Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

Welcome, Noral! Dom has set out the basics of our party. I'll note that Hadda is our trap springer (with a +18 to Disable Device), but that she can't yet reliably disable magical traps. Her next spell known at level 8, however, is going to be Aram Zey's Focus, which should take care of that. So I'll second that a full arcane caster would probably be the most welcome! Someone perceptive would also be great, as our Perception could probably be better. But I think the most important thing is playing someone that you will enjoy playing.


Male Human Cleric 7 | HP 38/52 | AC 21 T 11 FF 20 | Fort +8 Ref +4 Will +9 | Initiative +1 | Perception +5 | Channel 3/4 | Inspired 1/1 | Liberation 4/4 | Rebuke Death 4/6

Hadda basically covered it all, so yeah, just "hi" from me.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

If there is interest in playing a centaur, the Advanced Race Guide has stats for it. I think overall that's a +6 Str, +2 Con, +2 Wis large race with some other goodies. Lots of flexibility if Noral and the GM are interested.


Male Human Cleric 7 | HP 38/52 | AC 21 T 11 FF 20 | Fort +8 Ref +4 Will +9 | Initiative +1 | Perception +5 | Channel 3/4 | Inspired 1/1 | Liberation 4/4 | Rebuke Death 4/6

Yeah I've wanted to play a centaur in several games, but nobody ever allows it :)


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Thanks everyone!!

I would like to complement your party based on your wishes and will look at an arcane caster.

I have to admit that a centaur does not feel right personally because of balance issues and at the same time I’m not “feeling” the history and background of the centaur people enough I think. ;-)

I’ll think about it and come back to you asap!!

Thanks again for the warm welcome! :-D


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

Welcome from me as well. Looking forward to your character ideas.


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

I'm going to be unable to post until Sunday. Going to a local Steampunk convention Friday through Sunday.


1 person marked this as a favorite.
Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

That is a glorious sentence. I want to have a local steampunk convention. Enjoy!


Skill M-Z:
Oratory +11, Perception +11, Sense Motive +6, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +14 (15), Diplomacy +13, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +5, Religion +5, Linguistics +11,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 2; 51/56 HPs; Init +7; AC 19, T 14, FF 15; Armor Check Penalty -1; Fort +5, Ref +10, Will +5, [+1 vs Evil Casters]; 14/14 Bard Song Rounds; Perception +11

Have fun!


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

It was a 3 hour drive, so relatively local. Lots of cool costumes, writers, and panels. Later.


Hello GM Clebsch and fellow players,
So I thought about the character for our RoW game:

A couple of years ago I actually played through the first AP book of RoW with a Wayang Witch. I really tried hard to create a new character for this game now and that would probably have been easier if looking beyond arcane classes would have been preferable but eventually I thought that it actually would be fun to continue playing the witch character that actually started the AP.

Of course we would need to do some continuity and background alignment but I’m sure we’d be able to handle that as I don’t know any of the story beyond book 1.

Maybe one option could be that the Wayang witch was imprisoned by enemy forces and only now could escape? Maybe even through the actions of the PCs? I am open to any background adjustments from my side and can adapt to any story element.

So would you mind if I entered your game with the Wayang Witch? No issues from my side if there are any vetoes … I can definitely create a new character as well.

Thanks and have a great week!


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

Oooh, a wayang! Well if the GM is okay with it, I think such a character would fit in very well with the party, though they might face some suspicion from some of the more superstitious party members. Our last witch was unceremoniously captured (we think) by the Jadwiga (we think). Given where we are, I wonder if your wayang is unwillingly in the company of the crew of frost giants that we are currently chasing through Artrosa. Either that, or one of the hags that occupy Artrosa could have captured you for some nefarious purpose.


Loot Table Human Rondolero Swashbuckler 5 / Ulfen Guard 2 | HP 32/75 | AC 19, T 12, FF 18, CMD 25, ACP -3 (excludes climb & jump) | F+8, R+9, W+6 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 | Effects: Spider Climb

I think it's great that you can leverage your past character for a new game! Hopefully you were captured by an evil villain who delights in telling her captives all about her nefarious plans, right before her captives break free so they can undermine those plans!


