Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PFRPG)

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Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PFRPG)
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Chapter 2: "The Sixfold Trial"
by Richard Pett

The Play's the Thing

To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actor’s first big hit is often his last?

    This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes:
  • "The Sixfold Trial," a Pathfinder RPG adventure for 3rd-level characters, by Richard Pett
  • The Six Trials of Larazod, the complete and unabridged text of that infamously deadly play, by Nicolas Logue
  • An exploration of the faith of Iomedae the Inheritor, goddess of valor, by Sean K Reynolds
  • Pathfinder Varian Jeggare investigating death among the aristocracy in the Pathfinder’s Journal, by Dave Gross
  • Six new monsters by Darrin Drader, David Eitelbach, Sean K Reynolds, and F. Wesley Schneider

A Pathfinder Roleplaying Game adventure for characters of 3rd to 5th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-196-1

The Sixfold Trial is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Fun and Creative Module, Something for Everybody

5/5

I really enjoyed this module. It's not without its flaws. The play isn't for everybody. A lot of the encounters in the first part are very, very difficult to the point of being unfun. The mansion is a lot of space devoted to not a lot of actual content.

But I can tolerate more flaws in modules that are trying to do something interesting, and the play is very interesting. I loved the entire scenario. Learning lines, getting to know the other actors, schmoozing with the Westcrown upper crust. I think this scenario would really shine with a remaster that incorporates some rules that would be published later, such as influence points and social combat. But a GM can work to fix mechanics, and it's a lot more fun to do so when the source material is so much fun.

The dungeon crawl at the end was pretty good too, so there's something for the combat-oriented players as well. Just a very well-designed, balanced adventure that will appeal to players with a lot of different tastes.


Just finsihed the play...

5/5

...and had the time of our lives. The play really is much better read in character than as a dry read. Lots of fun was had by all.

This is not something for everyday play (or we'd all be acting buffs rather than role-players), but even the shy people at our table had lots of fun with this script! Hats off to Mr. Logue!


Memorable, Bizarre, Varied, Exciting - Instant Classic

5/5

Easily one of the best AP scenarios. This books is unconventional, puts the players through strange situations, and is exactly the kind of thing I couldn't come up with in a home brew. A good model for any adventure: A quirky set of scenes and challenges that test the players in bizarre ways, followed by a hilarious set of NPC encounters and roleplaying opportunities, and finally a non-repetitive dungeon crawl in a weird, supernatural environment. Perfect balance of elements, lots of flavor. A+ all-around

Only downsides: The first third of the book is dangerous, and could kill players without them getting much say in the matter. Also, as with most of Council, tends to be a little railroad-y at times. If you and your players like the story and follow the cues, or you are adaptable as a GM, there shouldn't be any problems.


Interesting, but haven't I played this before?

3/5

Other than the play at the begining (which is for adults) the rest of the adventure reminded me alot of a WFRP adventure(not a direct copy mind you just very similar). If your looking for something with that dark cultist sorta feel it wont disapoint. Hopefuly this path will continue to get better.


Theatre of mixed reactions

4/5

In my time time of G Ming, my PC's have made numerous public appearances, but never once as performers. While I was still in the process of reading the module, I saw this adventure as an opportunity to introduce another type of challenge to my game. Truth be told, things did not go quite as cleanly as planned. Interactions with the script and rolls became sketchy, and the damage count kept rising much faster than anyone expected. Still, this did not tone down the genius behind this adventure, and even if things went awry at some points, the content of the adventure kept the PC's into finishing the play, along with creating a hatred for Chelish nobility. There are plenty of interesting role playing experiences, and if you have a group that exists for combat alone (we all know how annoying that can be) this is a chance to change things up a bit.


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Contributor

ericthecleric wrote:

Rich- have you sent Nick a suitable welcome home email???

I'm too polite to get into the namecalling that you do! ;-)

He had a very special welcome from the brothers and sisters of the moor only a few days ago Eric.

And now he is.......resting.....


I think my players and group will be able to pull it off.

