Eberron Official Campaign

Game Master EltonJ

This campaign is one where we go through the published adventures for 3.5e.


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bump.

Grand Lodge

I have rethought and realized I wasn't in a good headspace for a homebrew campaign. I am going to have to withdraw.


Hello! So I know PF first edition rules very well but I really have little clue about Eberron. :-)

But I’m willing to learn.

~

I watched a couple of YouTube videos and like the setting. :-)

The shifters are interesting. So I’m thinking about a Skinwalker Wereboar Bloodrager.

Is that ok?

Thanks


Average or rolled starting wealth?

EltonJ, an idea is starting to come together.:

I'm thinking a bard. Minor arcane casting, good skills. Aberrant Dragonmark for his first level feat -- burning hands.

Karsh comes from a quiet village in the Shadow Marches where his family were farmers, working paddies around their village. One day House Tharashk showed up looking for dragon shards. The villagers were ecstatic; they were all going to get rich. Karsh's father was less enthusiastic. He made enemies and Tharashk drained the biggest paddies to make the search easier anyway. They found little, gave the villagers less. It was a hard winter. The next spring Karsh's family and a few others resisted draining the patties. There was a confrontation. Karsh's aberrant dragonmark manifested in a gout of flame that badly burned the Tharashk headman.

Afterwards a rumor started about a young half-orc sorceror who was the ringleader of the resistance. Tharashk was looking for him. Karsh's father sent the boy away because he was too easy to target. He told him to keep his head down and go east.

I'll tie in a little with the Gatekeepers, maybe some priestly advice . Not sure 100%.

Karsh has walked from the Marches trough some of the Eldeen Reaches, and Droaam to reach Breland.

He's hungry, and footsore. He's got a little money, but he's seen how fast that can disappear so he's eking out what he has. Looking for work as a laborer, making the odd copper telling tales or playing his flute.

I'll dress the background up.

Karsh
Male Half-Orc bard 1
None Medium humanoid (orc, human)
Init +2, Senses darkvision (60 ft.); Perception +4
=================================================
DEFENSE
=================================================
AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 11 ((1d8)+3)
Fort +3, Ref +4, Will +2

=================================================
OFFENSE
=================================================
Speed 30 ft.
Special Attacks Distraction, Fascinate,

Bard Spells Known (CL 1st; concentration +4)
1st(2/day)-animate rope, vanish(DC 14)
0th(at will)-daze(DC 13), ghost sound(DC 13), mage hand, message

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 14, Dex 14, Con 16, Int 10, Wis 10, Cha 16,
Base Atk +0; CMB +2; CMD 14
Feats
Skills Perception +4, Perform (Oratory) +7, Perform (Wind Instruments) +7, Profession (Farmer) +4, Stealth +6, Survival +5, Swim +7,
Traits Outcast,
Languages Common, Orc
SQ armored casting, bardic knowledge, bardic performance, cantrips, countersong, darkvision, inspire courage, intimidating, orc blood, orc ferocity, weapon familiarity,
Combat Gear
Other Gear 0.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.

Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained.

Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You can use this ability for 7 rounds per day. Each round, you can produce any one of the types of bardic performance that you have mastered. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. You cannot have more than one bardic performance in effect at one time.

Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Distraction (Su) You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC 13) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Intimidating (Ex) Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

No Racial Subtype You have chosen no racial subtype.

Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.

Orc Ferocity (Ex) 1/day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Outcast Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you.

River Rat (marsh or river) You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger in your teeth so you could sever the anchor ropes of merchant vessels. You gain a +1 trait bonus on damage dealt with a dagger and a +1 trait bonus on Swim checks. Swim is always a class skill for you.

Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.


noral wrote:

Hello! So I know PF first edition rules very well but I really have little clue about Eberron. :-)

But I’m willing to learn.

~

I watched a couple of YouTube videos and like the setting. :-)

The shifters are interesting. So I’m thinking about a Skinwalker Wereboar Bloodrager.

Is that ok?

