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Pathfinder Adventure Path #100: A Song of Silver (Hell's Rebels 4 of 6) (PFRPG)
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Down with Thrune!
It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of corruption, as their rebellion mobilizes in the streets. Rescuing old heroes from forgotten prison cells, reclaiming control of key locations, and performing an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle—an assault on the enormous Temple of Asmodeus!
This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:
- "A Song of Silver," a Pathfinder adventure for 10th-level characters, by James Jacobs.
- A study of the former faith of the dead god Aroden, by Erik Mona.
- A retrospective collection of NPCs for each of the previous Adventure Paths, by various authors.
- A descent into evil in the Pathfinder's Journal, by Stephanie Lorée.
- Four exciting new monsters, by Adam Daigle and James Jacobs.
- A poster map depicting a key battlefield within the adventure.
ISBN: 978-1-60125-795-6
Note: Pathfinder Adventure Path #100: A Song of Silver is an extra-large volume, totalling 128-pages rather than the standard 96-page format.
Bring your campaign to life! The A Song of Silver SoundPack from Syrinscape is a complete audio solution when playing through the fourth chapter of the Hell's Rebels Adventure Path.
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Pathfinder Adventure Path #101: The Kintargo Contract (Hell's Rebels 5 of 6) (PFRPG)
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Devil in the Details
The Silver Ravens have defeated Paracount Barzillai Thrune and liberated Kintargo, but unless steps are taken to protect what they've won, it's only a matter of time before Cheliax's rulers respond with open war—one that could likely destroy the Silver City. The key to the city's last defense may lie hidden in a sprawling scroll recovered from the wicked inquisitor: the Kintargo Contract. Within this contract's clauses and stipulations lurks a cunning loophole that gives the heroes an opportunity to use Cheliax's own love of law against it, not only securing the city, but also freeing the surrounding region from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes scramble to parse the contract and Kintargo reels from its recent upheavals, an old menace from the city's past strikes. Before Kintargo can be truly safe, the Silver Ravens must save the city from a monster of its own making!
This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:
- "The Kintargo Contract," a Pathfinder adventure for 13th-level characters, by Jim Groves.
- A thorough investigation of infernal contracts, by F. Wesley Schneider.
- A look into the secretive and enigmatic strix, by Robert Brookes.
- Fiend hounds and infernal trickery in the Pathfinder's Journal, by Stephanie Lorée.
- Five monstrous threats, by Kalervo Oikarinen, David N. Ross, and Todd Stewart.
ISBN-13: 978-1-60125-800-7
Bring your campaign to life! The Kintargo Contract SoundPack from Syrinscape is a complete audio solution when playing through the fifth chapter of the Hell's Rebels Adventure Path.
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Pathfinder Adventure Path #102: Breaking the Bones of Hell (Hell's Rebels 6 of 6) (PFRPG)
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Hell Hath No Limits...
With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion. Yet as Kintargo's heroes ready treaties to secure the area's independence, enemies made in the liberation effort remain active. Worse, the onetime despotic ruler of Kintargo, Barzillai Thrune, lives on in Hell, and his plans have only been slowed. Strange manifestations and infernal hauntings throughout Kintargo reveal the truth—that the inquisitor's death has only empowered him, and the secret to stopping him hides in Hell's depths! Can Kintargo's heroes brave the Pit to forever save the city from Barzillai Thrune
This volume of Pathfinder Adventure Path concludes the Hell's Rebels Adventure Path and includes:
- "Breaking the Bones of Hell," a Pathfinder adventure for 15th-level characters, by Amber E. Scott.
- Advice and suggestions to expand your campaign beyond the Adventure Path's conclusion, by Adam Daigle and James Jacobs.
- A glimpse into the faith of Mephistopheles, archdevil of contracts, devils, and secrets, by F. Wesley Schneider.
- The wrenching conclusion of "Monsters Among Us" in the Pathfinder's Journal, by Stephanie Lorée.
- A host of exciting new monsters, by Jenny Jarzabski, Mikko Kallio, and David Schwartz.
ISBN-13: 978-1-60125-808-3
Bring your campaign to life! The Breaking the Bones of Hell SoundPack from Syrinscape is a complete audio solution when playing through the final chapter of the Hell's Rebels Adventure Path.
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Pathfinder Adventure Path #103: The Hellfire Compact (Hell's Vengeance 1 of 6) (PFRPG)
Paizo Inc.
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All Hell Breaks Loose!
The Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune. First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the insurgency and keep the town from falling to the knight's rebellion.
This volume of Pathfinder Adventure Path launches the Hell's Vengeance Adventure Path and includes:
- "The Hellfire Compact," a Pathfinder adventure for 1st-level characters, by F. Wesley Schneider.
- A gazetteer of Longacre, the small town in Cheliax that serves as the setting for this adventure, by F. Wesley Schneider.
- Details on the Glorious Reclamation, a knightly order dedicated to Iomedae that sparks the events of this campaign, by Rob McCreary.
- Magical mayhem and ill tidings from afar in the Pathfinder's Journal, by Josh Vogt.
- A bestiary of frightful new monsters, by Paris Crenshaw, Mikko Kallio, and Jason Keeley.