Skill M-Z:
Oratory +11, Perception +11, Sense Motive +6, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +14 (15), Diplomacy +13, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +5, Religion +5, Linguistics +11,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 2; 51/56 HPs; Init +7; AC 19, T 14, FF 15; Armor Check Penalty -1; Fort +5, Ref +10, Will +5, [+1 vs Evil Casters]; 14/14 Bard Song Rounds; Perception +11

It might make it easier to get you in if the GM is cool with a Wayang. And I say play what you will have fun with (within reason).


Male Human Cleric 7 | HP 38/52 | AC 21 T 11 FF 20 | Fort +8 Ref +4 Will +9 | Initiative +1 | Perception +5 | Channel 3/4 | Inspired 1/1 | Liberation 4/4 | Rebuke Death 4/6

I think I've never been in a group with a wayang before. This will be new and different.


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

I'm not familiar with the wayang aspect. I'll look into it when I get a chance. I had some things to do today that ate up my posting time. I will check back.


Thanks for your messages everyone.

So the Wayang race is pretty standard and has 9 race points like humans or Halflings but less than dwarves (11) or elf/half-elf/gnome (10).


Just a comparison to the centaur which has 28 race points. ;-)

For me Wayangs have a little bit of a gnome flair but the difference is that they came to the material plane from the shadow plane and not the first world. So Wayangs can be more gloomy and dark with a tendency to true neutral alignments.

But as I said, it was just an idea to continue with the Wayang Witch but I can create a new character. ;-D


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

I'm not concerned about balance issues with the Wayang. My main question would be why is a wayang involved in the ROW plotline? The race is mainly found on another continent. There could be an enclave of them in Irrisen, but I would think they would not feel welcome by the humans who tend to dominate the region, and hence would not even know about the weather effects happening in other parts of the world. Of course, there may be a winter gate in Tian Xia that was affecting a community of wayang who sent one of their more capable members out to investigate.

Here are some of the features listed in the source material:

Advanced Race Guide wrote:

Society: Forming small, tightly knit tribes, wayangs live a communal existence, sharing what they have with their friends and families. Their culture seems morbid to most outsiders, one that idealizes a shadowy state of non-being while demonizing the fierce clarity of light.

Relations: Most wayang tribes do their best to avoid the notice of others. To them, the hunting jaguar, the sharp-taloned hawk, and the greedy human are relentless co-conspirators, seeking to exploit, torment, and kill the wayangs. Only through their nimbleness and secretiveness have wayangs survived.

This suggests wayang would not get involved in the story line of the AP. Of course, that doesn't mean unusual individuals would not adventure, as indicated by the following.

Advanced Race Guide wrote:
Adventurers: Sometimes the folktales and warnings of wayang elders have the opposite of their intended effect, fascinating bold youths with stories of the countless creatures and brilliant worlds beyond their hidden communities.

If a wayang witch did move about in public in Irrisen, ze would likely be persecuted or captured and interrogated. This again raises the question of how the PC would even know about the winter portals affecting other places in Golarian or, if known, why would the PC get involved to counter it?

If the PC is a resident of one of the areas in Golarion affected by the witchcraft-induced unnatural winters, would ze get involved as the other PCs have to try to find out what is causing it and stop it?

If a backstory can be devised that would answer the questions posted above, then let me know.

As for how to introduce the PC to the others, there are a few questions as well.

If ze is a captive of the centaurs/frost giants, why would they have captured zir? It might make more sense that the wayang PC ran afoul of Baba Yaga or minions loyal to her who then imprisoned zir in Atrosa. But again, why would this be the case? And would such a PC want to help locate Baba Yaga after she imprisoned zir.

FYI: I use ze/zir as pronouns for cases where I don't know the pronouns of the person(s) referred to by the pronoun, either because the reference is a general person or a particular person who has not indicated a pronoun preference yet. See this link for my source on this.

Personally, I think there are other playable races who would not have these issues regarding backstory that leads to the PC being properly motivated to help the other PCs locate Baba Yaga and defeat the plans of the current Irrisen queen.


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

Another possible way to link a new PC to the storyline is to have the PC start as an ally of the yet-to-be encountered warden of Atrosa, Jadrenka. Once Jadrenka meets the PCs, proper diplomacy might cause her to want to help locate Baba Yaga. The PC might then be asked to accompany the group and take on the mantle of the riders.


