Pathfinder Roleplaying Game: Ultimate Magic (OGL)

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Pathfinder Roleplaying Game: Ultimate Magic (OGL)
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Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book, secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game. In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?

Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginitive tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Ultimate Magic includes:

  • The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.
  • Words of power, an innovative and flexible new spellcasting system.
  • New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.
  • Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.
  • New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.
  • More than 100 new spells, plus detailed guidelines for designing your own.
  • ... and much, much more!

ISBN-13: 978-1-60125-299-9

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Last Updated - 03/30/2012

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3.10/5 (based on 48 ratings)

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More Options ! more magic, ... MORE !

5/5

flavorful options, powerful options
classes, archetypes, feats...

while 100% of the boook might not please you, you want this book.

having the choice to build flavorful PC with the right options is priceless (and for this book, you have...)


ultimate magic, rrrrright!!


this book owes its selling rate for the Magus.

lazy feats, some options are good, some others just dotn´
Archetypes: the best Bladebound Magus
worst of all: Trapper Ranger

Spellblights: interesting but too complex for a fumble system
Spellword Casting: at the beginning it looks very nice, then i read it and... is the same spell restriction and opportunities at a expensive cost of time

feats: ok those are feats

Magic spellbooks: why you dont just paraphrase some words concerning about how to protect the spellbooks with some spells and thats all. maybe a feat or two for scaling this option, besides the spellbooks looks greats.

spells: again, the magus options are great.

my advice for you: buy the book, cut the pages concerned for magus, and dump the rest or Download the pdf at any place you can, print the magus and drop the rest


2/5

While I do not think that either this or Ultimate Combat deserve to be called "Ultimate" anything books (maybe Ultimate Monk), I do think that Ultimate Magic does better cover it's proported theme. In my opinion, Inner Sea Magic did a better job overall, but is sadly setting specific.

On th Divine Side (minus Paladin) this book is extremely, extremely limited. There are a few gems, but most are either placed really far out of reach, or just not worth what you give up for them, and might as well not have been there at all rather than tease.

On the Arcane side, this book is full of material, but severely lacking as well. There is an assortment of random material that just seems like it was left over from other books and tossed in here. The only magical items in this book (exceptionally noticable on the Divine Magic side) are Wizard's Spellbooks, (which of the top of my head, only 3 Classes in the entire game will actually have any use for beyond the sell price).

There are a lot of (would be) nice Feats, except they are specific to a Class, or build, or whose names imply it would be great for somone else besides who it is actually intended. Over all, there are a lot of options, but actually very slim pickings. Overall, it leaves a lot of classes and build out in the cold.

Whereas Ultimate Combat is at best Ultimate Monk, Ultimate Magic is closest to being more appropriate as Ultimate Wizard/Inquisitor, (arguably Classes that did not need more).


mediocre at best

3/5

This book is no Complete Divine or Complete Arcance. I mostl play a cleric and this book does little for me personally.

Yeah, its got some interesting tweaks, but for the price, i dobn't think thy are worth it.

So far I've used 1 feat and the spells from this book. Nothing else. Should've bought the APG.


A good product to add to your collection!

5/5

After reading through Ultimate Magic, some new mechanics offered in this book can add flavor and fun to an adventure.

The Magus appears to be a class that is fun to play as. You are able to swipe at your enemies with your sword in one hand and with magic in the other.

Spellblights are interesting. These curses can hinder the spellcasters in different ways.

One chapter that I especially liked was the words of power. The concept was a little hard to wrap around but when you understand it fun ensues. I tried out a couple of words of power in an adventure and it was pretty fun. There was a point where I fought a spellcaster who also had words of power and it felt like the two were having a very destructive debate ha!

Overall I enjoyed this product and I recommend this to everybody!


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Contributor

John Terra wrote:

Can't wait for this one!

Any chance that we'll see Pathfinder treatments for:

The Warlock
The Warmage
The Hexblade
The Duskblade??

I'm pretty sure those classes aren't Open content, and thus we can't touch them.


Drat! And naturally, most of them are precisely the classes that certain players in my campaign chose for their characters! Ah well. Thank God for 3.5 compatibility!

