
GM Doom 'n Gloom |

When are we looking to start?
Here is the link to the Battle Map. Please let me know if the permissions need to be reset.

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Give Slayer a go :)
I've mucked about with Slayer in the Kingmaker CRPG, seems pretty strong for a martial class. Full BAB plus sneak attack is good.

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Substitute character - staff magus focusing on nonlethal damage and demoralizing.

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Hey guys!
Looking forward to this!
So I am putting lots of boons into this character.
Favorite of Roslar’s Coffer: Whether you grew up in Lastwall, have spent several years training there, or
picked up similar lessons through hard experience, you have gained valuable insights that are a boon to any
adventurer. You gain an additional trait selected from those on pages 6–7 of Tyrant’s Grasp Player’s Guide. The
Outsider trait cannot increase the bonus granted by aid another checks higher than +4.
Write the selected trait on the line below. Include this Chronicle sheet along with your records for the
character who gains this boon.
Character Number: ____________________________ Trait Selected: _________________________________________________________
• THE PESSIMIST (Campaign via ‘Favorite of Roslar’s Coffer’ Boon): You expect the worst and have rarely been disappointed. Your dour outlook may hail from the original destruction of Roslar’s Coffer at the hands of the Twisted Nail tribe, the exile of the faithful from the nearby Sarenite temple, or some more personal misfortune, but it has set you apart among the largely forward-thinking population of Lastwall. Your faith that the worst possible outcome will occur grants you a +1 trait bonus on Will saving throws. Your frustrating pessimism can spur friends to succeed just to spite you; once per day as a free action, you can force an ally within 30 feet to reroll a saving throw she just failed, using the better of the two results.
One of the Pathfinder Society’s finest agents took an interest in your success, and helped prepare you for a dangerous but rewarding career as a member of Society. Select one of your PCs of at least 12th level to be a mentor to a new 1st-level PC, and apply this Chronicle sheet to the 1st-level PC.
That PC receives one of the following traits as a bonus trait: Canter, Dirty Fighter, Ease of Faith, Fencer, Gifted Adept, or Magical Talent. This trait cannot belong to the same type as another trait that the PC
possesses. All of these traits appear in the Pathfinder RPG Advanced Player’s Guide as well as in the free Character Traits Web Enhancement.
Legendary Access: Thank you for GMing at a Premier Plus Convention! Your heroic efforts have given you access to the following special options. Check the box next to the option of your choice and then cross the others off of this sheet. You can have multiple copies of this boon attached to a single character, but each must have a different option selected. All options from this boon are drawn from Pathfinder Adventure Path #144: Midwives to Death, and available at www.paizo.com/prd.
▫ Archetype and Prestige Class Access: You are a patron to heroes of the war against the Whispering Tyrant. You may attach a copy of this boon to any of your Pathfinder First Edition characters to give them access to the mortal usher prestige class, the phoenix bloodline (bloodrager), and the soulbound summoner unchained summoner archetype.
Brutal Reputation: You have developed a reputation as an intimidating figure and fierce combatant. Once
per adventure, you can enhance your reputation. Your reputation grows if you succeed at an Intimidate
check that is written in to an adventure or successfully demoralize two or more foes during one combat.
Your reputation also grows when you confirm a critical hit against an opponent whose CR is greater
than your character level or suffer (and survive) a critical hit that deals an amount of damage equal to at
least 5 times your character level, leaving you with a permanent, visible scar. When you achieve any of
these goals during an adventure, ask your GM to record the adventure’s name and her Pathfinder Society
number on the blanks below.
Scenario Name GM Number
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
Once you have successfully built your reputation in 10 adventures, word of your deeds provides you with
an enduring benefit. Choose one of the following boons, and cross the other two off the Chronicle sheet.
• Your reputation gives weight to your threats. You gain a +1 bonus on Intimidate checks to demoralize
creatures. This bonus increases to +2 if you have dealt damage to them within the last minute.
• Your thick scars partially deflect blows. You gain DR 3/— that applies only against critical hits and
stacks with other forms of damage reduction.
• Your fearsome reputation inspires your opponents to flee from battle sooner. Show this boon to your
GM at the beginning of the adventure. When you are fighting a foe whose morale condition indicates
that they flee or surrender when reduced to a specific number of hit points, this number increases by