Hello GM,
thank you very much for your time spent on this topic and I really appreciate your thoughts regarding the Wayang character that I proposed. These are all very valid points and questions!!

I will put the next section with some explanations in spoilers because I don’t know if that is news to the rest of the party although you’ve progressed in the AP.

GM:

Again, thank you very much for taking the time to consider the option to include a character that I already played in this AP!

So the GM that I played with earlier actually GMed this AP for two different groups at the same time and I know that there were homebrew elements in my former campaign. I read selectively through the gameplay of your campaign GM and now realized that some of the following plot elements were very different:

The GM asked all players to either make a character with core rulebook races that definitely had a connection to cold, fire or shadow (so either by bloodline or archetype or something else) or play a race with a connection to ‘cold’ (Frost Undine or Tengu), ‘fire’ (Ifrit or Suli), or ‘shadow’ (Wayang or Fetchling). This was also because the Player’s guide stated that the PCs will all be foreigners in strange lands, so this campaign might be a good chance for players to try uncommon races.
Before the campaign started the GM explained that all characters in the campaign actually were children of mothers that conceived the child without ever having a husband. These children were visited in their dreams by a rider in their early youth. It was either a shadow or a fire or a cold rider and they all implanted something in the PCs which visited their dreams again and again and actually drew all of them from across Golarion to a town in Taldor. I think this was a magical mind control effect. It took my character a whole year from the island of Minata in Tian Xia to arrive in Taldor and that’s where the PCs met for the first time.
In the group that I played in there were similarities in the beginning of the adventure to what happened in your campaign but the major difference was that the gate that led the PCs to Irrisen was opened by a frosty Tengu rider of Baba Yaga that represented the morning and the rider used the dreams that the PCs had since their youth to show them that they had to save Baba Yaga and I think there was some mental control involved. We were tasked to open a gate to a cold place from a white witch’s tower to a place where Baba Yaga had a secret weapon stored and bring that back to the cold rider so that we can together free the hut of Baba Yaga.
The rider was able to change their appearance and bestowed this gift to all PCs (effectively this was a hat of disguise for all PCs and we received almost no treasure to pay this off mechanically as far as I remember). We crossed to Irrisen in disguise and the ‘cold’ rider did not die like the rider in your gameplay but left us alone with the task to handle other things. Then a couple of sessions later the frost Undine in our group that had a connection to the ‘cold’ rider actually felt that the ‘cold’ rider had died.
Here my memory becomes a little fuzzy to be honest because I think that our PCs allied with a group of humans that also worked for Baba Yaga. We followed the plan to open a gate to a frosty place outside of Irrisen and we had to invade a tower of the white witches but when we arrived the tower had already been attacked and we entered nonetheless and fought the decimated guards. We found out that a magical gate was just closed and all our PCs home locations were connected to Irrisen via magical lines and that this is also a connection for the PCs.
We then opened another gate via a ritual to this cold place outside of Irrisen and stepped through with these humans … that’s more or less where we stopped the campaign.

I don’t know how official the above is versus what you played. I hope this answers some questions that you raised. So the character is still somehow under the influence of the shadow rider who she sees as some kind of soul mate and is driven to help Baba Yaga and free their hut to ultimately rescue her.

~

But based on your statements I understood that you’d rather like to see a more general race.

So I imagined playing a half-elven summoner or unchained summoner depending on what you would find more acceptable.

Clebsch RoW wrote:
Another possible way to link a new PC to the storyline is to have the PC start as an ally of the yet-to-be encountered warden of Atrosa, Jadrenka. Once Jadrenka meets the PCs, proper diplomacy might cause her to want to help locate Baba Yaga. The PC might then be asked to accompany the group and take on the mantle of the riders.

Your idea above sounds good! I could include being an ally of the warden into my background!


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1
noral wrote:

Hello GM,

thank you very much for your time spent on this topic and I really appreciate your thoughts regarding the Wayang character that I proposed. These are all very valid points and questions!!

I will put the next section with some explanations in spoilers because I don’t know if that is news to the rest of the party although you’ve progressed in the AP.

