Pathfinder Campaign Setting: Distant Worlds (PFRPG)

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Pathfinder Campaign Setting: Distant Worlds (PFRPG)
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Golarion is the primary world of the Pathfinder campaign setting, but it is not alone. Far beyond its lands and seas, sister worlds revolve around the same sun, their residents connected by magical portals or ships of terrifying magic and technology. Now take your game off-planet and explore these weird new worlds for yourself!

This book offers a detailed introduction to the science-fantasy worlds of Golarion’s solar system, each complete with its own mysterious locations and cultures. Discover how your swords and spells match up against the trench dwellers of the Red Planet or the angelic Sarcesians who soar between asteroids. Research the mysterious origins of the sealed world-ship of Apostae, or hunt vortex sharks in the freezing seas of Kalo-Mahoi. Though strange and new, each of these worlds uses the same Pathfinder Roleplaying Game rules as Golarion itself.

    Within this 64-page book, you’ll find:
  • Gazetteers of every planet and major moon in Golarion’s system, from the steamy jungles of Castrovel and the machine-ruled rock of Aballon to post-apocalyptic Eox and divided Verces, where one side is always day and the other night. Plus, uncover information on the residents of the sun, Golarion’s moon, the asteroid belt called the Diaspora, the dark regions beyond mysterious Aucturn, and more!
  • Introductions to the major cultures inhabiting the system. Will you join Castrovel’s beautiful Lashunta, fight beside the four-armed giants of Akiton, study with the hyper-evolved Contemplatives of Ashok, petition the undead Bone Sages of Eox, or face down the insectile legions of the Forever Queen?
  • Easy new rules for adventuring on other planets, including discussions on gravity, temperature, time, vacuum, and traveling between worlds.
  • Adventure hooks for every world, tailored for GMs currently playing on Golarion.
  • Six brand-new alien monsters, from intelligent dragonkin who bond with humanoids to the great oma space-whales and amorphous, blimplike Brethedans.

Distant Worlds is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by James L. Sutter

ISBN-13: 978-1-60125-403-0

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Indispensable if Your PCs are Headed to the Stars

4/5

Distant Worlds is a 64-page softcover campaign setting book for Pathfinder that's like no other: instead of detailing a particular region of Golarion, this book takes you into space! Well-known as one of the few campaign setting-line books to receive a second printing due to its popularity, the goal of Distant Worlds is to provide an introduction and overview to the planets that share a solar system with Golarion. The Inner Sea is great and planar travel has its appeal, but sometimes a story needs to travel to whole new worlds and encounter strange, alien civilizations: if you're inclined in such a direction, this is the book for you.

The front cover is certainly cool and eye-catching, and evokes the "sword and planet" genre that inspires much of what's inside the book. The artwork is reprinted as the inside back cover, while the inside front cover provides a map of the solar system, showing the order of planets from the sun.

The Introduction (two pages) makes clear that this isn't intended as a brand new campaign setting (much less a brand new game like Starfinder), but is instead a whole new set of locales that heroes from Golarion can travel to and adventure on. Thus, the focus is on what outsiders to these planets will experience, and how they'll survive the journey to get there. I especially like the couple of paragraphs on how the gods of Golarion aren't necessarily known deities on other planets, and that their portfolios may be encompassed by deities completely unheard of to the PCs.

The first and by far largest section (48 pages) of this book is a gazetteer of the bodies that make up Golarion's solar system. Each of the planets receives four pages of coverage made up of statistics (diameter, mass, gravity, atmosphere, and orbit), a general description, a few paragraphs on what adventuring there would be like, a half-page chart of key locations on the planet, a couple of pages of written description of those locations, and then a few brief adventure hooks that GMs can use to draw PCs to that planet. Given that entire worlds are being described in just four pages, readers need to have their expectations in the right place: this is an introduction, not an exhaustive treatment. I found the interior artwork very hit or miss: many of the aliens are very cool and evocative, but some of the other drawings are rather mediocre. Anyway, here's a quick run-down of what's covered:

* The Sun: This is actually just a one-page summary, but it's actually kind of cool--I never thought about setting adventures on the sun! In Pathfinder, there's actually stuff there, including magically-protected "bubble cities" that would make an awesome setting for an adventure.