ISBN-13: 978-1-60125-818-2
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Pathfinder Adventure Path #104: Wrath of Thrune (Hell's Vengeance 2 of 6) (PFRPG)
Paizo Inc.
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Hell Hath Fury
The knightly order known as the Glorious Reclamation continues its crusade against diabolic Cheliax, conquering the town of Kantaria, where the goddess Iomedae once ruled as a mortal. The villainous adventurers, now official agents of House Thrune, must retake the town, depriving the knights of a valuable holy site. Can the evil characters earn greater infamy and prestige by dealing the Glorious Reclamation a serious defeat in their most substantial territorial gain so far, or will the knights' rebellion continue unchecked across Cheliax?
This volume of Pathfinder Adventure Path continues the Hell's Vengeance Adventure Path and includes:
- "Wrath of Thrune," a Pathfinder adventure for 4th-level characters, by Thurston Hillman.
- A gazetteer of Kantaria, the first Chelish town conquered by the Glorious Reclamation and sacred site to the faith of Iomedae, by Thurston Hillman.
- A look at the history and inner workings of Cheliax's most powerful noble family, the Thrice-Damned House of Thrune, by Linda Zayas-Palmer.
- Devious whispers and dire threats in the Pathfinder's Journal, by Josh Vogt.
- A bestiary of dangerous and exciting new monsters, by Thurston Hillman, Jason Keeley, and Kalervo Oikarinen.
ISBN-13: 978-1-60125-824-3
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Pathfinder Adventure Path #105: The Inferno Gate (Hell's Vengeance 3 of 6) (PFRPG)
Paizo Inc.
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Highway to Hell
The Thrice-Damned House of Thrune wants to seal the Inferno Gate, an uncontrolled portal to Hell, and the villainous adventurers are called to accomplish the task. To acquire the components and perform the ritual, they must first face down a hellspawn thieves' guild, the Hellknight Order of the Pike, and the knights of the Glorious Reclamation and their celestial allies. But before they can complete the ritual, the characters may be forced to examine their options—is closing the gate the best plan for the future? Will the villains obey their orders to close the gate to Hell—or might they make a deal with a devil for control of the portal? Or will they only become the latest in a long line of sacrifices to the Inferno Gate?
This volume of Pathfinder Adventure Path continues the Hell's Vengeance Adventure Path and includes:
- "The Inferno Gate," a Pathfinder adventure for 7th-level characters, by Patrick Renie.
- A foray into the faith of the archdevil Moloch, by F. Wesley Schneider.
- Details on various types of magical portals, by F. Wesley Schneider.
- A last-second rescue reveals an unexpected ally in the Pathfinder's Journal, by Josh Vogt.
- Five dangerous new monsters, by Benjamin Bruck, Jason Keeley, Jeffrey Swank, and Mike Welham.
ISBN-13: 978-1-60125-827-4
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Pathfinder Adventure Path #106: For Queen & Empire (Hell's Vengeance 4 of 6) (PFRPG)
Paizo Inc.
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Hell is Its Own Reward!
Her Infernal Majestrix Queen Abrogail II of Cheliax summons her agents to the city of Egorian to address the current crisis with the Glorious Reclamation. Upon arriving in the bustling capital, the adventurers find themselves swept up in the cutthroat politics of the imperial court. To impress the queen and secure a royal audience, the wicked characters must scour the City of Thorns to root out and eradicate a secret organization that works to free halfling slaves. But to truly earn Queen Abrogail's trust, the adventurers must perform a sacrifice for the queen to renew House Thrune's contract with Hell, and there are many—both within the court and without—who wish to see the monarch dethroned.
This volume of Pathfinder Adventure Path continues the Hell's Vengeance Adventure Path and includes:
- "For Queen & Empire," a Pathfinder adventure for 10th-level characters, by Stephen Radney-MacFarland.
- A gazetteer of Egorian, the City of Thorns and capital of Cheliax, by Dave Gross.
- A look into the secretive abolitionist organization known as the Bellflower Network, by Crystal Frasier.
- A costly sacrifice in the Pathfinder's Journal, by Josh Vogt.
- Four exciting new monsters, by Garrett Guillotte, Steven T. Helt, Luis Loza, and Stephen Radney-MacFarland.
ISBN-13: 978-1-60125-836-6
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Pathfinder Adventure Path #107: Scourge of the Godclaw (Hell's Vengeance 5 of 6) (PFRPG)
Paizo Inc.
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Hell to Pay
Now bound to Queen Abrogail by infernal contracts, the villainous adventurers are tasked with destroying the Glorious Reclamation's headquarters in the former citadel of the Hellknight Order of the Godclaw, where they face a gold dragon ally of Iomedae herself! Only if they can survive the terrible onslaught of this fearsome foe and secure the citadel from the revolutionaries can the vile characters succeed at their quest—to perform an evil ritual, using the dragon's head to craft a legendary weapon capable of defeating the Glorious Reclamation's army of valorous knights once and for all.
This volume of Pathfinder Adventure Path continues the Hell's Vengeance Adventure Path and includes:
- "Scourge of the Godclaw," a Pathfinder adventure for 13th-level characters, by Larry Wilhelm.
