Sarlottia Sardavic

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Liberty's Edge

This is the biggest turn off for new pathfinder. It keeps the heavy math burden of old pathfinder and 3.5 in general. Which equates to annoyingly drawn-out battles. And now, for example, the Nalfashnee's weapon-grab maneuver...do we really need triggered events like these that smack of awful 4E? If I want a 3rd level ftr bugbear, why not keep it SIMPLE...he gets +3 to hit adn 15 more hp...I don't need a huge catalog of what all he can do...In the words of Plinket.."Ya keep it simple, stupid!"

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It seems a focus on in-game mechanics benefits. Even the best heroes have flaws.

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'negative modifier or two, something that has always been a big deterrent to me'

This says it all about your mindset. I don't see how a 15 pt start is a major disadvantage with all the stat mod magic items here and there, unless you want stuff like no-fail skill checks and the like.

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Seems to me this thread's pretty silly. Play the items you want at the price you think is fair, the devil take crafting costs. It's your game, right?

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Throw in a shambling mound that has an electrified jewel in the wall of his lair

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I wish to cancel my subscription to Pathfinder Adventure Path for now. Thanks.

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Name: Yuri
Race: male Human
Classes/levels: Rogue 4th
Adventure: Rivers
Location: Cairn Wight's Lair
Catalyst: Dwarven Greed

Befuddled by bats, the Dwarven Cleric cast Silence, ruining their echo location...the other party members tried to deal with the bats as the dwarf, seeing a body in the next chamber with a gold ring on it, went for the loot...ignoring the heads (and their effects) she pawed at the corpse greedily...never noticing the booted feet that were suddenly all about her...in the ensuing melee that followed after the dwarf had been downed, the occupants of the tomb and their master beat down the party savagly, the rogue being slain when the Wight decided to switch targets from the walking fortress of the Paladin to the less well armored rogue....splat...

Liberty's Edge

"Stop calling me a geek, you stupid barbarrrriaaaaaannnnnnnn---*" yep remember it well

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I'd let him make a touch attack vs Diminutive (AC 18). He then gets no save at all as hes trying to absorb/intercept the magic. If he fumbles, it explodes on him normaly

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Go to [IMG]http://i922.photobucket.com/albums/ad64/BossGrabnutz/10291078_1020433165482 8179_2565427735914320609_n_zps5435e766.jpg[/IMG]

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Fine. Don't be a rude troll.

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Our Druid-ess in the group decided she'd bake a cake for our fallen female Paladin player, who got turned into a zombie by a Yellow-Musk Creeper in The Elephant;s Graveyard.... pretty damn amazing bake job:
http://i922.photobucket.com/albums/ad64/BossGrabnutz/10291078_1020433165482 8179_2565427735914320609_n_zps5435e766.jpg

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Name: Never Asked
Race: Human
Classes/levels: Ftr 4/Barbarian 11
Adventure: Thousand Voice
Location: Flying Owl Bear Lair

The crit card from the owlbear's beak attack read "Double Damage and Death, Fort Negates"...a DC 44 Fort check didn't happen.....

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oops found it... Northlands...sorry my post was misleading...I looked for a magic ring with a wolf and 'thought' I remembered it was in a book that had the Iron Bear (they were oof course, NOT)and all my looking for wolf ring was unfruitful...I figured someone here knew what book the bear was in as it was probably used more...(name of the ring is Warding Wolf). I did of course use the bear as well in Jade Regent. Thanks for your help, guys.

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Anyone recall what book this critter came from? I remember id dealt with north/arctic, but can't remember the name

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Make teleport impossible to any place they've never personally visited. Period.

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oops...
http://paizo.com/pathfinderRPG/prd/bestiary3/terraCottaSoldier.html

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Anyone got good stats for these? The gang are finishing ruby phoenix and then its a reverse running of Hungry Storm where they escort a princess back. Lingshen is the first country they travel through and I need some good stats for terracotta warriors. Caryatids seem a little off. (They are Level 10-ish)

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We got invited to the tournament and are doing thigns inr everse. After the tournament, i plan on ahving the characters escourt a princess over the world to the Linnorm Kingdoms. Jsut gotta up the level of critters

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amethal wrote:


However, the main thing I have learned is that the entire argument is moot. Since by the RAW PCs can only sell items at half price, and by the RAW PCs can only buy items at full price, PCs are unable to sell items to other PCs as that would result in breaking one (or both) of those rules.

I believe you mean 'GUIDELINES as written, This ain't warhammer 40K. PC's can sell items to PC's for whatever their characters agree on.

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Ravingdork wrote:

How am I a troll? Hiring a guard for the shop would be worth as little as 3sp a day (maybe up to a few gp a day).

It's simply a fair exchange of services (though admittedly, a little underhanded in its presentation). 8,000gp sword = 8,000gp worth of guard duty.

If the fighter in question was high level (and thus "worth more") then I might remove something like 25gp from his debt at the end of each day. Towards the the end of (310 days later) he gets his sword.

