Jeva

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A Good Start

3/5

I'm an old school fan of SpellJammer although Spider Moon is growing on me, like a fungus really but I digress. I am a GM that wants to resurrect SpellJammer using Pathfinder rules and this was not enough. But I am aware of 2 more third party books coming down the pike to supplement what little is here so I'll take this book for what it is.

Now keep in mind I like the book as a whole but there were some teasers I found annoying in illustrations of being I would love to have stats for towards the end of the first section. It's a nice solar system model I may steal for my own campaign and there are some nice ideas in here, that I wish had been given more info. And in the intro would it have killed you to list some stories that feed into this, I mean, Heck Planet Stories has a good chunk of them, pimp yourselves!

The space travel is a little too light for my tastes but I had the same problem with the first section of being too short. The one new magic item inspired me to create my own. That said the image that starts the chapter off is just fun.

The last bit was all about Aliens and this too could have been expanded. Great stuff and suggestions of other monsters to add in that you may already have was nice. I love the space whales and living clouds best but there isn't a bad monster in here.

Ultimately this is your primer to fantasy space, if doubling the page count would have upped the price I would have paid the extra gladly. I'm looking forward to what Zombie Sky is putting out and I'm sorry I couldn't put in a bid for that one, but i expect it will supplement this nicely. Clockwork Gnome's book I did help get launched and with my pledge I'm getting a copy to use with this and I hope others will too. If you want interplanetary adventures this will get you started but as I have said, there could have been so much more in here.


A lesson in what not to do

2/5

Ainimorphs is a rather confusing and by my mind incomplete product. Animals to be made anthropomorphic are give point totals but nothing much to compare them to except maybe each other. There is no range given as to which races a GM can safely allow in his or her campaign without worrying about balance issues. The numbers given sort of remind me of what has been put forth by Paizo in their playtest for Ultimate Races. However, there is no test given to indicate that those numbers are to what the totals should be compared to. Without a sliding scale to use for comparison the numbers are meaningless.

Bottom Line: If you can stomach or ignore the sexual portions of Skortched Urf's Fursona pdfs you're much better off with them than you are with this one.


Happy Horror Days Act 4

5/5

Entertaining so far but the adventure here is only very good in comparison to how bad its predecessor was. I was expecting a lot more aberrations thrown in here and in that respect I am disappointed. But the article and the expanded bestiary more than compensate.

The article on the old cults is something I have been wanting since I first saw a mention of them in the first Inner Sea Guide. I can run a campaign on just this article. Not as many pages as the adventure itself but the sheer volume of information here is worth at least half the cover price alone.

The bestiary is the other darkly shining star of this book. I am not going to spoil anything but any Lovecraft fan who wants to run a Pathfinder game session or campaign in homage to the man needs this book. This one is the best of the series folks, it's just that good.


Happy Horror Days Act 3

2/5

Not the best adventure in the series and real let down from the previous two. If I do run this, it will be heavily modified, almost to the point where what I run is only superficially what was published. However the zombies and new aberration are good and I liked the fiction as well as the Whispering Way article. It's OK but not much more than that.


Happy Horror Days Act 2

4/5

Great adventure with more investigation than combat but sometimes that's what you really want. There is one area I will be swapping out the monster but this is minor and will not take away from the general flavor. The villains that kind of serve as a mid-level boss are genuinely creepy. Great stuff and a fine follow up to the first part of the AP.


A very good resource for Furry Role Playing

4/5

At a 105 pages, this is one pdf that I wish was a book. As a furry gamer having the option for furry races has always been a point of contention for me. Now before I go any further this needs to be said: Personally I don't mind certain aspects of fantasy gaming, but I know some folks are easily squicked; so the yiff stuff was unnecessary. In my opinion the folks at Skortched Urf should have done a kind of Black Tokyo version on the side for all the sexual based options and it would make the book a lot more accessible to the general gaming public.

As a system for creating anthro characters, it's a wonderful add on. For some of us, needed and wanted, maybe not so much other people but that goes for just about everything. There is enough customization options here that one could make just about any type of anthro character they might want.

For the furry community, this is something you should have as part of your Pathfinder library. For everyone else, maybe not unless you have a player who really wants to try this. It's a product with a lot of options and not all of them worthwhile or appealing to everyone as this does cater primarily to the furry community.