- An exploration of how Cheliax's neighbors respond to the current uprising, by Alex Greenshields.
- A look into the faith, dogma, and worshipers of the archdevil Geryon, lord of Stygia—Hell's fifth layer—by F. Wesley Schneider.
- Dark secrets revealed in the Pathfinder's Journal, by Josh Vogt.
- Five new monsters both dangerous and helpful, by Benjamin Bruck, Paris Crenshaw, Jason Keeley, Greg A. Vaughan, and Larry Wilhelm.
ISBN-13: 978-1-60125-842-7
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Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6) (PFRPG)
Paizo Inc.
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Raising Hell!
Cheliax's largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the metropolis in the name of House Thrune. Armed with the legendary weapon they created from a gold dragon's head, the nefarious characters confront the Glorious Reclamation's forces and break its siege of a nearby Hellknight citadel. Once the army is defeated, the villains enter Westcrown, where they must undermine the chivalrous knights' rule of the city. Finally, they face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune's rule over the empire of Cheliax.
This volume of Pathfinder Adventure Path concludes the Hell's Vengeance Adventure Path and includes:
- "Hell Comes to Westcrown," a Pathfinder adventure for 15th-level characters, by Ron Lundeen.
- A look at how the city of Westcrown operates under the rule of the Glorious Reclamation, by Ron Lundeen.
- Advice and suggestions on how to expand your campaign beyond the Adventure Path's conclusion, by Ron Lundeen.
- An infernal confrontation and the waking of a powerful ancient weapon in the Pathfinder's Journal, by Josh Vogt.
- A collection of formidable monsters, by Jason Keeley and Ron Lundeen.
ISBN-13: 978-1-60125-851-9
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Pathfinder Adventure Path #20: "House of the Beast" (Legacy of Fire 2 of 6) (OGL) Print Edition
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Chapter 2: "House of the Beast"
by Tim Hitchcock
For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King threaten to cast the land into a new era of savagery. Only a strike against the murderous warlord himself can topple the ravenous gnoll war machine, but such a bold assault means a raid on the House of the Beast itself. Do the PCs dare enter the crumbling halls of this accursed fortress? And what treasures lie within the ruins’ depths that even the merciless Carrion King fears to claim?
This volume of Pathfinder includes:
- “House of the Beast,” an adventure for 5th-level characters, by Tim Hitchcock
- A gazetteer of the Pale Mountain region, a savage land of unconquerable mountains, mythical beasts, and ageless treasures, by Steve Kenson
- The word of Sarenrae, goddess of the sun, redemption, and healing, along with details on her beneficent followers, by Sean K Reynolds
- Accused of murder, Channa Ti races to reveal a killer in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
- Five new monsters by Adam Daigle, Tim Hitchcock, Robert McCreary, and Sean K Reynolds
For characters of 5th to 7th level.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
ISBN–13: 978-1-60125-160-2
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Pathfinder Adventure Path #21: "The Jackal's Price" (Legacy of Fire 3 of 6) (OGL) Print Edition
Paizo Inc.
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Chapter 3: "The Jackal's Price"
by Darrin Drader
The savage Carrion King is dead, and in his treasure the heroes recover a mysterious magical map. Rumored to be a portal to several islands of paradise, the heroes must travel across the country to the distant city of Katapesh to seek aid in unraveling the map’s powerful magic and perhaps to find a buyer for the precious item. Unfortunately, the heroes aren’t the only ones with an interest in the map, and before long they’ll be thrown up against a mysterious group of violent genies and one of Katapesh’s most notorious crimelords—a shapeshifting cult leader known only as Father Jackal.
This volume of Pathfinder also includes an in-depth exploration of the world’s genies, reveals many secrets of the world’s second-largest city, and features a bonus adventure set at a remote desert oasis. Also included are several new monsters and the third part of New York Times best-selling author Elaine Cunningham’s Pathfinder Journal.
For characters of 7th to 9th level.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
ISBN–13: 978-1-60125-161-9
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Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 2: "The Sixfold Trial"
by Richard Pett
The Play's the Thing
To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actor’s first big hit is often his last?
This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes:
- "The Sixfold Trial," a Pathfinder RPG adventure for 3rd-level characters, by Richard Pett
- The Six Trials of Larazod, the complete and unabridged text of that infamously deadly play, by Nicolas Logue
- An exploration of the faith of Iomedae the Inheritor, goddess of valor, by Sean K Reynolds
- Pathfinder Varian Jeggare investigating death among the aristocracy in the Pathfinder’s Journal, by Dave Gross
- Six new monsters by Darrin Drader, David Eitelbach, Sean K Reynolds, and F. Wesley Schneider
A Pathfinder Roleplaying Game adventure for characters of 3rd to 5th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-196-1
The Sixfold Trial is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.
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Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves 3 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 3: "What Lies in Dust"
by Michael Kortes
In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the PCs must reveal
a long-buried secret and a treasure locked away for ages.
Their journey will set them against the scum of Westcrown’s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city’s midnight curse.
