Liz Courts Contributor |
Chernobyl |
Seems like there's a misprint in Ultimate Combat in the section on Musket Master Archetype Gunslingers (page 50)
Weapon Proficiency: A musket master only gains
proficiency with two-handed firearms. She must take the
Exotic Weapon Proficiency (firearm) feat to gain proficiency
with two-handed firearms and firearm siege engines.
Seems like it should read
Weapon Proficiency: A musket master only gains
proficiency with two-handed firearms. She must take the
Exotic Weapon Proficiency (firearm) feat to gain proficiency
with ONE-handed firearms and firearm siege engines.
or
Weapon Proficiency: A musket master only gains
proficiency with two-handed firearms. She must take the
Exotic Weapon Proficiency (firearm) feat to gain proficiency
with all firearms.
ossian666 |
Where do I have to post to get someone to give an official look at the range on the Double Barrel Musket? Its been reproduced a few times and the 10 ft. range just seems wrong. Its causing, I'm sure, a lot of arguments on your boards and in home games. Not to mention by the rules it completely makes PFS Double Barrel Muskets unreasonable. Someone just needs to give us a "Yes this is in fact the correct range" or "No, XX is supposed to be the correct range."
Liz Courts Webstore Gninja Minion |
Chris Lambertz Digital Products Assistant |
Tormad |
The erratum for Crane Wing not only fixes something that isn't broken but actually renders Crane Riposte null and void.
Oops.
I believe it would still play out as follows, you use the crane wing, if the attack that you called you were using crane wing on misses you, then you get an AoO.
Just a guess though, if one of the devs would feel free to chime in an clarify I would not object.
Bellona |
1 person marked this as FAQ candidate. |
There is something very wierd going on with the Crane Style feat chain.
I have a pre-errata Ultimate Combat, with the pre-errata version of Crane Wing and Crane Riposte.
I have the errata for Ultimate Combat, which gives the errata for Crane Wing. Okay, so that means that I change the Crane Wing feat.
I have seen the FAQ/Update for Crane Riposte. Okay, so that means that I change the Crane Riposte feat.
I have just now seen the PRD's version of the Crane Style feat chain. The Crane Wing feat description there is the pre-errata one. The Crane Riposte version there bears no resemblance to the pre-errata version, nor to the FAQ/Update version. Instead, it looks like the errata for Crane Wing has been applied to Crane Riposte instead.
What is going on?!?
Alasdhair |
2 people marked this as FAQ candidate. |
In Ultimate Combat, there is a HUGE mistake in the Kikko Armor (page 129) it say:
ARMOR COST ARMOR BONUS MAXIMUM DEX BONUS ARMOR CHECK PEN. ARCANE SPELL FAILURE
Kikko armor 30 gp +5 +4 -3 20%
BUT with the piecemeal armor variant rule (page 198-205), we get
Kikko ARM 5 gp +0 +5 -1 20%
Kikko LEG 10 gp +1 +3 -1 10%
Kikko TORSO 15 gp +2 +4 -3 20%
And the rule stated that when you have the 3 pieces (arm,leg & torso), we get a +1 in AC Bonus so we have
Kikko armor 30 gp +4 +3 -3 20%
Which one is the correct one? Because i did the maths with other armours and they all match,so far only Kikko has this mistake.
Is this a errata material?
Katina Davis Customer Service She-Hulk |
Just noticed something last night. My copy of UC is missing pages, in the spell section. (I treat my books well, so nothing has fallen out.) Is anybody else's copy missing pages?
I know it's 3 years since the book was released, I just never noticed before. :(
Hello ericthecleric,
I've just sent you an email regarding this issue. Let me know if there are any further questions or concerns that I can help out with in the meantime.
Thanks!
Katina
Chris Lambertz Community & Digital Content Director |
137ben |
The PDF version of this product is now updated to match the third printing.
Cool, I guess.
Is there a way I could purchase a PDF that matches the first printing? A game I am playing in uses the first printing rules, but the PRD only has the second printing (and will probably switch to third printing), and it's annoying not being able to access the rules.I know you have a first printing PDF. And I have money. I don't care if it is full price, I'd be willing to pay full price for a PDF without the errata. Can I already do this? If not, is it being considered?
