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I'm playing in this adventure path and it seams to really require the PCs to be the heros and do what the NPC leader wants you to do (Sorta like a Shadowrun Mr. Johnson). Its fun but it would work better with a little lead in like maybe your spys from another nation or something.I've gamed with this GM many times so I think its more of the material than the GMing. It probably is one of those adventures with a ton of GM information that never (or almost never) comes out in play.
If you liked nWOD or Shadowrun you may love this. It uses a simple dice pool d2 with an improv magic system and a drain like mechanic. The setting is what happened if Rome had magic and then something destroyed everything. The races are different than their D&D counterparts. Nature actually hates the elves after something that happened back in the past. Desolation gives you just enough information to run a Kingmaker (Pathfinder Adventure Path) style game as you explore this world after the night of fire and the long winter.