This volume of Pathfinder Adventure Path includes:
- “What Lies in Dust,” a Pathfinder RPG adventure for 5th-level characters,
by Michael Kortes
- Revelations on and rules for joining Golarion’s most feared law bringers,
the infamous Hellknights, by F. Wesley Schneider
- Diverse and exotic treasures recovered from across Golarion by the
Pathfinder Society, by Craig Shackleton
- The unfortunate return of Radovan’s gangster past in the latest chapter of the
Pathfinder’s Journal by Dave Gross
- Seven new monsters by David Eitelbach, F. Wesley Schneider, and Hank Woon
A Pathfinder Roleplaying Game adventure for characters of 5th to 7th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-197-8
What Lies in Dust is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.
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Pathfinder Adventure Path #28: The Infernal Syndrome (Council of Thieves 4 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 4: "The Infernal Syndrome"
by Clinton Boomer and James Jacobs
All Hell Breaks Loose
In the bowels of one of Westcrown’s most esteemed halls of power lies
an unfathomable evil, a terror beyond all reason and sanity, shackled
and broken by the magic of a lost archmage. For years this menace
has laid fuming, endlessly testing the bars of its prison, gathering its
hatred and planning its revenge. Now the machinations of a deadly
conspiracy have weakened the chains of this nightmare’s bonds,
and in their growing cracks rise the flames of the
damned and the promise of Westcrown consumed in hellfire. Can
the PCs infiltrate the labyrinth of a madman to put an end to an
evil beyond even the heroes of legend? And what foulness would
seek to ruin all of Westcrown by gambling with its very soul?
This volume of Pathfinder Adventure Path continues the Council of
Thieves Adventure Path, and includes:
- “The Infernal Syndrome,” a Pathfinder RPG adventure for 7th-level
characters, by Clinton Boomer and James Jacobs
- The citadels and secrets of the Hellknights, Cheliax’s iron-shod
inquisitors, by F. Wesley Schneider
- Insights into the soul-shaking world of fiendish possessions, by Adam Daigle
- Murder and mystery for Pathfinder Varian Jeggare in the Pathfinder’s Journal, by Dave Gross
- Five new monsters, by F. Wesley Schneider and Hank Woon
A Pathfinder Roleplaying Game adventure for characters of 7th to 9th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-198-5
The Infernal Syndrome is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.
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Pathfinder Adventure Path #29: Mother of Flies (Council of Thieves 5 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 5: "Mother of Flies"
by Greg A. Vaughan
Leaderless and disorganized, the city of Westcrown reels after a terrifying incursion from the infernal realm. Yet while fiends stalked the streets, a more insidious rebellion unfolded below. Now a new power rises to lay claim to all of Westcrown! Only the insight of a crazed witch might aid the PCs in curtailing this dastardly coup. But can they hope to stand against the true masters of a city poised on the brink of ruin?
This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes:
- “Mother of Flies,” a Pathfinder RPG adventure for 9th-level characters,
by Greg A. Vaughan
- A soul-staining glimpse into the infernal faith of Asmodeus, the Archfiend, by Sean K Reynolds
- An investigation of the methods and organization of thieves’ guilds, by Kevin Carter
- Varian and Radovan uncover a diabolical plot in the Pathfinder’s Journal, by Dave Gross
- Six new monsters, by Adam Daigle, James Jacobs, Tim Nightengale, and F. Wesley Schneider
A Pathfinder Roleplaying Game adventure for characters of 9th to 11th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-199-2
Mother of Flies is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.
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Pathfinder Adventure Path #30: The Twice-Damned Prince (Council of Thieves 6 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 6: "The Twice-Damned Prince"
by Brian Cortijo and James Jacobs
Their deception revealed and their plans waylaid, two deadly and Hell-touched siblings make a desperate final play for control of Westcrown. With the city in chaos and its leaders fled, few stand to defend the beleaguered people when the plots of fiends turn upon them. At the same time, the rulers of Cheliax launch their own ruthless plot to retake control. Can the PCs return order and shatter the Council of Thieves’ age-old stranglehold on Westcrown once and for all? Or will the former capital slide fully into the grip of a terrible new deviltry? It's up to the PCs to decide in the climax of the Council of Thieves Adventure Path!
This volume of Pathfinder Adventure Path completes the Council of Thieves Adventure Path, and includes:
- “The Twice-Damned Prince,” a Pathfinder RPG adventure for 11th-level characters, by Brian Cortijo and James Jacobs
- Catastrophic new rules for running a variety of calamities, from fires to floods,
by Darrin Drader
- New revelations on Mammon, the avaricious archdevil of Erebus, by F. Wesley Schneider
- Pathfinder Varian Jeggare and Radovan face down devilish plots and the laws of Cheliax itself in a gut-wrenching conclusion to the Pathfinder’s Journal, by Dave Gross
- Five new monsters, by Adam Daigle, F. Wesley Schneider, and Neil Spicer
A Pathfinder Roleplaying Game adventure for characters of 11th to 13th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-226-5
The Twice-Damned Prince is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.
