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Organized Play Member. 189 posts (191 including aliases). 5 reviews. No lists. No wishlists. 9 Organized Play characters. 1 alias.


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Shadow Lodge

Patrick Renie wrote:
dartnet wrote:

A big book of random table for character generation. I loved the tables from Koblods of Golarion.

Quests & Campaigns has exactly this, and would be worth checking out if you're into random character generation. :]

Own it. Love it. Would like to see some random alt race traits tables like in KoG for the other races.

Shadow Lodge

I would love to see a Players Guide to Numeria: Nuff said.

Time Travelers Handbook : A guide to time traveling in Pathfinder. Rules for traveling to the past and future of the Inner Sea. Include some alternate timelines, and stampunk tech rules.

Templates of Golarion: Because who doesn't love Dire, Man Eating, Advanced, Half-Dragon, Chickens.

A big book of random table for character generation. I loved the tables from Koblods of Golarion.

Shadow Lodge

Pan wrote:

I probably need to turn my nerd card in.

Best settings:
Eberron (DDO warmed me up to this setting)

Forgettable Realms (Tired of all the canon arguments and Drizzzzzit)

Setting I want oh so badly to try:

You sir it would appear have not seen my you tube channel yet. You are not alone. ;)

Shadow Lodge

MarkusTay wrote:

As for not-liking FR but loving Golarion... that seems a bit odd to me, since Golarion is (to me) 'FR done right' (in other words, someone looked at FR, took all the good stuff out, got rid of the rest, and built an entirely new setting with it).


That is EXACTLY why I rated those 2 setting the way I did!

Shadow Lodge

Zardnaar wrote:

If Spelljammer is on your top 10 worst list I'm going to break out my +5 mace of Gygax's wrath.

Hey now don't be bring an artifact to a +1 Dagger fight. ;)

And I agree Darksun is a great setting.

Shadow Lodge

Can I have a look too?


Shadow Lodge

1 person marked this as a favorite.

I have started to do a video blog series on RPGs. Just put up my top 10 D&D settings. Enjoy my countdown.

Top 10 Best D&D Settings.

Shadow Lodge

Haladir wrote:

World War: Golarion

This would be a military AP whose focus is a war between two neighboring kingdoms whose founding principles are diametrically opposed: Cheliax and Andoran.


What I wou;d like to see. Taldor and Cheliax Vs. Andoran and Qadira.

Shadow Lodge

1 person marked this as a favorite.

Will there be information on what the diplomatic modifiers are for the various countries in the Inner Sea?

Because I may be running a Kingmaker game and if my players want to make a treaty with Taldor having that info will be helpful.

Shadow Lodge

Will we be seeing some Golarion specific character history tables?

Shadow Lodge

Link not working. :(

Shadow Lodge

1 person marked this as a favorite.
The 8th Dwarf wrote:

Cossacks were crazy people with swords, at very common in Russia.

Yes they were, they also carried rifles in to battle. They were some of the few folks that the Czars let own personal firearms and many carried black power muskets. The swords were mostly for parade and terrorizing the local population. They operated as skirmishers, Dragoons (Mounted Infantry), border guards, shock troops, and terror weapons.

By the way allot of my family fought in WWI for Russia, Austria, and Germany. Including my great Grandfather who according to family legend brought his elephant gun, and hunting dogs in to battle. I find the era fascinating.

Shadow Lodge

The 8th Dwarf wrote:

Not many portable radios at this time. A field telephone if you are lucky, a runner is the most likely form of communication, especially in the case of the Russians who were under equipped.

Sorry to but in BUT! Radios were the one thing the Imperial Russian Army had in overabundance and use of telephones and runners were frowned on as a waste of time. However the Russians used illiterate peasants as radio operators (it was a job most officers saw as below there station) and the messages were sent unencoded or "in the clear". This meant that the Germans could hear orders in real time and react. The best example of this was the Battle of Tannenberg in 1914.

Shadow Lodge

5 people marked this as a favorite.
DeciusNero wrote:

I am already imagining the hilarious 'updates' the Russians are yelling into thier radios, notifying thier superiours about "crazy people with swords." XD

"Call reinforcements and artillery they are killing every one!..."

"Who? Who is killing every one the Germans?"

"No there are only four of them and they have powers, there not human we can't stop them tell my wife I love h......."

"General Tolski! Are you there? Are you there? Ivan come in! come in!"


"Who are you?"

"My name is Lem and sorry about your men there was a big misunderstanding.."

Shadow Lodge

So yea I am thinking of running a Kaiser's Gate Pathfinder game now.