* Aballon: A rocky world that is the closet planet to the sun, occupied by a vast society of machine intelligences created by mysterious (and now departed) First Ones. There's a really cool cultural divide among the intelligent machines between Those Who Wait (who believe that their creators will someday return and justify their existence) and Those Who Become (who believe that they should leave and seed another world, becoming First Ones themselves). Another location that stands out is Horsethroat, a small settlement of about 50 people from Golarion (and other worlds) who have arrived, quite accidentally, through a portal from their homeworld and are now trapped on Aballon. It's a natural starting point for PCs to begin their adventures amongst the stars (even if the "fall through a portal" adventure hook is overused in the book).

* Castrovel: Home to both the elven nation of Sovyrian (with major story ties to the fate of elves on Golarion) and the lashunta, a humanoid race with major and fixed divisions between the societal roles of the sexes. There's a plethora of awesome stuff on these four pages, including some fascinating hints about a mysterious portal network on the planet, some links of which have become dangerous. The ties between Castrovel and Golarion are so strong, it would be fantastic to see an AP that crosses between the two planets.

* Golarion's Moon: This section is only two pages long, but there are some interesting story elements here, as the moon was once colonized by ancient Azlanti, and there's a demon-infested area called the Moonscar (the subject of a Pathfinder module).

* Akiton: That massive four-armed creature on the book's cover is a Shobhad from the harsh, red desert planet of Akiton. This is a classic "sword and planet" setting, but features two races that we'll be seeing a lot more of in Starfinder: the ysoki (ratfolk) and Contemplatives of Ashok (floating giant brains!). I appreciate that the book's author, James Sutter, took care to insert details of continuity from previous Pathfinder sourcebooks, like noting that there's a strong link between the Contemplatives and an artifact found in the Mwangi Expanse on Golarion that was first detailed in Heart of the Jungle.

* Vercies: A tidal locked planet, with a Darkside and a Fullbright area sandwiching a narrow habitable zone along the equator. There's a great picture on page 22 of one of the three castes of the planetwide Vercite species. This is one of the more "high-tech" planets in the solar system and has a nice SF feel that sets it apart from Golarion's traditional fantasy setting.

* The Diaspora: Millions of asteroids, large and small, form the Diaspora. The asteroid belt has a cool history perhaps linked to the Starstone, and is home to a race called the Sarcesians. There's a ton of great adventure possibilities detailed in these four pages, with the Vacant Halls and the Wailing Stone serving as natural destinations for explorers.

* Eox: What if you built the Death Star on a planet, but the one time it was fired it caused untold destruction of your own world? That's sort of the backstory to Eox, a planet where the survivors of a doomsday weapon have turned to necromancy and undeath in order to survive on a blasted world. Eox is one of the most memorable parts of Distant Worlds, as the resident Bone Sages are cool and creepy at the same time. There's a location on the planet called the Halls of the Living which is mad-genius Sutter at his best.

* Triaxus: Interesting concept of a planet with a long (317 years!) orbit, so generations are either "summer-born" or "winter-born." There's a surprising amount of dragon stuff, which isn't really my cup of tea, but it's done well.

* Liavara: An enormous gas giant with several moons. The moons provide lots of variety and adventure possibilities, and I can't argue with the fantastic depiction of a giant creepy bug called The Forever Queen on p. 39 (just pay attention to the little guy at the bottom left to understand the scale!).

* Bretheda: Purple gas giant with natives that are . . . difficult for outsiders to understand. I found the planet's moons to be the most interesting, many of which are so intriguing I wish they would have had additional pages devoted to them.

* Apostae: This is the classic "world-ship" SF trope, and I'm stoked to see it here. My mind instantly jumped to an AP focussed on how to get to the mysterious "vault" at the center of the planet to understand the creators and purpose of Apostae. Interestingly, each resident of Apostae is biologically significantly different to every other one, so the PCs will likely stand out simply due to their (probably) shared humanoid-bipedal features!

* Aucturn: A cool, mysterious planet at the very edge of the solar system. Unlike all of the others, there are no magical portals to Aucturn, meaning it's a hard place to get to! The write-up shows some intriguing links to the Old Ones and the Dominion of the Black, but there's only two-pages of information on this one.