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Pathfinder Adventure Path #39: The City of Seven Spears (Serpent's Skull 3 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 3: "The City of Seven Spears"
by James Jacobs, Kevin Kulp, and Rob McCreary
The legendary lost city of Saventh-Yhi, known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts and plants still dwell within the vine-choked ruins. Can the PCs be the first among five competing factions to claim the rights of discovery? Or will they become but the latest of Saventh-Yhi's victims?
This volume of Pathfinder Adventure Path includes:
- "City of Seven Spears," a Pathfinder RPG adventure for 7th-level characters, by James Jacobs, Kevin Kulp, and Rob McCreary, including an extensive appendix of magic items designed by Owen K.C. Stephens.
- A detailed look at the members of the five factions exploring the city, by James Jacobs and Rob McCreary.
- New powers and magic items from the sinister mystical tradition of juju, by Mike Shel.
- Deadly lion riders in the Pathfinder's Journal, by Robin D. Laws.
- Nine new monsters, by Jesse Benner, Patrick Renie, and Neil Spicer.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-274-6
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Pathfinder Adventure Path #41: The Thousand Fangs Below (Serpent's Skull 5 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 5: "The Thousand Fangs Below"
by Graeme Davis
All the danger of Saventh-Yhi, the jungle city lost from the modern age, pales before the terrors that lurk below its shattered streets. Beneath the ancient ruins rots a realm of darkness and monsters over which Saventh-Yhi long stood guard. Into the eternal night of that realm below the adventurers delve, coming face to face with the degenerate inheritors of a lost empire, fiend-worshiping denizens of the dark, and the zealots of a decapitated god, all in the hope of saving Eando Kline, one of the greatest explorers the world has ever known. But even if they can manage to free Eando, will the PCs be able to escape his captors, the fanged legions of the serpentfolk?
This volume of Pathfinder Adventure Path includes:
- “The Thousand Fangs Below,” a Pathfinder RPG adventure for 13th-level characters, by Graeme Davis
- A foray into the mysterious realm of Ilmurea, a ruined city of dark magic and deadly poison, by Clinton Boomer
- A glimpse into the fractured mind of Nethys, god of magic, by Sean K Reynolds
- Jungle justice in the Pathfinder’s Journal, by Robin D. Laws
- Four new monsters of the jungle, by Jesse Benner and Sean K Reynolds.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-276-0
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Pathfinder Adventure Path #42: Sanctum of the Serpent God (Serpent's Skull 6 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 6: "Sanctum of the Serpent God"
by Neil Spicer
In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to resurrect their slain deity. Only the heroes stand between the serpentfolk and their insane plot to unleash one of existence’s foulest tyrants once more upon the world. Can the PCs gather the weapons and allies they need to strike back against the snakes and slay their decapitated god once and for all, or will their failure to do so usher in the Age of the Serpent? Decide the fate of an entire world in this, the climax of the Serpent’s Skull Adventure Path!
This volume of Pathfinder Adventure Path includes:
- “Sanctum of the Serpent God,” a Pathfinder RPG adventure for 15th-level characters, by Neil Spicer
- Aids and advice to continue your war against the serpentfolk even after the climax of the Serpent’s Skull Adventure Path, by James Jacobs
- Secrets of the sinister snake cult of Ydersius, beheaded god of the serpentfolk, by Rob McCreary
- The triumphant conclusion of the Pathfinder’s Journal, by Robin D. Laws
- Five new monsters, by Jesse Benner, Rob McCreary, and Neil Spicer
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-307-1
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Pathfinder Adventure Path #45: Broken Moon (Carrion Crown 3 of 6) (PFRPG) Print Edition
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Chapter 3: "Broken Moon"
by Tim Hitchcock
Among the shadows of the infamous Shudderwood lurk deadly beasts, savage madmen, and monsters that blur the line between the two. Into this fearful wilderness the heroes follow the path of the Whispering Way's nefarious necromancers. But when the cultists’ passage throws the forest’s tenuous peace into chaos, the adventurers find the only island of safety amid the savage wilds transformed into the killing grounds of a shapeshifting monster. Can the PCs escape the terror-plagued wilderness and unveil the death cultists’ true plot at last? Or will the lycanthropic curse claim them as well?
This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:
- “Broken Moon,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock
- The secrets of the Whispering Way, a notorious cult sworn to the powers of death and undeath, revealed in blasphemous detail, by Adam Daigle
- Insights into the savage lives of werewolves, wererats, and other lycanthropes, by Gareth Hanrahan
- Laurel Cylphra comes face to face with an ancient mystery in the Pathfinder’s Journal, by F. Wesley Schneider
- Seven exciting and deadly new monsters, by Tim Hitchcock, Rob McCreary, and Patrick Renie
Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-310-1
Broken Moon is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).
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Pathfinder Adventure Path #51: The Hungry Storm (Jade Regent 3 of 6) (PFRPG) Print Edition
Paizo Inc.
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Through Ice and Fire
Chapter 3: "The Hungry Storm"
by Jason Nelson
Though few would call the Crown of the World hospitable, the PCs have no choice but to brave this icy frontier if they are to get Ameiko to Minkai. As they battle their way past the fell beasts that inhabit the arctic wasteland, the heroes must unravel the mystery of the supernatural blizzards that have been plaguing the polar icecap, ultimately confronting the dark and otherworldly force behind the treacherous gales. Will the adventurers survive the terrors of the Crown of the World long enough to remedy the curse that haunts it? Or will they succumb to the icy wastes, as have so many before them?
