J. Merrick wrote:
Pretty sure your fine, this is a pre order only product, meaning it is no longer available, period.
Another possibly lower cost way to provide us with larger Pawns, at least for those of us with our own printers, is to sell those PDF only. If your card stock would work in most printers, sell packs of just your card stock, blank. I assume your card stock is not the same card stock I buy at Wal Mart.
Like several above, I already own many copies of RA. 1 of each original 3 modules, 3 of RA Reloaded, and I have it on PDF, and I will still be in on this pre order. Shouldn't be a problem to put $25 per month into my savings account so that by March, I'll be able to pay in full immediately. Now I just need to buy ToAD.
I think it is pretty clear Paizo did things right on their end. IF not the customer would not have been able to get a refund on his end. Clearly customs did not correctly interpret or fully read over the accompanying paperwork. Fortunately when he called he got someone competent enough to find where the mistake was made and issued him a refund.
Whats your pricing on PDF's going to be? I'll pay now to let me play around with it before it is finalized. Best way for me to give any real feedback anyways. ITs one thing to look at a picture of something and try to figure out how it works, and totally something else to play with it and actually make it work.
Vic Wertz wrote:
OK, I am a message board idiot and have no idea where this "tab" you speak of is located at. Since I just bought the hard cover of this I would like to find the errata, so could someone please lead this idiot to the right location? A link should be enough for me, I can usually click on those successfully. Thanks!
hopeless wrote:
Mongoose has it "in stock" as of the 15th, so it can be up to another 3 weeks before it works its way through distribution chains to LGS'. So somewhere between now and then, Paizo should get a hold of it. Personally I am going to pass on this, coming up with encounters is something I never have problems with in Traveller. Probably because I don't get to run it any where near as often as I would like.
Cpt_kirstov wrote:
I can see that. If they don't offer up the Pawns as their own separate package to sell, I hope they at least include those in the PDF so we have some way to get more, or make replacements. Maps we can buy separately, most of their cards are still in print, so replacements can be bought, but the pawns cannot, unless they do offer them up as a separate product, or at least include them in the PDF. Thats my concern.
Twin Dragons wrote:
That is an interesting question, because in the past Paizo has refused to offer up digital version of flip maps, and would likely have the same policy about "Pawns" as they do cards (no digital version), so it would be interesting to see if they make an exception for this product.
Please cancel all subscriptions related to my account. Also, I tried to do this via this e-mail: customer.service@paizo.com but it got bounced back due to "Technical details of temporary failure:
Anyways, its been a lot of fun, thanks for all the great products and great memories. I'll still be around, its just that the subscription model doesn't work for me anymore. I'll be buying much more piece meal from here on out.
I hadn't read through all of this AP before, but it was brought to my attention that there were some problems with this AP starting with a tournament invasion and progressively getting worse up to HAVING to make a deal with a demon to defeat the main obstacle. I couldn't believe these claims were legitimate. Sure, Paizo did similarly stupid things in their early AP's, but had gotten much better with such heavy handed railroading since then. So I pulled out my copies, found where the tournament/invasion material begins and started reading. Really? Maybe it is because I have become so spoiled with your copious amount of really good writing, but whatever the reason I am very saddened by how bad you guys are in this AP. This thing starts off so awesome, the tournament has so much potential for awesome, not to mention the invasion and final climax. But such blatant and heavy handed railroading makes it hard even for a DM with over 25 years of experience like me to rewrite into the more free form and fun set of experiences this AP can be. I don't think I'll have much problem derailing how you have the tournament and invasion being, but as we get to the final scenes and how they have only one set of tracks to go down in order to win the day, thats going to be a lot of rewriting. I'm sure I can do it, but with you guys I shouldn't be needing to. Very, very disappointed.
Pendagast wrote:
It helps them be sure their print run is big enough.