Thanks

Shifters and skinwalkers are basically the same concept. But they are based on different mechanics (obviously). So that will be fine. Your character's name should be rustic sounding, though.

therealtom wrote:

Average or rolled starting wealth?

EltonJ, an idea is starting to come together.

I like what I read so far.


If you're still looking for interest, I'm definitely interested.


Nickadeamous wrote:
If you're still looking for interest, I'm definitely interested.

Yeah, I'm still looking. :)


Thanks!

I am reading more about shifters in Eberron to create a background. ;)

I hope the character below is ok?

Character initial draft:

CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter)

Bloodrager 1 (Blood Conduit, Shapeshifter Bloodline)

_________________________________________________________________

-- STATS --

Str: 18, Dex: 14, Con: 18*, Int: 7, Wis: 12, Cha: 9

* 16 if not in wereboar form.
_________________________________________________________________

–– SAVES ––

Fortitude: +6 (Con +4, Bloodrager +2)
Reflex: +2 (Dex +2, Bloodrager +0)
Will: +1 (Wis +1, Bloodrager +0)

_________________________________________________________________

–– COMBAT ––

Ranged to hit: +3 (BAB +1, Dex +2)
Melee to hit: +5 (BAB +1, Str +4)

~

CMB: +5 (BAB +1, Str +4)

Speed: 30 ft.

Initiative: +2 (Dex +2)

_________________________________________________________________

–– AC / CMD ––

• AC 18, T 12, FF 16 (Dex +2, Breastplate +6)
• Armor Check Penalty - 4: Breastplate -4

CMD: 17 (BAB +1, Str +4, Dex +2)

_________________________________________________________________

–– SKILLS ––

Handle Animal +2 (Rank 0, Cha +0, Racial +2)
Perception +7 (Rank 1, Class +3, Wis +1, Racial +2)

Survival +5 (Rank 1, Class +3, Wis +1)
Swim +4 (Rank 1, Class +3, Str +4, ACP -4)

Skill Points

Lvl 1 Bloodrager: 3 = 1 lvls x 3 (4 Bloodrager - 2 Int + 1 Favored Class Bonus)

TOTAL: 3 Skill Points

Languages:
• Racial: Common

_________________________________________________________________

–– LIMITED ABILITIES––

• Bloodrager RAGE 8 = 4 + Con +4 + Bloodrager Lvl beyond 1
_________________________________________________________________

–– HIT POINTS ––
Lvl 1 - 14 Hit Points: 10 Bloodrager + Con +4

TOTAL - 14 Hit Points

_________________________________________________________________

–– GOLD ––

22 gp
_________________________________________________________________

–– GEAR ––

Breatplate
Morningstar
Backpack
Compass
Snorkel masterwork
Bardiche
Earplugs
Smoked Goggles
Whistle signal
Potion of Touch of Sea in Potion Sponge
Oil of ‘Unwelcome Halo’
Vermin repellent
Smelling Salts
Air Crystal
Antiplague
Antipoison
3 x Acid

_________________________________________________________________

–– TRAITS ––
• COMMUNITY-MINDED (Region: Rahadoum) While some pray to the gods for mercy or prosperity, you follow a different tack—you believe in improving the lives of those around you through earnest labor and the efforts of you and your community. Your hard-earned discipline and the candor of your words affect all who bear witness. Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.
• FATE’s FAVORED (Faith): The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

_________________________________________________________________

–– FEATS ––
• Lvl 1 (Blood Conduit Archetype free feat): IMPROVED TRIP
• Lvl 1: EXTRA FEATURE: You are an exceptional shapechanger. Prerequisites: Con 13, skinwalker. Benefit: When you change shape to your bestial form, you may choose one additional feature from those listed in your shapechange ability and gain that benefit while in bestial form. Special: You can gain this feat multiple times. Its effects stack.__

_______________________________________________________________

–– CLASS ABILITIES ––

BLOODRAGER

BLOOD CONDUIT Archetype

SHAPECHANGER Bloodline

_________________________________________________________________

— SKINWALKER Wereboar-Kin (Ragebred) RACIAL TRAITS --

These skinwalkers are known for their fiery tempers and stubborn streaks, features that have earned them respect in remote corners of Garund, Cheliax, and Varisia as freedom fighters.