Nevertheless, I'm really psyched for this one!

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Warmage could be done using sorcerer relatively easy, duskblade can effectively be covered by the new magus, hexblade by a fighter/witch/eldritch knight combo. It's only warlock that is very difficult to do.


I hope they make Swift Channeling an OFFICIAL feat in this book.


I'm sure it's too much to hope for, but I really hope this book has all the Core rulebook and APG spells in it.

Paizo Employee Chief Technical Officer

Propane wrote:
I'm sure it's too much to hope for, but I really hope this book has all the Core rulebook and APG spells in it.

This book is largely new content, not a compendium.

Dark Archive

I'm really stoked about this book, additions for all classes 100+ spells, sold!!!
I have to ask if there will be a new character sheet in the back to help spell casting players organize prepared spells


Cross posting this from Ultimate Magic playtest so it might be seen.
In Races of Destiny there is a bard/sorc/wiz spell called I think Tranverse City which uses a stone from the city as a focus and teleports you to a random street location in the city. This is a great bard spell just from the flavor and GM possitbilites. I can see the bard and party appearing between two rival gangs just before they fight for dominance. Poping in and disrupting a noble progression and getting arrested. Lots of good gaming situations could present themselves.
What I would like is a similar bard spell in Ultimate Magic.

Doug


I noticed some posters don't want anymore sorcerer bloodlines. My two cents...

If Paizo released 100 official sorcerer bloodlines in this book, I'd still want more! While the 20 bloodlines in the CR and APG (plus pestilence and orc from other products) are certainly a great start, the potential for yet more bloodlines is pretty much unlimited. Potentials off the top of my head:

Inevitable, daemon, rakshasa, Lovecraftian horror, shaman/spirit talker, qlippoth, genie, azata, racial (dwarf, elf, etc.), Thassilonian sin, aeon, lycanthrope, ooze, and oni.

And while I could also see the viability of "sub-bloodlines" that functioned as cleric sub-domains ("vampire" instead of just "undead"), brand new bloodlines will continue to have their place.

Dark Archive

Vic Wertz wrote:
Propane wrote:
I'm sure it's too much to hope for, but I really hope this book has all the Core rulebook and APG spells in it.
This book is largely new content, not a compendium.

How about updated spell lists for each class, and references to which book the spells are from? That would be ultra-cool! :)

Contributor

Asgetrion wrote:
How about updated spell lists for each class, and references to which book the spells are from? That would be ultra-cool! :)

Personally, I'd rather put that online, and not waste 20+ pages reprinting all that text....

Dark Archive

Pathfinder Roleplaying Game Superscriber
Sean K Reynolds wrote:
Asgetrion wrote:
How about updated spell lists for each class, and references to which book the spells are from? That would be ultra-cool! :)
Personally, I'd rather put that online, and not waste 20+ pages reprinting all that text....

SOLD!

Just remember you offered, so get to work. *cracks the whip*

Paizo Employee Creative Director

Screenshotted and stashed on my hard drive so I'll know who to assign this project to when it inevitably needs to be done over the course of a weekend or holiday break...

Contributor

James Jacobs wrote:
Screenshotted and stashed on my hard drive so I'll know who to assign this project to when it inevitably needs to be done over the course of a weekend or holiday break...

Feh, Photoshop will save me. :)

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Sean K Reynolds wrote:
James Jacobs wrote:
Screenshotted and stashed on my hard drive so I'll know who to assign this project to when it inevitably needs to be done over the course of a weekend or holiday break...
Feh, Photoshop will save me. :)

This sounds like a Job for an Intern!!!..Or Mark..;)

Dark Archive

Sean K Reynolds wrote:
Asgetrion wrote:
How about updated spell lists for each class, and references to which book the spells are from? That would be ultra-cool! :)
Personally, I'd rather put that online, and not waste 20+ pages reprinting all that text....

That would be great, too! :)

Dark Archive

Dragnmoon wrote:
Sean K Reynolds wrote:
James Jacobs wrote:
Screenshotted and stashed on my hard drive so I'll know who to assign this project to when it inevitably needs to be done over the course of a weekend or holiday break...
Feh, Photoshop will save me. :)
This sounds like a Job for an Intern!!!..Or Mark..;)

Yeah, Mark should learn some humility... ;P


Love the cover.