10% of their maximum hit points. For example, if a foe with 90 hit points has a morale condition that
he flees when reduced to 10 hit points or fewer, he instead flees when reduced to 19 hit points or fewer.
Subtle Reputation: You have developed a reputation for solving problems with subtlety and finesse—
not among the public at large, but among employers and other professionals who have taken notice of
your skill. Once per adventure, when you succeed at a Disguise, Sleight of Hand, or Stealth check that
is written into a scenario or use one of those skills to circumvent a combat encounter, ask your GM to
record the adventure’s name and her Pathfinder Society number on a line below.
Scenario Name GM Number
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
Once you have successfully built your reputation in 10 adventures, word of your deeds provide with an
enduring benefit. Choose one of the following boons, and cross the other two off the Chronicle sheet.
You have developed a reputation as one who can be trusted with secrets. You gain a +1 bonus on
Diplomacy checks to gather information. This bonus increases to +3 if the information pertains to
illegal activity.
Your underworld contacts pave the way for your smuggling operations. You gain a +3 bonus on skill
checks pertaining to smuggling contraband into a settlement. You can also purchase items that are
illegal in a settlement without extra cost, such as divine items in Rahadoum.
Conflicting tales of your exploits shrouds your identity in mystery. You gain a +1 bonus on Disguise
checks to pretend to be a specific person. If you are disguising yourself as a generic individual, this
bonus increases to +2.
Professional Reputation: You have developed a reputation for solving problems with honeyed words.
Once per adventure, when you succeed at a Bluff of Diplomacy check that is written into a scenario or
use one of those skills to circumvent a combat encounter, ask your GM to record the scenario’s name and
her Pathfinder Society number on a line below. You do not gain credit toward this boon for Diplomacy
checks used to gather information or Bluff checks to conceal lies that are not specifically called out in
the adventure.
Scenario Name GM Number
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
Once you have successfully built your reputation in 10 adventures, word of your deeds provides you with
an enduring benefit. Choose one of the following boons, and cross the other two off the Chronicle sheet.
• Your reputation as a reasonable negotiator makes others more likely to trust you. You gain a +1 bonus
on Diplomacy checks to improve a creature’s attitude. You gain a +2 bonus on Diplomacy checks to
make requests of creatures whose attitude is friendly or better.
• Your false reputation of trustworthiness bolsters your future lies. You gain a +1 bonus on Bluff checks
to deceive others. If the lie is unlikely, your bonus increases to +2. If it is far-fetched or impossible,
your bonus increases to +3.
• You are skilled at gaining access to places and avoiding the typical fees. You gain a +2 bonus on all
skill checks to negotiate permission to enter a location and to all skill checks to lower fees, fines,
or tolls.
Seen it Once: Even if your formal education in creature lore is limited, you have a good memory and
can quickly recall experiential trivia about common creatures when you encounter them a second time.
Whenever you encounter one of the creature types listed below, and either you or an ally identifies the
creature, you may check the box next to that creature’s name below. When you do so, record the name
of one of the creature’s special abilities (breath weapon, damage reduction, resistances, etc.) next to the
name. Whenever you encounter and positively identify this creature type in the future, you automatically
recall this piece of information; remembering this fact is in addition to any other facts you may remember
with a successful Knowledge check.
Basilisk
Dark naga
Demon, babau
Demon, succubus
Demon, vrock
Derro
Devil, bearded
Devil, bone
Devil, imp
Doppelganger
Elemental, air
Elemental, earth
Elemental, fire
Elemental, water
Ghost
Ghoul
Golem flesh
Golem, stone
Gray ooze
Harpy
Hill giant
Mummy
Otyugh
Rakshasa
Rust monster
Shadow
Skeleton
Sphinx
Vampire
Zombie
☐ Venture-Captain: You are honored by the Decemvirate with a promotion to the rank of
venture-captain. While not granted your own lodge immediately, you nevertheless gain
an unparalleled amount of influence within the Society and among its allied factions.
You gain 5 bonus PA for this accomplishment on top of those earned through the regular
completion of faction missions.
Additionally, you may designate one newly created PC under your Pathfinder Society
number as a protege. This tutelage manifests in a +2 bonus to a single ability score of your
choice at character creation. You must include a copy of this Chronicle among the records
of the new PC, though the PC gains access to no other boons, equipment, or wealth from
this Chronicle.
Character number receiving this boon: 314670–32 (GM Initials: DP)

GM Doom 'n Gloom |

Wow! Looks like you are pulling out all the stops.
Everyone, feel free to introduce yourselves.