* Other Worlds: The part ends with a two-page overview of some miscellaneous topics: constellations, Cynosure (Golarion's north star), the Dark Tapestry (the haunted void between the stars), and the Ice Belt. I wasn't particularly impressed with the material here, and would rather have seen it used for something else.

Part Two, Stellar Adventures, is just four pages long but they're an extremely important four pages. It's here we get some insight into ways for PCs to travel to other planets, including portals, spells, and vessels. There are brief discussions on how to handle environmental problems (including vacuum, extremely high and low gravity and temperature, etc.). Last, there are two new spells ("Planetary Adaptation" and "Mass Planetary Adaptation") and a new magical item ("Pressure Suit"), all of which are indispensable. GMs planning a space-based campaign should note that this section sets some very broad rules, but leaves the vast majority of questions that are bound to come up to GM discretion. Again, this is an introductory sketch to an interplanetary campaign, not a full rules system.

Part Three, Aliens, is eight pages long. One of the best parts of this section is a list of the couple of dozen of established Pathfinder "monsters" that are explicitly extraterrestrial in origin or that could logically be found on particular other planets. The list is drawn from Bestiary 1, 2, and 3, so there are probably more recent monsters from volumes 4, 5, and 6 that could be used as well. Last, six new alien creatures are given stat blocks and descriptions: the insectile machine creatures called Aballonians, the dirigible-like Brethedans, the previously-mentioned giant brains called Contemplatives of Ashok, the Dragonkin of Triaxus, giant interplanetary "space whales" (capable of being used as transports) called Oma, and the four-armed giants from Akiton called Shobhad. Interesting, creative ideas executed well.

Distant Worlds is a campaign setting book that will either sit on a shelf gathering dust (if you play purely pre-published materials like APs, PFS scenarios, and modules) or serve as *the* book for a homebrew campaign in which the PCs find themselves on alien worlds. It's thus not a must have for most GMs, but if you have serious plans to integrate Golarion's solar system into your campaign, then it's indispensable. There are a ton of great ideas in the book, and even if it's not quite as spectacular as some of the buzz indicates, it represents a worthy expansion of Pathfinder's core campaign setting.


A great spark for extreme fantasy

5/5

Not only does this book give some very unique interplanetary ideas, but is also very good to create earth based areas. That all comes with the fact, however, that this is an idea book like any gazatter.
This book runs through various inhospitable Terrain and the requirements to survive in them. With some clever alterations you can create very alien worlds with them. Those glaciers in real life that bleed red water because of heavy iron? Easily adapted to the Mars setting. Need a compelling volcano? The sun can help. Magic gas filling the area? Look to the gas giants.
Aside from the obvious and welcomed return of fantasy space this will be very much enjoyed by anyone who enjoys the most extreme fantasy setting. Again, this is a gazetteer so don't expect too much to be done for you, it just has the basics. Still the best example of a gazatter I've seen in ages.


Possibilities for the future!

5/5

As many of you have noted, this book provides many hooks, and basic background for these new worlds, but few new rules, items, and monsters. But think of the future Setting books this may spawn! I can easily see at least one book for each of the planets, plus a space-travel/vehicles book, magi-technology book, augmentations book (mystical&technological), etc.. I've already come up with an addition to the dragonkin, the True-blooded (dragonkin with the half-dragon template, with the damage, energy type, and DC of their breath weapon changing to that of their progenitor, along with their fire immunity being replaced with the respective type).


A Good Start

3/5

I'm an old school fan of SpellJammer although Spider Moon is growing on me, like a fungus really but I digress. I am a GM that wants to resurrect SpellJammer using Pathfinder rules and this was not enough. But I am aware of 2 more third party books coming down the pike to supplement what little is here so I'll take this book for what it is.

Now keep in mind I like the book as a whole but there were some teasers I found annoying in illustrations of being I would love to have stats for towards the end of the first section. It's a nice solar system model I may steal for my own campaign and there are some nice ideas in here, that I wish had been given more info. And in the intro would it have killed you to list some stories that feed into this, I mean, Heck Planet Stories has a good chunk of them, pimp yourselves!

The space travel is a little too light for my tastes but I had the same problem with the first section of being too short. The one new magic item inspired me to create my own. That said the image that starts the chapter off is just fun.