Tels |
Wow, some serious changes in this one. Glad to see double-barreled pistols finally got nerfed out of ridiculousness. However, Feral Combat Training got nerfed (effects that augment unarmed strikes no longer apply to the weapon chosen with FCT) and Sap Adept also got nerfed (no longer applies a bonus to damage equal to double your sneak attack dice rolled).
DM Sothal |
Chris Lambertz wrote:The PDF version of this product is now updated to match the third printing.Cool, I guess.
Is there a way I could purchase a PDF that matches the first printing? A game I am playing in uses the first printing rules, but the PRD only has the second printing (and will probably switch to third printing), and it's annoying not being able to access the rules.I know you have a first printing PDF. And I have money. I don't care if it is full price, I'd be willing to pay full price for a PDF without the errata. Can I already do this? If not, is it being considered?
You could go at it the other way: get the third printing and the errata document for 'first to third printing' and mark the differences in reverse.
137ben |
137ben wrote:You could go at it the other way: get the third printing and the errata document for 'first to third printing' and mark the differences in reverse.Chris Lambertz wrote:The PDF version of this product is now updated to match the third printing.Cool, I guess.
Is there a way I could purchase a PDF that matches the first printing? A game I am playing in uses the first printing rules, but the PRD only has the second printing (and will probably switch to third printing), and it's annoying not being able to access the rules.I know you have a first printing PDF. And I have money. I don't care if it is full price, I'd be willing to pay full price for a PDF without the errata. Can I already do this? If not, is it being considered?
No, I can't. When the errata says "change the second paragraph of page X to the following" <new paragraph>, there's no way to determine what the text said in the first printing. The errata document indicates that something was changed, but it doesn't give enough information to deduce what the old text was.
Luthorne |
At work, so I can't download the doc. Can anyone go over the changes for the Myrmidarch?
• Page 56—In the Myrmidarch archetype, in the Ranged Spellstrike ability, replace the second paragraph with the following:
At 11th level, a myrmidarch can spend a full-round action to cast a spell that includes multiple ranged touch attacks and deliver more than one using ranged attacks. The spell must have a casting time of 1 full-round action or less. This functions similarly to the base ability of ranged spellstrike, but the myrmidarch can deliver a number of missiles, rays, or effect up to the number of attacks he could make with a full attack. Attacks beyond the first take penalties as if the myrmidarch were making a full attack. Any effects not used in the round the spell is cast are lost, as are any additional ranged touch attacks the spell would allow beyond the myrmidarch’s maximum number of attacks. This ability replaces spell recall and improved spell recall.
Chris Lambertz Community & Digital Content Director |
Chris Lambertz wrote:The PDF version of this product is now updated to match the third printing.Cool, I guess.
Is there a way I could purchase a PDF that matches the first printing? A game I am playing in uses the first printing rules, but the PRD only has the second printing (and will probably switch to third printing), and it's annoying not being able to access the rules.I know you have a first printing PDF. And I have money. I don't care if it is full price, I'd be willing to pay full price for a PDF without the errata. Can I already do this? If not, is it being considered?
Currently this isn't something we offer. It's been brought up as a request only recently, and I don't have an answer for it yet.
j b 200 |
j b 200 wrote:At work, so I can't download the doc. Can anyone go over the changes for the Myrmidarch?Ultimate Combat Errata - Second Printing to Third Printing (v2.0) wrote:• Page 56—In the Myrmidarch archetype, in the Ranged Spellstrike ability, replace the second paragraph with the following:
At 11th level, a myrmidarch can spend a full-round action to cast a spell that includes multiple ranged touch attacks and deliver more than one using ranged attacks. The spell must have a casting time of 1 full-round action or less. This functions similarly to the base ability of ranged spellstrike, but the myrmidarch can deliver a number of missiles, rays, or effect up to the number of attacks he could make with a full attack. Attacks beyond the first take penalties as if the myrmidarch were making a full attack. Any effects not used in the round the spell is cast are lost, as are any additional ranged touch attacks the spell would allow beyond the myrmidarch’s maximum number of attacks. This ability replaces spell recall and improved spell recall.
Thanks! It appears they already updated the PRD, so.... can't check to see how it changed.
