the Prime Material plane is widely considered to be the most horrifying place in the multiverse...with Golarion and similar planets / systems being small pockets of sanity.

Or, in the big scheme of things, perhaps the prime material is considered a plate full of delicacies (escargot?) by the "normal" inhabitants of the multiverse.

The Exchange

My thought is I'm basically going to run Fantasy Stargate.

I'll have some Atzlani Rune Gate system set up that the players discover (or become part of a conspiracy to utilize). From there I'll have them meet strange locals and start gaining artifacts and secrets of the heavens.


I wonder how long Sutter has been thinking about this book with this old blog post.
http://paizo.com/paizo/blog/2007/august/v5748dyo5la58?Science-in-the-Dungeo n

Owner - House of Books and Games LLC

doctor_wu wrote:

I wonder how long Sutter has been thinking about this book with this old blog post.

early pathfinder blog post

Fixed link.

Edit: And very cool. Nanites, eh? Might have to pick up a copy of D2 if they don't reappear in Distant Worlds.

Contributor

Product image updated.

Contributor

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gbonehead wrote:
doctor_wu wrote:

I wonder how long Sutter has been thinking about this book with this old blog post.

early pathfinder blog post

Fixed link.

Edit: And very cool. Nanites, eh? Might have to pick up a copy of D2 if they don't reappear in Distant Worlds.

Ha! Nice blogomancy there. And yup, the solar system is something I've been thinking about for a very long time.

The nanites don't show up here, though, so you'll want to pick up a copy of Seven Swords of Sin for those stats. And actually, I just finished writing an upcoming adventure that has both more magical research facility elements and some significant ties to Distant Worlds. So stay tuned for that, as well!

Sigh... if only Jacobs and Wes had let me put that space elevator in Varisia...

Owner - House of Books and Games LLC

Liz Courts wrote:
Product image updated.

HOLEY MOLEY!!!

That's an awesome riff on some of my favorite book covers ever!


AWESOME, I love that cover.

A giant with multiple arms and his face looks somewhat similar to the race from the movie avatar but broader.

I love good looking woman riding on top of beasts.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
James Sutter wrote:

[...]

Sigh... if only Jacobs and Wes had let me put that space elevator in Varisia...

Sarusan, man. There's plenty of tracking station stuff in real Australia.

Silver Crusade

Very cool cover.

And really excited to see the range of alien races(both player appropriate and not) present now after seeing Bestiary 3's Shae.

James Sutter wrote:
Sigh... if only Jacobs and Wes had let me put that space elevator in Varisia...

Kind of vaguely remember something that might fit the bill in the Belkzen article in Pathfinder #11, maybe. IIRC. ...not sure.


logic_poet wrote:
James Sutter wrote:

[...]

Sigh... if only Jacobs and Wes had let me put that space elevator in Varisia...
Sarusan, man. There's plenty of tracking station stuff in real Australia.

The best place to put a space elevator is on the equator. The Inner Sea doesn't quite reach that mark, so perhaps southern Mwangi? Or Arcadia. Of course a spectacular space elevator failure could have been the secret downfall of Azlant...


A good place to put a portal would be latitude and longitude 0.

Sarusan would also be an interesting place as well to have one.


Really nice cover...i wonder what the 4-armed giant is?

I hope Mr. Sutter puts a creepy little insect-civilization in there somewhere. Perhaps Formians on Castrovel...?
And can hardly wait for more onformation on Aucturn, the Dominion of the Black and the Dark Tapestry!!

The Exchange

Nice! Reminds me of old John Carter art.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Albus wrote:

Really nice cover...i wonder what the 4-armed giant is?

I hope Mr. Sutter puts a creepy little insect-civilization in there somewhere. Perhaps Formians on Castrovel...?
And can hardly wait for more onformation on Aucturn, the Dominion of the Black and the Dark Tapestry!!

Well unless they have changed it the woman looks to be a Lashunta, and the scene looks to be on Castrovel. But what the 4 armed giant is, that is a good question.


I wonder if the Lashunta will be a playable race.

Well as long as we get stats for both of them.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
TheLoneCleric wrote:
Nice! Reminds me of old John Carter art.

Yes, I love that. The cover reminds me of the Green Martians of Barsoom and I can't wait. There would be nothing better than a full blown hard cover book of the solar system and an AP on the red planet for starters. I sure hope that is in the works.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Society Subscriber

Since I am reading "Princess of Mars" just these very days, I greatly appreciate the cover!

Silver Crusade

Pathfinder Adventure Path Subscriber

I don't mean to alarm anybody but I can see nipple... On that very handsome multi-armed monster.

