Trouble in the Realms - a Forgotten Tale

Game Master TheLastGhost

Campaign Resources - Maps and Such

Battle Maps


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Let it be known that on this day, the 12th of Mirtul in the year 1372 according to the Dale’s Reckoning, the Council of Six has issued a call to arms. The Moonsea Ride is beset with danger, and the Riders of Mistledale are drawn thin and have been vexed in their attempts to root out this evil. We seek individuals of merit - whether ye be skilled with the blade or bow, practitioners of the arcane arts, the blessed servant of the divine, or woodsman and scout wise enough to traverse the unknown depths. We ask not for lads and lasses fresh off the farm, with fancies of glory. No, we seek those who have felt the bite of battle, and stand to tell of it. Those stout of heart, and sturdy of character. Will you take up this call to arms, will you help free the inhabitants of Mistledale from this plague of trouble?

We ask that any who would take up this charge rally in one tenday at the House of the High Councilor in Ashabenford.

- High Councilor Haresk Malorn

Welcome one and all to this grand adventure. I am proposing a game of Pathfinder (1st edition) set in the high fantasy setting of the Forgotten Realms, circa 1372 DR (the in game timeline at the start of 3rd edition D&D). This game will hopefully be a nice balance of classic fantasy tropes and unexpected, fresh ideas. Recruitment will run until 11:59 pm EST on Monday, January 16th.

Without any further delay, onto the specifics….

Character Creation:

As you begin building your characters, you will note below there are a good many perks included in the process. The point of these boons is to create flavorful, dynamic characters, rather than min/maxed stat monsters. Many of the rules allow some flexibility, please do not try and abuse it. With so many extra options already in play, I ask there be no requests for 3rd party material.

CRUNCH
Ability Scores You have 82 points to distribute among your ability scores on a 1-to-1 basis. You must include 2 odd ability scores in your spread. For those who do not want to worry about math, below are three sample sets you can use.
18, 16, 15, 13, 12, 8
17, 16, 14, 14, 12, 9
16, 15, 14, 14, 13, 10

Level 4th level (include the +1 to an ability score for 4th level)

Race You may choose from the races originally published for players in the 3rd edition Forgotten Realms Campaign Setting. I have updated them all for Pathfinder 1e, which can be found in this document, Ancestries of Faerun. I have made an effort to power balance all the Core Pathfinder Races to the same power level, and included the Planetouched races introduced at that time (aasimar, tiefling, and the genasi).

Class All Core, Base, and Hybrid classes are permitted. Unchained versions of Rogue and Summoner required, Monk and Barbarian allowed. No Psychic classes. In addition, each character gains an archetype for their class without suffering its lost abilities. Please ensure this is an “average power” archetype, as archetypes that nearly or fully rebuild a class will not be permitted.

Skills background skills are in effect. Classes that have 2+int skills are increased to 4+int.

Traits choose 3 traits. You may take a drawback to gain a 4th.

Feats In addition to the standard feat at every odd level, you gain an additional feat at 1st and every even level. These bonus feats cannot be spent on your “primary aspect”, but rather on secondary abilities. (for example, a great sword wielding barbarian cannot spend these feats on power attack, weapon focus, or rage feats, but could pick up anything from rapid shot to skill feats).

Equipment do not worry about equipment at this time. It will be determined once the party has been finalized. If there are any iconic items for your character, include those in your appearance below.

FLUFF
Appearance a brief physical description of your character

Personality a little bit about your nature and how you might handle certain situations

Relations any important people in your character’s life

Background a few paragraphs about your character’s origin and how they have reached 4th level

A little about me:

A bit about me - I am a longtime gamer who recently moved away from my longtime gaming community and figured I would join these boards to add to my reduced gaming options. I got my start with the Black Box set (1991) then quickly moved into playing was playing 2e for the better part of the next decade. This lead into 3rd and 3.5 editions, which I and my home group 'stayed with' in its next evolution, Pathfinder 1e. Though I dabbled in D&D 4e (and then 5e), I have always returned to Pathfinder. I was playing on PbP boards and in chatrooms back during the 2e/3e transition, but haven't returned to this format in quite a few years. VTT games over the past two years have reignited the internet as a gaming option, so here I am. Who is ready for some fun?


And what's more Faerunian than a Bladesinger? :)

Let's go with it!


What is your desired posting rate?