• Str: +2 Strength, –2 Charisma (+2 Constitution while shapechanged)
• TYPE: Humanoid (Shapechanger)
• SIZE: Medium
• SPEED: 30 feet
• Low-Light Vision: Skinwalkers can see twice as far as humans can in dim light.
• Alternate Skill Modifiers: +2 Handle Animal, +2 Perception
• Alternate Spell-Like Ability: Speak with animals (pigs and boars only) 3/day

• Change Shape (Su): A skinwalker can change shape to a bestial form as a standard action. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, he can choose to gain one of the available bestial features. These benefits last until the skinwalker returns to his humanoid form as a swift action. A skinwalker must first return to his humanoid form before changing to bestial form again to change benefits.
• Bestial Features: a) +10 foot racial bonus to base speed, b) Gore attack that deals 1d6 points of damage; c) 2 hoof attacks that each deal 1d4 points of damage; d) Scent to a range of 30 feet

• LANGUAGES: Skinwalkers all begin play speaking Common. Skinwalkers with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

–– BACKGROUND ––


Okay the new list is:

Philo Pharynx| Escher | Warforged Aegis | Bodyguard
‘Eκάτη | ??? | Human Crossbowslinger | Detective
Joseph Martin 681 | Lia Meliamine | Elf Cleric | Exploring human culture
therealthom | Karsch | Half-Orc Bard | Wanderer
noral | ??? | Shifter Bloodrager | ???

Nickadeamous | interest

We have two front-line fighting types - Escher & noral.
One ranged fighter - ‘Eκάτη
One divine caster - Lia
85% of an arcane caster - Karsch and Noral

It looks like we don't have trapfinding


I will be submitting a Changling Psion with Disable Device and Perception. I won't have Trapfinding specifically, but I should be able to make do.


Thanks Philo,

noral | Usgar | Shifter Bloodrager | Amnesiac Shifter following the Traveler that seeks adventure to jumpstart his memory

Hello GM, due to the fact that I am not really well versed with the campaign setting, I thought that it is reasonable to assume that my character, Usgar, was hit by a magical force during a storm that somehow erased his memory. This way I can genuinely learn about the campaign setting together with the other characters during the development of our adventures.

Character background :

Usgar lived in the Eldeen Reaches and was part of a small shifter community of Gorebrutes, those shifters which are loud and aggressive even for their kind. These shifters even are more likely to threaten violence than most other shifter individuals … maybe that is because of their connection to the Wereboars of the past.

Nobody knows what exactly caused the incident, but the amnesia that Usgar suffered from the magical force that hit him, gave Usgar the powers associated with his bloodline and forced him to leave his home in the Eldeen Reaches because he had to escape the unbearable environment where everyone believed to know Usgar although he did not know himself anymore.

Usgar still feels an anger inside of him because the loss of his memories and that is sometimes hard to control but that is also paired with an uncontrollable lust to travel and seek something beyond his reach.

But Usgar also was clearly advised that beyond his community he has to control himself because the past crusade of the silver flame makes it especially important for him to not constantly escalate situations so that that those that are still feeling uneasy among shifters don’t continue the prosecution of his race instead of chasing real lycanthropes.

He has now recently left his home and although he has no clue about religion, something inside of him feels that the Traveler is pushing him onwards … where to l he does not know but he remains ready for the journey yet to come!


Nickadeamous wrote:
I will be submitting a Changling Psion with Disable Device and Perception. I won't have Trapfinding specifically, but I should be able to make do.

There is a prestige class from Complete Adventurer called the Shadowmind. You might find it handy.


noral wrote:

Thanks Philo,

noral | Usgar | Shifter Bloodrager | Amnesiac Shifter following the Traveler that seeks adventure to jumpstart his memory

Hello GM, due to the fact that I am not really well versed with the campaign setting, I thought that it is reasonable to assume that my character, Usgar, was hit by a magical force during a storm that somehow erased his memory. This way I can genuinely learn about the campaign setting together with the other characters during the development of our adventures.