I haven't closed the door on the Wayang. I just want to see an interesting story hook to account for the unlikely presence on an unlikely mission.

This is true of whatever character you want to run. Consider the following points:

Spoiler:
• The character must have a reason to find and rescue Baba Yaga to return her and allow her to reestablish the usual order and replace the current queen. This could be a desire to prevent Golarian turning into the Hoth system or it could be devotion to Baba Yaga or hatred of the present queen or a combination of these.
• Involvement of the Three Riders is not absolutely necessary although that is an option. The new players recently brought in were assumed to have followed a similar track to the primary group, just through a different port in a different part of Golarian and a different Rider.
• The character must be in the Maiden section of Atrosa. Atrosa was created by Baba Yaga long ago and she maintains guardians to oversee the place in her absence. The character may have been captured and forced to serve as a guardian of Atrosa, perhaps as punishment or just a whim of Baba Yaga. Or the character could be a devoted servant of Baba Yaga who serves willingly and would therefore be willing to join the PCs in their quest to locate her. Or the character might have been captured by the frost giant and centaur group. [I can give you more information on them if you want.]
• There could be other options, such as the PC is just an adventurer who entered Atrosa to look for treasure and ended up trapped there.
• There are hags involved in this adventure and they sometimes create changlings which eventually become hags (usually). You could be a changling ally of the hags in this part of the dungeon. Or you could be one of their prisoner servants or a captive they plan to use for some evil purpose.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

Just popping in to say that I so strongly appreciate the care to lore in this group! I almost pitched Hadda as a changeling, but I liked her better as a human. She just fits better this way.


Female Human Ranger (Skirmisher) 7: HP 60/64 : AC: 19, T: 14, FF: 15 (ACP -1): Fort: +8 (+9 cold effects/ +12 cold environment/ +17 with cold weather outfit. +4 to all if non lethal) Reflex: + 9 Will: +4 : Perception +8 (+10 Human/Cold. +12 both)

I'm on a bit if a mini vacation for a couple days, to make up for being hospitalized during the vacation we planned last month. Should be back to normal posting by wednesday


Loot Table Human Rondolero Swashbuckler 5 / Ulfen Guard 2 | HP 32/75 | AC 19, T 12, FF 18, CMD 25, ACP -3 (excludes climb & jump) | F+8, R+9, W+6 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 | Effects: Spider Climb

Happy travels, have fun!


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

My posting time got eaten up spending time with unexpected visitors from out of town this morning. My next chance to post will be this evening or the next morning.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

I just want to double check in case it got missed on Discord. Before I take any additional actions, I want to check exactly where we are.

Did we make it to the door before being spotted? Our current positions in the map are near the mouth of the tunnel, but we described getting up to the door and Hadda beginning to try to unlock the door mechanism. So did that start to happen? Or did our group break stealth where we currently are on the map?


Female Human Ranger (Skirmisher) 7: HP 60/64 : AC: 19, T: 14, FF: 15 (ACP -1): Fort: +8 (+9 cold effects/ +12 cold environment/ +17 with cold weather outfit. +4 to all if non lethal) Reflex: + 9 Will: +4 : Perception +8 (+10 Human/Cold. +12 both)
Clebsch RoW wrote:

** spoiler omitted **

** spoiler omitted **
** spoiler omitted **

Now that I've had a chance to look at all the stealth and perception checks, melee may intercede before Hadda can unlock the door (her roll was sufficient to open it, but just barely). Keep the result, but its execution may be delayed.

As the group starts down the passage way, anyone looking at the walls sees that the fine carvings continue the theme of idyllic springtime scenes with lots of attractive young women enjoying various activities throughout.

Before anyone can comment, Hadda and Crasius pick up a grunt and gruff, deep voice say something far down the hall. (Hadda recognizes the words as part of a string of curses only a giant would utter.) The passageway twists and undulates enough that the source of the sound cannot be seen (the lighting in the hall is, in any case, dim).

A moment later, the deep voice can be heard by all yelling, "Злоумышленники! Выйти здесь! Я не могу драться в этом крошечном туннеле, созданном для жалких людей."

