Pathfinder Module: Crypt of the Everflame (PFRPG)

4.30/5 (based on 43 ratings)
Pathfinder Module: Crypt of the Everflame (PFRPG)

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Print Edition Out of print

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The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's Flip-Mat: Dungeon.

This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.

ISBN 13: 978-1-60125-186-2

Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Subscription.

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Average product rating:

4.30/5 (based on 43 ratings)

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Excellent intro adventure

5/5

I found that this was a great adventure to introduce new characters whether the players are themselves new or veterans. The module is written in a way that you can play with the level 1 pre-gens provided or even create your own level 1 characters.
The plot is rather simple which allows characters to flesh it out with their own details and discoveries and whether you play the follow-ons or not, the mod is still a heap of fun in it's own right.


Excellent from Both Sides of the Table

5/5

This module is well written and very friendly to new players and GMs. I was able to run this from the GM perspective, and wish I would have started 6 months ago with this module. There are side notes as to how effects and situations interact with the every PC, and all stat blocks are provided. This was the lowest prep dungeon crawl I've ever run.

My players all loved this as well. They traded blows well with the dungeon, sometimes falling into it's dirty little tricks and other times figuring out the secrets of the rooms. The boss battle turned out to be quite a challenge, with a little act of kindness from my end to keep everyone alive for part 2 of the trilogy. After we finished there was a collaborative vote for 4.5 stars, and I bump it up to 5 with how smooth it was run from my end.

On a final note, the town in the module is well fleshed out, with plenty of roleplay potential.


Great introduction

5/5

Though by now new players have access to the beginner box, for me this was my first introduction to playing Pathfinder. Before this, I'd been playing 4th edition and I found running this module (and playing Pathfinder in general) such a refreshment: Combat resolution was much quicker and the game felt more challenging and deadly. The dungeon itself was brilliant in my opinion, I loved it's concept of a tutorial dungeon gone wrong with a mixture of lethal and non- lethal traps on the first floor, followed by some rather nasty surprises on the floor below. One player who used to play D&D back in the seventies and eighties told me that this adventure had really brought back memories for him. The adventure even comes with pre-generated characters in the back, allowing new players to jump right in. If I did have one minor complaint about this module, it would be that there is not enough XP to be gained in this adventure if you plan to follow this up with Masks Of The Living God. If you're planing on running the Price of Immortality trilogy I would suggest you switch to the fast XP advancement track. Other than that, this is a great module (if your party's in to dungeon crawls that is).


Great start

5/5

Great module to bring players in or to start GMing. It has everything a game should have.




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Sovereign Court

Wildebob wrote:
I'm looking for some modules to run for a school RPG club. Can anyone tell me how Crypt of the Everflame is for content? Is there anything here that I shouldn't really let 13-year-old GM's read? (P.S. I teach in a fairly conservative community. Not extremists...but conservative.)

It is about as violent as your typical crypt-crawling rpg... so very violent.

It has a traumatised person who has been trapped near terrors for a while and is a bit shellshocked.
I don't recall any torture or stuff like that.


I'm thinking of running this over the weekend for some friends, as a couple of people will be out of town and we won't be able to run our regular game. Roughly how many hours would it take to burn through this particular adventure?

Designer, RPG Superstar Judge

I haven't read through it in a while, but probably 4 or 5 sessions of 4–6 hours each.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I ran it in 2 sessions, I think, but I don't remember how long each one was.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I ran this in one very long session. Probably about 16 hours.


1 person marked this as a favorite.

Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.

Webstore Gninja Minion

TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame?

Unlikely.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

I wouldn't say never.

It's sold out.

It does a good job introducing the Pathfinder game.

The entire series is on the list of the 10 best-selling Modules we've done.


Grabbed a Non-Mint edition that was just made available during the Great Golem Sale... Fantastic deals! Picked up 21 other products to go with it.

Sovereign Court

I downloaded the chronicle sheet to use this as an intro to PFS for my nephew and there seems to be some info missing. Is it supposed to only be 1 page?


Adventure Path Charter Subscriber
TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.

here's another vote for a reprint. "crypt of the everflame" is available on ebay and amazon, but waaay too expensive.

Dark Archive

messy wrote:
TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.
here's another vote for a reprint. "crypt of the everflame" is available on ebay and amazon, but waaay too expensive.

I would sell my left nut (not like I'm using it for anything) for a reprint of the book and map.


Where is the sanctioned content document for pathfinder society? I only see the chronicle sheet.


Pathfinder Starfinder Society Subscriber

I would settle for a rebadging of the cover with the newer Pathfinder Module logo - to make it look like it belongs with the newer modules. No need to reprint; just update the pdf.

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