** spoiler omitted **...

If you change your origin village from the Eldeen Reaches to the Mournland, we can say your amnesia was caused by the Mourning.


Totally makes sense GM! ;)

Mournland it is!


The Mournland - home of lots of great character ideas.

Here's my character, by the way.


Escher. wrote:

The Mournland - home of lots of great character ideas.

Here's my character, by the way.

Good character. I like it.


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Nickadeamous wrote:
I will be submitting a Changling Psion with Disable Device and Perception. I won't have Trapfinding specifically, but I should be able to make do.

maybe he'll let you take the trap finder trait from Mummy's Mask


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That might be okay.


1 person marked this as a favorite.

You full GM Elton?


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Jacen d'Orien wrote:
You full GM Elton?

Six players is the most I'm willing to go for. So submit your character for consideration, if you want to play.


Jacen came to Sharn to study flight magic and his dragonmark. He will become a Dragonmark Heir, and then a Sharn SkyMage. His dream is nothing less than casting Overland Flight with a 24hr duration.

Jacen d'Orien:


Jacen d'Orien "Jace"
Male human (Eldeen Reaches) ranger (falconer) 1 (Pathfinder RPG Ultimate Combat 67)
NG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks favored enemy (humans +2)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—dimension leap (DC 14)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 13, Int 14, Wis 14, Cha 16
Base Atk +1; CMB +2; CMD 14
Feats Animal Affinity, Least Dragonmark
Traits Magical Talent (Prestidigitation), natural flier
Skills Acrobatics +2 (+3 while flying), Fly +7, Handle Animal +9, Heal +6, Intimidate +7, Knowledge (nature) +6, Perception +6, Profession (cook) +6, Ride +8, Spellcraft +6, Survival +8, Use Magic Device +4
Languages Common, Irial, Risian
SQ track +1
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Least Dragonmark (Mark of Passage) You have a least dragonmark.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +1 Add the listed bonus to Survival checks made to track.

--------------------

Animal Companion CR –
Eagle (Aundair)
N Small animal
Init +2; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 9 (2d8+2)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average)
Melee bite +2 (1d4), 2 talons +2 (1d4)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Skills Acrobatics +2 (-6 to jump), Fly +4
--------------------
Special Abilities
--------------------
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


Jacen d'Orien wrote:

Jacen came to Sharn to study flight magic and his dragonmark. He will become a Dragonmark Heir, and then a Sharn SkyMage. His dream is nothing less than casting Overland Flight with a 24hr duration.

** spoiler omitted **...

Alright, the crunch looks good. I did have a look on it, this Sunday, but I had a campaign to do on Roll20. Forgive me for being late.

Sovereign Court

How many submissions do you have now? I noticed a couple dropped. I absolutely love the Eberron setting


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Galahad0430 wrote:
How many submissions do you have now? I noticed a couple dropped. I absolutely love the Eberron setting

Alright. I'll let you submit a character for consideration. I think I'll have to choose after you submitted as to who is going to be on the team. :)

Sovereign Court

Here you go:

Background:

Kaine is a man with no memory. He was found on the beach by Flint Keep among some scattered wreckage of a ship about two months ago. No one else was found there. The only reason he "knows" his name is because it was inscribed on the scabbard of the sword he carried. What little salvage there was from the wreckage gave him enough funds to allow him to live in Sharn, but those funds are mostly depleted now.

The priests of Boldrei took an interst in his case at first, but they had no success in unlocking his memories. They believe the loss is not caused by injury. Since then Kaine has resigned himself to his condition, looking for work wherever he could find it. The one thing he excels at is swordsmanship. So most of the work so far has been as a bodyguard or security.

Kaine is a hard person to like. His lack of memory makes him somewhat unsettling. In addition, his fighting style wins no friends as he spends the fight insulting his opponents. Lately, he has been having flashes of what he thinks may be memories. He is hoping for something to trigger them further.