Smooshie thank you for a great question. I meant to include a few notes on expectations, so here they are:

Posting Rate I'll be shooting for the standard of one post a day during the week, and one post on weekends. When we get into combat, we'll do our best to streamline it, but if people can post more frequently, it is definitely helpful. Unanticipated absences will see your character botted, and extended gaps will lead to inactive status.

Compatibility at their core, RPGs are a cooperative storytelling experience. While some disagreement is understandable, and even heightens role-playing, We are crafting a heroic tale where the players should be working together. I will not tolerate any PVP combat, theft, or magical manipulation. I will also not allow any evil alignments.

Mature Content & Gameplay Rating PG-13. The story lines in this game will involve combat, and the struggle between good and evil. Bad guys will do bad things, but they will not be featured in a gratuitous manner. Think tragic inspiration for heroic deeds, rather than slashy and macabre gore. Also, even dark moments will allow a chance for heroes to triumph over evil. Though not a focus of the game, if romance comes up, it will be handled in an offscreen manner - "you see them kiss as they close the door. The next morning...". Finally, if any topic becomes uncomfortable for a player, please DM me immediately so it can work towards a resolution.

Liberty's Edge

I once played in a game with similar rules to your Ability Score generation and bonus feats. Made for some interesting characters.


Interested. Thinking of an Order of the Paw (or a Realms equivalent) Cavalier Halfling. I will have something written up in the next few days.


Very interested! Thanks! Will work on a character in the next week.


Absolutely heckin interested! I've got a couple of ideas in mind, need to stew over them.


Wow, I have been a big FR fan for years. Haven't been on the boards in a long time, but might have to try my hand at this.


@TheLastGhost - How do you feel about Wordcasting? I have a Sorcerer--->Dragon Disciple build I'd like to try. The PC uses Word Magic (instead of standard spells) because it allows a "breath weapon" at level 1 (Flame Jet Cone, a cantrip that deals 1d4+1 fire damage in a 10 ft cone, Reflex for half damage). He's mechanically an Aasimar, but I'd want to work him towards the Scion of Humanity side of things with the Angel-Blooded heritage (for the Alter Self SLA so he could become a "dragon" at level 1 for a short time each day). I know we are starting at level 4, so many of these things won't be a big deal, but he'd be past the most delicate point in his career (low levels as a close-quarters "dragon"-style combatant with claws and teeth and breath weapons...).

Long story short, he's really into dragons and intends to become one as much as possible. At character level 7 he would start the Dragon Disciple PrC with the intent to finish it.

If this is too much to consider, I've got a Halfling Ninja/VMC-Monk I'd put together. Much simpler, but a PC I'm not as excited about.

Dark Archive

Will you be using maps for combat or theater of the mind?


I'd like to throw my hat in the ring with a ranger/Urogue half-elf from Deepingdale, details to come!


DarkOne, the wordcasting sounds interesting, but it is something i am wholly unfamiliar with. Given that I already have a good many house rules in play, and your very first example offers a cantrip that is significantly more capable than standard damage dealing cantrips, I am going to have to say no.

MoFiddy, i intend to use maps, likely hosted on Google docs (seems to be the universally easiest option).


Well, I'm interested. Will start making a character soon.


Dot!

GM:

I've got a concept I want to play, but it needs the right kind of game and story. The idea is that my character is sent to spy on one of the other PCs, and maybe at some later date gets orders to kill them. Maybe it's a noble house, or it could be a corrupt arm of one of the faiths in Faerun that has it out for the cleric or paladin. I thought it would be an interesting subplot and give you a ready-made "Drama Time" button.

I wanted to check with you about it before working on it. I've got other ideas I can play, so no worries if you don't want to run that kind of plot.


AdamWarnock:

I'm sorry, but this concept seems to fly in the face of what I wrote in my post regarding compatibility between players. A "wolf-in-a-sheep's-clothing" type character is a big gamble in an in-person game involving an established player group with existing relationships. This will be a table of strangers, with no such out of game understanding, and could literally cause the game to implode at the "betrayal/reveal". This is decidedly not what I am looking for in this game.

Now, if you wanted to have "past allegiances" to an evil/subversive group, that you keep hidden for fear of being pre-judged, that could allow for some discourse without the knife-in-the-back situation. Just an idea.


