About Esoteric MnMHero Name: Esoteric
Basics
Spoiler:
Concept: Lovecraftian Sorcerer seeking redemption.
The Insects from Shaggai
- The King in Yellow
Who would play him in the TV series:
Personality:
http://i812.photobucket.com/albums/zz43/zouron/rpg/MnM/esoteric.jpg Physical Appearance:
Biography:
At the age of 16 just two years after the death of his parents Edward was accepted at Harvard with a major in history and in business. He mostly studied business out of a duty towards the family name and for the day where he would take the leadership of the family estate. His true passion was the strange and occult history of the degenerated societies in Europe during the dark ages and all the way back to the Sumerians. After finish his studies he travelled to modern day Iraq to study the ancient ruins of Sumar. Here he sought to study the clay tablets that were the vault of the knowledge of Sumar. During an expedition in 2003 war broke out and Edward and his team had to go underground to avoid capture by the Iraqi army. He didn't surface until 7 years later, in Turkey in a small Kurdish village, as the only survivor of his team. During his debrief by the US authorities he claimed that he could little remember of the time of his capture and after a year long legal battle to regain his legal properties he once again is in full control of his somewhat diminished family fortune.
Advantages, Equipment, Known Languages and Skills
Spoiler:
Skills: Expertise: Business 5 (+10) Expertise: History 5 (+10) Expertise: Magic 15 (+20) Investigation 10 (+15) Vehicles 1 (+1) Advantages:
Equipment:
Known languages:
Abilities, Offense, Defense, Power points
Spoiler:
Abilities: Strength 0 Stamina 10 Agility 0 Dexterity 0 Fighting 0 Intellect 5 Awareness 0 Presence 0 Offense
Defense
Power Points
Power: Amulet of the Elder Sign (Easily Removable)
Spoiler:
- Sensing the Magic: Senses 3 - Descriptor: chaos - Power Option: Awareness: Magic - Power Option: Radius: Magic Awareness - Power Option: Tracking: Magic Awareness 1 (-1 speed rank) - Flaw: Custom: drawn towards of any unknown magical source (will save DC 13) - That which was, shall be: Senses 4
Power: Esoteric Magic
Spoiler:
Bolt of Esoteric Magic: Magic 10 - Descriptor: chaos - Save: Toughness DC 25 - Flaw: Check Required 15 (Magic Expertise DC 25) - Flat Modifier: Affects Insubstantial 2 (full rank) - Extra: Increased Range (perception) - Extra: Penetrating 10 AP The Gate of Yog-Sothoth: Teleport 7
AP The Rats in the Walls: Summon 8
AP Esoteric Tricks: Variable 6
Esoteric Tricks Configurations
2 The Eternal Sleepers
3 The Grasp of Azathoth Snare 10
4 Visions of Madness Affliction 10
1: Curse of the Ghoul (dex)
I cannot even hint what it was like, for it was a compound of all that is unclean, uncanny, unwelcome, abnormal, and detestable. It was the ghoulish shade of decay, antiquity, and dissolution; the putrid, dripping eidolon of unwholesome revelation, the awful baring of that which the merciful earth should always hide.
2: The Rat Hex (Int)
...it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands. It took messages betwixt old Keziah and the devil, and was nursed on the witch's blood, which it sucked like a vampire. Its voice was a kind of loathsome titter, and it could speak all languages.
3: Mark of the Degenerate (presence)
His skull sloped back so abruptly that he could hardly be said to have a forehead at all; his chin slanted off right into nothing. His eyes were small and round with shallow, glazed, pink-yellow pupils, and they were set wide apart on his head, and they were unwinking and staring, like a fish's eyes.
4: the Haunting of Hounds (AGL)
* The Damage rank will be equal to the victim's PL. The horror reached a culmination on November 18, when St John, walking home after dark from the dismal railway station, was seized by some frightful
5: The Sea of Despair (AWE)
So far I have not shot myself as my uncle Douglas did. I bought an automatic and almost took the step, but certain dreams deterred me. The tense extremes of horror are lessening, and I feel queerly drawn toward the unknown sea-deeps instead of fearing them. I hear and do strange things in sleep, and awake with a kind of exaltation instead of terror.