Kaine:

Kaine
Human fighter (aldori defender) 1 (Pathfinder RPG Adventurer's Guide 23)
LG Medium humanoid (human)

Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee aldori dueling sword +7 (1d8+4/19-20)
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 14, Wis 16, Cha 8
Base Atk +1; CMB +1; CMD 15 (16 vs. grapple, 16 vs. trip)
Feats Slashing Grace[ACG], Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits bruising intellect, sword scion
Skills Acrobatics +3, Intimidate +6, Knowledge (dungeoneering) +6, Knowledge (nobility) +3, Perception +4, Sense Motive +4, Sleight of Hand +3
Languages Common
Other Gear chain shirt, aldori dueling sword[ISWG], 55 gp
--------------------
Special Abilities
--------------------
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.


Okay, that's a good character.

Sovereign Court

Thank you


The people that have submitted characters so far include:

- Philo Pharynx | Escher (Aegis Warforged)
- Joseph Martin 681 | Lia Eberron (Aereni Elf cleric)
- ‘Eκάτη | ??? | Human fighter | Detective
- therealthom | Karsch | Half-Orc Bard | Wanderer
- noral | Usgar | Shifter Bloodrager | Amnesiac Shifter
- Evindyl | Jacen d'Orien | Flying human sorcerer?
- Galahad0430 | Human fighter (aldori defender) | Amnesiac human

Okay, that's seven. The adventure is written for four players, so the encounters will have to be adjusted for six. Yep, I'm taking six players and their characters, so some one is going to get the axe.


and if I may, I will remove that choice.

Galahad & Noral are amazing GMs/Players and I wouldn't want them to be axed. Jacen was meant to provide a character with a unique focus on the flight magic of Sharn which would also dovetail with the mystery & politics of having a Dragonmark in the group: that said, I would be more than happy to have him guest-star at some point in flow of events.

Best to all!

(and for fun: EBERRON)


Jacen d'Orien wrote:

and if I may, I will remove that choice.

Galahad & Noral are amazing GMs/Players and I wouldn't want them to be axed. I would be happy to guest-star at some point in flow of events.

Best to all!

Alright, see ya next game.

Alright, everyone else check in the discussion thread and the gameplay thread. This is the last campaign I'll be recruiting for, and hope everyone is going to play. I'd like everyone to post at least once a day, and at least once on a weekend.


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Jacen d'Orien wrote:

and if I may, I will remove that choice.

Galahad & Noral are amazing GMs/Players and I wouldn't want them to be axed. Jacen was meant to provide a character with a unique focus on the flight magic of Sharn which would also dovetail with the mystery & politics of having a Dragonmark in the group: that said, I would be more than happy to have him guest-star at some point in flow of events.

Best to all!

(and for fun: EBERRON)

You are very kind and selfless!! Thanks for everything!

I’ll shoot you a message as soon as another game I’m in starts a new adventure so that you can join Evindyll, the Paladin! :-D


Hi everyone.

We have room for one more player to join in the campaign at a critical juncture. That is, the adventure from Sharn to the Mournland (in the ruins of Whitehearth.) Current players are: ‘Eκάτη, Philo Pharynx, Joseph Martin 681, and therealtom.

We are using:
* Pathfinder 1e (Core Rulebook and Advanced Player's Guide -- and Blood of the Moon for Shifter/Skinwalker characters)
* Eberron Campaign Setting (3e -- link here)
* Races of Eberron (for background -- link here)
* Ultimate Psionics (for Kalashtar and other psionic characters).

You can submit what you like. There is no contest. The adventure into the Mournland will take at least a year (I ran the same adventure for a live group on roll20, so I'm expecting a different result from these players here). I'll accept any new characters, but they must be Eberron themed. So read the ECS and Races of Eberron for ideas (and if you want to do Racial Substitution Levels for your character, you definitely can).

Characters submitted should be 2nd Level to be equal with the group. If you have time to play in (another) play-by-post campaign -- feel free to submit!