GM:

Understood. I do want to clarify that the idea was that, hopefully, there would be time for our characters to bond and the drama would be from the fallout of getting the order and having to figure out what to do about it. I wasn't saying I want to try killing another PC, more create a conflict where my character has to decide where their loyalties lie. Sorry that I didn't make that clear.

That said, I understand and will go with something else. I do like your idea and I think I'll go with that.

Well, I've got a concept, now I need to see how to go about executing it.


I'm interested. I'll be going over character concepts later tonight. It's going to be fun to try and SMASH all this custom stuff into Hero Labs.


Damn, just realized I left some stuff out in the feats section.

Feats
- Elephant in the Room feat tax system is in effect
- Variant Multiclassing is allowed, but can only be done with one class and if anything appears to create a in power issue, it will be addressed

Grand Lodge

dotting for potential submission..also, a link to the EITR feat info would be handy...i'm on my phone right now or i would...

regarding "reskinning" certain things...like classes/bloodlines/archetypes...run it by you first with a rationale for it?


For those looking: Elephant in the Room Rules

By the way, GM, how are we calculating HP?


Here's my submission, a friendly elf magus from the vicinity of the Vale of Lost Voices, ready to help the good men and women of Mistledale, who have been good friends to the elves for centuries.


Here's my submission, missing a bit pending the makeup of the party he might get, and equipment of course.

Kael is a stag-riding half-elf ranger from Deepingdale who has tangled with the Zhentarim more than once, and lived to tell the tale thanks to friends - and his (possible) elven blades. But his human friends are settling down, leaving him open to joining a new band to continue adventuring with.

I left him as a full wild shadow ranger rather than multiclassing into Urogue, but should he get into a party missing a rogue, I can mess about with his background, abilities and skills to make up that difference.

I'm open to any other changes needed, on request!

TheLastGhost:

ETA: Hm. On review I think I may have misunderstood the bit about replacing some abilities with similar ability RPs. Please let me know if a change to the RP racial abilities is necessary, DM. Thank you!


TheLastGhost wrote:
DarkOne, the wordcasting sounds interesting, but it is something i am wholly unfamiliar with. Given that I already have a good many house rules in play, and your very first example offers a cantrip that is significantly more capable than standard damage dealing cantrips, I am going to have to say no.

Understood - I cannot imagine it would be an issue at level 4+, but I will certainly not push for a PC that isn't a good fit.

I will work on the Ninja/VMC-Monk and get him put together for this instead. Thanks!

Edit: This PC needs the Unchained Ninja to work. The basic idea is that the Ninja is essentially a Rogue archetype (on steroids), so an Unchained Ninja should be the update in parallel with the U-Rogue. Is this class alright?

Would I be counting the "U-Ninja" as the "free" archetype and have both Rogue and Ninja features? (This seems OP to me - I'm not requesting it.)

If not, can I take the Scout (Rogue) archetype as my "free" archetype?

Is the feat Piranha Strike included in the Elephant in the Room Feat rules?

How flexible are the racial characteristics? Can we swap out traits for alternates? Or only buy with the additional points from each sub-race?

Thanks!


Sorry, one more question - how does the Elephant in the Room Feats work with VMC Monk?

Specifically, at level 3 a VMC Monk gains the Improved Unarmed Strike as a Monk of -2 levels. In the Elephant in the Room Feat rules there is no such feat - instead it has been merged with Improved Grapple and called "Unarmed Combatant". Would my PC get that new feat at level 3?

Thanks!


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Not applying to this one - nowadays I am looking for more ‘classical’ games. But Forgotten Realms brings back many fond memories, so I wanted to drop a line and say this sounds like a great adventure! Good gaming to all!

And Happy New Year! ;)


Is it okay to pick a generic campaign trait, as Outlander? Asking for a friend.


I'd be interested in playing a game set in the forgotten realms. Specifically I'd want to play sword dancer of Eilistraee https://forgottenrealms.fandom.com/wiki/Sword_Dancer_of_Eilistraee
I'd play a half-elf with some of the drow alternate racial traits so you don't have to worry about balancing drow for players.
Would you be interested in something like that?


Ghost, could you give us a little more info on what you mean by 'average power' when it comes to the free archetype?

Would something that adds or removes spellcasting be okay? What about one that alters your skills per level and class skills?

I have a few ideas in mind, with the Feyspeaker Druid currently what I am considering most.


