Wen Histani

Larin Zespire's page

52 posts. Alias of adsapiens.


Full Name

Lady Larin Zespire

Race

Human (Taldan)

Classes/Levels

Ranger (Dandy) 1 | HP 11/11 | AC 18 TO 12 FF 16 | F +3 R +4 W +0 (+3 vs. mind) | CMD 15 | Init +2 | Perc +4 DV | Sense Motive +5

Gender

Female

Age

19

Alignment

Neutral Good

Deity

Pharasma

Location

Oppara

Languages

Common

Occupation

Jewelcrafter

Strength 14
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 10
Charisma 17

About Larin Zespire

Background:

Larin is the young niece of Lord Orlundo Zespire, senator on the Opparan Court and a successful military leader. Born to the noble house of Zespire, her childhood was as perfect as one could be in terms of wealth, but not so much in other fields. Her father was Lord Hector, the younger brother of Orlundo, a stern and emotionless man with back problems and a deep secret envy towards his brother. Her mother was Lady Maven, a strong yet warm woman of humble origins that dedicated her time purely to charity. Hector married her in defiance to his family, but quickly grew bored of her and their single daughter, and sought company in the local courtesans.

Maven was very close to her daughter, and taught her the honest principals and abilities of her origins. By those years, Lord Orlundo was in his campaigns in the River Kingdoms, and the Zespire family wasn't as powerful as nowadays - although already fairly prestigious. Yet, Maven and Larin became practically dimdwellers, and would find themselves sneaking at night to visit the poorest relatives and local friends in the not-so-nice corners of the big city. Despite hating knowing about it, Hector didn't seem to much show his bother: maybe in truth he just desired for them to disappear.

As years passed, the charity and humbleness of Lady Maven conquered particular fame for the Zespire. Even before Lord Orlundo came back from the River Kingdoms to occupy the seat at the Senate, the family gained a good name towards the commonfolk and lower nobility. When Lady Maven got sick with the great fever, a crowd of people found their way to the Zespire lands to pray for her; and weeks after, when she passed, these same people cried and chanted for their loss.

With the relationship with her father quickly deteriorating, Larin - by that time, barely 12 years old - fled home and went to work as an apprentice with her great uncle, the local jewelcrafter known as Umbro Jatt. Umbro wasn't a noble, didn't have much coin at all, and his shop was a shy little store in the outskirts. He was a ranger, a lover of nature, and received Larin well: he took care of her, taught the professional and martial skills, and despite the hard times, she grew through the next years by seeing him as a true father figure. Different than the Zespire faith in Abadar, Maven and Umbro worshipped Pharasma, and Larin ended up following the same steps.

Umbro passed around six years later. By that time, Lord Orlundo had already came back and was now a senator in Oppara. Larin continued the work as a jewelcrafter, and her noble lineage make easy for her to conquer customers - to the point of being considered a true rising star within the court. Eventually Hector convinced her to return to the family lands, and their relationship adopted a healthy - yet cold - approach of simply avoiding each other through the halls of the properties.

Nowadays, Larin is 19 years old. If by times she sounds more like a tomboy, the young ranger is beautiful, well groomed and knows how to well behave in court, things that made Hector more acceptive - and, even though Lord Orlundo doesn't know much about his niece, its obviously politically savvy for several members of the high society to try to conquer her attention. She is, however, of a different breed: her heart is truly good, her charity is genuine, and her true desires reside in helping those who really need.

Appearance and Behavior:

Larin is athletic and beautiful underneath her layers. She's a noble but didn't have a "fully" noble raising - and despite knowing very well the court dance, she still carries with her that feeling of country/tomboy she got from her mother and uncle. She's feminine with a strong presence.

She is a genuinely good person, interested in charity and seeking better lives for the unpriviledged. She's a lot more down to earth than the average noble, and certainly not as witty or scheming. She doesn't "play the game" for herself, and smart audiences can always feel the "greater good" on her speeches.

Inspiration: Catherine Zeta-Jones

Role and Mechanics:

Combat-wise, Larin probably fills better the "melee combatant" role, having the classic sword & board feeling going on. As a ranger, however - and being fairly balanced in terms of attributes - she can also work as a ranged physical damage dealer, and by level 4 she gets the divine spells. The dandy rangers pull spells from the bard list, so her spells will more likely be those of buffing, debuffing or control.

She does have a good chunk of skills, however; she's more designed towards role-playing and court/politics. Being charisma-based gave me a lot of potential to explore for her in terms of interactions with NPCs.

Character Sheet:

Larin Zespire
Female human (Taldan) ranger (dandy) 1 (Pathfinder RPG Ultimate Intrigue 41)
NG Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +4 (+6 while benefit from concealment or full concealment due to darkness or dim light)
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0 (+3 bonus vs. mind-affecting effects)
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Offense
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Speed 30 ft.
Melee heavy shield bash +3 (1d4+2) or
. . longsword +3 (1d8+2/19-20) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged longbow +3 (1d8/×3)
Special Attacks favored enemy (taldor +2)
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Statistics
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Str 14, Dex 14, Con 13, Int 10, Wis 10, Cha 17
Base Atk +1; CMB +3; CMD 15
Feats Noble Scion of Zespire[ISWG], Steadfast Personality[ACG]
Traits good folk (any city), rising star
Skills Bluff +8 (+10 with creatures whose attitude is friendly or helpful), Craft (jewelry) +7, Diplomacy +7 (+9 when dealing with common citizens or nobles whose titles are limited to Lord, Lady, Knight, or Dame, +9 with creatures whose attitude is friendly or helpful), Disguise +3 (+5 with creatures whose attitude is friendly or helpful), Intimidate +7 (+9 while benefit from concealment or full concealment due to darkness or dim light, +9 with creatures whose attitude is friendly or helpful), Knowledge (local) +4, Knowledge (nobility) +6, Perception +4 (+6 while benefit from concealment or full concealment due to darkness or dim light), Sense Motive +5, Stealth +2 (+4 while benefit from concealment or full concealment due to darkness or dim light)
Languages Common
SQ dimdweller, rumor empathy +4, track +1
Other Gear lamellar (leather) armor[UC], heavy wooden shield, arrows (100), longbow, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork jewelrycrafting tools, mess kit[UE], pot, trail rations (5), waterskin, wooden holy symbol of Pharasma, 2 gp, 11 sp
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Tracked Resources
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Arrows - 0/100
Rising Star (1/day) - 0/1
Trail rations - 0/5
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Dimdweller +2 to Intimidate, Perception, and Stealth when in conceal due to darkness.
Favored Nation (Taldor +2) (Ex) +2 to rolls vs. courtiers, officials, nobles, and gentry from Taldor.
Noble Scion of Zespire You are a member of a proud noble family.
Rumor Empathy +4 (Ex) Over 8 hr, modify rumor tone one step with a Diplomacy check based on settlement size.
Track +1 Add the listed bonus to Survival checks made to track.