** spoiler omitted **

Roll initiative, but for now, everyone take a normal turn in any order. Movement: the map scale is 10 feet per square. The tunnel in normal terrain but it twists and turns too much for the run action.

I'd say based on the above post, we didn't make it that far down the hallway before being spotted. The rolls stay for when we do get to the door (assuming we survive whatever is down the hallway).


Sorry for the delayed response GM and fellow players. I’m on vacation and will respond latest mid next week when the first days of post-vacation stress at work are over. :-)


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Skill M-Z:
Oratory +11, Perception +11, Sense Motive +6, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +14 (15), Diplomacy +13, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +5, Religion +5, Linguistics +11,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 2; 51/56 HPs; Init +7; AC 19, T 14, FF 15; Armor Check Penalty -1; Fort +5, Ref +10, Will +5, [+1 vs Evil Casters]; 14/14 Bard Song Rounds; Perception +11

We haven't been spotted. We heard someone and they heard us, but the hallways is so long from where our Perception checks would have heard them and it curves so we have not seen them.

At the rate we were moving last round, apparently it will take 2+ rounds to actually engage and the GM asked us to take the two rounds of movement.


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

I had to Ret-con the actions at the door. I was waiting on the stealth rolls for a few PCs and when I had all the stealth rolls and analyzed the situation, the enemy down the hall noticed the group as they entered the hall. So that sparked initiative and turn by turn action.

I'll honor what I said about opening the door but only after the actions of the encounter are resolved, unless Hadda wants to use one of her actions to stop at the door and open it during the encounter.

Sorry for the confusion.


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1
noral wrote:
Sorry for the delayed response GM and fellow players. I’m on vacation and will respond latest mid next week when the first days of post-vacation stress at work are over. :-)

Enjoy your vacation. We'll be here when you get time to continue your character development.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

Thank you for clarifying! I'll wait to unlock the door until after we're no longer actively in combat.


Super sorry for the delay. These were some of the most stressful weeks I’ve had at work in years. :-/

Am writing everything up tomorrow. ;-)


Clebsch RoW wrote:
noral wrote:

Hello GM,

thank you very much for your time spent on this topic and I really appreciate your thoughts regarding the Wayang character that I proposed. These are all very valid points and questions!!

I will put the next section with some explanations in spoilers because I don’t know if that is news to the rest of the party although you’ve progressed in the AP.

I haven't closed the door on the Wayang. I just want to see an interesting story hook to account for the unlikely presence on an unlikely mission.

This is true of whatever character you want to run. Consider the following points:

** spoiler omitted **...

Thanks again for the patience! ;-) Please see below in the spoiler thoughts and answers to your questions and suggestions!

GM:

So the character's name is Seke Tiiz and she is a female Wayang. Here is her char sheet for your reference. I just took that out of my binder and scanned it. But more important are the answers to your questions:

GM wrote:


• The character must have a reason to find and rescue Baba Yaga to return her and allow her to reestablish the usual order and replace the current queen. This could be a desire to prevent Golarian turning into the Hoth system or it could be devotion to Baba Yaga or hatred of the present queen or a combination of these.

Thanks for this explanation. Based on the backstory of Seke that I had detailed earlier the main motivation is the devotion to Baba Yaga and the Black Rider who had a strong influence on Seke during her youth and who she believes will explain to her the source of her powers and can be the mentors that she never had.

GM wrote:


• Involvement of the Three Riders is not absolutely necessary although that is an option. The new players recently brought in were assumed to have followed a similar track to the primary group, just through a different port in a different part of Golarian and a different Rider.

That is great! Because also Seke's story evolved in a similar way: She entered Irrisen through a gate that was opened by the cold Rider that strangely was fierce Tengu. The cold rider somehow also changed the group and gave them the mission to open a gate to a cold place from a white witch’s tower to a place where Baba Yaga had a secret weapon stored and bring that weapon back to the cold rider so that we can together free the hut of Baba Yaga. Later one of the other players felt how the cold rider actually died.

(Short excursus: I was wondering all the time why the cold rider was a Tengu and did some research and found this reference "The White Rider for Queen Urvalane appeared as a snowyfeathered tengu, wielding an oversized scythe as if it were as light as a child’s toy. Accounts from the time tell that this Rider trilled a lovely, mesmerizing song as it gleefully lopped off the heads of those deemed lacking." and that is exactly how rider was described in the story Seke was in.)