Jacen d'Orien wrote:

Jacen came to Sharn to study flight magic and his dragonmark. He will become a Dragonmark Heir, and then a Sharn SkyMage. His dream is nothing less than casting Overland Flight with a 24hr duration.

** spoiler omitted **...

If you are ready for me to reprise the role of Jacen d'Orien, please say the word! There are no changes needed from the submission in November :)


I’m always down to play a Warforged. What are the current players playing?


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Ouachitonian wrote:
I’m always down to play a Warforged. What are the current players playing?

and Pyros is one of the coolest players ever, so if you are only taking one, take him!


Ouachitonian wrote:
I’m always down to play a Warforged. What are the current players playing?

We have a warforged fighter in the group. One player is playing a half-orc bard, I think. We have a crossbow ace, and a elven cleric. What the party is missing is a good spellcaster.


Hmm. Full casters aren’t usually my cup of tea. I might see what I can do, but don’t wait on me.


Jacen d'Orien wrote:
Jacen d'Orien wrote:

Jacen came to Sharn to study flight magic and his dragonmark. He will become a Dragonmark Heir, and then a Sharn SkyMage. His dream is nothing less than casting Overland Flight with a 24hr duration.

** spoiler omitted **...

If you are ready for me to reprise the role of Jacen d'Orien, please say the word! There are no changes needed from the submission in November :)

Alrighty. You suggested that I go with Ouachitonian because he's good. You're good too.


EltonJ wrote:
Jacen d'Orien wrote:
Jacen d'Orien wrote:

Jacen came to Sharn to study flight magic and his dragonmark. He will become a Dragonmark Heir, and then a Sharn SkyMage. His dream is nothing less than casting Overland Flight with a 24hr duration.

** spoiler omitted **...

If you are ready for me to reprise the role of Jacen d'Orien, please say the word! There are no changes needed from the submission in November :)
Alrighty. You suggested that I go with Ouachitonian because he's good. You're good too.

Yes, but I can wait in the wings (pun intended) to play Jacen, and you could (should) take Ouachitonian.

Alternatively, the characters could be taken as a pair - Jacen could be a Full Transmuter working to become a SkyMage/DragonMark Heir and PyrosForged (Ouachitonian) could be a Warforged former servant of House Orien who was being trained in wizardry by Jacen. He could be a multi-classed Mage or something.

Just a thought.


Yes, it's a good thought.


Jacen d'Orien wrote:
EltonJ wrote:
Jacen d'Orien wrote:
Jacen d'Orien wrote:

Jacen came to Sharn to study flight magic and his dragonmark. He will become a Dragonmark Heir, and then a Sharn SkyMage. His dream is nothing less than casting Overland Flight with a 24hr duration.

** spoiler omitted **...

If you are ready for me to reprise the role of Jacen d'Orien, please say the word! There are no changes needed from the submission in November :)
Alrighty. You suggested that I go with Ouachitonian because he's good. You're good too.

Yes, but I can wait in the wings (pun intended) to play Jacen, and you could (should) take Ouachitonian.

Alternatively, the characters could be taken as a pair - Jacen could be a Full Transmuter working to become a SkyMage/DragonMark Heir and PyrosForged (Ouachitonian) could be a Warforged former servant of House Orien who was being trained in wizardry by Jacen. He could be a multi-classed Mage or something.

Just a thought.

If we can both get in, I'd prefer being, like, your player's hired bodyguard. Could be a Magus or Bloodrager if the GM would still prefer I have some Arcane casting, But I'm also happy to let you cover the arcane and go more martial.


Ouachitonian wrote:
If we can both get in, I'd prefer being, like, your player's hired bodyguard. Could be a Magus or Bloodrager if the GM would still prefer I have some Arcane casting, But I'm also happy to let you cover the arcane and go more martial.

That could work.


So, are we in? Should we finish building and drop into discussion, or do you want more from us here?


Ouachitonian wrote:
So, are we in? Should we finish building and drop into discussion, or do you want more from us here?