Liberty's Edge

The_Minstrel_Wyrm wrote:
Paladinosaur wrote:
I know Paizo is very careful about introducing new prestige classes, but wont this book have any?

+1

I posted this elsewhere (another Ultimate Magic thread I think) but I'd like to see an "Eidolon Adept" PrC... basically a prestige class that does for Summoner what Master Chymist does for the Alchemist.

And, given the lack of arcane caster type PrC's in the APG... if I had to guess, I'd say that we're gonna see some here... in Ultimate Magic.

But, that's just a guess. :)

Dean (TMW)

Did we ever get confirmation that there will be PrC's?


I know this is a long ways off, but is there any chance the book might include undead familiars?


Is it too late to request a Pathfinder version of something akin to the Practiced Spellcaster +4 caster level feat in this book. I understand there is the Magical Knack trait that gives a +2 available, but not all GM's allow traits and also if someone were to play something such as a Mystic Theurge they would not be adequately covered on both sides.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, I hope for a Cloistered Cleric archetype for the Cleric class and not again only new sub-domains. :)


I shall sacrifice TWO of thine goats tonight in honor of this bound and printed text! Riddled with excitement and anticipation am I, the ever Paizo-fearing man I am.


GIVE ME NOW!!! also the cloistered cleric variant is still valid imho does not really need any changes, i'm actually playing one atm in one of my groups


Can't wait for this awesome tome of mystical might.


any new cleric arch types would be pretty good...


Yeah some arch types for clerics would be better than those sub domains but some new "real" domains would be awesome.


I did NOT like the Sub Domains for the clerics OR the sub schools for the wizards.

I'm still looking for a Frostmage style prc for PAthfinder's wizard, sorcerer and the Witch........


I am very late to this discussion.

With some info on Ninja's, samurai, etc., will there by any suggestions / archetypes for the casters from Oriental Adventures. i.e. an Archetype for Wujen (based off wizard), Shaman (based off of Oracle or Cleric?) or would something of this nature be in the Tian Xia book?

Or perhaps nothing at all?

Liberty's Edge

Steelfiredragon wrote:
I'm still looking for a Frostmage style prc for PAthfinder's wizard, sorcerer and the Witch........

Did you check out the boreal sorcerer bloodline in the APG?

Contributor

We'll be releasing more information about the contents of the book as we approach it's release date.


Shisumo wrote:
Steelfiredragon wrote:
I'm still looking for a Frostmage style prc for PAthfinder's wizard, sorcerer and the Witch........
Did you check out the boreal sorcerer bloodline in the APG?

which would only work for a sorcerer and not a witch or a wizard...


Kerobelis wrote:

I am very late to this discussion.

With some info on Ninja's, samurai, etc., will there by any suggestions / archetypes for the casters from Oriental Adventures. i.e. an Archetype for Wujen (based off wizard), Shaman (based off of Oracle or Cleric?) or would something of this nature be in the Tian Xia book?

Or perhaps nothing at all?

The Inner Sea World Guide will have archetypes pretaining to the Inner Sea region. It stands to reason that the Tian Xia World Guide will have Tian-Xia-ian archetypes. Whether one of these archetypes will be a wu jen? Who knows. As far as I can tell, the wu jen was created wholesale for Dungeons and Dragons. It has an "Asian" feel, but I don't think it's based off any particular sect/religion/practice.

Wu shamanism, on the other hand, is an ancient religion that is still practiced today. Paizo tends to be leery about transforming living religions into RPG fodder - though they did a good job with Juju, Golarion's Voodoo/Vodun.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Steelfiredragon wrote:
Shisumo wrote:
Steelfiredragon wrote:
I'm still looking for a Frostmage style prc for PAthfinder's wizard, sorcerer and the Witch........
Did you check out the boreal sorcerer bloodline in the APG?

which would only work for a sorcerer and not a witch or a wizard...

There is a School of Ice in Genius Guide: Ice Magic. Available here.