Now, while Wes was possibly a tad wrong in the foreward with his comment: "I don’t think it’s ever been attempted in the history of pen-and-paper roleplaying" (well, maybe for including the whole text of a play [WOO!], but certainly not for PCs having to ham it up on a stage during an adventure - that was long since done in the very good "Legerdemain" adventure in Dungeon #39) everything else about this adventure should be quite good.

My group had a completely fantastic time with "Legerdemain" just a few months back. It should be a hoot when they have the entire script of the play in their hands...!


dungeonmaster heathy wrote:
Hamfist is busy too!!!

POST POST DAMN SPOT!!!

MNARRRRR!!!!!

Damnable thing wouldn't post.

Liberty's Edge

Richard Pett wrote:
Heathansson wrote:
Right on.....thanks!

Heathy, you can't scale it up and still run it for the same level of characters it was originally intended for - that's just cruel.

Be nice.

heh heh heh.....

It needs five balors on stage crew to lift all the scenery.

Contributor

You've not been at the furniture polish again have you heathy?


Hamfist said teh operation is smart. To do.

Contributor

Oh dear...

Liberty's Edge

Hey;.....Hamfist had this friend alluded to by name of Tatcher; what's he look like?


Heathansson wrote:
Don't have it yet; just curious.....how hard is it to "upgun" this one about 4 levels? Assuming with all the roleplaying potentially involved it won't be too hard(?)

Nah, upgunning should be easy enough. Scale up the DCs for interactions and performances by 5 to 10, depending on the magic items they have (if any) for improving Perform checks/Charisma checks.

Treat the "Beast" as full-on immersion in acid [against which a judicious combination of protection from and resist energy spells should prove plenty effective]. Increase pertinent DCs by 5 or 10 as outlined above.

Have the torturer character use a vicious +1 whip in the 2nd act - and direct a full-round or vital strike whip attack be done for each of the 10 lashes at full Strength (provided so courteously by the "prop and monster miester" Cleric of Asmodeus - bump him to 10th level caster via ioun stone or something), while strapping 'Larazod' into a real rack (should you have access to, say, the BoVD perhaps).

Act 3's rot grub "flukes of Asmodeus" should be applied for several rounds' time - to give the audience proper time to appreciate the ecstatic performance you see before the knives will work to aid the characters in excising the "ecstasy flukes". I suggest 3 rounds as the minimum time of grub-chompage. Or worse, have them impart an ecstatic reaction to the Con-chomping little buggers while requiring some time "chowing down" before they are to be excised, perhaps imparting an equivalent to either the sickened or nauseated conditions while they are being snacked upon.

Act V and VI involved summoned devils (1 per character) and animated skeletons. Rather than mere lemures, use oh ... five bearded devils instead (via a scroll with five summon monster V spells on it for the cleric). If you are feeling particularly nasty, a higher end scroll bestowed by a mysterious benefactor just for the purpose of this auspicious occassion ... perhaps even the one who originally wrote the play... Tack on 5 points of DR/good as well as the benefits of Augmented Summoning (+4 Str and Con per bearded devil) and you have a good fight. Arriving round-by-round (instead of all at once) is easier - but the foes are much tougher too, so balance this as you deem necessary. Replace the two troll skeletons with four ettin skeletons benefiting from having been created on desecrated ground and operating under the benefits of unhallow courtesy of said cleric. After all, the cleric did "bless" the theater in Asmodeus' name - who is to say that it was not taken a bit 'further' than scripted? ^_^

Liberty's Edge

That's lovely;
it's doable.....mwahahahaha!
Now I just gotta figure out what to do if they burn down teh opryhouse.
Prolly make it out of brick then.
HUZZAH!!!


Heathansson wrote:

That's lovely;

it's doable.....mwahahahaha!
Now I just gotta figure out what to do if they burn down teh opryhouse.
Prolly make it out of brick then.
HUZZAH!!!

I would think that burning down the Mayor's pride and joy would be a bit counter-intuitive of them. The most politically-prominent personage attending the play is rather likely to order the wrath of both Dottori and the Order of the Rack on their heads should they do so deliberately...

(Maybe a druid is covertly attending the play, or one of several bards are packing a quench spell or two on handy scrolls...)