Shadow Lodge

I Just sent Kevin the MSRD update for the Modern Path and am working on Imperial Age (my favorite Modern setting).

Dabbler I will start on Darwin's World some time after I get the first batch of Imperial Age data done.

Shadow Lodge

Dabbler wrote:
Is there any stuff for HeroLab and the setting Darwin's World?

As it is OGL it's on my radar for the MSRD integration project.

Shadow Lodge

1 person marked this as a favorite.

The monster creator is one of the most best parts of a great product.

It also checks your math so your monster's CR is where it should be,

Now I can use ANY d20 Monster in HL you folks rock!

Looks at Monster Manuel III...Cackles....

Now if we cold get a Template creator......

Shadow Lodge

Kyras Ausks wrote:

flat pawns? skip the bases lay it flay on the table rather a massive bases when ever my pc fight fight a kraken i end up drawing it on my map

Now that is a good idea.


Shadow Lodge

With the skill issue I for one do not think the the current Pathfinder skill list works to well for any thing above mid to late 19th century tech.

Still very cool and I am looking forward to seeing it.

Shadow Lodge

Dear Owen K. C. Stephens,

I have a few questions. Please forgive me if they have been asked before.

1. Will you be using archetypes?

2. Will we be seeing new and more modern skills?

3. Will the PSI system be a new one or one like the 3.5 one?

4. Will the gun rules look more like the ones in UC or Anachronistic Adventures?

5. Will I be able to play a mutant turtle?

Thanks in advance I look forward to this.

Shadow Lodge

1 person marked this as a favorite.

So yea I have a tad bit of experience in this matter.

May I point you at the Aberrant and Adventure! D20 both of which are a 3.5/D20 Modern mix. They have a good list of Skills and Feats that are a great base to pull over from Modern to Pathfinder.

Shadow Lodge

OMG! That rocks good sir!

Of course with the running joke here in Denver about the VC reminding most of the lodge like the NPC in question.....

Seriously this is something I can really get behind as is makes it feel like a very large home game and not just a bunch of somewhat related modules that don't mean any thing.

Shadow Lodge

Don Walker wrote:

14) Flumphs - I got a fever. And the only prescription...

+5 sir well played...Flumphs for the win!!!!!

There needs to be adventure with Flumphs.

A module with Flumphs and Dinosaurs. One with orcs riding dinosaurs....

It should be done!

Honestly this is why I scare my VC among others. ;p

Shadow Lodge

My quick vote.

1.) Dragons - More

2) Goblins - Less (Unless there gunslingers)

3) Orcs - More

4) Drow - Lame

5) Dinosaurs - We need a lost world adventure with LOTS of dinos, and/or a dinos loose in big city mod.

6) Undead - Less

7) Swarms - Unless it's an swarm based mod NO MORE SWARMS!

8) Outsiders - About the same.

9) Humanoid NPCs - Have us face some new organizations like the Church of Razamir or the Grey Gardeners.

Suggestion - Themed mods using the monsters from the Classic Monster Series.

Shadow Lodge

I am kicking around an idea of having my Shattered Star game happen AT THE SAME TIME as the first 3 APs and tying them in together.

For Example:

The group of Gray Maidens In the Curse of the lady's light are not in exile they are the advanced vanguard of an invading army.

Ideas comments suggestions?

Shadow Lodge

Will we see some loving for the Eagle Knights?

Shadow Lodge

Dark_Mistress wrote:
A AP where all the PC's are chocolate bunnies and have to fend of kids trying to eat them.

You know there was a GURPS supplement where you played bunnies? (Non-chocolate ones)

Shadow Lodge

Vic Wertz wrote:

That will probably depend on how well the Bestiary Box does.

That sounds strangely familiar. Like you told me that before. Oh yea..it was with the first set of the plastic mins. And we all have seen how that worked out.

I still say it must be done along with a NPC/PC pack.

Shadow Lodge

Sooo When are we getting Bestiary 2 and 3?

It must be done.

Shadow Lodge

Mike Silva wrote:

What does everyone else think?

Kuchrima is my bet for the last slot.

Shadow Lodge

Sgmendez wrote:

C - Changeling

D - Duegar
G - Gillmen
G - Grippli
K - Kitsune
M - Merfolk
N - Nagaji
S - Samsarans
S - Strix
S - Suli
S - Svirfneblin
V - Vanara
V - Vishkanya
W - Wayang

Edit: By the way. I posted this last week. These are all the other playable races we have so far that are not getting the good treatment.

You beat me to it.