4 - Description: Terrible vision filled my mind and I could hear the senseless chant of loong dead tongues all around me and the fear slowly crept up on me and froze the blood in my veins, I ran away, that I did Sir, but my friend I saw the terror take over his soul and he began to chant under his breath.
Power: Curse of the Yellow King
Spoiler:
- Camera Obscure: Invisibility 2 - Descriptor: chaos - Effect: Total concealment from all visual senses - Feature: visual recordings and playbacks turns up as noise - Flat Modifier: Innate - Flaw: Limited to Machines - Flaw: Permanent - Immortality 2
- Immunity 11
- Regeneration 2
Complications
Spoiler:
Motivation: Redemption Edward wish to do good has very little to do with a sense of what is the right thing to do or what is just, however he feels a deep desire to redeem himself for what happened to his friend and the men and women under his care during the Iraq expedition. Obsession: Grotesque Artifacts
Reputation: Weird and eccentric
The truth is that Edward seemed almost cursed with a bad luck of running into people who despises him or has heard the rumors real or imaged about him and his interests, when dealing with business and high society matters. Responsibility: The family business
Secret
Spoiler:
Secret: Treasonous ancestryThe Pickman Derby's are a family of old money, most of which come from land possession and investments in financial institutions, however the family name is relatively new. Edward's great grandfather was Baron Wilhelm von Hessen, but he was stripped of his title for the crime of high treason and exiled to the United States, however most of the family wealth was in Swiss bank accounts and thus mostly preserved. When Edward's grandfather inherited the wealth of the von Hessen at the death of his grandfather he immediately changed his name from Heinrich von Hessen to Edward Pickman Derby. Enemy: Order of the Yellow Sign
Secret: Not sole Survivor
James Norrys had been Edward's one friend during his stay in collage, James had been a rather uninspired young man with many of the classical geek hobbies like computer, role-playing games and the occult, and this interest had struck a chord with Edward and the two had become fast friends. After collage the two had fallen apart for a few years until the expedition to Iraq, James had been married but had just gone through a messy divorce and had drowned himself in his hobby to escape reality. During a visit to an exhibit concerning witchcraft in medieval France James had had that ill fated run in with Edward, Edward had tried to cheer up his friend by inviting him along of the expedition and James had made the choice that damned him, to accompany Edward to the Middle East.
Headquarter
Spoiler:
The Family Mansion: Pickman Mansion - PL 10 Toughness 6, Size Colossal Features:
Power Points
-------------------- Luxury Yacht: The Sargossa (Solemates) - PL 10 (Alternate of Motorcycle: Suzuki GSXR600 Full Black Sportbike ) Strength 14, Defense -6, Toughness 12, Size Gargantuan Features:
Powers
Equipment
Power Points
-------------------- Motorcycle: Suzuki GSXR600 Full Black Sportbike - PL 10 Strength 4, Defense 0, Toughness 9, Size Medium Features:
Powers
Equipment
Power Points
-------------------- Private Jet: Gulfstream G280 - PL 10 (Alternate of Motorcycle: Suzuki GSXR600 Full Black Sportbike ) Strength 12, Defense -6, Toughness 11, Size Gargantuan Features:
Powers
Power Points
-------------------- Submarine: Atlantis XIV (modified) - PL 10 (Alternate of Motorcycle: Suzuki GSXR600 Full Black Sportbike ) Strength 16, Defense -8, Toughness 13, Size Colossal Features:
Powers
Equipment
Power Points
Rat Swarm
Spoiler:
Rat Swarm - PL 10 Strength 4, Stamina 14, Agility 0, Dexterity 0, Fighting 0, Intellect -4, Awareness 1, Presence 0 Advantages
Powers
Offense
Complications
Languages
Defense
Power Points
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