The last bit was all about Aliens and this too could have been expanded. Great stuff and suggestions of other monsters to add in that you may already have was nice. I love the space whales and living clouds best but there isn't a bad monster in here.

Ultimately this is your primer to fantasy space, if doubling the page count would have upped the price I would have paid the extra gladly. I'm looking forward to what Zombie Sky is putting out and I'm sorry I couldn't put in a bid for that one, but i expect it will supplement this nicely. Clockwork Gnome's book I did help get launched and with my pledge I'm getting a copy to use with this and I hope others will too. If you want interplanetary adventures this will get you started but as I have said, there could have been so much more in here.


To those looking for Spelljammer...

5/5

I have been interested in this book since months ago when I came across it while bouncing around on the messageboards. Like many others (if you read old posts under this product), I grabbed it up hoping for some solid replacements for the 2nd edition Spelljammer setting for D&D.

Well, as an outright replacement, it fails. The book hints at interplanetary travel, but offers more hooks than substance. The chapter that details space is a measly three pages, with a few references throughout that give you some light rules for how to deal with space travel.

So why give it 5 out of 5 stars?

Because the book imploded my expectations. I had hoped to pick up the book and ignore the fluffy campaign-world specific stuff and instead focus on some crunchy, meaty rules for space. Piecing together vehicle rules from Ultimate Combat, interpreting suggestions in the book and using a little creative license, I can do that but the book has done so much more.

This is one of the few world-specific books I've read cover to cover (and I'm going back through it again now) in my ~20 years of gaming. And though only two pages really focus on Golarion (or rather it's moon), which I had largely ignored since I really came to Pathfinder books for their 3.6+ rule replacements, I am now falling in love with the world so many of you already have. I have probably spent as much time on the Pathfinderwiki as with my nose in my physical copy of this book, trying to plumb every mystery hinted at in Distant World's pages.

So to those looking for Spelljammer rules, I say this:
You will find a rough outline, that needs to be heavily supplemented, for what Paizo's/Pathfinder's space travel adventures will look like. Vercitian aetherships and Eoxian bone ships will give you new terms and ideas for replacing tradesmans and neogi deathspiders. Pathfinder also declares where they stand on the rules of space (no gravity planes, no air bubbles, no philogiston -- though those could all exist if you wanted them to).

To everyone else:
This really seems like a must read book. Golarion and the adventures that take place there have long been influenced and defined by that which comes from beyond the sky (Starstone, Dark Tapestry, Numeria, Mythos monsters a plenty), and this book offers you some solid insider knowledge to help you understand the mere groundling races of Golarion place in the cosmos.


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Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

That's an interesting idea.


How many known moons does Bretheda have?

What is the "Loving place"?

Do they talk about the planet's traits(magic, gravity, temperature, etc.)?


7 people marked this as a favorite.

I've been giddy and anticipating this particular book for quite some time! This is gonna be awesomesauce!

In case any one of you fine ladies and gentlemen are interested in a Spelljammer-like book (which might work well with Distant Worlds), Clockwork Gnomes have a kickstarter on the way that could use some of your love.

The link to Sailing the Starlit Sea is here.

Note: I'm in no way affiliated or associated with Clockwork Gnome Publishing, I'm just someone who would love to see this particular Kickstarter get funded.

Thanks for your attention and apologies if my post annoyed you. See you round the boards,

EZG


Just got my copy and I will go start reading now...


I think this is my favorite campaign setting book to date.


I have only read the first three worlds and I agree with Scott.


I'm sooo Excited! I just got my shipping order for the book! I've been really looking forward to this book (so much so that this is the first book i've ever pre-ordered from Paizo). I simply cannot wait to read it and I hope to be able to take my game off world soon! :)

I do have some questions, though more of a curiousity than a necessity at the moment.
1.) Are the residents of Verces (the primary ones) humans (or another golarion race)? or are they their own alien race?
2.) I've heard mention of the residents of Verces, "Aetherships" (if that's their name. i vaguely remember reading that somewhere), Are these ships common on their world? and are they a viable means of space travel? I remember that they use them to travel the diaspora occasionally which leads me to believe they must be or they wouldnt be able to get that far off world.
3.) This one is more general but does the book make any mention of specific world gates (the magic portals to other planets, i think thats their name but i could be wrong, and i'm only thinking that because "world gate" sounds cool lol) on any of the planets?

