Pathfinder Module: Crypt of the Everflame (PFRPG)

4.30/5 (based on 43 ratings)
Pathfinder Module: Crypt of the Everflame (PFRPG)

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The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's Flip-Mat: Dungeon.

This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.

ISBN 13: 978-1-60125-186-2

Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Subscription.

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Average product rating:

4.30/5 (based on 43 ratings)

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Very enjoyable level 1 module

4/5

I just ran this a few times for some local groups, and everyone found it very enjoyable. The map is setup in a way where there is a logical break between gaming sessions. As it was a crypt, most people guessed correctly about what they would be seeing inside, but that didn't take any of the fun away. From slaying baddies to dealing with traps, the players had fun.

The only reason why this wasn't a 5 star is there were a few effects that weren't easily fixable, especially since the party was made of level 1 PCs. Also, I'm sick of swarms. They only slow things down.


A solid 1st level adventure

4/5

I ran this adventure in combination with Hollow's Last Hope (HLH) as the start of a new campaign and the players and I really enjoyed it.

Spoiler:
I had the people of Kassen contract Blackscour taint just as the festival of the Everflame was starting. I added the Elder Tree and Ulizmila's hut encounters from HLH to the overland travel part of the adventure and had the players find the ironbloom mushrooms in the lower level of the Crypt.

I found the adventure itself to be a good introduction for my players who had never used Pathfinder rules (CMB, CMD, changes to the new feats, etc...). The dungeon was a bit linear and I had to remove one or two encounters so that it didn't become too much of a slog, but overall the players had a good time. The story of Kassen and Asar also serves as a good start for any far reaching campaign plot as the nature of it is left fairly open.

I'm planning to follow it up with the Falcon's Hollow modules as I wasn't really impressed with the Masks of the Living God adventure.


Great introductory module

5/5

I ran this adventure for a mixed party which included first time roleplayers, long time gamers who had never played pathfinder before, and one person who played pathfinder before, and they all really loved it. It does a great job of explaining rules/concepts to the DM, while providing a immersive experience to the players. I ran this with the dungeon flip map which turned out great. Can't wait to start Masks of the Living God!


Outstanding First Module

5/5

After a long break from role-playing, this was my first experience with the new Pathfinder rules. I appreciated the way feats, skill checks and other game mechanics were explained in the text. It made my first DM session in years much, much easier.

I was also very pleasantly surprised by the story and the Crypt design. It was well-thought and nicely written. Modules have come a long way since 1979! I highly recommend this module for beginners or GMs looking for an excellent crawl to customize. Great work!


Very good introductory module

4/5

A fun introductory module, that can be linked with two other modules to form a nice campaign, spanning 7/8 character levels.

I enjoyed DMing it, and the challenges are real for 1st level adventurers, may they be newbies or experienced gamers.

I recommend it!


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Sovereign Court

Wildebob wrote:
I'm looking for some modules to run for a school RPG club. Can anyone tell me how Crypt of the Everflame is for content? Is there anything here that I shouldn't really let 13-year-old GM's read? (P.S. I teach in a fairly conservative community. Not extremists...but conservative.)

It is about as violent as your typical crypt-crawling rpg... so very violent.

It has a traumatised person who has been trapped near terrors for a while and is a bit shellshocked.
I don't recall any torture or stuff like that.


I'm thinking of running this over the weekend for some friends, as a couple of people will be out of town and we won't be able to run our regular game. Roughly how many hours would it take to burn through this particular adventure?

Designer, RPG Superstar Judge

I haven't read through it in a while, but probably 4 or 5 sessions of 4–6 hours each.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I ran it in 2 sessions, I think, but I don't remember how long each one was.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I ran this in one very long session. Probably about 16 hours.


1 person marked this as a favorite.

Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.

Webstore Gninja Minion

TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame?

Unlikely.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

I wouldn't say never.

It's sold out.

It does a good job introducing the Pathfinder game.

The entire series is on the list of the 10 best-selling Modules we've done.


Grabbed a Non-Mint edition that was just made available during the Great Golem Sale... Fantastic deals! Picked up 21 other products to go with it.

Sovereign Court

I downloaded the chronicle sheet to use this as an intro to PFS for my nephew and there seems to be some info missing. Is it supposed to only be 1 page?


Adventure Path Charter Subscriber
TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.

here's another vote for a reprint. "crypt of the everflame" is available on ebay and amazon, but waaay too expensive.

Dark Archive

messy wrote:
TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.
here's another vote for a reprint. "crypt of the everflame" is available on ebay and amazon, but waaay too expensive.

I would sell my left nut (not like I'm using it for anything) for a reprint of the book and map.


Where is the sanctioned content document for pathfinder society? I only see the chronicle sheet.


Pathfinder Starfinder Society Subscriber

I would settle for a rebadging of the cover with the newer Pathfinder Module logo - to make it look like it belongs with the newer modules. No need to reprint; just update the pdf.

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