Generic Villain wrote:

The Inner Sea World Guide will have archetypes pretaining to the Inner Sea region. It stands to reason that the Tian Xia World Guide will have Tian-Xia-ian archetypes.

Actually, just to keep expectations managed, the Inner Sea World Guide will NOT contain any archetypes. This is according to the product description and Paizo employees...


Kerobelis wrote:
(...) i.e. an Archetype for Wujen (based off wizard) (...)

To me, the APG Elemental School Specialisations reminded me of the AD&D version of the Wu-Jen but Metal and Wood Schools could be cool with Tian Xia.


Joseph Wilson wrote:


Actually, just to keep expectations managed, the Inner Sea World Guide will NOT contain any archetypes. This is according to the product description and Paizo employees...

For real? Well paint me stupid, I could've sworn...


I was on the fence with Ultimate Magic due to the Words of Power system seeming unrefined in the last playtest phase. Then I read three little words that sold this book to me, all other content aside.

VERMIN ANIMAL COMPANIONS.

So long as that is PFS legal, you have sold one additional $40 book!

And it otta be out just in time for my birthday! Paizo, you really do love me!


What's this I keep reading around the boards about this book having "Oriental content"?? People are saying we don't need a crunch book for Tien-Xia because all the crunch will be in Ultimate Combat (with the ninja and samurai) and Ultimate Magic, but it doesn't say in the product description what "oriental" content will be in the book!


DougErvin wrote:

Cross posting this from Ultimate Magic playtest so it might be seen.

In Races of Destiny there is a bard/sorc/wiz spell called I think Tranverse City which uses a stone from the city as a focus and teleports you to a random street location in the city. This is a great bard spell just from the flavor and GM possitbilites. I can see the bard and party appearing between two rival gangs just before they fight for dominance. Poping in and disrupting a noble progression and getting arrested. Lots of good gaming situations could present themselves.
What I would like is a similar bard spell in Ultimate Magic.

Doug

What's wrong with using the spell from Cityscape? PF is backwards compatible, after all. (Personally, I don't want repeats from WotC material)


Does the book have any magic items in it?

Silver Crusade

Pathfinder Adventure Path Subscriber
Razz wrote:
DougErvin wrote:

Cross posting this from Ultimate Magic playtest so it might be seen.

In Races of Destiny there is a bard/sorc/wiz spell called I think Tranverse City which uses a stone from the city as a focus and teleports you to a random street location in the city. This is a great bard spell just from the flavor and GM possitbilites. I can see the bard and party appearing between two rival gangs just before they fight for dominance. Poping in and disrupting a noble progression and getting arrested. Lots of good gaming situations could present themselves.
What I would like is a similar bard spell in Ultimate Magic.

Doug

What's wrong with using the spell from Cityscape? PF is backwards compatible, after all. (Personally, I don't want repeats from WotC material)

Cityscape sucks. Also, I somewhat doubt that the "yeah, let's not release a book on this and just point customers to our competition" argument crosses Paizo's minds a lot ;)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Sean K Reynolds wrote:
We'll be releasing more information about the contents of the book as we approach it's release date.

Do we have a more concrete release day then mid-april? Is it off to the printers, in cargo containers on the ocean, held within Treebole by the vile Treerazor until suitable sacrifice of elves is performed?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Gorbacz wrote:
Razz wrote:
DougErvin wrote:

Cross posting this from Ultimate Magic playtest so it might be seen.

In Races of Destiny there is a bard/sorc/wiz spell called I think Tranverse City which uses a stone from the city as a focus and teleports you to a random street location in the city. This is a great bard spell just from the flavor and GM possitbilites. I can see the bard and party appearing between two rival gangs just before they fight for dominance. Poping in and disrupting a noble progression and getting arrested. Lots of good gaming situations could present themselves.
What I would like is a similar bard spell in Ultimate Magic.

Doug

What's wrong with using the spell from Cityscape? PF is backwards compatible, after all. (Personally, I don't want repeats from WotC material)
Cityscape sucks. Also, I somewhat doubt that the "yeah, let's not release a book on this and just point customers to our competition" argument crosses Paizo's minds a lot ;)

I was under the impression that Paizo was embracing the old OGL model, in that when the Pathfinder ecology thrives with third party material, then that mean the core is thriving as well.