Definitely interested, as I love the Realms. I was thinking either a Paladin or Cavalier....but might go with Bard instead. :D Not sure yet. Will get to work on the character right away.

RPG Superstar 2010 Top 32, 2011 Top 4

Oh, I'm happy to see this one moving forward- I came across the Interest thread late in its run, too late, really, to add to the 'I'm interested' chorus, so just sat and waited. And patience was rewarded!

I have a character idea brewing, I'll try and et him statted up for submission in the next day or two.


Interest!

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'll throw my hat in the ring with a cavalier Rider of Mistledale. Will the adventure(s) be such that mounts are a useful choice? If so, wonderful! If not I'll build them as a Daring Champion instead.


Presenting Mia Curseborn, someone that I'm probably going to be doing a lot of inner monologues for.

Stats:
Mia Curseborn
Female tiefling fighter 3/unchained rogue 1 (Pathfinder RPG Bestiary 264, Pathfinder Unchained 20)
N Medium outsider (native)
Init +6; Senses darkvision 120 ft., low-light vision; Perception +9
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+4 Dex, +1 dodge)
hp 36 (4 HD; 1d8+3d10+12)
Fort +5, Ref +7, Will +3 (+1 vs. fear)
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks sneak attack (unchained) +1d6
Spell-Like Abilities (CL 4th; concentration +2)
. . 1/day—darkness
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 15, Int 16, Wis 14, Cha 6
Base Atk +3; CMB +7; CMD 21
Feats Agile Maneuvers, Catch Off-guard, Combat Expertise, Deadly Aim, Dodge, Fiend Sight[ARG], Power Attack, Precise Shot, Rapid Shot, Throw Anything, Toughness
Traits fiendish sniper, orphaned, possessed, reactionary
Skills Acrobatics +11, Bluff +0, Climb +8, Craft (painting) +7, Disable Device +12, Escape Artist +9, Knowledge (local) +10, Perception +9, Perform (sing) +4, Profession (baker) +6, Profession (brewer) +6, Profession (butcher) +6, Profession (cook) +6, Sense Motive +9, Sleight of Hand +8, Stealth +13 (+18 to hide following a sniping attack), Survival +8, Swim +8; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Dwarven, Elven, Infernal
SQ armor training 1, finesse weapon attack attribute, paranoid, prehensile tail[ARG], trapfinding +1
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (120 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Background:

The first memory Mia ever had was being beaten by the drunk matron of the orphanage she had been abandoned at. The woman was as rotten as the building the orphanage was in. Mia's time there was a blur of misery, pain, and hunger. Hopelessness was the one thing to be found in abundance among the children and the few workers. After all, they wouldn't be there if they had any place to go, and Mia, with her tail and inhuman ears, was always a favored victim of the matron's drunken rages. The only time Mia ever saw her supposed guardian smile was the day a cloaked man gave the matron a fistful of coins in exchange for her.

The man, a Beshaban priest and assassin called Evard Gallowhand, took her to where his parishioners and fellow assassins and thieves called home. The group, calling themselves the Blades of Misfortune, were assassins and thieves active in Baldur's Gate. They planned for Mia to be their ultimate tool and began training her from the moment she passed the threshold.

Mia hated the cult. Her treatment was even worse than it had been at the orphanage. A couple of years passed before she managed to run away. She told the guards where the cult was staying and felt a grim satisfaction when she heard the rumors of how the cult had been chased out of the city. Still, she was alone, and she wondered if she had done the right thing as she spent night after night trying to ignore the emptiness of her belly and in her heart.

A couple caught her trying to swipe a loaf of stale bread from their stall on the street. Instead of handing her over to the guards, they took her in. The husband ran a brewery in an old warehouse next to their home while the wife ran the bakery on the first floor. Mia, who'd always been smart and fast on the uptake, found herself curious about her adoptive parents' work, and began to ask questions. Her parents, unable to have children of their own, relished the chance to pass on their knowledge, and Mia had learned the basics of their chosen trades by the time she was twelve and tragedy struck.

In the four years she was with them, her parents taught her what love and kindness were, and they showered her with both. She loved her parents in kind, which made the return of Evard Gallowhand hurt all the more. She was forced to watch as her parents were tortured and killed by the Blades of Misfortune, newly returned to Baldur's Gate.