Exchanging services in similar fashion is common practice both in the real world and in fantasy literature. To say and act otherwise is to break the fourth wall of roleplaying.

And Im'a start charging you 5 gp for every hp of the monsters I defend you from. See? I can make profit with MY feats too :)

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Aye I figures as much. Was not sure if comp would stack, thax

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Obirandiath wrote:

Normally, the character's gear is petrified along with the character and renedered inert.

I have to add the breaking the character's arms off will make it much more difficult to return the character to a playable condition.

Nothing Mending wont fix

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Oceanshieldwolf wrote:
I want to be on the side who has the most "fair".
Lie -->
Quote:
Give the crafter his coin, be happy you saved some money, and quit whining he's "ahead".

You obviously favor the farm-the-party side....

Liberty's Edge

My half orc got turned into a statue by a Dracolisk in Kingmaker. They broke his limbs so he could fit and shoved him into a bag of holding. My half orc had a portable hole on him when he got turned to stone. What happends? Gate or no?

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1 person marked this as a favorite.

If I add Speed ability to Boots of striding and springing, what total move bonus do the boots add? Do I treat them as most similar bonus types (for movement) and just add the highest movement rate bonus, or do they stack? If I add Elvinkind to the boots, is the competence bonus +10 or only +5?

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Ravingdork wrote:

The fighter can choose not to use his feats if he doesn't get paid for them. He will likely die as a result.

But the crafter? He can withhold his services as well, if he isn't properly compensated.

The difference? In the latter example, the crafter doesn't die for not using his abilities. He's busy escaping while the fighter is dying for lack of magic armor.

Or the wizard gets grappled by daemon. And the fighter leaves, because the wizard was too greedy to make him a magic weapon. Works both ways, eh?

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Quantum Steve wrote:
I think an elegant solution is to charge full price, then split the extra money evenly between every member of the party. No one could possibly think they're getting robbed, EVERYONE gets money.

You're simply milking the party for cash. Every character for the most part uses all their various skills for the party. Crafting is just one skill you possess and they do not. Any items you make ultimatly benefit you as well as them. Looking at it otherwise is pure greed.

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Reputation could be critical for a would-be king in this adaptation. It almsot forces a PC king to be a good ruler....

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If you're prepared to deal with a character that can recon and have negligible chance of getting caught every time, then ok. Why set yourself up for such hassel?

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Quantum Steve wrote:


The Barbarian just got a 4000gp axe for 2200gp. His character wealth just jumped 1800gp. The Wizard, on the other hand, only made a 200gp profit. Even if he crafts to double that profit, it's still only 400gp. Much less than what the Barbarian got.

A

nd yet no doubt the gold the barbarian spent was presumably part of his share, same as the wizard's portion of same. So the barbarian is spending his profit to benefit the whole party. And the wizard is making a profit from it. In fact, the wizard is giving himself a latent bonus at the barbarian's share of treasure.

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notabot wrote:

I find the behavior of party members that wish to steal, extort, or threaten other members because they won't do what they want disgusting.

So is profiteering.

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notabot wrote:

Eh, if I ever play in a group that isn't ok with me giving a discount, they will get the full price or nothing route.

Ok. So who does the fighter aid when those ogres ambush? You, or the cleric? A PC wizard who expects free protection can expect to craft for free.

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FireberdGNOME wrote:

Wow. •Every• PC invests in the team. The crafter of course is entitled to charge, but so too can the face negotiate his own rewards, exclusive of the party. The fighter can choose to intercept the baddie trading his investment in armor, weapons and hit points to keep the wizard safe. The cleric raised his charisma to get extra channels, again an investment. My point is that directly profiting from PCa is simply bad form.

GNOME

Exactly so. This nonsense about 'I paid with a feat to craft' is the same as a fighter paying with a feat to get weapon focus, which benefits the party every combat.

Two PC's sitting in a drow dungeon awaiting sacrafice:

Wizard: "That drow got his hand-crossbow shot off and poisoned me before we could teleport! Why didn't you stop him?"

Fighter: "Don't blame me. He was too far way. And you're the greedy *%&$* that decided not to craft the boots of speed I asked for back on the surface because I was short your bonus fee."

Yeah...

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So use CHA for damage bonus?

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That would be for melee attacks and such...but we're talking lifting ability here. Ghost touch tiems still have a weight.

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How do such creatures use Ghost Touch items if they have no str score? Do you consider them to have a str of 10 (for a Shadow Dancer's summoned shadow, for example)?

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GM guide is very useful for the npc stat blocks alone...

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7 people marked this as a favorite.

Does the fighter charge you to intercept that ogre that's coming at you? Does the cleric charge you for cures? Does the rogue steal from you? Are you in fact, merely being greedy?

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I had the quickling attack during the battle with her. In fact, our fighter is the only one to engage her (since two party memebers were fighting the quickling and the Paladin kept failing his climb check in fullplate 5 times trying to reach the upper floor....)The fighter beat her down handidly....

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If they can only sell items at half price, what's the point of the witch making items for sale? Unless she's selling to party members....