Silver Crusade

Pathfinder Adventure Path Subscriber
Galnörag wrote:
Gorbacz wrote:
Razz wrote:
DougErvin wrote:

Cross posting this from Ultimate Magic playtest so it might be seen.

In Races of Destiny there is a bard/sorc/wiz spell called I think Tranverse City which uses a stone from the city as a focus and teleports you to a random street location in the city. This is a great bard spell just from the flavor and GM possitbilites. I can see the bard and party appearing between two rival gangs just before they fight for dominance. Poping in and disrupting a noble progression and getting arrested. Lots of good gaming situations could present themselves.
What I would like is a similar bard spell in Ultimate Magic.

Doug

What's wrong with using the spell from Cityscape? PF is backwards compatible, after all. (Personally, I don't want repeats from WotC material)
Cityscape sucks. Also, I somewhat doubt that the "yeah, let's not release a book on this and just point customers to our competition" argument crosses Paizo's minds a lot ;)

I was under the impression that Paizo was embracing the old OGL model, in that when the Pathfinder ecology thrives with third party material, then that mean the core is thriving as well.

Of course. But it's not like they won't release something because WotC did something on that subject (also, note: WotC stuff was closed content).


Galnörag wrote:
Do we have a more concrete release day then mid-april? Is it off to the printers, in cargo containers on the ocean, held within Treebole by the vile Treerazor until suitable sacrifice of elves is performed?

Until the book reaches Paizo's warehouse, we're not going to get a more specific date than mid-April, since a lot of factors can delay the arrival of the book.

I do believe it's been sent off to the printer, though.


The Painted Oryx wrote:
What's this I keep reading around the boards about this book having "Oriental content"?? People are saying we don't need a crunch book for Tien-Xia because all the crunch will be in Ultimate Combat (with the ninja and samurai) and Ultimate Magic, but it doesn't say in the product description what "oriental" content will be in the book!

I'd imagine an archetype or two would be added to Ultimate Magic just the same as there are a couple archetypes being added to Ultimate Combat. However, the spellcaster archetypes are probably not as involved (for lack of a better word) than the ninja and samurai archetypes (as well as not having the same number of fans who demand to see them) so they didn't get an advance preview.

I'd bet that there might be a page or two in any Tien-Xia book listing archetypes that fit the oriental theme, as well as some crunch that is specific to that setting. "Generic" crunch (even themed crunch) most likely belongs in the non-Golarion rulebooks.


I really hope this one doesn't get pushed back and is released in April... I'm waiting for those new sorcerer bloodlines with baited breath.

*Crosses fingers*


Gorbacz wrote:


Cityscape sucks. Also, I somewhat doubt that the "yeah, let's not release a book on this and just point customers to our competition" argument crosses Paizo's minds a lot ;)

It was a horrible book, I admit. It was so underwhelming. Half the material being repeat of the DMG Web Enhancement was annoying, too.

Dungeonscape was much better, but still lacking. When WotC started penny-pinching and dropping their book page numbers down, I knew the inevitable was coming. The environmental books were 224+ pages, yet Dungeonscape and Cityscape, two environments that needed at least 224+ pages considering how common those areas are explored, got the shaft!

ON TOPIC: So, when're we getting a "Final Draft" for the Magus and some other tidbits from UM? It's only a little over a month away now!

Dark Archive

Razz wrote:

The environmental books were 224+ pages, yet Dungeonscape and Cityscape, two environments that needed at least 224+ pages considering how common those areas are explored, got the shaft!

[tangent] Frostburn and Sandstorm were so darn good, too. Just dripping with useful stuff. Stormwrack was, IMO, still great, but not quite as amazing, and then Cityscape and Dungeonscape just fell flat, for me. They spoiled us with the early stuff. Indeed, that happened quite a bit. Draconomicon and Libris Mortis felt much more densely packed with good stuff, compared to Lords of Madness and Drow of the Underdark. [/tangent]

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