You can probably tell I have quite the interest in Verces. What can you expect when someone mentions magic and technology growing up together? Sounds like an amazing world :)

Thank you in advance to anyone who takes the time to answer my questions . I really appreciate it :D

Also first post on any of the message boards here :)

Clockwork Gnome Publishing

Endzeitgeist wrote:

I've been giddy and anticipating this particular book for quite some time! This is gonna be awesomesauce!

In case any one of you fine ladies and gentlemen are interested in a Spelljammer-like book (which might work well with Distant Worlds), Clockwork Gnomes have a kickstarter on the way that could use some of your love.

The link to Sailing the Starlit Sea is here.

Note: I'm in no way affiliated or associated with Clockwork Gnome Publishing, I'm just someone who would love to see this particular Kickstarter get funded.

Thanks for your attention and apologies if my post annoyed you. See you round the boards,

EZG

Thank you so much for mentioning Sailing the Starlit Sea, EZG. We are close, but we only have a few days left before the campaign ends.

I am very excited about Distant Worlds as well. The way James has approached the subject in the past is perfect, in my mind. I cannot wait to get a chance to read the book.


It's 12 am where I am... but no PDF. I am saddened. Darn you time zones!!

:(


I am already halfway through this book. I love this book, it is awesome.

Contributor

Aces_Dragon1 wrote:

I'm sooo Excited! I just got my shipping order for the book! I've been really looking forward to this book (so much so that this is the first book i've ever pre-ordered from Paizo). I simply cannot wait to read it and I hope to be able to take my game off world soon! :)

I do have some questions, though more of a curiousity than a necessity at the moment.
1.) Are the residents of Verces (the primary ones) humans (or another golarion race)? or are they their own alien race?
2.) I've heard mention of the residents of Verces, "Aetherships" (if that's their name. i vaguely remember reading that somewhere), Are these ships common on their world? and are they a viable means of space travel? I remember that they use them to travel the diaspora occasionally which leads me to believe they must be or they wouldnt be able to get that far off world.
3.) This one is more general but does the book make any mention of specific world gates (the magic portals to other planets, i think thats their name but i could be wrong, and i'm only thinking that because "world gate" sounds cool lol) on any of the planets?

You can probably tell I have quite the interest in Verces. What can you expect when someone mentions magic and technology growing up together? Sounds like an amazing world :)

Thank you in advance to anyone who takes the time to answer my questions . I really appreciate it :D

Also first post on any of the message boards here :)

Welcome to the boards, Aces! I'll have to make my answers quick (there's a lot of editing to get done around these parts), but in short:

1) The Vercites are not human. In fact, though many of them are humanoid, none of the primary races on other worlds are human. (There are, however, human populations on many of the worlds--they just aren't very big.)

2) Vercite aetherships aren't exactly common, but they're there, and a viable means of space travel.

3) The book does indeed mention portals/gates, both the "elf gates" familiar to Golarion scholars and other, stranger things...

Contributor

I've written some pretty beautifully messed up things in my time, but "The Loving Place" is gorgeous. :D

I really, really like this book.


1 person marked this as a favorite.

The Loving place is awesome by the way.

So far Castrovel is my favorite.

Silver Crusade

Pathfinder Adventure Path Subscriber

Aucturn all the way, baby. There's so much from SCP that you could fit there.


The more times I read this, the more I want. I hope we see at least a player's companion for this, if not lots more.


Haven't been able to pick this up yet (will be ordering it later tonight), but I'm curious as to the Dan Simmons-esque elements that were mentioned at one point by James (either Jacobs or Sutter; I forget who). Anyone notice anything of either the Hyperion or Ilium oeuvre in Distant Worlds?


I got my physical copy yesterday, and after pouring over it, bought a PDF copy as well to give to my roommate! This book is everything I hoped for James, keep up the good work.

Contributor

Cthulhudrew wrote:
Haven't been able to pick this up yet (will be ordering it later tonight), but I'm curious as to the Dan Simmons-esque elements that were mentioned at one point by James (either Jacobs or Sutter; I forget who). Anyone notice anything of either the Hyperion or Ilium oeuvre in Distant Worlds?