Mia, hearbroken and hatred rekindled, bided her time. She did as she was told, becoming almost passive. The Blades of Misfortune grew lax, and a year after dragging her back into the fold, Mia escaped once more. The winter was cold and biting that year, and the Blades had not been giving her enough to eat. A couple of days after her escape, she collapsed outside of small block of apartments.

An old man, his children grown and his wife long gone, found her in the alleyway. He took her in, nursing her back to health. He was the personal butcher and cook of one of the local lords, and in Mia he saw an apprentice and replacement. He began to teach her the basics and for a while Mia thought she had once more found a home.

Sadly, it was never meant to be. The lord was arrogant and wanted to climb to higher standing within the aristocracy, so when the Blades of Misfortune approached him, he was all too eager to accept their offer. The old man was easily convinced to part ways with Mia. Of all the misfortunes that Mia had endured up until this point, the betrayal of someone she thought cared for her like a daughter, or at least a student, hurt far more than any of them. She could only stare in numb disbelief as tears streamed down her cheeks and she was hauled out of the lord's office.

Evard Gallowhand personally trained Mia after that. He would run her into the ground, then yank her back to her feet to do it again. Each failure was met with the lash, and Mia learned to keep quiet. To hone her skills, the Blades of Misfortune would capture their targets and put them in a pit with her. A refusal to kill was met with a beathing, so Mia quickly found her hands stained with the blood of others. When prey was scarce, beasts, monsters, and goblins were thrown into the pit with her for the Blades' entertainment.

She learned to use the bow when the Blades' would play bandits and attack caravans outside of the city for their clients. Here she also mastered her skills in stealth and acrobatics. Evard was always careful to make sure that he had a way to track Mia, and that Mia knew it. Seven years passed as Mia turned into what the Blades wanted, a tool of misfortune.

However, the Blades had forgotten that Mia hated them, and had never stopped hating them. Slowly they let their guard down until Mia saw her chance. She set fire to the Blades' hall and fled Baldur's Gate. She traveled east until the money she had stolen from the Blades' coffers ran out. Fortunately for Mia, she had arrived in Ashabenford, and the council had need of people who could fight. Perhaps doing some good would help wash some of the blood on her hands away.


Appearance:

Mia is a petite, young woman, not even standing five feet tall. Her long, white hair is often a mess, and her gray eyes rarely meet the eyes of others. She wears dark, practical clothing. Her ears are long and pointed and she has a long, dextrous tail that she tries to keep hidden under sashes belted at her hips. Whenever she's in moonlight, complex markings glow on her pale skin.

Personality:

Mia is quiet, often being mistaken for a mute. She is mistrustful of others and gets nervous in large crowds. She prefers to work alone when given a task to do. She likes to learn new recipes and has a journal full of ones she wants to try. She sings to herself when working, though she does her best to keep others from hearing her. Whenever she has some spare time, she'll spend it drawing, a skill she learned along with singing for a job the Blades of Misfortune wanted her to do. She found she enjoys drawing, as long as she can forgot how and why she learned to do it.

Relations:

NOTE: Given Mia's personality and past, she doesn't have many relationships outside of the ones she had with the Blades of Misfortune.

Evard Gallowhand - Evard was Mia's mentor in the arts martial and illicit. He taught her how to fight, find and disarm traps, pick locks, and where to strike for the most damage. His devotion to Beshaba comes in the form of spreading misfortune in her name, and he sees Mia as his magnum opus.

Ranai Bloodelf - Ranai is Evards half-elven right hand. His maniacal laughter when on a killing spree is what earned him the name Bloodelf. He considers Mia to be a failure and wonders why Evard hasn't killed her, yet. He is loyal to his master, however, and would never dream of doing anything against Evard's orders unless it was clear that doing so would bring harm to Evard and the Blades.

Lollia Dour - Lollia is a halfling that fancies herself Evard's lover. Half-mad, she sees Mia as a rival for Evard's affections. Evard, aware of this, uses Lollia's feelings to manipulate her into doing his bidding. Lollia dresses like a young human girl in frilly, gothic clothing, and puts more effort into her appearance whenever she's on a job.


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Just for the record, I'm working on a dwarven paladin of Moradin, Eberk Kraghelm.


And I’m working on Aelanurel Silvermist, a moon elf witch.