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This is probably one of the last characters that I will create. Need to use these boons. ;-)

GM Doom 'n Gloom |

I get that. I went through my pile of things to add to what be my last new character.
By the way, can everyone fill out the information and add your icons to the slide, found here.

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I may add a ley-line boon to Swarm, but no rush. Might also use it on one of my dwarves ;)
Swarm has a familiar but I've not statted it nor added it to the slides as yet. Like a tumour familiar it is able to remain fully inside Swarm, and I think that is where it is going to stay, at least during level 1.

GM Doom 'n Gloom |

A tumor familiar seems very 'on brand' for Swarm.

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Oh yes. (I have an alchemist with a tumour familiar).
Putrefactor witches get an ability called "infestation of entropy", and another called "disgorge familiar". Tbh "disgorge familiar" is how tumour familiar should have been written and I wish they'd errata the tumour familiar to that effect, it would have prevented the Protector shenanigans that got Protector tumours banned.
Putrefactor familiars don't get fast healing whilst within them, unlike tumours, but on the plus side Improved Familiars are possible.
I am tempted by the idea of making Riddywhipple a groetus-following machine cultist :o

GM Doom 'n Gloom |

Technically, my Warpriest will be able to heal. That matters little at the moment.

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Bry-Anne also has a wand of infernal healing for out-of-combat healing. Or maybe even in-combat at this level. XD

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Bry-Anne, I switched your spell to the only remaining target. I do not see Precise Strike on your character, so there was a -4 penalty to your roll. Was there something you would have done instead?
Nope, that’s just fine. And spot-on with not having Precise Shot or anything else to help with ranged combat. XD

Aoa, the Lillend Azata |

Just fyi that my post orders are totally flipped.
No idea why the boards do that. It does not happen all the time but sometimes the last post appears first.

GM Doom 'n Gloom |

So sorry for the delay. End of the school year, late student work, packing up my room, relatives in town for graduation, and now one of my own children has Covid. It's been a week.

GM Doom 'n Gloom |

My apologies. My lap top is giving me issues, and that has all my game info on it. Hopefully I can get an update tomorrow.

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Don’t worry! All good! :-)

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Since Bry-Anne does has Spellcraft, he'll wait until after Swarm releases his spell to act.

GM Doom 'n Gloom |

Thank you all for sticking with this. My computer issues have been resolved, so I will be posting at a far greater rate.
Again, my sincerest apologies. There is no way this game should be dragging along.

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I will be going to hospital with my daughter tomorrow. We may be in for a week, or we may be back home the same day. I think the hospital will have wi-fi, but my posting opportunities may be somewhat limited.
Please bot me as necessary.

GM Doom 'n Gloom |
1 person marked this as a favorite. |

I wish your family the best. I know how challenging and difficult medical procedures are for the entire family.

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Leaving on a cruise today and get back Thursday. I’ll have the streaming package so I will check the thread mornings and most nights, and will try to post once a day…but if I’m holding things up, please bot me…

GM Doom 'n Gloom |

Sorry everyone. I have been under the weather these last couple of days.

GM Doom 'n Gloom |

Apologies. I will wrap things up and get chronicles out to you all. Again I appreciate your patience.
Feel free to post any day job rolls.

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No day job! Thanks!

GM Doom 'n Gloom |

Hey guys. Sorry for my abrupt absence. Life and job transition have been kicking my butt. I believe I have everything sorted out. Thank you for your patience.
Chronicles in 48 hours (or less)

GM Doom 'n Gloom |

Here are your Chronicles.
Let me know how they look.

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Thanks a lot!! Unfortunately, my PFS number on the chronicle sheet is wrong. It should be -32.

GM Doom 'n Gloom |

I will hold off on reporting until after I am certain everything looks right to everyone.

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Thanks!

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Hi GM,
I think you have not reported the game on Paizo. Would be great if you could still do that.
Thanks!