Hopefully I didn't wear TOO many of my influences on my sleeves, but you'll definitely be able to find an homage or two to Hyperion in there. :)

Contributor

5 people marked this as a favorite.

I'm highly amused (and a little bit frightened) by how much everyone likes The Loving Place. Thank you! You guys are a twisted bunch :D


Adventure Path Charter Subscriber

James, I have a question that is vexing me.

With things like the Vercite ships and the Eox Boneships, I would imagine that at, some point, they would visit or scout out Golarion. Yet, in the ton of supplements on Golarion, outside of the crash of the starship (origin out of the solar ship) in Numeria, there is no mention of visitations, contact, or trade with beings outside of Golarion.

So, I guess the question is more like three questions - has there been in contact or trade between Golarion and other worlds (not counting Golarion's moon)?

Is that trade ongoing (ie. regular enough to consider 'ongoing')?

If there has not been contact now or in the past, why hasn't there been?

Now, it would be super cool if Golarion, being called 'the Cage', has an invisible planetary defence system put in place by entities unknown that were responsible for the downing of the starship that crashed in Numeria and the existance of the planetary defence network is the reason Golarion is referred to as The Cage and why there is no interplanetary trade or travel going on between Golarion and the other worlds.


kind of makes me wonder if there have been any alien abductions in Golarion.....

Contributor

2 people marked this as a favorite.
Black Moria wrote:

James, I have a question that is vexing me.

With things like the Vercite ships and the Eox Boneships, I would imagine that at, some point, they would visit or scout out Golarion. Yet, in the ton of supplements on Golarion, outside of the crash of the starship (origin out of the solar ship) in Numeria, there is no mention of visitations, contact, or trade with beings outside of Golarion.

So, I guess the question is more like three questions - has there been in contact or trade between Golarion and other worlds (not counting Golarion's moon)?

Is that trade ongoing (ie. regular enough to consider 'ongoing')?

If there has not been contact now or in the past, why hasn't there been?

Now, it would be super cool if Golarion, being called 'the Cage', has an invisible planetary defence system put in place by entities unknown that were responsible for the downing of the starship that crashed in Numeria and the existance of the planetary defence network is the reason Golarion is referred to as The Cage and why there is no interplanetary trade or travel going on between Golarion and the other worlds.

"The Cage" actually has more to do with Golarion's role in keeping Rovagug imprisoned, but I suspect there are plenty of powerful folks with reasons to keep Golarion separated from the rest of the planets.

That said, there's definitely been contact between the worlds. In addition to the Doorway to the Red Star in the Mwangi Expanse, the elves and the Sovyrian Stone, the Pactmasters of Katapesh, the pharaohs of ancient Osirion, the Lirgeni astrologers in the Sodden Lands, monsters like flumphs, and more, there are also quite a few little interplanetary easter eggs scattered around our source material, dating all the way back to Rise of the Runelords. (I know I put a number of them there myself. :)

But if you're wondering why there hasn't been more obvious contact (i.e. a bunch of Vercites coming down and saying hello), some possible explanations include:

*Those stories have simply been forgotten/haven't come up in any books we've published (yet).

*The aliens came in disguise so as not to get lynched by folks who think they're monsters.

*The people who've met them are regarded as crazy or liars.

*The main points of contact aren't in the Inner Sea region.

*The visitations are rare. The distances between the planets are vast, and while there are indeed ships that can cross them, they're neither cheap nor commonplace. Without a damn good reason, most people aren't going to devote the funds of entire nations just to go sightseeing on another world. (After all, even our own trip to the moon was pretty much just to put a thumb in the Soviets' eye.)

*It's probably way easier to keep a ship in orbit and simply teleport down to the ground below than to actually try and land it in atmosphere. Alien visitors who come in ships are probably more inclined to beam down a la Star Trek, which helps explain why they go unnoticed.

As for how much interplanetary trade is currently occurring on Golarion... I think I'd prefer to leave that one unanswered for the time being. :D

This is all just off the top of my head, but I hope it helps!


1 person marked this as a favorite.
James Sutter wrote:
I'm highly amused (and a little bit frightened) by how much everyone likes The Loving Place. Thank you! You guys are a twisted bunch :D

I have to admit that it instantly made me think of making the PCs racing to prevent the BBEG from sending an NPC (kingdom's heir/close ally/PC's family member) to the Loving Place as a sacrifice to the entities of the Dark Tapestry.