Okay attempt #2 to do this, since the last one got Thanos-snapped when I was trying to refresh the page.

Characters
Jereru - Elf? Bladesinger (Wizard archetype?)
Dm Joseph Rauel - Halfling Cavalier(Order of the Paw)
DarkOne7141981 - Halfling Ninja/VMC Monk
Krisam - Kael Male Half-Elf Ranger 4
Allen Dawson - Ravanel Sagewing Female Elf Magus(Spell Dancer) 4
Veegees - Female Half-Elf Sword Dancer
Monkeygod - Feyspeaker Druid
Flanderdash - Eberk Kraghelm Male? Dwarf Paladin
CrusaderWolf - Cavalier
AdamWarnock - Mia Curseborn Female Tiefling Fighter 3/Unchained Rogue 1
Slowdrifter - Aelanurel Silvermist Female? Moon Elf Witch

Dots
noral
wander82
Ghost886
Nightfiend
grimdog73
DankeSean
Camris

Nightfiend wrote:
I'm interested. I'll be going over character concepts later tonight. It's going to be fun to try and SMASH all this custom stuff into Hero Labs.

Just as an FYI, you can add the extra skills, traits, and feats using the Personal tab on your character. That's how I did it. I think using the race builder for the race stuff would be the easiest. I'll admit that part of the reason I picked tiefling was so I wouldn't have to do that.

Almost forgot about this. It's a HeroLab mod for the EitR stuff.


What season are we starting in? Winter?


Happy New Year, and thank you all for the surge of interest! I took the day yesterday to be with my loved ones and reset, and I am so excited to come back to all these posts. I hope I have hit most of your questions. Some of the longer responses I have nested, but the content is for everyone's eyes.

Reskinning There are many traits, feats, archetypes, and spells that are specific to an organization, race, or religion in Golarion. We are playing in a different campaign setting, so it is completely understandable to adjust the theme on such things. Please make sure its done in an appropriate manner.

Hit Points Back in 3rd edition, Monte Cook came out with a low magic / high combat setting called Iron Heroes. He used the 1/2 die rolled + 1/2 die format, and I thought it was great. So, 1d8 becomes 1d4+4, giving a range of 5-8. This prevents getting screwed by rolling a 1 on a d10, or needing to build in a chance for rerolls, while also not keeping everyone locked at average.
d6 = d3+3
d8 = d4+4
d10 = d5+5
d12 = d6+6

Kael:
you are correct in that you misunderstood. You can spend the free race points on the "Alternate Racial Traits" available for Half-Elves, you cannot alter the race's core structure.

DarkOne:
if a cantrip built in the alternate casting rules is substantially better than a Vancian cantrip, I can only imagine what power creep will happen as the system progresses.

The "Unchained Ninja" is from a 3rd party publisher, and as such is not available. The Ninja itself is an Alternate Class rather than an archetype because the game designers felt it differentiated enough to be built separately. Following the release of the Ninja, no one played a Rogue until the U-Rogue came out. And the game designers opted not to include Ninja in the rebuild. So you can use the Unchained Rogue or the Ninja as your class, but not the U-Ninja. I hope you understand.

The Scout archetype swaps out abilities that the Ninja has, so yes, you can take that as your free archetype with either class.

Piranha Strike is included in EitR.

Yes, you can both swap out base racial traits for alternate racial traits. In addition, you have the couple RP to spend on traits as well.

Yes, VMC Monk would grant Unarmed Combatant.

Jereru Yes, you can take Outlander.

Veegees The church of Eilistraee fits an interesting role in the Forgotten Realms, and the Dalelands specifically. You are welcome to apply with your concept.

MonkeyGod Archetypes that swap out level-based abilities for comparable is generally what I am referring to as average. Feyspeaker Druid starts messing around with core class mechanics (BA Bonus, Skill points, etc) which gets rather dicey. Let me think on it for a bit.

CrusaderWolf there will definitely be times when you can use your mount, but at other times it will not be available (dungeons and such). Just something to keep in mind.

SmooshieBanana the recruitment bulletin is dated the 12th of myrtul (which is May in the Faerunian Calendar of Harptos). So mid spring.


HP: 1d5 + 5 ⇒ (5) + 5 = 101d5 + 5 ⇒ (3) + 5 = 81d4 + 4 ⇒ (2) + 4 = 6

Okay, profile has been updated.