Liberty's Edge

I know; it's just jokes....more of a private joke really..."so, should we burn down Foxglove Manor? Hmmmmm......." I'd be retconning it for me own game if I used it; so I'd have to figure out how to not let them arson it from the gitgo; maybe later in the performance....that sounds cinematic.....

Liberty's Edge

I know the other adventure I could upgun; it's got a damn dunwich or something in it.


Papa-DRB wrote:

Agreed, however, my guys will hate it (and I am not too fond of it either), so the whole AP is "wasted" for me. They are definitely of the ilk: 1) kick in the door, 2) kill the bad guy, 3) take his stuff, 4) repeat. There is *some* role playing (maybe 10%), but this is just too much.

I have been considering suspending my AP subscriber for the remainder of the AP.

Why bother with adventures at all? Just go through the bestiary sorted by CR and alphabetically? :P


Heathansson wrote:
I know the other adventure I could upgun; it's got a damn dunwich or something in it.

soggy sammich? froggy flipswitch? deep one barracudas?

Contributor

Richard Pett wrote:

You'll be pleased to know perhaps that Logue is back here with me now, in his dark cellar with his rusty collar and nose chain, his glove puppet raven and the punishment stick waiting.

Waiting.

Snick snick.

Snick snick.

Perhaps an extra morsel for Logue today.

Perhaps not.

Gods...I'm so f%#@ing hungry...


Nicolas Logue wrote:
Richard Pett wrote:

You'll be pleased to know perhaps that Logue is back here with me now, in his dark cellar with his rusty collar and nose chain, his glove puppet raven and the punishment stick waiting.

Waiting.

Snick snick.

Snick snick.

Perhaps an extra morsel for Logue today.

Perhaps not.

Gods...I'm so f*%!ing hungry...

Here are some ... "tadpoles" ... oh famished one ...

Contributor

Brother Faust the Elder wrote:
Nicolas Logue wrote:
Richard Pett wrote:

You'll be pleased to know perhaps that Logue is back here with me now, in his dark cellar with his rusty collar and nose chain, his glove puppet raven and the punishment stick waiting.

Waiting.

Snick snick.

Snick snick.

Perhaps an extra morsel for Logue today.

Perhaps not.

Gods...I'm so f*%!ing hungry...
Here are some ... "tadpoles" ... oh famished one ...

Kind of salty...and just a touch on the bitter side.

The Exchange

Don't eat em, those are Illithid babies!


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Nicolas Logue wrote:

Where are you directing LION IN WINTER? And when does it go up. I'm in NYC until Sept. 23rd - love to catch it.

Sorry for the delayed reply (goblins ate my train of thought). I'll be directing it for Brewster Theatre Company, up in Putnam County, this December. Though we may be pushing it back to mid-January to be able to get the performance space for 2 weekends instead of one... and if that's the case, I'll have time to do this staged reading sooner than later. :) I'll start a separate thread on it in a few days (or weeks) so as not to derail this one...

Contributor

Nicolas Logue wrote:


Kind of salty...and just a touch on the bitter side.

You or the tadpoles?


Richard Pett wrote:
Nicolas Logue wrote:


Kind of salty...and just a touch on the bitter side.

You or the tadpoles?

The 'poles.

He did say "just a touch".

Contributor

Richard Pett wrote:
Nicolas Logue wrote:


Kind of salty...and just a touch on the bitter side.

You or the tadpoles?

Okay...that one was actually really GOOD. It stung. Well done Rich.


Nicolas Logue wrote:
Richard Pett wrote:
Nicolas Logue wrote:


Kind of salty...and just a touch on the bitter side.

You or the tadpoles?
Okay...that one was actually really GOOD. It stung. Well done Rich.

^_^ You have to love it when Pett and Logue exchange barbs...

Contributor

Brother Faust the Elder wrote:
Nicolas Logue wrote:
Richard Pett wrote:
Nicolas Logue wrote:


Kind of salty...and just a touch on the bitter side.

You or the tadpoles?
Okay...that one was actually really GOOD. It stung. Well done Rich.
^_^ You have to love it when Pett and Logue exchange barbs...