Happy Horror Days- Act 1

5/5

I've been a subscriber to the APs since day 1 and this is the best one so far as I can tell. It's a good old fashioned ghost story, plus new monsters and monster mechanics, a bit of fiction and an expansion on the haunt mechanic with some quick and dirty haunts presented. This is your classic ghost story presented for play in Pathfinder. If you remember Ravenloft fondly and want that type of play back in your Pathfinder experience, pick up this series.


Something Old; Something New...

4/5

I have always been a fan of psionics or psychic powers in traditional science fiction and fantasy. I've bought into the scheme from 2nd Ed on into 3E. In many ways it has always been something rather exotic to me.

That said I was very interested in seeing what could be done with what was presented already. The book is basically an update and slight reworking of the Expanded Psionics Handbook from 3e and adapting it to Pathfinder. In that mission it does its job very well.

The assumption given is that psionics are another form of magic which is rather the reverse of the original and in there lies the difference that gives it the edge. I am prejudiced in this in that I favor this approach myself. They also took a template that was in the 3E book and used to compile a monster that closely resembles something taken out of the SRD that I rather liked having around to play with.

This is not for everyone but if you are willing to take a chance on psionics, this is the book for you.


Worth actually paying for

5/5

The write up of the hirelings and the ideas for using are tremendous and a potential time saver for me as a GM. It's a free download but if I saw this in print as a pamphlet for $5 I would gladly pick it up.


A host of options

4/5

I just finished reading the book tonight so I will get my thoughts down now so I do not forget. I would not give this book a full five stars but I did very much enjoy reading this tome of new classes for Pathfinder.

There is a lot here worth considering, and some material I don't agree with but am glad to see none the less. A lot of this is niche classes based on mostly real world equivalents. I can tell a lot of time and effort went into writing this.

Classes both PC and NPC are neat ideas that require little to no work to add to a given campaign. Feats are nice, a few maybe too nice for some GMs but good options as well as the spells and equipment. Bottom Line: worth checking out and recommended for more options for Pathfinder games.


Ye Gods! What a book!

4/5

The second offering in book from from 4 Winds is as good as the first in the same vein. New deities, new spells and new options for clerics are contained within. A host of new ideas well worth your consideration.


A good start

4/5

This was the first book I purchased from this company and my opinion of it and the company behind it has not changed. New spells, new bloodlines and new ideas for your wizards, bards and sorcerers make this book one that bears consideration.


That's gonna leave a mark

4/5

Wonderful! Simply wonderful! Not the massive damage many power gamers look for but it definitely adds color to the chaos of combat. Definitely a great tool for those games where you want role playing playing instead of roll playing. With a tool like this; who needs minis?


Oops...OW!

4/5

Heh, I liked the Critical Hit deck and this is a perfect companion. The rules for implementing/inflicting them on your group are given in the deck itself. Also there is a new spell and suggestions on how they should be fairly used. Great tool, gang, keep it up!


Elemental Fun

5/5

Excellent deck of cards they work well with any system and the artwork is just wonderful. Every deck so far has been great and this is no exception. Well worth picking up for any fantasy campaign.


Any chance for a factory set?

3/5

I have been picking up a pack here and there along with Hero's Hoard and the randomness is still annoying. Dragon's Trove is an excellant 110 card set and I would love to just have one of every card that I can show to players instead of many of some and none of others. But that said the artwork in both is well worth the price.




Is there a factory perfect set in the works?

3/5

I've been buying a pack here and a pack there for several months now. I now have need to purchase sleeves to hold and display what I have and keep track of what I do and I don't have out of the set. I detail the cards and what they before I show them to the players so having the option of a factory set, no matter how expensive would be appreciated.


Treasure Trove indeed!

5/5

I'm hooked on getting these things now. The art is just spectacular and now just about everything item cards I buy out of hand. If you are a DM and can afford this. Get it. You will be glad you did.


A great idea with very good application

5/5

Bought a pack at the local hobby store after I had gotten a freebie pack with an earlier order with Paizo. Absolutely wonderful, I will need to get another pack for myself later at some point. Keep them coming!