I will wait to see what Elton has to say. I am happy to recreate Jacen as an Aeromancer or also as a Sorcerer. Maybe PyrosForged could be a magus or something, with a similar bloodline (or whatever a bloodrager is)


Yes, you're in. I'll have to adjust the encounters, but it would work. Finish building and show me your characters in discussion.


This might be a little bit strange, but could I play an Aegis? I’m thinking specifically of the Aberrant archetype. It might play similarly to Escher, we’d both be Melee fighting types, but the fluff is very different: where he’s augmenting himself with ectoplasm, my character would be pulling out a tool kit and, like, welding on spikes, or bolting on an extra pair of arms, etc. I really like the idea of a warforged constantly tweaking and modifying his configuration as he goes (and gains levels). It may not play that similarly, though, given that he’s using Powerful build and a Large sword, and I’d be leaning more into my built-in weapons (slam, unarmed strike, the stinger and tentacles an Aegis can add, I think there’s a feat to grant a warforged a bite attack, etc. lots of smaller attacks.) If me being a second Aegis is a bit too much, I can do something somewhat similar with the Constructed Pugilist Brawler archetype, though that’ll play closer to a monk, relying mostly on flurrying with my construct arm.


I see.

Well, it's in Ultimate Psionics, page 261, and I'm looking at it now. If you want to play an aberrant aegis, there are some things you can take into account. Like if you are playing a psi-forged or not. If you are not playing a psi-forged (Warforged bristling with crystals and psionic potential) -- you can play a regular warforged with psionic potential.

Perhaps you were commissioned by a Kalashtar. Or any other possibilities. It's endless on how you want your character to look like as well as his background. I'm not adverse to you playing an aegis the way you want to.


I went in a slightly different direction with him this time ... he's a full sorcerer.

Jacen d'Orien:



Jacen d'Orien
Human sorcerer 2
NG Medium humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 14 (2d6+2)
Fort +1, Ref +1, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Spell-Like Abilities (CL 2nd; concentration +6)
. . 1/day—dimension leap (DC 15)
Sorcerer Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—expeditious retreat, mount
. . 0 (at will)—detect magic, disrupt undead, jolt[UM], mage hand, mending, prestidigitation, read magic
. . Bloodline Arcane
--------------------
Statistics
--------------------
Str 9, Dex 12, Con 12, Int 15, Wis 12, Cha 19
Base Atk +1; CMB +0; CMD 11
Feats Eschew Materials, Favored In House, Least Dragonmark
Traits charming smile, cunning soul, natural flier
Skills Acrobatics +1 (+2 while flying), Bluff +9 (+7 for 24 hours when you fail an opposed Charisma based check), Diplomacy +5 (+3 for 24 hours when you fail an opposed Charisma based check), Disguise +4 (+2 for 24 hours when you fail an opposed Charisma based check), Fly +7, Intimidate +9 (+7 for 24 hours when you fail an opposed Charisma based check), Knowledge (arcana) +7, Knowledge (local) +3, Knowledge (SHARN) +7, Lore (SHARN) +7, Sense Motive +2, Spellcraft +7, Survival +3, Use Magic Device +8 (+6 for 24 hours when you fail an opposed Charisma based check)
Languages Argon, Common, Riedran
SQ arcane bond (orien), bloodline arcana (+1 DC for metamagic spells that increase spell level), vain
Other Gear orien, arcanas, 100 pp
--------------------
Special Abilities
--------------------
Arcane Bond (ORIEN) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Favored In House You are a member of one of the dragonmarked mercantile houses and wield some influence in that house.
Least Dragonmark (Mark of Passage) You have a least dragonmark.
Vain -2 to Cha checks for 24h after failing an opposed Cha check

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It’ll likely be a couple of days before I can finish mine. On a 12 hour shift today, got another one tomorrow.


Ouachitonian wrote:
It’ll likely be a couple of days before I can finish mine. On a 12 hour shift today, got another one tomorrow.

Alrighty. Take all the time you need.

Alright, Evindyll, he looks okay to me. Are you sure you don't want magic missile or some other combat spell?

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