Well played sir, well played.

Shadow Lodge

Kthulhu wrote:
SwnyNerdgasm wrote:
I dunno if it's me, but does it seem Valeros is holding Kyra?
Could explain the overly-large smile on his face. ;)

Or he just had too much egg nog again. :)

Have a great holiday.

Shadow Lodge

Hell Knights, Hell Knights! and more Hell Knights.....

And some Tengu would be cool to. ;)

Shadow Lodge

Lisa Stevens wrote:

The minis are all manufactured and have been on the boat from China for weeks now.


So there on a slow boat from China? ;)

Shadow Lodge

2 people marked this as a favorite.

Dose this have anything to do with some one getting bit by a radioactive Goblin?

Shadow Lodge

Mr Mona may we see the GIANTS?

Shadow Lodge

It's good to see the BB become "Hero Lab Legal". :)

Shadow Lodge

I will see of we can get some picts from my RotRL game where we use your paper mins.

Shadow Lodge

Woot it's the weekend BEFORE Denver Comic Con.

Shadow Lodge

James Jacobs wrote:
Ashanderai wrote:

Sword Saint: samurai archetype

Will Samurai's be getting more orders?

Shadow Lodge

thunderspirit wrote:
The golem is MOCKING ME.

Welcome to my hell. :)

Shadow Lodge

FallofCamelot wrote:

Perhaps you and a team of fellow V-L's escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, you survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The V-L-Team.

Made of Win sir made of Win.

I call BA. I pity the fools. Now to get a Mohawk. :)

Shadow Lodge

Yes Patrick there is a time and a place for everything and that palace it the off topic forums and collage. ;)

Shadow Lodge

Asterclement Swarthington wrote:

Gunslinger (Mysterious Stranger/Pistolero)5/Ninja X

Sneak sneak sneak... Bang! Bang! Bang!... *smoke bomb* Sneak Sneak Sneak...

Dude that is made of win sir. Made of win.

Shadow Lodge

Alex Greenshields wrote:
Sara Marie wrote:

Cosmo tried to sing it out loud.

I made him stop.

Awww, let the poor lad sing!

You scare me. :)

Shadow Lodge

Michael Brock wrote:
Being 36000 feet in the air does wonky things with a person's head

I resemble that remark.

Thanks folks I hope to live up to your expatiations.

Scott Crosson
Venture Lt. Denver

Shadow Lodge

the Haunted Jester wrote:


Standard Race: 10 Points

The small woodland race from the Motion Picture the Dark Crystal. The are small, fey-like creature with pale to tan complextions, nimble frames, and long brown to blonde color hair. The features are narrow, though what they lack in stature they more than make up in heart. Having been hunted to the brink of extinction by the Skeksis’, Gelflings reside within the woodlands and desert regions in hopes to live out their days in peace, and harmony.

Type: Fey (1)
Size: Small
Speed: Normal
Abilities: +2 Dex, +2 Wis, -2 Str
Languages: Standard (1)
Racial Abilities:
Eternal Hope (2)
Magical Linguist (2)
Skill Bonus (+1 Stealth, +1 Handle Animal) (2)

Total RP: 8

Remember Female Gelflings have wings. :)

Shadow Lodge

One of my favorites from 2ed that never got a fair shake in 3rd (other than Dragon Magazine)

The Tortle are Turtle folk they appear in the Red Steel Champaign setting.

Humanoid (Tortle) 0 RP
Medium 0 RP
Base Speed:
Normal 0 RP
Ability Score Modifiers:
Standard (-2 DEX, +2 CON, +2 WIS) 0 RP
Xenophobic Array 0 RP
(Tortle) Common, Aquan, Elvan, Sylvan
Racial Abilities:
Swim 1 RP
Low-Light Vision 1 RP
Natural Armor 2 RP
Improved Natural Armor +2 2 RP
Endurance as Bonus Feat 2 RP
Total RP: 8

Shadow Lodge

From the description "This definitive sourcebook for the Pathfinder Roleplaying Game provides tons of new character options for all seven “core” player character races, from archetypes that allow elf characters to explore their connection to nature and magic to feats and spells that let a dwarf character carry on the legacy of his multi-generational clan or a gnome explore her connection to the First World or delve deep into her weird obsessions."

Sounds like there is going to be plenty for PFS here. The race building part is about 28 pages long in the play-test form. If the ARG is as long as Ultimate Combat then we are looking at a 256 page book. So there is allot of space for some good stuff the PFS. Also no one is saying the book is required.

BTW the book is $39.95 not $60. :)

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