This volume of Pathfinder Adventure Path includes:
- "The Hungry Storm," a Pathfinder RPG adventure for 7th-level characters, by Jason Nelson.
- A look at the perils and hazards of the treacherous Crown of the World, by Jason Nelson.
- An exploration of Oda’s seedier side in the Pathfinder’s Journal, by Dave Gross.
- Four new monsters, by Jesse Benner, Jason Nelson, Patrick Renie, and Tork Shaw.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-374-3
The Hungry Storm is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (532 KB zip/PDF).
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Pathfinder Adventure Path #53: Tide of Honor (Jade Regent 5 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 5: "Tide of Honor"
by Tito Leati
The heroes arrive in Minkai only to discover an empire on its knees. The
Jade Regent has twisted the ruling government to cater to his despotic
whims, and throughout the realm the people suffer. Before the PCs
can attempt to stand against the tyrant and liberate Minkai, they must
first earn the trust of its people and recruit aid from across the beleaguered
empire—all the while dodging murderous oni and deadly ninjas controlled
by the Five Storms. Defeating bandits who ride forth from a hidden fortress,
rescuing a famous geisha from a deadly island prison, and standing tall
before a corrupt daimyo’s army of samurai are all in a day’s work for the
hopeful liberators of the empire.
This volume of Pathfinder Adventure Path includes:
- “Tide of Honor,” a Pathfinder RPG adventure for 12th-level characters,
by Tito Leati.
- An overview of the mysterious nation of Minkai, a mystical jewel of
the Dragon Empires, by Tito Leati.
- Revelations on the ways of Irori, god of history, knowledge, and selfperfection,
by Sean K Reynolds.
- Revelations and severed limbs in the Pathfinder’s Journal,
by Dave Gross.
- Five new monsters by Tito Leati, Sean K Reynolds, and Mike Welham.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-385-9
Tide of Honor is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (532 KB zip/PDF).
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Pathfinder Adventure Path #56: Raiders of the Fever Sea (Skull & Shackles 2 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 2: "Raiders of the Fever Sea"
by Greg A. Vaughan
Bound for adventure upon the pirate vessel they’ve taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn’t prove any easier now that they’re in command, as deadly sea monsters, the corpses of drowned scallywags, and raiders from the deep rise to oppose them. When a most unusual map falls into the adventurers’ hands, they have the chance to change their fate in a single daring raid. Is it the heroes’ destiny to be the next victims of the merciless waves, or will fortune smile upon them and spur their rise as the newest and most infamous pirates of the Shackles?
This volume of Pathfinder Adventure Path includes:
- “Raiders of the Fever Sea,” a Pathfinder RPG adventure for 4th-level characters, by Greg A. Vaughan.
- A gazetteer of Golarion’s many oceans and seas, and an exploration of the various aquatic races that inhabit them, by Adam Daigle, with Patrick Renie, F. Wesley Schneider, and James L. Sutter.
- A journey to Butcher’s Rock and deadly cyclopean prophecies in the Pathfinder’s
Journal, by Robin D. Laws.
- Six new monsters, by Jesse Benner, Mark Moreland, Steven D. Russell, and Greg A. Vaughan.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-409-2
Raiders of the Fever Sea is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).
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Pathfinder Adventure Path #59: The Price of Infamy (Skull & Shackles 5 of 6) (PFRPG)
Paizo Inc.
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Chapter 5: "The Price of Infamy"
by Tim Hitchcock
The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to
recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.
This volume of Pathfinder Adventure Path includes:
- “The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters,
by Tim Hitchcock.
- Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
- A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds.
- Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws.
- Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-421-4
The Price of Infamy is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).
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Pathfinder Adventure Path #60: From Hell’s Heart (Skull & Shackles 6 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 6: "From Hell’s Heart"
by Jason Nelson
With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?
This volume of Pathfinder Adventure Path includes:
- “From Hell’s Heart,” a Pathfinder RPG adventure for 13th-level characters, by Jason Nelson.
- Pirate plots and sinister situations to expand the horizon of your Skull & Shackles campaign, by Adam Daigle.
- More menacing sea monsters and terrors from the deep plaguing the Shackles, by Adam Daigle.
- A pirate showdown in the Pathfinder’s Journal, by Robin D. Laws.
- Seven new monsters, by Adam Daigle, Amanda Hamon, Mark Moreland, Eric Morton, and William Thrasher.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-422-1
From Hell's Heart is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).
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Pathfinder Adventure Path #61: Shards of Sin (Shattered Star 1 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 1: "Shards of Sin"
by Greg A. Vaughan
The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin—who also happens to be one of the Varisian criminals known as the Sczarni. Yet when these heroes track down the missing woman, they find far more than a Pathfinder on the run, becoming embroiled in a swiftly expanding hunt for a fragmented artifact from the ancient empire of Thassilon—a quest that will take them to some of the most dangerous corners of Varisia.