With Pett, I usually like to push the barbs in...and then pull em out. It's like something you'd see in Thailand, but with a lot more blood.


Can someone point me to the Dramatis Personae and history of the play that the hardcopy says I'm supposed to be able to find?

Paizo Employee Creative Director

cnath.rm wrote:
Can someone point me to the Dramatis Personae and history of the play that the hardcopy says I'm supposed to be able to find?

We did a blog post that included it a few weeks ago... the blog post for Friday, September 18th. The Dramatis Personae's at the end of the post.


cnath.rm wrote:
Can someone point me to the Dramatis Personae and history of the play that the hardcopy says I'm supposed to be able to find?

Inside the back cover?


Hi, I started a new AP subscription this month, but it shows that mys firt volume will be the #3 (AP 27) only release in November. Is it possible to start with the 26th volume?

Liberty's Edge

Quote:
Why bother with adventures at all? Just go through the bestiary sorted by CR and alphabetically? :Pit

It has too much of a Victorian or renaissance feel to it for some groups (Including mine). And no offense, James, but Prince of Red Hand was a snooze as well, despite my trying to ham it up with a foppish nasal accent for the Prince...("Sink me, it's Percy...")


Jorge Caffé wrote:
Hi, I started a new AP subscription this month, but it shows that mys firt volume will be the #3 (AP 27) only release in November. Is it possible to start with the 26th volume?

I would recommend contacting Paizo customer service about this.

Paizo Employee Creative Director

Achilles wrote:
Quote:
Why bother with adventures at all? Just go through the bestiary sorted by CR and alphabetically? :Pit
It has too much of a Victorian or renaissance feel to it for some groups (Including mine). And no offense, James, but Prince of Red Hand was a snooze as well, despite my trying to ham it up with a foppish nasal accent for the Prince...("Sink me, it's Percy...")

No worries... I expected "Sixfold Trial" to not be for everyone; "Prince of Redhand" didn't make everyone happy either, but it remains one of the more popular installments of Age of Worms anyway. I fully expect "Sixfold Trial" in the end to be one of Pathfinder's more popular and talked-about volumes as well.

In any event: the rest of "Council of Thieves" has a lot more traditional plots and encounters for the most part, but it's good now and then to mix things up and test the boundaries of what an adventure can do.


Achilles wrote:
KaeYoss IT WAS KAEYOSS!!!! - Not I'm mad or anything. Just had to be said wrote:
Why bother with adventures at all? Just go through the bestiary sorted by CR and alphabetically? :Pit
It has too much of a Victorian or renaissance feel to it for some groups (Including mine).

Monster stats are easy (they're in the book), plots not so much, so great plots are always great to come out of an adventure.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
James Jacobs wrote:

No worries... I expected "Sixfold Trial" to not be for everyone; "Prince of Redhand" didn't make everyone happy either, but it remains one of the more popular installments of Age of Worms anyway. I fully expect "Sixfold Trial" in the end to be one of Pathfinder's more popular and talked-about volumes as well.

In any event: the rest of "Council of Thieves" has a lot more traditional plots and encounters for the most part, but it's good now and then to mix things up and test the boundaries of what an adventure can do.

I LOVED every minute of Prince of Redhand. One of my all-time favorite DMing experiences. I just wish I could find a group of players who could do the play justice (my current group definitely wouldn't) so I could run Sixfold Trial.


If I buy this today do I still get the PDF file free?

Thanks,
Tim

Paizo Employee Creative Director

Timothy Hernandez 848 wrote:

If I buy this today do I still get the PDF file free?

Thanks,
Tim

Only if you subscribe to the Adventure Path line do you get PDF files for free.


James, Wes:

What happened with the art order for Robahl Nonon?

At the top of the right-hand column on page 11 he's described as short & stout, with a walrus mustache, and an obviously fake toupee.

On page 18, the portrait is of someone who looks anything but stout, with closely-groomed hair, a TINY goatee, and a monocle.

This is the sort of thing I'd hope would be caught during editing. If a DM actually went with the written description of Robahl and later had their players ask to see his picture, the DM would look like a ninny. It would be like having the players meet the gruff old dwarf who runs their favorite bar, yet the next time they go back, they meet the uptight, metro-sexual who runs their favorite bar. That sort of thing really hurts the verisimilitude, and sci-fantasy fans are like sharks drawn to blood when it comes to continuity and consistency.

