Taking a bit of liberty with the thread premise. Trans-Pacific Telegraphy
Masks of Nyarlathotep p. 54, Omnibus PDF for 7th Edition Call of Cthulhu ~squiggle~
GreyWolfLord wrote:
Cthulhu is like cowbell. These things always need more Cthulhu. *wiggles tentacles suggestively*
reply to the spoiler: It never ceases to amaze me how seldom people look down. Everyone else is busy reveling in anarchy except those being eaten and those fleeing. I think the setting is reflecting "not fondness for La Policia" that boils to the surface with all the 'shootings of innocent victims' (that also happen to be a tad hungry for flesh of other bipeds). As with most riots, the target of their rage is not the recipient of the lion's share of the carnage. In this case, the spread of the Horde is taking place in plain sight. I noticed scattered zombies all over the place amidst those-who-have-yet-to-be-eaten. Smartly, the larger starting pockets are in hospitals. "They're sick, where else do we take 'em? " I'm waiting for a morgue scene, but I don't know if that'll happen. The power grid going down ... all kinds of bad. I do wish they'd shown that happening. MAybe a later moment? Denial, always fun. "Sick" ... yeah, you guys go with that, mmm'kay. Regarding incineration ... the point that is made is valid: burned particles could float in the smoke to be inhaled later, carried on the winds to no one knows where. The hospital full of Horde members is a giant airborne vector when the place caught fire. A thought: What if the 'infection' spread from El Salvador? ;)
That would still be wrong if you use 2014 estimated Metropolitan Statistical Areas. I guess it depends on where the stats are pulled from. <grin> I'm curious is all. Edit: Ah, I find that one is referencing a 5-county Combined Statistical Area. Which is strange, as one source cites L.A. as the largest yet the second one directly linkied cites the NYC CSA as the largest. Interestingly, where the Washington D.C. area falls in the ranks depends on which set one examines. In the first, it places 7th. In the second, it places 4th. Either way, traffic sucks. ;)
They've STILL not shipped my box o' goodies as of yet. I poked them with a sharpened femur just the other day, prompting update #123. Which basically says "We hired 2 temps to help us pack and ship all this stuff via Priority Mail, please don't go [redacted] on us!" So, yippy skippy, the wait continues. Pathfinder simply isn't suited to a CoC style game. Better bet is to take an "E6" approach. However, given the massive retooling certain CoC monsters would require in E6 Pathfinder, I don't think it would be worth the effort. At least, not right now. ~squiggle~
Killer_GM wrote:
Still waiting. At this point, I will be amazed if they get this shipped to us for Cthulhumas. ~squiggle~
Aberzombie wrote: I believe if I get through this move with my sanity and/or body completely intact, it'll be a f**@ing miracle. I believe that in day to day life, the most SAN loss is inflicted by moving. Not because it is lost all in one fell swoop. Oh no, it is lost in dribs and drabs, 1d2 at a time, day by day, until you finish unpacking... ~squiggle~
The primary mechanics for combat are getting a substantial overhaul, for example. Not sure beyond that. Guess they don't want as many investigators getting off the hook with mere death at the hands of mooks so that they can properly lose their marbles and wind up gibbering in an asylum or eaten by Things Man Was Not Meant to Know About. ~squiggle~
Go here to revel in the forthcoming 7th edition of the classic Call of Cthulhu! Note the tasty, tasty goodies ... the promise of carnage, foolishness, madness, mayhem and violence upon the bodies of hapless investigators as they attempt to thwart the heinous acts of Mythos cults and entities! Pledge your support ... and grovel before the Greater Evil. 'cause settling for the lesser evil just doesn't cut it anymore. ;) ~squiggle~
GM Hands of Fate wrote:
Many of the adventures published for CoC do not delve overmuch into character development. EDIT: For a one-shot, if you are the Keeper for a group that is new to CoC, I highly recommend one or more of the short scenarios presented in the basic rules set, especially the Horror in the Attic (which I used). If they can handle that, they can probably handle Call of Cthulhu. At GenCon / this August a new, improved Horror on the Orient Express will be released. There are a ton of props [a medallion, passports, miniatures, a soundtrack, and more] that should also be available for the HotOE as well. HotOE - for character development - depends on the players not going 'combat munchkin' and the Keeper recognizing that the investigators really need to get through all the way to the end if at all possible. Going full 'combat munchkin' tends to make Keepers ... remorseless. ;) Having said that, the irony is that for a RP-intensive group, HotOE can really go the distance. There are dozens of NPCs to interact with without swinging a fist/firing a shot. There are a gob of ways to potentially develop one's investigators ... before they die hideously / are driven insane/ both. (SAN loss in some ways is too incremental ... but that may be the PF GM in me.) In a way, the intent here is to get attached before the fit hits the shan, making the pain and suffering all the worse. The availability of a plethora of replacement investigators through passengers boarding and disembarking from the train along its route, even from among the crew, makes new PCs easy to introduce... yet hard to integrate as only the investigators from the beginning will appreciate the full story. I would suggest any replacement investigators be introduced by way of "your relative's stuff showed up via courier/post - part of your relative's estate demands that you continue his/her task" or somesuch. Having respectable combat capability is a must, one could do very well with investing INT points into dodge, martial arts, punch, a melee weapon and an easily concealed handgun (such as the M1918 or even better the 'Broomhandle' Mauser). Use the combination of EDU + Occupation to collect decent language skills and - cooperating with the rest of the players - the 'usual suspects' of social/investigative skills. HotOE would definitely reward a chargen session with the Keeper supplying the basics necessary for the creation of successful investigators. I look forward to my other group getting to play the updated HotOE late this year or more likely / perhaps sometime next year. ~squiggle~
GM Hands of Fate wrote:
The setup here was to transcribe the provided passengers and crew/staff of the train into investigators for the players to use and have abused. None of the "real" investigators were harmed, on purpose. The players loved it I think. Call of Cthulhu is a very easy game to make characters for, it is quick to play, and a very welcome change of pace from the more rules-intensive games (such as Pathfinder). It is a lot of fun if no one takes it too seriously, as investigators often meet horrible fates, go insane or get eaten while simultaneously gibbering from an ill-timed uncovery of a cosmic truth. ~squiggle~
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