Mark Seifter Designer |
Luthorne wrote:Thanks! It appears they already updated the PRD, so.... can't check to see how it changed.j b 200 wrote:At work, so I can't download the doc. Can anyone go over the changes for the Myrmidarch?Ultimate Combat Errata - Second Printing to Third Printing (v2.0) wrote:• Page 56—In the Myrmidarch archetype, in the Ranged Spellstrike ability, replace the second paragraph with the following:
At 11th level, a myrmidarch can spend a full-round action to cast a spell that includes multiple ranged touch attacks and deliver more than one using ranged attacks. The spell must have a casting time of 1 full-round action or less. This functions similarly to the base ability of ranged spellstrike, but the myrmidarch can deliver a number of missiles, rays, or effect up to the number of attacks he could make with a full attack. Attacks beyond the first take penalties as if the myrmidarch were making a full attack. Any effects not used in the round the spell is cast are lost, as are any additional ranged touch attacks the spell would allow beyond the myrmidarch’s maximum number of attacks. This ability replaces spell recall and improved spell recall.
That ability used to be nonfunctional, allowing you to shoot off rays from a spell with your full attack but granting no way to actually save those rays for the full attack or cast them together.
Joe Wells RPG Superstar 2010 Top 32 |
Scott, it's a weird case, but that's is what they intended:
Normally communal spells are 1 level higher because they split the duration but allow splitting a single target spell (the result is almost always an extremely powerful spell for its level, but that's a digression). Water walk already targeted multiple creatures and does not require dividing duration. So Communal water walk is just a worse version of water walk, and as a non-single-target spell, it shouldn't have received a communal version. Since removing the spell entirely would throw off lots of other things, our solution was to make it lower level instead, to reflect the fact that it is less powerful.
From: The Paizo Blog
Gisher |
j b 200 wrote:That ability used to be nonfunctional, allowing you to shoot off rays from a spell with your full attack but granting no way to actually save those rays for the full attack or cast them together.Luthorne wrote:Thanks! It appears they already updated the PRD, so.... can't check to see how it changed.j b 200 wrote:At work, so I can't download the doc. Can anyone go over the changes for the Myrmidarch?Ultimate Combat Errata - Second Printing to Third Printing (v2.0) wrote:• Page 56—In the Myrmidarch archetype, in the Ranged Spellstrike ability, replace the second paragraph with the following:
At 11th level, a myrmidarch can spend a full-round action to cast a spell that includes multiple ranged touch attacks and deliver more than one using ranged attacks. The spell must have a casting time of 1 full-round action or less. This functions similarly to the base ability of ranged spellstrike, but the myrmidarch can deliver a number of missiles, rays, or effect up to the number of attacks he could make with a full attack. Attacks beyond the first take penalties as if the myrmidarch were making a full attack. Any effects not used in the round the spell is cast are lost, as are any additional ranged touch attacks the spell would allow beyond the myrmidarch’s maximum number of attacks. This ability replaces spell recall and improved spell recall.
Many thanks to the Design Team for fixing this! The Myrmidarch has been a favorite archetype of mine for some time, but I was always sad that it had this broken ability. I was surprised that it didn't get fixed in the second edition.
CBDunkerson |
137ben wrote:Currently this isn't something we offer. It's been brought up as a request only recently, and I don't have an answer for it yet.Is there a way I could purchase a PDF that matches the first printing? A game I am playing in uses the first printing rules, but the PRD only has the second printing (and will probably switch to third printing), and it's annoying not being able to access the rules.
I know you have a first printing PDF. And I have money. I don't care if it is full price, I'd be willing to pay full price for a PDF without the errata. Can I already do this? If not, is it being considered?
The 'easiest' way to handle it might be to have something like the 'lite single file' versions of the old PDFs available alongside the various options for the current version (assuming the person purchased some version of the PDF).
Alternatively, you could have the PRD include links to prior versions (and related FAQs?) for things which have been changed.
Finally, you could include both the old and new text in future errata. This would make each errata longer, but allow them to be used in 'both directions'.
Forsparda |
hey trying to find some information on the spell Jolting Portent in the spell it says you use either your wisdom (for clerics) or charisma (for oracles) and im trying to find out if you use the full wisdom score or just the modifier normally id go with just the mod (and did when it came up in my game but id like clarification)