I've only had a chance to flip through the book so far, but there's something about Aucturn that makes me want to take out Ragnora from 3.5e's Elder Evils and work her in.


I found Aucturn more creepy then any of the evil outer planes. Aucturn reminds me of the movie "Galaxy of Terror" mixed in with mythos and some other stuff in there as well. Particularlly the Loving place reminds of the part in "Galaxy of Terror" were one poor lady was loved to death by a giant maggot.

Is the monsters on the cover supposed to be a Shobhad? It looks like one but at least huge size.

This is my current order for my favorites in order from greatest to least.
1)Castrovel
2)Bretheda (and it's moons)
3)Aucturn
4)Apostae
5)Aballon
6)Triaxis
7)Akiton
8)Liavara
9)Verces
10)Diaspora
11)Eox


On Castrovel, does the continet that is were north america would be located on a map have a name?

How different or similar the red skinned Lizardmen of Akiton to the Lizardmen of Golarion?

Do the Brethadens that live on Liavara have different stats or abilities as the one in the bestiary of Distant Worlds?


Pathfinder Adventure Path, Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Rules Question: How much electricity damage does an oma's bite inflict?

Silver Crusade

Pathfinder Adventure Path Subscriber

Review posted!

Contributor

John Mangrum wrote:
Rules Question: How much electricity damage does an oma's bite inflict?

I believe that "plus" is a typo, and that the bite attack is in fact entirely electricity--the oma don't really bother to close their mouths, they just depend on their energy baleen to filter in what they want and vaporize the rest.

Dragon78 wrote:
Is the monsters on the cover supposed to be a Shobhad? It looks like one but at least huge size.

Shobhad are as varied as any other race, and look different in different places. Since there's been a fair amount of trade between Castrovel and Akiton, there are definitely populations (albeit small ones) on Castrovel as well, and they've probably evolved to be fairly different over the ages. This one might have just cast "enlarge person," too.

(And if you want a more real-world answer: it turns out that every artist interprets the same monster description in slightly different ways.)

Dragon78 wrote:


On Castrovel, does the continet that is were north america would be located on a map have a name?

How different or similar the red skinned Lizardmen of Akiton to the Lizardmen of Golarion?

Do the Brethadens that live on Liavara have different stats or abilities as the one in the bestiary of Distant Worlds?

1) Most assuredly. But I haven't made it up yet. :)

2) They're probably pretty similar to the lizardfolk you'd find in the deserts on Golarion... those variants are detailed in Classic Monsters Revisited.

3) The stats for brethedans work well for both gas giants, though of course that's just a single, common type... there are undoubtedly tons of variations.


Thanks James for the answers.


Thanks so much for answering my questions Sir James! :)
I really love how you and other paizo staff frequent these boards, it really shows the dedication and love you all put into this :D

The more I hear about all this amazing planetary goodness, the more i cant wait for my copy to arrive! Hopefully it wont be long now.


I can't wait to one day see the stats for the races and monsters discribed in this book.

Dark Archive

So does the doorway to the red star only contact the Hall of Reason? Or is it able to contact other places? If it isn't then did the contemplatives of Ashok create the King of Biting Ants?


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It sold out at my FLGS - as well as their distributer - on the first day available. They're hoping to get more in this week, but who knows if the next order will sell out before I can get there again.

Silver Crusade

Pathfinder Adventure Path Subscriber
Macharius wrote:
It sold out at my FLGS - as well as their distributer - on the first day available. They're hoping to get more in this week, but who knows if the next order will sell out before I can get there again.

I hope you'll get your copy soon, but apart from that, it's great news! Distant Worlds selling out sparks the hope for an interplanetary AP.


Tobias wrote:
James Sutter wrote:
I'm highly amused (and a little bit frightened) by how much everyone likes The Loving Place. Thank you! You guys are a twisted bunch :D

I have to admit that it instantly made me think of making the PCs racing to prevent the BBEG from sending an NPC (kingdom's heir/close ally/PC's family member) to the Loving Place as a sacrifice to the entities of the Dark Tapestry.

I've only had a chance to flip through the book so far, but there's something about Aucturn that makes me want to take out Ragnora from 3.5e's Elder Evils and work her in.