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I'm not sure the DM related all the good things that are ins tore for those in Kingmaker. It does take a while to get to the more meaty bits, but one has to have the desire to master a kingdom, not merely dungeon crawl. Our group has one (who's the Baron) that really cares at all about improving th towns. The others like to kill things, and Kingmaker allows all. If the players above have no intrest in setting down roots and taming a wilderness, then they never will enjoy KM to its potential. A heavy handed DM might not be best for this...then again a power gamer player who likes to be evil despite his professed alignment won't do well here either...

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Shadowborn wrote:
I use the Critical Hit Deck regularly. I like the spice it brings to combat. It also has a way of making things like undead and constructs a bit more resistant to critical hits, as many of the effects caused do not apply to them. I rather like that.

We use both the crit hit and fumble decks. The only REAL problem I've encountered is where it regards single big monsters. For example, my Level 9 party ran into a froghemoth (CR 13) in the swamps. The opening dagger-toss of the half-orc dagger fighter resulted in a crit hit. The result was a stunned froghemoth, who suffred another crit round two that limited him to move or partial actions. It died in three rounds, getting one attack (when it would normally get 5 devastating blows each round). Beware of too-good results vs solo monsters (there are Fort saves for SOME critical hit/fumble effects, but many have no save).

Liberty's Edge

I find my interest in AP's wanes around book 4. The farthest I've gotten (DMing for my group, as for the most part they are too lazy to run anything as a DM themselves beyond one night's session)was playing up to halfway through the Isle of Dread in Savage Tide (My favorite path so far), then the guy running it had GF issues and left us hanging for 3 months, where I took over. We made it to the Wells of Darkness and it petered as everyone did other things during the summer months.

Age of worms we started @ Spire of Darkness, because everyone had 14th level guys already they wanted to play. I did run Three faces of Evil as a one-off for their lower elvel guys (Too good a segment to not have them do it).

Our Kingmaker game is just starting Blood for Blood (We had a player start DMing Serpents Skull after book 3 so I could take a break and play a PC, but twice he just skimmed over the material from book 1 for two sessions and everyone got pissed because he never bothered actually reading it enough to DM it).

For me, it's a level thing. I get tired of DMing for PC's that hit level 9+. That's right when my group enjoys their answer-for-everything levels. So I made us use slow-xp track for Kingmaker. We've been going a good solid year (Averaging 10-12 hours a game, noon to 11PM-ish)....and now they are level 9 and my interest is waning like clockwork....

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Benchak the Nightstalker wrote:

Remember, the magic item pricing guidelines are meant for pricing new magic items (as in ones you've written), not giving your players carte blanche to futz with existing items. PCs wanting to invent these "Boots of Speed-Strinding and Springing-Elvenkind" need GM permission to do so, just like they'd need GM permission if they wanted to research the spell "Heal-Heroism-Haste".

RAW disagree. For example adding invisibility to a +2 Ring of protection:

Here's the quote:

Adding New Abilities
Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

I was using the argument that doing such would make the items almsot minor artifacts, but one player used a Rod of Lordly Might as an example. Another being Boots of the Winterlands or even any of the various staffs that can do multiple non-related things.

Liberty's Edge

Michael Foster 989 wrote:
Alter some monsters chosen feats to include Eldritch Fang (all natural attacks count as magical and silver) and replace something useless like skill focus stealth, full attack the shadow once and its goodbye for it as it wont last against things with magical natural attacks, (limit Eldritch fang to magical beasts, aberations and other creatures one would expect to have magical natural attacks).

Hur was unaware of this feat. Thanks.

Liberty's Edge

So, a troll thinks it takes Shadow Conjuration fireball damage. Since the thing is not truly burned, does its regen help it? Can it come back from the dead after hitting negatives due to its mind no longer being fooled?

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In older additions, creatures with enough HD could affect foes needing magic to be hit. Nothing like that in Pathfinder, is there?

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Martiln wrote:
Eat the Fighter, shadow go bye bye

Not quite. In short order the Frog's str was such that the fighter could best its CMD. And it's fairly shadowy inside a Frog's throat, so an easy shadow jump out...By round 3, the Frog had a str 0f 5....The point is, I don't want to add non-drainable monsters to every other encounter. I have to wonder who play-tests these classes. One attack a round might be fine, but TWO? Or maybe a limited amount of time each day a shadow can be summoned....but that's not the case as written.

Liberty's Edge

So I've got a player who's a fighter/shadow dancer. All the abilities of the Shadowdancer are fine...except the shadow. This thing is stealing the show in my Kingmaker game, because 90% of the creatures they are encountering have no way to deal with this thing. They fought a Froghemoth in the Hook Tongue Slough section....and the shadow ended up draining the monster of str COMPELETLY. They are a Level 9, and the Frog is a CR 13 and the shadow just totally gimped it. This happens in most encounters with BBEG's. You cant even really destroy it with its good hp and taking 1/2 damage from everything.I've thought about how it heals, and it seems it would be able to ehal itself with its own touch (Just as the lich in Varhold is noted as being able to do). It would also be rather obvious if I went out of the way to put this thing in check.