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About Villar ShadowsunBuild:
Villar Shadowsun elf (tiefling), truth seeker, investigator 2 CG, medium, elf (tiefling) Senses darkvision Perception +8 = +2 wis + 6 E -------------------- Defense -------------------- HP 20/20, Temp AC 18 = 10 +3 dex + 4T + 1 armor + 0 shield F +3 = -1 con +4T R +9 = 3 dex+6 E W +9 = 2 wis+6 E Armor Proficiencies Unarmored T Light T Medium U Heavy U -------------------- Offense -------------------- Melee rapier +7 (1d6p) deadly d8, disarm, finesse Range crossbow +7 (1d8p) Weapon Proficiencies Simple T Martial T Advanced U Unarmed T Other U -------------------- Offense Spells -------------------- Type magic type Atk Rolls +n =+n+cast stat UTEML Spell Dcs 17=10++n+cast stat UTEML 1st – (n/n) spell, 0-lvl (infi) spell, spell, other 1/1 1pt-spell -------------------- Statistics -------------------- Ability Scores Str 10, Dex 16, Con 8, Int 16, Wis 14, Cha 14 Speed 30ft; Class DC +17 T; Hero Points 1 -------------------- Skills -------------------- Acrobatics +6 =+3+4 T
You also gain any one common 1st-level skill feat with a prerequisite of trained in Athletics, as reflects the manifestation of your Abyssal blood.
If you are deaf or hard of hearing and have Read Lips, you recognize the lip movements for the spoken form of your languages. You can also speak the spoken form of your languages clearly enough for others to understand you.
You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.
Critical Success Reduce the creature's frightened value by 2.
Bulk
Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma. You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap. If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
As your investigator level increases, so too does the deadliness of your strategic strike. Increase the number of dice by one at 5th, 9th, 13th, and 17th levels.
Critical Success The target must directly answer your question. It doesn't have to answer truthfully, but you gain a +4 circumstance bonus to your Perception DC if the creature attempts to Lie to you.
Description:
Villar Shadowsun is a most demonic looking tiefling. Tall and thin he covers himself thoroughly as often as possible with nothing but darkness inside of his hood. He wears leather armor under his deeply hooded cloak and carries no obvious weapons on his person. With his current financial state Villar relies on his claws if it comes to a fight. When Vill does not have his cloak on he looks very much like the shadow demon he is descended from, wings and horns of billowing shadows that have no real substance to them and a pair of glowing red eyes. His skin is ash colored and he is quite sensitive to sunlight wearing shaded lenses during the brightest parts of the day and to hide his otherwise disturbing eyes. Personality:
Despite his fiendish appearance Villar is actually a kind hearted soul who has been known to do work for next to nothing if it was for the right cause. He seems withdrawn most of the time, staying separate from others who aren’t willing to brave his disturbing presence and uses this as a means to test people. If someone is brave, or stupid, enough to approach him he is willing to talk to them, and his response depends greatly on theirs.
He hides his appearance most of the time not from shame but out of necessity. Many wouldn’t approach him at all or would possibly attack if they saw his actual appearance so he hides beneath a cloak and hood the majority of the time. This has a practical side as well as he is very sensitive to sunlight and the heavy garments provide protection from the harmful rays of light. Vill prefers to take clients who are genuinely in need and are being wronged in some real way, particularly those on the poorer end of the spectrum. He finds people, things, information, whatever is needed for his client and, though dedicated to a job once taken, if he finds that his employer lied about something he will consider dropping a case, particularly if the lie puts his employer in the wrong. Vill has a talent for ferreting out the truth through conversation, often tricking someone into revealing information, and has an uncanny knack for determining if he is being lied to. He also, though he rarely lets anyone know it, has a talent for dancing, something that some pick up on by the way he moves at times and his natural agility. Background:
Villar Shadowsong was born to an elven prostitute named Firiona and a passing elf whom he never knew. He grew up in the Redroof District as slowly as an elf would and his mother did what she could to provide for him. Within his first few decades of life Villar began to show signs of being much...different...than what his mother expected. He began to become wan and pale, seemed to start wasting away, and hid from the sun. His mother, after help from a secret Calistrian Priestess who provided magical assistance to the brothel, managed to divine that Villar’s father was tainted with a curse from a shadow demon and that curse had passed on to Villar. In most places he would likely have become a half-fiend but the ever increasing devil presence in Chelliax suppressed his demonic blood and prevented that fate from ever befalling him.
By the time Villar had reached adulthood he had to hide his presence from the law in Kintargo as his demon blood would have brought him a death sentence were he ever caught. He continued to live in Redroof, even after his mother died of an illness caught from a customer after the priestess had been found and killed by the state, and eventually opened up his own detective service. He kept it very quiet, low key, and never let the agents of Thrune find him. It wasn’t until the reborn Silver Ravens began to try and kick Brassy Thrune out that he came out of hiding. He worked a few jobs for them, finding people they needed found, or safe havens for their agents, but eventually came under suspicion by agents of Barzillai and was forced to flee the city. While he could have returned after the fighting ended Villar found he had no real reason to. Instead he decided to travel a while, maybe go on an adventure, and happened to be in eastern Isger when the Call for Heroes went out. Originally he hadn’t intended to stop in Breechill for long once he arrived there. His plans had been to head to Kyonin via Druma. He hoped to find his Mother’s family and let them know what had happened to her but something about the town niggled at the back of his mind, something...not quite right, and he always did have trouble letting go of things like that. He decided to stay around, answer the call, he might agree to whatever task they needed or he might not, but it would be something to do and, who knows, maybe he’d solve whatever it was about the town that bothered him. |