This volume of Pathfinder Adventure Path launches the Shattered Star Adventure Path and includes:
- “Shards of Sin,” a Pathfinder RPG adventure for 1st-level characters,
by Greg A. Vaughan.
- An exploration of the ancient Sihedron artifact and its ties to powerful Thassilonian magic, as well as details on the mysterious skymetals that fall to Golarion, by James Jacobs.
- Forays into the even seedier underbelly of Riddleport in the Pathfinder’s Journal, by Bill Ward.
- Five new monsters, by Benjamin Bruck, Craig Campbell, Adam Daigle, Amanda Hamon, and James Wilbur.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-452-8
Shards of Sin is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
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Pathfinder Adventure Path #62: Curse of the Lady's Light (Shattered Star 2 of 6) (PFRPG)
Paizo Inc.
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Chapter 2: "Curse of the Lady's Light"
by Mike Shel
Varisia’s newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of Magnimar, hidden within an ancient, towering lighthouse known as the Lady’s Light. With squabbling boggards, troglodytes, and other swamp monsters dwelling around the ruins, approaching the Light will require either stealth or bravado. But the threats posed by slimy and scaly humanoids pale in comparison to the exiled Gray Maidens who have claimed the interior of the Light as their new headquarters, or to the sinister curse that afflicts the powerful, ancient caretaker of the ruin.
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
- “Curse of the Lady’s Light,” a Pathfinder RPG adventure for 5th-level characters, by Mike Shel.
- The sadistic secrets of the Gray Maidens, a militaristic order once fiercely loyal to an evil, deposed queen, by F. Wesley Schneider.
- The secret ways, peerless techniques, and ancient traditions of Torag, stern god of the forge, protection, and strategy, by Sean K Reynolds.
- Alchemy and housebreaking in the Pathfinder’s Journal, by Bill Ward.
- Four new monsters, by Levi Miles, Sean K Reynolds, and Mike Shel.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-459-7
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Curse of the Lady's Light is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
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Pathfinder Adventure Path #63: The Asylum Stone (Shattered Star 3 of 6) (PFRPG)
Paizo Inc.
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Chapter 3: "The Asylum Stone"
by James L. Sutter
The search for the Shattered Star leads the PCs to Kaer Maga, the legendary cliff-top city of criminals, refugees, and anyone else seeking to vanish into its cluttered streets. Enlisted to rescue a troll prophet from a mad artificer’s hanging mansion, the PCs soon find themselves delving into the notorious Undercity. Here they must battle their way through a lost runelord laboratory before finally entering the mysterious cavern realm of the Dark Forest, where an ancient evil has guarded a lost shard for millennia. Can the PCs recover the shard from its unholy guardians and continue their quest, or will they simply be the latest souls lost to the City of Strangers?
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
- “The Asylum Stone,” a Pathfinder RPG adventure for 8th-level characters, by James L. Sutter
- An overview of several prominent gangs in Kaer Maga, and how they can expand the adventure, by James L. Sutter
- New missions and adventure hooks for PCs spending time in Magnimar, by Jim Groves
- Pirates and wererats in the Pathfinder’s Journal, by Bill Ward
- Four new monsters, by Shaun Hocking, Jason Klimchok, and James L. Sutter
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-469-6
The Asylum Stone is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
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Pathfinder Adventure Path #64: Beyond the Doomsday Door (Shattered Star 4 of 6) (PFRPG) Print Edition
Paizo Inc.
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Chapter 4 "Beyond the Doomsday Door" by Tito Leati
The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the abbey. But when the PCs arrive, they find the monastery in ruins and held by savage giants and twisted fey! An ancient terror has returned home, and now dwells within the levels beneath the monastery—a terror who hopes to open the dread doomsday door within!
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
- “Beyond the Doomsday Door,” a Pathfinder RPG adventure for 10th-level characters, by Tito Leati.
- Delve into the horrors of the Abyssal monstrosities known as qlippoth, by James Jacobs.
- Learn about the faith of Groetus, God of the End Times, and the madness of his tortured clergy, by Sean K Reynolds.
- The perils of being a junkie in Riddleport in the Pathfinder’s Journal, by Bill Ward.
- Five new monsters, by James Jacobs, Sean K Reynolds, F. Wesley Schneider, and Jerome Virnich.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-474-0
Beyond the Doomsday Door is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
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Pathfinder Adventure Path #68: The Shackled Hut (Reign of Winter 2 of 6) (PFRPG)
Paizo Inc.
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Chapter 2: "The Shackled Hut"
by Jim Groves
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?
This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:
- “The Shackled Hut,” a Pathfinder RPG adventure for 4th-level characters, by Jim Groves.
- An exploration of the ecology and the origins of the cunning and dangerous winter wolf, by Russ Taylor.
- A look into the cult of rebels and revolutionaries who revere Milani the Everbloom, by Sean K Reynolds.
- A dangerous introduction to Whitethrone’s aristocracy in the Pathfinder’s Journal, by Kevin Andrew Murphy.
- Four new monsters, by Jim Groves, Dale C. McCoy, Jr., and Sean K Reynolds.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-493-1
The Shackled Hut is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).