About NichosBackground:
Born on Chiss, Nichos always stood out as different, both in his physical size, but the color of his eyes being rare enough in Chiss hair, but even odder in his eyes; because of this, he always was on the edge of Chiss society, getting taught the knowledge, but missing out on much of the societal interaction. This vantage point, at first seen by him as a disadvantage, soon became apparent to be an advantage, as it allowed him to see things about the society that those in middle of it could/would not. This allowed him to take advantage of the system in ways that others could not. While frowned upon by the others in Chiss society, this proved to be an asset when the Imperial recruiters came around, as it demonstrated skills that the Empire needed, even if they couldn't publicly claim that they needed them. He was put to work as a spy and a slicer, where he showed a knack of not only acquiring information, but other goods as well, so his training took a subtle change that most would not have noticed, but Nichos did. Instead of being a spy, he was now being trained as something more that he never found out precisely what, as the battle over Yavin pretty much took the sails out the Empire as it was understood to be at the time. Since then, Nichos has laid low, feeling out the strengths and weaknesses of each of the contenders to the throne before deciding on which one to support. This has most recently brought him to Kuat. Personality:
Despite being very charismatic and even well trained in the manners of society, he views such things and those who use them with disdain, seeing them as fools who blindly follow something just because they were told it was the correct way by somebody else. He will often mock those people by appearing to practice the exact opposite, though in truth, his personal view is that both extremes, and for that matter, extremes in general, are silly and incompatible with true order. To this end, displaying unproved arrogance or worse, espousing ideas that already proven themselves to be failures, will evoke a sharp reaction from Nichos, and he doesn't care what the immediate circumstances are, either, when he goes off on the unsuspecting victim.
He views the previous Empire as a great vision impaired by the insistence of implementing extremes. In particular, he sees the whole Sith vs Jedi feud and the humancentric focus as being particularly ridiculous ideas that got in the way of the stuff that actually worked. The former he found silly to spend so much energy on some philosophical dispute that most people didn't even know existed, and if they did, they didn't care; the latter was just plain stupid considering the demographical data of the galaxy. The ideas of the rebels and the Republic that came before the Empire to be great in theory, and necessary to keep in consideration, but equally worthless in implementation as they understood them and used them. He still views the Empire as the best overall solution, provided they can get over their hero worship of the now dead emperor, and actually learn from his mistakes. His time working under the empress has proven useful in defining his skills, and he is demonstrating great talent as a spy, which has been put to good use. Game Stats:
STR 12 DEX 16 (12+4) CON 11 (9+2) INT 19 (18+1) WIS 14 CHA 16 (14+2)
speed: 10 meters; initiative: +3; reputation: +4 Vitality: 30 (6d6(6,6,6,4,4,4)) Current: 0
Force Points: 0 AC: 16 = 10 + 3(Dex) + 3(class) fortitude: +1 = 1(base) + 0(Con)
base attack: +3
Skills:
Scoundrel: 12/level = 8(base)+ 4(Int); Total = 84
*=class skill #=armor/encumbrance penalty applies ACP = -1 Acrobatics*# 4 = 3(Dex) + 1(ranks) Appraise* 5 = 4(Int) + 1(ranks) Astrogate* Bluff* 10 = 3(Cha) + 7(ranks) Climb# 1 = 1(Str) Comprehend Language/Fluent* 7(ranks) Computer Use* 14 = 4(Int) + 7(ranks) + 3(feat) **+4 to download information Craft ()* 4 = 4(Int) Demolitions* 11 = 4(Int) + 7(ranks) **Detonite w/timer (2) 4d6+1, delay of up to 1 hour Diplomacy 12 = 3(Cha) + 7(ranks) + 2(racial) **+5 when buying/selling illegal goods Disable Device* 11 = 4(Int) + 7(ranks) **+4, know if silent alarms are triggered when security kit is used Disguise* 3 = 3(Cha) Entertain 3 = 3(Cha) Escape Artist*# 3 = 3(Dex) Handle Animal Intimidate 7 = 3(Cha) + 4(ranks) Know (alien lore)* 5 = 4(Int) + 1(ranks) Know (bureaucracy)* 8 = 4(Int) + 4(ranks) Know (local)* 5 = 4(Int) + 1(ranks) Perception* 9 = 2(Wis) + 7(ranks) Pilot* 5 = 3(Dex) + 2(ranks) Profession ()* 2 = 2(Wis) Repair* Ride 3 = 3(Dex) Sense Motive 9 = 2(Wis) + 7(ranks) Sleight of Hand* 10 = 3(Dex) + 7(ranks) Stealth*# 10 = 3(Dex) + 7(ranks) Survival* 2 = 2(Wis) Swim*# 1 = 1(Str) Treat Injury 2 = 2(Wis) Racial Traits, Class Abilities, Feats:
Racial Traits
Class Abilities
Feats
Money and Gear:
Credits: 1110 Vehicles Gear List
Armor 1000 credits, 2 kg
Gear 12285 credits, 12355 credits total, 19.3 kg
Back at tank
Encumbrance
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