Silver Crusade

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Pathfinder Adventure Path Subscriber
DM_aka_Dudemeister wrote:
I don't mean to alarm anybody but I can see nipple... On that very handsome multi-armed monster.

I've notified the Congress, clearly this warrants an emergency session.

Fox TV will be with Paizo shortly to discuss the catastrophic state of public morality and the dangers that younglings face when confronted with RPG books. Why didn't anybody think of the children? WHY?

Shadow Lodge

DM_aka_Dudemeister wrote:
I don't mean to alarm anybody but I can see nipple... On that very handsome multi-armed monster.

Unfortunately, Paizo will need to edit that cover, or Paizo will not allow Paizo to publish this product as a Pathfinder RPG-compatible product.

:P


So who is the artist for this cover?


Dragon78 wrote:
[...]his face looks somewhat similar to the race from the movie avatar but broader.

I don't know; only real similarity I see is the ears. And the bluish skin, of course.

Her pose, by the way, seems kind of weird. And I thought the Lashunta had antennae, or are they small enough that you can't see them from the...well, mostly from the back?


Dragon78 wrote:
So who is the artist for this cover?

I'm tempted to say Kerem Beyit.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I can't remember the name of the book, but the female rider and her mount are remind me not of the Burroughs' Mars books but of this Venus book I had floating around as a kid. Same pulpy style, but Venus was lush and much more female. Seems to me she was riding on a tiger.

EDIT: Never mind. Venus/Tiger seems to be Frazetta's cover for Burroughs' Escape on Venus. Multilegged mount seems to be Llana of Cathol, also by Burroughs, or maybe Thuvia, Maid of Mars. Anyway, regardless of it source, great homage.


was this it?

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Spanky the Leprechaun wrote:
was this it?

Yup, that's half of it. Unfortunately, it doesn't match the Paizo cover as much as it did in my memory!


heh heh heh


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Heine Stick wrote:
Dragon78 wrote:
So who is the artist for this cover?
I'm tempted to say Kerem Beyit.

That's my guess. Style definitely seems reminiscent of the Serpent's Skull covers, which aside from the Wayne Reynolds ones, are my favorite AP covers by far. Kerem is good.


Kerem Beyit is it then, cool thanks.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Spanky the Leprechaun wrote:
heh heh heh

That is hilarious.

Contributor

Mikaze wrote:

Very cool cover.

And really excited to see the range of alien races(both player appropriate and not) present now after seeing Bestiary 3's Shae.

James Sutter wrote:
Sigh... if only Jacobs and Wes had let me put that space elevator in Varisia...
Kind of vaguely remember something that might fit the bill in the Belkzen article in Pathfinder #11, maybe. IIRC. ...not sure.

That would make sense. Both the shae and Belkzen were me. :)

If you're ever reading something Pathfinder and you're like "this sounds like it was inspired by science--but science from somebody who doesn't know a lot about math and things," that was probably mine.

Contributor

Albus wrote:

Really nice cover...i wonder what the 4-armed giant is?

I hope Mr. Sutter puts a creepy little insect-civilization in there somewhere.

Perhaps you'd be interested in the servants of the Forever Queen on Nchak? Or the Everlasting Queendoms of Castrovel?

Contributor

Arevashti wrote:


Her pose, by the way, seems kind of weird. And I thought the Lashunta had antennae, or are they small enough that you can't see them from the...well, mostly from the back?

Yeah, Lashunta have antennae. They're illustrated much more clearly in the Castrovel section.

The Exchange

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I can envision a magical version of a Space Elevator. Maybe a ruined complex that leads to a series of teleportation gates. But the thought of the PC's trying to stay balanced as a platform rises high up to a hidden Skytemple full of space barges sounds tempting.

...especially with a battle going on!


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sssSSSSPPPAAAAAAACCCCEEE!!!! Yeeeeaaa-haaaawww!!!!

Fan Core: "Hey Paizo, I'm in space!"

Paizo: "I'm proud of you son!"

Fan Core: "Paizo, are you in space?"

Paizo: "Yes, son. Now we are a family again!"

http://www.youtube.com/watch?v=BVn1oQL9sWg


I always forget that I need to check the product discussion so I'm always late to same.

Anyway,

YEEESSSSS!!!!!!!!!!! Yeehaa!

And Mr. Stutter I'd like to point out a typo. It should be:

"This 640-page book is really to small to..."

;-)

Can't wait.

Regards,

Kosta


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Konstantin Dika wrote:

And Mr. Stutter I'd like to point out a typo. It should be:

"This 640-page book is really to small to..."

Got to love irony. :)

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