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Thorax Toothlicker wrote:
Based on Table 11-6 Weapon upgrade prices on page 582. The cost to upgrade a +1 Weapon to +1 Striking is 65gp. That's all. ![]()
Captain Morgan wrote:
Okay, I'm Home. Lets break this down starting with rules as writen. Also, the ride check is called "Command Animal" now. How did you misunderstand that? And if you mess up, your mount misbehaves in some manner which can cause you to make a check to stay on. Thats a ride chck, regardless what skill you actually use. you could use reflex, or athletics, or Nature, or Acrobatics. the end result will be the same. you fail to "ride" your mount. Quote:
You can already see where I get most of my rules from. Heck, here even tells you that the mount is treated like a minion when it comes for when it can move. It also states that when your mount makes a move action such as stride. So this also includes, Step, leap, Climb, and flight etc. All the move actions. Now lets look at page 249 Quote:
So here you can see where my logic is going. If you want to have the mount move, you have to spend the action to command it. You have to roll, and you have to spend an action to command it. Ride allows you to succeed automatically, but you still need to take the action. Now lets look at animal companions. Quote:
Now, I'm gonna be honest here. I completely forgot about the mount special ability. So I was slightly wrong about the final rules. Your mount can only take actions if it has the mount special ability. It can only move on your turn otherwise. So assuming that you are riding an animal companion with this special ability, the animal can still attack on it's turn. (it gets two actions, so one is stride, the other is something else (usually strike Now, I made a couple mistakes. 1) I gave the animal companion three actions. It's supposed to be two. 2) I said that if you fail the check you fall off. That's not true. if you fail the animal just does not do what you tell it to. Only if you critically fail does it have a CHANCE of you falling off if the animal misbehaves heck, the animal might just step left when you tell it to step right. or it may try and buck you off. Or it might "slip and dip" which is where the horse drops one shoulder then steps the opposite direction while at the same time changing it's speed suddenly. At that point you MIGHT have to roll your athletics or Acrobatics to stay on if your GM is, well, me. :P I normally simplify to the least amount of rolls required for an action. So when I run it I just have the players roll either athletics if they are strong arming the animal, or Acrobatics, if they are trying to finesse the animal. Sure, you could roll nature as well if you are riding through your understanding of how to command an animal beneath you. (and IRL, this is definitely a thing, there are commands, and hand grips, and leg presses, and all sorts of tricks to let your horse know what you want it to do.) This is the part I house rule in order to streamline the game. Sorry if that offends you. Now lets look at mounted combat. Quote:
Well I think that is pretty clear. Rules as Writen, you and your mount fight together. you share your multi-attack penalty and you cannot attack or move with your mount without spending an action to command the animal. But lets look back at animal companions real quick. Lets make sure that the mount special ability works the way i said it does. Well, that's weird. it looks like the only mention of it is in "Riding Animal Companions" let me know if you find it. It looks like if the animal companion does not have the mount trait special ability, you can only have it move on your turn by spending an action. but if it has the mount trait it works like any other mount. EDIT: I went to the Bestiary as well and could not find "Mount" as a special ability. It was not even in the ability glossary. However i did notice that you could also interpret the Riding an Animal companion rules to imply that the Animal companion with the mount special ability can take it's own actions to support you. So in a weird way, I guess you could command your animal to move (make a check because you are riding it and auto succeed if you have the ride feat) Make your strikes, then your animal companion could use an action to support you, such as step or strike. again let me know if you find the mount special ability to clarify this. ![]()
So yeah, I get that. It makes it hard for my new players when they need it and then have to ask where it is on the sheet. Then I have to explain that, yeah there is no spot that's easy to view it because it's so easy. To which, they reply, yeah, no it's not. To which I reply, yeah you are right. It is a huge oversight on the character sheet. |