GM wrote:


• The character must be in the Maiden section of Atrosa. Atrosa was created by Baba Yaga long ago and she maintains guardians to oversee the place in her absence. The character may have been captured and forced to serve as a guardian of Atrosa, perhaps as punishment or just a whim of Baba Yaga. Or the character could be a devoted servant of Baba Yaga who serves willingly and would therefore be willing to join the PCs in their quest to locate her. Or the character might have been captured by the frost giant and centaur group. [I can give you more information on them if you want.

That also fits perfectly! I am repeating for a moment what I wrote earlier what happened to Seke after the group was in Irrisen: "[...] I think that our PCs allied with a group of humans that also worked for Baba Yaga. We followed the plan to open a gate to a frosty place outside of Irrisen and we had to invade a tower of the white witches but when we arrived the tower had already been attacked and we entered nonetheless and fought the decimated guards. We found out that a magical gate was just closed and all our PCs home locations were connected to Irrisen via magical lines and that this is also a connection for the PCs.

We then opened another gate via a ritual to this cold place outside of Irrisen and stepped through with these humans … that’s more or less where we stopped the campaign."

So this last gate that we opened could have led exactly to "the Maiden section of Atrosa" and that this area was created by Baba Yaga fits perfectly because we were guided by followers of Baba Yaga to open the gate. I very much like your option "Or the character could be a devoted servant of Baba Yaga who serves willingly and would therefore be willing to join the PCs in their quest to locate her." because is exactly what has been driving Seke continuously ... to find Baba Yaga and learn from her who and what she actually is!

GM wrote:


• There could be other options, such as the PC is just an adventurer who entered Atrosa to look for treasure and ended up trapped there.
• There are hags involved in this adventure and they sometimes create changlings which eventually become hags (usually). You could be a changling ally of the hags in this part of the dungeon. Or you could be one of their prisoner servants or a captive they plan to use for some evil purpose.

These are all very good options in case I would bring in a new character. If Seke would be allowed then the option to be a servant to Baba Yaga in Atrosa is the preferred option for me! ;-)

~

I hope this helps! Just tell me what you think is the best option and I will immediately either create a new character with the "hags" background idea you outlined or level up Seke to continue her path to find Baba Yaga in the story.

Have a great weekend everyone!!


Loot Table Human Rondolero Swashbuckler 5 / Ulfen Guard 2 | HP 32/75 | AC 19, T 12, FF 18, CMD 25, ACP -3 (excludes climb & jump) | F+8, R+9, W+6 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 | Effects: Spider Climb

Welcome back, Noral! Hope the worse is behind you.


Yes thanks. I usually don’t let work capture me like this. ;-)

So is it okay for you guys of I read the backgrounds that you have in your profiles?


Female Human Ranger (Skirmisher) 7: HP 60/64 : AC: 19, T: 14, FF: 15 (ACP -1): Fort: +8 (+9 cold effects/ +12 cold environment/ +17 with cold weather outfit. +4 to all if non lethal) Reflex: + 9 Will: +4 : Perception +8 (+10 Human/Cold. +12 both)

Fine by me. I'm sure you'll keep OOC knowledge separate froM IC


Absolutely, I just want to get a feeling for your characters.


Male Human Cleric 7 | HP 38/52 | AC 21 T 11 FF 20 | Fort +8 Ref +4 Will +9 | Initiative +1 | Perception +5 | Channel 3/4 | Inspired 1/1 | Liberation 4/4 | Rebuke Death 4/6

Yeah, my character background is fair game.


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Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

Same. We have had some in-character discussion about personal histories, but it mostly comes up naturally (as it should). So have at it!


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

No problem with the timing. RL always comes first. The party is just about to begin a new fight which will probably take a week or two to resolve.

Use that time to work up your character and establish the Pazio alias with the details of the character in the profile. I prefer players follow the Paizo format for statistics (see the introduction to the Bestiary for the statistics order and formatting instructions). Anything else you want in the profile can come after that. It helps if any unusual features of the PC have links to an SRD description of the feature or else a section after the main statistics that is a copy/paste of the relevant rules. That makes it quicker for me to get answers to questions about how a feature works.

