Pathfinder Module: Crypt of the Everflame (PFRPG)

4.30/5 (based on 43 ratings)
Pathfinder Module: Crypt of the Everflame (PFRPG)

Add PDF $9.99

Print Edition Out of print

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The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's Flip-Mat: Dungeon.

This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.

ISBN 13: 978-1-60125-186-2

Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Subscription.

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Average product rating:

4.30/5 (based on 43 ratings)

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Wow! I have been away from playing Pen and paper RPGs for about 3 years now, much to my chagrin. Over the past year, I had toyed with the idea of picking up the Pathfinder RPG and finally did around Christmas time last year (2009). Crypt of the Everflame was the first module that I had bought for the system and I must say WOW! It was possibly the best 1st level module I have ever read. I felt like I was back in my formative teen years getting ready for the big game that upcoming weekend! It was clear and concise with enough detail that you wouldn't be stammering around for explanations to your players about the individuals they encountered. However, if was also flexible enough to allow you to make changes on the fly! Very well done! With the new Pathfinder RPG and modules like this coming out, I am ABSOLUTELY looking to getting back into the Pen and Paper genre! I highly recommend this module and am eagerly looking forward to the sequel (Masks of the Living god) and climactic conclusion in the third book (City of Golden Death) of the Price of Immortality arc! Keep up the good work Paizo! Im off to order some more modules...

The Humble Beginning


When I kick off a new campaign, the kind that begins with a bunch of 1st level PCs scrambling for every copper piece they can strip off a dungeon, I make sure of some things.
Among the values that I consider most important to a campaign is it's feel. Playing a bunch of low level lackeys should be very different than playing the high level tough guys who are there to save the world. Accordingly, I strive to pronounce that feeling of "building your legend from the ground up" to my PCs in the first levels of play. I make many encounters that relay on naturally dangerous things, such as a poorly constructed bridge over a foaming, freezing cold river, or perhaps even getting caught in a thick forest while a storm is raging in the sky above.
This mentality is prominence in Crypt of the Everflame. The adventure is set to make the players feel as if they are in the shoes of young men and women, going for a memorable adventure to prove their worth, without actually taking any great risk to their life. When they came to realize that something real was going on, my players were actually terrified (well, the PCs were, and the players played it well). What begins as a nonlethal journey quickly becomes an awesome dungeon crawl with varied encounters and hazards.

Highly recommended!

a surprisingly refreshing beginner's module


I ran this module from pdf online, so I cannot speak on the physical quality of the product.

What I can attest to is the amount of fun (A LOT) both me and my players had. Nothing is very complicated in this campaign, yet it challenges the players to use their wits to bypass traps and enemies that a normal head-on collision would not have easily overcome. Great job in balancing simplicity with challenge, Paizo!

Also, I like the fact that the CR and total experience are listed next to every room. I am a huge believer in efficiency and that improves saved me a lot of time, time that I used to make the module more enjoyable for everyone.

Nicely Done; Great for a 1st Adventure


One of the best things about this module is the production value. The pages are all of a nice magazine-quality stock, the artwork is well-done and appropriate to use as a game aid.

For those of us who have moved from 3.5 to Pathfinder it was also nice to have some "hand-holding" on the differences between those two systems (and the PF beta). The only down side (as previously mentioned) is a need for more boxed-text. Not a lot, but a bit more could have helped.

This module is also well-suited to those of us who need something to plop down in our own campaign world. Very little tinkering is needed to mold it to the home brew I've been running for about 7 years. Keep up the good work, Paizo. :)

Somewhere between 3 and 4 stars


I wasnt as taken with this as previous reviewers. I liked the story, although it's not my favorite Paizo module it's a very good "Fresh faced adventurers heading out into the world" module which usually tend to feel somewhat contrived to me. I also thought it was excellent at introducing some of the more important changes from 3.5 to Pathfinder.

Where it fell down, in my opinion, was in the room descriptions. Some examples: there's no mention of two stairs between rooms 4 and 9 on the first level (presumably they just join up, but it would have been nice to have that spelt out). I'm not sure how one unlocks the door in the southwest corner of room 6... Those sorts of things let the module down for me.

It also hit my pet peeve - the inside back cover is a reprint of the picture on the front. I would so much have preferred the second level map to go there, freeing up one page for expanded room descriptions as per the paragraph above. It's a nice second-best option to have the dungeon map in the centre of the book, but not as easy to find as if it were on the inside cover.

A good introductory module, despite that - the omissions are relatively easy to sort out yourself. It would just be nice to not have to.

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Sovereign Court

Wildebob wrote:
I'm looking for some modules to run for a school RPG club. Can anyone tell me how Crypt of the Everflame is for content? Is there anything here that I shouldn't really let 13-year-old GM's read? (P.S. I teach in a fairly conservative community. Not extremists...but conservative.)

It is about as violent as your typical crypt-crawling rpg... so very violent.

It has a traumatised person who has been trapped near terrors for a while and is a bit shellshocked.
I don't recall any torture or stuff like that.

I'm thinking of running this over the weekend for some friends, as a couple of people will be out of town and we won't be able to run our regular game. Roughly how many hours would it take to burn through this particular adventure?

Designer, RPG Superstar Judge

I haven't read through it in a while, but probably 4 or 5 sessions of 4–6 hours each.

Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I ran it in 2 sessions, I think, but I don't remember how long each one was.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I ran this in one very long session. Probably about 16 hours.

1 person marked this as a favorite.

Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.

Webstore Gninja Minion

TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame?


Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

I wouldn't say never.

It's sold out.

It does a good job introducing the Pathfinder game.

The entire series is on the list of the 10 best-selling Modules we've done.

Grabbed a Non-Mint edition that was just made available during the Great Golem Sale... Fantastic deals! Picked up 21 other products to go with it.

Sovereign Court

I downloaded the chronicle sheet to use this as an intro to PFS for my nephew and there seems to be some info missing. Is it supposed to only be 1 page?

Adventure Path Charter Subscriber
TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.

here's another vote for a reprint. "crypt of the everflame" is available on ebay and amazon, but waaay too expensive.

Dark Archive

messy wrote:
TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.
here's another vote for a reprint. "crypt of the everflame" is available on ebay and amazon, but waaay too expensive.

I would sell my left nut (not like I'm using it for anything) for a reprint of the book and map.

Where is the sanctioned content document for pathfinder society? I only see the chronicle sheet.

Pathfinder Starfinder Society Subscriber

I would settle for a rebadging of the cover with the newer Pathfinder Module logo - to make it look like it belongs with the newer modules. No need to reprint; just update the pdf.

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