Pathfinder Module: Crypt of the Everflame (PFRPG)

4.30/5 (based on 43 ratings)
Pathfinder Module: Crypt of the Everflame (PFRPG)

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Print Edition Out of print

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The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's Flip-Mat: Dungeon.

This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.

ISBN 13: 978-1-60125-186-2

Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Subscription.

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Average product rating:

4.30/5 (based on 43 ratings)

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4/5


Needs a bit of work

3/5

The quintessential dungeon crawl, and a very excellent one, but basically let down by little intrigue. It would have been much better if the dungeon bad guy has some major link to the town. For example, the big bad guy could be the mysterious wizard who lives in the town who has recently become a cultist and he may have wanted to challenge Mayor Uptal, and so to ruin Uptal's mayorship he decides to ruin the festival. That would have been much better. Although CotE links in to "Masks of the Living God," which is a superb scenario, itself with a good dungeon plus ample role-playing opportunities. Best to buy Crypt, masks and ALSO Fangwood Keep and with a little work and extra intrigue you get a brilliant start to a campaign. That's what I did and 18 real months into my campaign and the party are still being hunted by vengeful Razmir assassins even while they are in "Curse of the Crimson Throne" over in Varisia (via the also superb "Fangwood Keep.")


Tough combats, loose pace

4/5

Tradiction dungeon crawl, all fights with little roleplay. Many of them are challenging,swarms,incoporeals,constructs,poisons,and the BBEG, all of which can kill low level PCs.

However I wish for more roleplays... perhaps with time limit, we just keep taking long rest. I don't think that makes much sense.


Excellent Module

5/5

This felt like an epic quality beginners module... Memories of playing Keep on the Borderlands keep coming back as we played. While there are a few opportunities for roll playing interaction with NPCs, the majority of the module is going to be spent exploring the crypt.


Fantastic Introduction to our Game

5/5

This is my go to module for introducing new players to our wonderfully geeky world.

It is a coming of age adventure with enough variety in the encounters to allow everyone to have a chance to shine. take time to roleplay at the beginning as there are only a couple of instances outside of the party later in the module, but they are there.

I have run this several times at various cons and for a couple of home games too and every playthrough has been different and rewarding to me as a Gm and a fun time for my players.

I cannot recommend this mod enough, especially for first time GM's and for GM's looking for a way to ease new players into our system.

4 players best if you have an experiences group or up to 6 if you have newbies.


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Sovereign Court

Wildebob wrote:
I'm looking for some modules to run for a school RPG club. Can anyone tell me how Crypt of the Everflame is for content? Is there anything here that I shouldn't really let 13-year-old GM's read? (P.S. I teach in a fairly conservative community. Not extremists...but conservative.)

It is about as violent as your typical crypt-crawling rpg... so very violent.

It has a traumatised person who has been trapped near terrors for a while and is a bit shellshocked.
I don't recall any torture or stuff like that.


I'm thinking of running this over the weekend for some friends, as a couple of people will be out of town and we won't be able to run our regular game. Roughly how many hours would it take to burn through this particular adventure?

Designer, RPG Superstar Judge

I haven't read through it in a while, but probably 4 or 5 sessions of 4–6 hours each.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I ran it in 2 sessions, I think, but I don't remember how long each one was.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I ran this in one very long session. Probably about 16 hours.


1 person marked this as a favorite.

Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.

Webstore Gninja Minion

TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame?

Unlikely.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

I wouldn't say never.

It's sold out.

It does a good job introducing the Pathfinder game.

The entire series is on the list of the 10 best-selling Modules we've done.


Grabbed a Non-Mint edition that was just made available during the Great Golem Sale... Fantastic deals! Picked up 21 other products to go with it.

Sovereign Court

I downloaded the chronicle sheet to use this as an intro to PFS for my nephew and there seems to be some info missing. Is it supposed to only be 1 page?


Adventure Path Charter Subscriber
TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.

here's another vote for a reprint. "crypt of the everflame" is available on ebay and amazon, but waaay too expensive.

Dark Archive

messy wrote:
TikiBar wrote:
Any chance Paizo will reprint Crypt of the Everflame? Always seems to be one of the top-selling modules.
here's another vote for a reprint. "crypt of the everflame" is available on ebay and amazon, but waaay too expensive.

I would sell my left nut (not like I'm using it for anything) for a reprint of the book and map.


Where is the sanctioned content document for pathfinder society? I only see the chronicle sheet.


Pathfinder Starfinder Society Subscriber

I would settle for a rebadging of the cover with the newer Pathfinder Module logo - to make it look like it belongs with the newer modules. No need to reprint; just update the pdf.

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