Noral:
I'm spoilering this mainly so the other players don't get too much advance information about the character or how it may be inserted into the campaign.

The proposed Wayang character and background sounds fine. If Seke came into the maiden with other adventurers, then I think the most reasonable story line is that this group got captured by the hags and her servants, one of whom is supposed to be protecting the complex but has ulterior motives of a political nature with the main warden.

The PCs are likely to encounter this hag shortly. Seke could be the last surviving member of the group, some of whom may have been slain in the initial combat and others may have been victims of the hag's cruel passions for torturing and then eating victims. Seke would be the last to be used for these purposes or perhaps is being kept alive for some other reason.

It is possible the PCs may not encounter the hag after this present encounter, in which case I'll repurpose this explanation in another part of the complex.

Let me know if you have questions about character creation guidelines.


Loot Table Human Rondolero Swashbuckler 5 / Ulfen Guard 2 | HP 32/75 | AC 19, T 12, FF 18, CMD 25, ACP -3 (excludes climb & jump) | F+8, R+9, W+6 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 | Effects: Spider Climb

Dom doesn't have any secrets, you can ask about it or just know his background.


Thanks everyone!!

Clebsch RoW wrote:

No problem with the timing. RL always comes first. The party is just about to begin a new fight which will probably take a week or two to resolve.

Use that time to work up your character and establish the Pazio alias with the details of the character in the profile. I prefer players follow the Paizo format for statistics (see the introduction to the Bestiary for the statistics order and formatting instructions). Anything else you want in the profile can come after that. It helps if any unusual features of the PC have links to an SRD description of the feature or else a section after the main statistics that is a copy/paste of the relevant rules. That makes it quicker for me to get answers to questions about how a feature works.

** spoiler omitted **

Let me know if you have questions about character creation guidelines.

Perfect GM, I will start to build the character profile based on the monster stat format!

GM:

Thanks again GM! So I will assume as you outlined that Seke came into the maiden with other adventurers and that this group got captured by the hags and her servants, one of whom is supposed to be protecting the complex but where Seke has noticed that they have ulterior motives of a political nature with the main warden although Seke does not know what exactly.

Seke is as you outlined the last surviving member of the adventuring group as some of her companions were slain in the initial combat with the hags and others became victims of the hag's cruel passions for torturing and then eating their captives. Seke is truly exhausted and a little bit traumatized. She does not know why she is still alive but she assumes that she is either the last to be eaten or perhaps is being kept alive for some other reason.

I hope I summarized it ok?


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

The next three days are going to busy with a variety of tasks that will interrupt my usual posting times. I'm getting a new computer and remodeling the room where I keep the computer. In addition to my school duties, I have a dentist appointment Thursday. I'll try to post sometime in the next few days, but it will not likely be every day.


Hi GM, building char sheet now.

I found this ruling GM that you posted in recruitment: For hp after 1st level, use the following method: take the higher of the value PFS uses (half hit die +1) or the result of the hit die roll. So if your hit die is a d8 and you roll and get 6, 7 or 8, you keep that value but otherwise you get 5 hit points.

Rolling hitpoints :

HP Level 1: 6
HP level 2: 1d6 ⇒ 2 -> 4
HP level 3: 1d6 ⇒ 2 -> 4
HP level 4: 1d6 ⇒ 5 -> 5
HP level 5: 1d6 ⇒ 3 -> 6
HP level 6: 1d6 ⇒ 6 -> 4
HP level 7: 1d6 ⇒ 4 -> 6
HP level 8 in case leveling happens now or for later: 1d6 ⇒ 6 -> 6

Just to ask on level as I saw that last year September the group was already level 7. Is the group leveling up to 8 maybe so that Seke can start level 8 already? Would save time to not having to rework all the numbers in a month. ;-)


Overview 1 | Hallway from Room 1 (C2) | Atrosa Room 1

Actually, I just checked the AP book, and it suggests character all be at level 8 by the time they enter Artrosa (current location). Let's delay that long enough for the current 7th level PCs deal with the threat they just encountered and then they can reach a safe location, and level up to 8th. Sorry for not noticing that earlier.