Other than that, what I'm seeing so far looks much more engaging than part 1. I love that the adventure is based around a theatrical performance. It's pretty cool that you guys actually authored a play for this issue.

Liberty's Edge

Laithoron wrote:

James, Wes:

What happened with the art order for Robahl Nonon?

At the top of the right-hand column on page 11 he's described as short & stout, with a walrus mustache, and an obviously fake toupee.

On page 18, the portrait is of someone who looks anything but stout, with closely-groomed hair, a TINY goatee, and a monocle.

This is the sort of thing I'd hope would be caught during editing. If a DM actually went with the written description of Robahl and later had their players ask to see his picture, the DM would look like a ninny. It would be like having the players meet the gruff old dwarf who runs their favorite bar, yet the next time they go back, they meet the uptight, metro-sexual who runs their favorite bar. That sort of thing really hurts the verisimilitude, and sci-fantasy fans are like sharks drawn to blood when it comes to continuity and consistency.

Other than that, what I'm seeing so far looks much more engaging than part 1. I love that the adventure is based around a theatrical performance. It's pretty cool that you guys actually authored a play for this issue.

Here is a link to the same question on page 4.

James Jacobs wrote:
Fafhrdnorseman wrote:

So far, with what I've read, I cannot wait to run my party through the first phases of this adventure tomorrow. I do, however have one thing I'd like to take exception to. Its little, and mostly I think its funny, but It's definately an error.

** spoiler omitted **

Mind you, I don't care, my party doesn't have to see the picture, and I'm not in the least annoyed or angry with this, but I wanted to let you all at paizo know. Its out of character for you

This is unfortunate... but it happens now and then. Sometimes, the art comes in very very late... in some cases, the day before, the day of, or even AFTER we're supposed to ship something to a printer. When it comes in this late, we have to basically hope that the artist followed the art order and that the art will match the description in the adventure. When it comes in late and it doesn't match, we change the description of the character to match the art. Sometimes, as in this case, the art comes in late and no one notices because the people who are familiar with the adventure have forgotten to double check everything... or more likely... don't have the time to double check things that shouldn't be problems. There's thousands of ways these breakdowns in communication happen. Especially when you mix late art with late manuscripts, moving offices, conventions, 60 hour work weeks, relaunching the core rules, and all that. We actually had a similar problem with another character illustration in this same adventure but we fixed that one in time. We just missed Robhal.

It's very frustrating, and when an artist does this to us more than a couple times, you generally end up never seeing that person's art in Paizo products again.


Thanks Northman, I missed that post when I scanned the thread.


How hard would this adventure be to convert to WHFRP? How important is the Cheliax stuff and the Pathfinder gods to the plot (and especially the plot of the play)?

Paizo Employee Creative Director

eihort wrote:
How hard would this adventure be to convert to WHFRP? How important is the Cheliax stuff and the Pathfinder gods to the plot (and especially the plot of the play)?

Relatively important... but if you've converted Forgotten Realms or Greyhawk adventures to WHFRP before, it shouldn't be much tougher than that.


Finally got my copy and had a chance to dig through it.

I know there's a lot of excitement over the play (and deservedly so - awesome scenes) but hopefully it doesn't get lost in the shuffle that the Asmodeus Knot is a pretty cool atmospheric dungeon as well.


Not to change the subject, but does anyone know when #27 will ship? I am not looking forwards to telling my gamers that I'll have to fake something until I get an email saying that it ships. They're looking forwards to looting...erm..."Exploring!" the pathfinder lodge.

thanks for any information!

Paizo Employee Creative Director

robert wildenborg wrote:

Not to change the subject, but does anyone know when #27 will ship? I am not looking forwards to telling my gamers that I'll have to fake something until I get an email saying that it ships. They're looking forwards to looting...erm..."Exploring!" the pathfinder lodge.

thanks for any information!