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Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6) (PFRPG)
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Chapter 3: "Maiden, Mother, Crone"
by Tim Hitchcock
Three Times the Adventure!
On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, while contending with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga’s secrets for themselves.
This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:
- “Maiden, Mother, Crone,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock.
- A gazetteer of the Dvezda Marches—a cold and isolated region of Iobaria populated by centaur clans and dotted with ancient ruins.
- An account of the demon lord of hideous giants, numbing cold, and bloody revenge—Kostchtchie the Deathless!
- A glimpse into Irrisen’s eerie relationship with dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
- Five new monsters, by Jason Nelson and Sean K Reynolds.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-494-8
Maiden, Mother, Crone is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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Pathfinder Adventure Path #70: The Frozen Stars (Reign of Winter 4 of 6) (PFRPG)
Paizo Inc.
(based on 6 ratings)
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Chapter 4: "The Frozen Stars"
by Matthew Goodall
Alien Winter
Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the whereabouts of Baba Yaga, the heroes soon find themselves embroiled in a conflict between the alien dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord looking to conquer the lands of humanoids. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world?
This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:
- “The Frozen Stars,” a Pathfinder RPG adventure for 10th-level characters, by Matt Goodall.
- A special double-sized gazetteer of Triaxus, a strange planet of dragon-riding warriors and seasons that last for generations, by James L. Sutter.
- A look across the Bone Bridge and into the terrifying secret of Irrisen’s magical dolls, by Kevin Andrew Murphy.
- Four exciting new monsters, by Adam Daigle, Amanda Hamon, and James L. Sutter.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-495-5
The Frozen Stars is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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Pathfinder Adventure Path #72: The Witch Queen’s Revenge (Reign of Winter 6 of 6) (PFRPG)
Paizo Inc.
(based on 6 ratings)
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Chapter 6: "The Witch Queen’s Revenge"
by Greg A. Vaughan
Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll. Delving into hidden chambers deep within the Dancing Hut, the heroes must open the nesting dolls imprisoning Baba Yaga, but they must also contend with the hut’s most dedicated guardians, including the former queens of Irrisen. When the time comes to finally face Queen Elvanna inside the Dancing Hut’s innermost sanctum, will the heroes defeat her and free Baba Yaga, or plunge Golarion into a new ice age?
This volume of Pathfinder Adventure Path concludes the Reign of Winter Adventure Path and includes:
- “The Witch Queen’s Revenge,” a Pathfinder RPG adventure for 15th-level characters, by Greg A. Vaughan.
- Ways for you to extend your campaign beyond the covers of this Adventure Path and carry on your adventures against the witches of Irrisen, by Adam Daigle and Rob McCreary.
- An exploration of the mysteries of Baba Yaga and her touch on the world of Golarion and beyond, by Adam Daigle.
- An escape from Whitethrone in the Pathfinder’s Journal, by Kevin Andrew Murphy.
- Four new monsters, by Shaun Hocking, Michael Kenway, Rob McCreary, and Matt Renton.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-497-9
The Witch Queen's Revenge is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6) (PFRPG)
Paizo Inc.
(based on 22 ratings)
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Chapter 1: "The Worldwound Incursion"
by Amber E. Scott
For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?
This volume of Pathfinder Adventure Path launches the Wrath of the Righteous Adventure Path and includes:
- “The Worldwound Incursion,” a Pathfinder RPG adventure for 1st-level characters, by Amber E. Scott.
- A gazetteer of the crusader city of Kenabres on the border of the Worldwound, by Amber E. Scott.
- The search for an infamous demon hunter in the Pathfinder’s Journal, by Robin D. Laws.
- A complete outline of the Wrath of the Righteous campaign.
- Four new monsters by James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-553-2
"The Worldwound Incursion" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).
Other Resources: This product is also available on the following platforms:
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6) (PFRPG)
Paizo Inc.
(based on 13 ratings)
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Chapter 2: "Sword of Valor"
by Neil Spicer
The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound… provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade’s triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen’s defenses and captured both the citadel and the crusaders’ symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise?
This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:
- “Sword of Valor,” a Pathfinder RPG adventure for 6th-level characters with 1 mythic tier, by Neil Spicer.
- An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson.
- A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen.
- The search for a rogue demon hunter in the Pathfinder’s Journal, by Robin D. Laws.
- Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-568-6
"Sword of Valor" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).
Other Resources: This product is also available on the following platforms:
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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Pathfinder Adventure Path #75: Demon's Heresy (Wrath of the Righteous 3 of 6) (PFRPG)
Paizo Inc.
(based on 6 ratings)
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Chapter 3: "Demon's Heresy"
by Jim Groves
The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth—but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons’ increasing attacks?
This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:
- “Demon’s Heresy,” a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves.
- A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds.
- A look at the unnatural horrors known as worms that walk, by Amanda Hamon.
- A journey to a crusader outpost inside the Worldwound in the Pathfinder’s Journal, by Robin D. Laws.
- Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-577-8
"Demon's Heresy" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).
Other Resources: This product is also available on the following platforms:
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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