The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.
Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's Flip-Mat: Dungeon.
This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.
ISBN 13: 978-1-60125-186-2
Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
One of the best things about this module is the production value. The pages are all of a nice magazine-quality stock, the artwork is well-done and appropriate to use as a game aid.
For those of us who have moved from 3.5 to Pathfinder it was also nice to have some "hand-holding" on the differences between those two systems (and the PF beta). The only down side (as previously mentioned) is a need for more boxed-text. Not a lot, but a bit more could have helped.
This module is also well-suited to those of us who need something to plop down in our own campaign world. Very little tinkering is needed to mold it to the home brew I've been running for about 7 years. Keep up the good work, Paizo. :)
I wasnt as taken with this as previous reviewers. I liked the story, although it's not my favorite Paizo module it's a very good "Fresh faced adventurers heading out into the world" module which usually tend to feel somewhat contrived to me. I also thought it was excellent at introducing some of the more important changes from 3.5 to Pathfinder.
Where it fell down, in my opinion, was in the room descriptions. Some examples: there's no mention of two stairs between rooms 4 and 9 on the first level (presumably they just join up, but it would have been nice to have that spelt out). I'm not sure how one unlocks the door in the southwest corner of room 6... Those sorts of things let the module down for me.
It also hit my pet peeve - the inside back cover is a reprint of the picture on the front. I would so much have preferred the second level map to go there, freeing up one page for expanded room descriptions as per the paragraph above. It's a nice second-best option to have the dungeon map in the centre of the book, but not as easy to find as if it were on the inside cover.
A good introductory module, despite that - the omissions are relatively easy to sort out yourself. It would just be nice to not have to.
This brand new adventure module (and the very first one!) for PFRPG features a classical dungeon romp, with some wilderness travel added for variety.
The module shines in a number of different areas, from the overall plot, simple yet well thought and full of possibilities for roleplay, to the great layout, which is awesomely easy to read and navigate.
The goodness doesn't stop to these two points, as the side bars explaining quirks and stat-blocs are great both for novices and veterans transitioning to the new ruleset.
The characters are in for some great encounters, will they be fights, puzzles and traps, or old-fashioned good roleplay.
As a 1st level adventure, it also has a neat way of explaining why the characters are there and how they come to form an adventuring group.
The tie-in to the Dungeon flip mat is a great idea to bring more atmosphere to the gaming table (even if a map pack would have served better, with separate tiles for different rooms).
A very nicely put together first adventure using the new rules.
Great use of Sidebars to explain new rules, even to the point that these could be dropped and the module run fine for just 3.5 users who maybe didn't want to run under Pathfinder rules.
Loved the CR and XP given right next to the description of the rooms, something I hope they continue with.
Something I enjoyed, but perhaps others might not, is the inclusion of the Flip map line. The Dungeon flip map I received can be used for the entire adventure! Very nice bonus!!!
I can't wait to run this for our new adventurers (our kids) who will soon be running their very first campaing in ANY D&D world. I can't think of a better place to start than right here.
Highlights include:
>Quick, fast, easy to read, master, and run this module from minute one.
>Layout deserves a trophy! Open it up and it falls immediately open to the stapled middle, revealing the dungeon map and great artwork. Functionally, this module layed-out with the user in mind, for example: bold stat block headings, concise Pathfinder RPG defense, offense, statistics sections and clear treasure/development/hazzard/XP/CR ratings/creature #s in bold, making this product very easy on the eyes of young and old gamers alike. The inside covers along with all art throughout is simply the very best and delivers the emotional feel of the world's oldest roleplaying game.
>This is the first Pathfinder RPG adventure compatible with v.3.5 and it absolutely thrives at this. My entire collection is instantly compatible.
>Story selection including the adventure summary and introduction are written concisely and effectively for both novice GMs and expert GMs to grab and use, yet it possesses all the quality of depth we've come to expect from PAIZO over the years. As the first ever Pathfinder RPG module, Bulmahn delivers, and even more powerfully (if you can imagine) than he did with Hollow's Last Hope.
In sum, this review is one of the best rpg modules ever designed--an immediate classic belonging with the hallowed ones we revere and respect. Yet, everything I see is fresh, new, exciting, and immediately satisfying.
Crypt of the Everflame, right down to the font and color selection of its title, is everything you would want from the world's oldest roleplaying game, and delivers a completely new, incredibly smart, sophisticated, and lavishly produced rpg module experience.
I'm looking for some modules to run for a school RPG club. Can anyone tell me how Crypt of the Everflame is for content? Is there anything here that I shouldn't really let 13-year-old GM's read? (P.S. I teach in a fairly conservative community. Not extremists...but conservative.)
It is about as violent as your typical crypt-crawling rpg... so very violent.
It has a traumatised person who has been trapped near terrors for a while and is a bit shellshocked.
I don't recall any torture or stuff like that.
I'm thinking of running this over the weekend for some friends, as a couple of people will be out of town and we won't be able to run our regular game. Roughly how many hours would it take to burn through this particular adventure?
I downloaded the chronicle sheet to use this as an intro to PFS for my nephew and there seems to be some info missing. Is it supposed to only be 1 page?
I would settle for a rebadging of the cover with the newer Pathfinder Module logo - to make it look like it belongs with the newer modules. No need to reprint; just update the pdf.
Why not dredge up a post from just over 5 years ago...
Part 1: Journey to the Crypt Question/Spoiler Within:
On page 7 of the adventure under "Unfortunate Bandit" it says the bandit was killed by a gigantic serpent that lives in the Gray Lake.
It does not say what it is and I know the party couldn't handle the fight now, but I was just curious of what others might have used for the gigantic serpent.
We are making Pathfinder First Edition out of print materials available on Pathfinder Infinite via print-on-demand, as our capacity allows. This Adventure is available, use the button above.
Why not dredge up a post from just over 5 years ago...
** spoiler omitted **
Thanks!
I honestly didn't prepare anything for it. You could go with something relatively minor (a normal snake with the amphibious subtype) or have fun with a massive sea serpent that you don't actually stat out but just scare the players with.