Players can begin mapping out their 8th level profile, but don't change anything in Paizo until after this battle.

It'll be Friday before I make a post in Gameplay. Sorry for the delay. RL.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

Hurray Level 8! I'll start mapping out my next level. It seems like this encounter will be an appropriate way to level up, given the concentration of enemies.


Female Human (Iobarian) Chronicler of Worlds/Studious Librarian (Bard) 7 | HP 68/68 | AC 23 Touch 15 Flat 19 (ACP 0) CMB +7 CMD 28 | Fort +5 Ref +10 Will +7 | Speed 30 ft | Init +4; Per +15, SM +20 | Active: Ht Awareness, Tears to Wine, Tongues (70 min), Mirror Image (1d4), Resist Cold 20

Hit Die: 1d8 + 2 ⇒ (7) + 2 = 9 = 77 hp
BaB +1 (now +6/+1, iterative attacks!)
Reflex +1 (+11)
Will +1 (+8)
Int +1 (21)
+2 rounds of bardic performance/day (23)
Lv2 Spells +1/day (5/day)
Lv3 Spells +1/day (3/day), +1 known. TBD but maybe Shadow Enchantment. There are so many good options at this level. I want to choose something that is both useful and flavorful.
Favored Class Bonus: Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast. Choosing Aram Zey's Focus, which will enable me to disable magical traps.

Critical Research Focus (Ex): At 8th level, the studious librarian threatens a critical hit on a Research check (Ultimate Intrigue 148) with a roll of 18, 19, or 20. He gains a +4 bonus on Research checks to confirm a critical hit.

If we run into any libraries...

Focused Study: Skill Focus (Perception)
+14 skill points (6 Bard, 5 Intelligence, 1 Human, 2 Background) into Acrobatics, Knowledge (arcana, dungeoneering, history, local, nature, nobility, planes, & religion), Linguistics, Perception, Spellcraft, Stealth, and Use Magic Device. Per Scrivener's Versatility and Orator, Linguistics continues to bump up Disable Device and Sense Motive, along with Orator's uses of Bluff, Diplomacy, and Intimidate.

I think that's about everything. Also, the GM and I have discussed Hadda retraining a couple of feats that haven't come up as much as I'd like, at minimum Magic Trick (Mage Hand) and either Lingering Performance or Disconcerting Knowledge, to spec a bit more into archery. With two bards in the party, we're not running anywhere near low on rounds with our combats each day. At the very least, picking up Point-Blank Shot and Precise Shot will help me hit more reliably in combat. If I retrain all three, rapid shot may also be a strong choice. But I anticipate that the upcoming combat will make her lack of archery ability abundantly clear, and so Hadda will start training with Crasius and Ingrit to do her job more effectively.

And heck, Hadda might want to start talking with Dom about his swashbuckling, just in case she takes a one-level dip in Inspired Blade. It's a distinct maybe at Level 9. We'll see how things go in Artrosa. With these cramped hallways instead of open fields, it feels like a bit of melee, even as back-up, might be increasingly important.

If anyone has feedback or thoughts on my plans, please let me know. Cheers!


Loot Table Human Rondolero Swashbuckler 5 / Ulfen Guard 2 | HP 32/75 | AC 19, T 12, FF 18, CMD 25, ACP -3 (excludes climb & jump) | F+8, R+9, W+6 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 | Effects: Spider Climb

@Hadda--good stuff! I say join in the archery fun, our group has proven pretty effective with that strategy.

HP: 1d10 ⇒ 9

Level 8:
Swashbuckler 5 / Ulfen Guard 3
+13HP
+1 BAB
+1 Fort/Will
Guard Dedication bonus feat = Greater Weapon Focus (falcata)
Acrobatics x2
Intimidate
Perception
Sleight of Hand
K. Nobility

My level up is super easy.


Female Human Ranger (Skirmisher) 7: HP 60/64 : AC: 19, T: 14, FF: 15 (ACP -1): Fort: +8 (+9 cold effects/ +12 cold environment/ +17 with cold weather outfit. +4 to all if non lethal) Reflex: + 9 Will: +4 : Perception +8 (+10 Human/Cold. +12 both)

Yeah throwing up a volley will be quite an effective tactic.

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