You mean Jenova?


Whenever I see the name Jenova, I think Final Fantasy VII.

Paizo Employee Chief Technical Officer

Macharius wrote:
It sold out at my FLGS - as well as their distributer - on the first day available. They're hoping to get more in this week, but who knows if the next order will sell out before I can get there again.

Do you happen to know who their distributor is?


Vic Wertz wrote:
Macharius wrote:
It sold out at my FLGS - as well as their distributer - on the first day available. They're hoping to get more in this week, but who knows if the next order will sell out before I can get there again.
Do you happen to know who their distributor is?

Aladdin Distributors, Inc. out of Burnsville, MN.

I called my FLGS today, and they're supposed to receive more copies by the end of next week.


Reviewed!

And thanks, James. Because of this book and knowledge amongst my gaming peers, I'll be running two or three sessions of a one-shot set on Akiton in the next week, leading up to the release of the John Carter movie. I'll try to post post-game reports for you!

Contributor

David Devier wrote:

Reviewed!

And thanks, James. Because of this book and knowledge amongst my gaming peers, I'll be running two or three sessions of a one-shot set on Akiton in the next week, leading up to the release of the John Carter movie. I'll try to post post-game reports for you!

Nice! I look forward to hearing how folks' extraplanetary games go. :D

Paizo Employee Chief Technical Officer

Macharius wrote:
Vic Wertz wrote:
Macharius wrote:
It sold out at my FLGS - as well as their distributer - on the first day available. They're hoping to get more in this week, but who knows if the next order will sell out before I can get there again.
Do you happen to know who their distributor is?

Aladdin Distributors, Inc. out of Burnsville, MN.

I called my FLGS today, and they're supposed to receive more copies by the end of next week.

Thanks! (It's Burnsville, MD, not MN.)

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Macharius wrote:
Vic Wertz wrote:
Macharius wrote:
It sold out at my FLGS - as well as their distributer - on the first day available. They're hoping to get more in this week, but who knows if the next order will sell out before I can get there again.
Do you happen to know who their distributor is?

Aladdin Distributors, Inc. out of Burnsville, MN.

I called my FLGS today, and they're supposed to receive more copies by the end of next week.

Thanks! (It's Burnsville, MD, not MN.)

Turns out the list I was referring to had a typo—it *is* MN.


Got mine the other day ... slowly savoring the content ;) Here's hoping that we see more planetary fun in the near future ;)


Well we will see the Lashunta's stats as a playable race in some unkown product by the end of the year.


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*finally gets package in mail*

*reads*

*head explodes*

...This is the best damn fantasy space sourcebook I have ever read. The Spelljammer authors should commit mock seppuku in shame over your triumph.

Interesting, there's a lot of mysteries revealed here that I honestly thought would never be answered. (Elves, the Pactmasters, and I wasn't expecting such a detailed look at Aucturn and Apostae.)

Scarab Sages

Awesome, although I yearn for a big HC as well...

An AP planet-hopping would be great, a Bestiary of the Worlds even more-so.

-Uriel

Silver Crusade

Pathfinder Adventure Path Subscriber

Yeah, it's one of the best CS line books ever.

Dark Archive Vendor - Fantasiapelit Tampere

Dear Paizo.

Akiton is awesome. I'm so inspired by this!

Yours, Rosgakori.

Contributor

Thanks again, everybody! Glad you're liking it. :)

And Lurker--normally your prediction would have been correct, as I'm a big fan of mysteries that remain unanswered, We just felt that, in a book like this one, it would have been cheating to continue dancing around certain issues (and also rob us of our best chance to finally unveil some secrets we've been hoarding). I'm still, however, a fervent proponent of the philosophy that for every question you answer, you need to introduce three more. So hopefully there are now a bunch of new and different mysteries to muse on... :D


This book was the best gaming birthday present I could've asked for. So much goodness in there that I want to see more of. Thanks for yet another labor of love, James!

Unfortunately, this now has me thumbing through my old Dragonstar and Arsenal/Factory books. (And none of this will fit into my Jade Regent campaign I'm starting in a few weeks - evil, evil distrations these are. Grrrr..... ಠ_ಠ)

Anywhoo.....here's one more humble vote to keep it coming, please (^-^)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

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