Looking like it'll ship around the first week of November, I think. We MIGHT get lucky and get to ship it out in the last week of October... but I'd put money on the first week of November. (This delay is brought to you courtesy of moving offices, work on the RPG and Bestiary, and Gen Con.)


I'd like to actually run the play but I only have the hard copy of the book. Is there a copy of the play I can download and give to the actors (players) so they can learn their lines? Do I need to buy the PDF and if so can I print off copies to give to players with violating copyright?

Paizo Employee Creative Director

voska66 wrote:
I'd like to actually run the play but I only have the hard copy of the book. Is there a copy of the play I can download and give to the actors (players) so they can learn their lines? Do I need to buy the PDF and if so can I print off copies to give to players with violating copyright?

We have not put the play online; if you want an electronic copy you'll need to buy the PDF.

Paizo Employee Chief Technical Officer

James Jacobs wrote:
voska66 wrote:
I'd like to actually run the play but I only have the hard copy of the book. Is there a copy of the play I can download and give to the actors (players) so they can learn their lines? Do I need to buy the PDF and if so can I print off copies to give to players with violating copyright?
We have not put the play online; if you want an electronic copy you'll need to buy the PDF.

Also, we don't mind you sharing essential information with your players, and the best way to do that is as you've surmised, via photocopies of your book or printouts of your PDF, not by sharing your PDFs electronically. (After all, if somebody else puts your PDF on the internet, it's *your* personal information that we'll find...)

The Exchange

Vic Wertz wrote:
James Jacobs wrote:
voska66 wrote:
I'd like to actually run the play but I only have the hard copy of the book. Is there a copy of the play I can download and give to the actors (players) so they can learn their lines? Do I need to buy the PDF and if so can I print off copies to give to players with violating copyright?
We have not put the play online; if you want an electronic copy you'll need to buy the PDF.
Also, we don't mind you sharing essential information with your players, and the best way to do that is as you've surmised, via photocopies of your book or printouts of your PDF, not by sharing your PDFs electronically. (After all, if somebody else puts your PDF on the internet, it's *your* personal information that we'll find...)

I think that the dialogue of the play counts as product identity and hence :

"No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission."

means that you are not allowed to print or photocopy. Unless what Vic wrote counts legally as 'written permission'?

I wish we could get a clear statement on printing - if Paizo makes the same profit on a PDF sale as a physical one then it would save me a ton of cash to buy PDF and do my own printing. That's probably 'save' as in 'spend on other Paizo stuff'. :)


Vic Wertz wrote:
James Jacobs wrote:
voska66 wrote:
I'd like to actually run the play but I only have the hard copy of the book. Is there a copy of the play I can download and give to the actors (players) so they can learn their lines? Do I need to buy the PDF and if so can I print off copies to give to players with violating copyright?
We have not put the play online; if you want an electronic copy you'll need to buy the PDF.
Also, we don't mind you sharing essential information with your players, and the best way to do that is as you've surmised, via photocopies of your book or printouts of your PDF, not by sharing your PDFs electronically. (After all, if somebody else puts your PDF on the internet, it's *your* personal information that we'll find...)

Thanks Vic, that's the info I was looking for. Didn't want to go doing it if that was wrong and all.

Paizo Employee Creative Director

brock wrote:

I think that the dialogue of the play counts as product identity and hence :

"No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission."

means that you are not allowed to print or photocopy. Unless what Vic wrote counts legally as 'written permission'?

I wish we could get a clear statement on printing - if Paizo makes the same profit on a PDF sale as a physical one then it would save me a ton of cash to buy PDF and do my own printing. That's probably 'save' as in 'spend on other Paizo stuff'. :)

While the play is not open content, that doesn't mean you can't photocopy it or transcribe it by hand or whatever for your own personal use. This actually goes for ANY print product, to be honest (although since places like Kinko's have no way of being sure that you're going to use a photocopied document only for personal use they tend to err on the side of caution).

Same goes for PDFs. You can print out a copy for your own personal use, be that because you just want to read the book not on a computer or because you're using the contents to prepare player handouts or whatever.

You just can't mass produce these things or resell them or claim publicly that you created them is all. And "mass produce" does include putting content up on a public website.

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