For the purposes of the submission tally:
Smooshiebanana - Elven Freebooter/Warden Ranger 4

Rolls for Lilianne:

HP: 1d5 + 5 ⇒ (2) + 5 = 7
HP: 1d5 + 5 ⇒ (3) + 5 = 8
HP: 1d5 + 5 ⇒ (4) + 5 = 9

RPG Superstar 2010 Top 32, 2011 Top 4

Question on the bonus feats: can they be used to buy Eldritch Heritage and the like, or is that potentially too useful?

RPG Superstar 2015 Top 8

@TheLastGhost, I am putting together a submission that likely involves the Wild Child Brawler archetype. This URL swaps bonus feats for an animal companion among other things. I feel like the tradeoffs are pretty even and re-adding the core brawler abilities back on top of what wild child does might be overkill, especially since you are also giving us more feats anyway. At the same time I want to be sure the character is balanced in comparison to other submissions. What are your thoughts?


@TheLastGhost: Understood, I'll make the changes as soon as I've rolled the hps. Thanks for letting me know!

hps: 1d5 + 5 + 2 ⇒ (1) + 5 + 2 = 8
hps: 1d5 + 5 + 2 ⇒ (2) + 5 + 2 = 9
hps: 1d5 + 5 + 2 ⇒ (5) + 5 + 2 = 12


Updated below.

Characters
Jereru - Elf? Bladesinger (Wizard archetype?)
Dm Joseph Rauel - Halfling Cavalier(Order of the Paw)
DarkOne7141981 - Halfling Ninja/VMC Monk
Krisam - Kael Male Half-Elf Ranger 4
Allen Dawson - Ravanel Sagewing Female Elf Magus(Spell Dancer) 4
Veegees - Female Half-Elf Sword Dancer
Monkeygod - Feyspeaker Druid
Flanderdash - Eberk Kraghelm Male? Dwarf Paladin
CrusaderWolf - Cavalier
AdamWarnock - Mia Curseborn Female Tiefling Fighter 3/Unchained Rogue 1
Slowdrifter - Aelanurel Silvermist Female? Moon Elf Witch
SmooshieBanana - Lilianne Nightshade Female Sun Elf Ranger(Freebooter/Warden) 4 (Link to image you can use with Paizo Campaign Tools plugin)
DeathQuaker - Brawler(Wild Child)

Dots
noral
wander82
Ghost886
Nightfiend
grimdog73
DankeSean
Camris

RPG Superstar 2010 Top 32, 2011 Top 4

Hit point rolls for my shaman-in-progress
1d4 + 4 ⇒ (3) + 4 = 7
1d4 + 4 ⇒ (2) + 4 = 6
1d4 + 4 ⇒ (3) + 4 = 7


Working on a Fem half-elf Cleric of Sune'.


Got an idea for a vigilant defender/preacher inquisitor of Chauntea I’ll throw in the ring!


Completed Characters
Krisam - Kael Male Half-Elf Ranger 4
Allen Dawson - Ravanel Sagewing Female Elf Magus(Spell Dancer) 4
AdamWarnock - Mia Curseborn Female Tiefling Fighter 3/Unchained Rogue 1
SmooshieBanana - Lilianne Nightshade Female Sun Elf Ranger(Freebooter/Warden) 4 (Link to image you can use with Paizo Campaign Tools plugin)

In-Progress Characters
Jereru - Elf? Bladesinger (Wizard archetype?)
Dm Joseph Rauel - Halfling Cavalier(Order of the Paw)
DarkOne7141981 - Halfling Ninja/VMC Monk
Veegees - Female Half-Elf Sword Dancer
Monkeygod - Feyspeaker Druid
Flanderdash - Eberk Kraghelm Male? Dwarf Paladin of Moradin
CrusaderWolf - Cavalier
Slowdrifter - Aelanurel Silvermist Female? Moon Elf Witch
DeathQuaker - Brawler(Wild Child)
DankeSean - Shaman
Camris - Female Half-Elf Cleric of Sune
Simeon - Inquisitor of Chauntea (Vigilant Defender/Preacher)

Dots
noral
wander82
Ghost886
Nightfiend
grimdog73


For the free archetype, I'm currently looking at the silver balladeer bard archetype or the blossoming light cleric archetype. I was just wondering if you would consider these "average power" before I go and write up a rough character sheet.

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