Pathfinder Adventure Path #138: Rise of New Thassilon (Return of the Runelords 6 of 6)

Pathfinder Adventure Path #138: Rise of New Thassilon (Return of the Runelords 6 of 6)

Add Print Edition $24.99

Add PDF $17.99

Facebook Twitter Email

Sins of the Past

Varisia has been destroyed! Runelord Alaznist's alteration of the past has thrown the frontier nation into chaos, devastated cities, resurrected demon lords, and worse. The Runelord of Wrath is now primed to seize control of a ruined realm, so that she can remake it into a New Thassilon with herself as its furious queen. Only one desperate plan can set things right—a band of heroes must discover a method to travel back in time and repair the damage their enemy has wrought on history, but can they make the sacrifices necessary for victory? This adventure allows the heroes to reach the absolute height of power, but even the potent options gained at 20th level may not be enough for the party to survive the furious might of Runelord Alaznist in her seat of power!

This volume of Pathfinder Adventure Path concludes the Return of the Runelords Adventure Path and includes:

  • "Rise of New Thassilon," a Pathfinder RPG adventure for 17th-level characters, by Greg A. Vaughan.
  • A brief exploration of how the Return of the Runelords Adventure Path will change Golarion in the future, including the first-ever map of the empire of Thassilon as it stood before the devastation of Earthfall, by James Jacobs.
  • A bestiary of monsters, including undead salamander forgemasters, living landslides, the mysterious hallowed lynxes used by runelords as pets and guardians, a planar dragon from the tumultuous Maelstrom, and the immense Great Old One Mhar itself, by John Compton, Andrew D. Geels, Lyz Liddell, Luis Loza, and David Schwartz.

ISBN-13: 978-1-64078-106-1

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90138


See Also:

Sign in to create or edit a product review.

251 to 277 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dark Archive

Hey, there is that at least one NPC PCs would probably leave alive in sanctum :D(and maybe even Xanderghul to be honest if party is type to accept surrenders since it IS possible for them to undo his immortality before defeating him first or second time)

But yeah, Xanderghul doesn't seem to have a city full of possible followers left like Belimarius has. Well, I guess he might have some giants and other followers in stasis if Alaznist didn't gank them as well

Also hey Belimarius does have great smug attitude(though it isn't as hilarious as what happens when Xanderghul is caught off guard) and I still don't really buy the ghost as main reason to kill her unless party are pharasmins. Mostly because as said back when spoiler tags were bothered to be used, that ghost doesn't seem to be interested in going to rest or getting revenge, she seems more interested in seeing the world or staying around to troll Belimarius


Pathfinder Adventure Path Subscriber

Problem is, there is no way given to take the girl with them, only how to put her to rest. To which the primary way to do so (as stated by herself) is killing Belimarius.

As for the Shadow Librarian, if she is alive at the end, she probably isn't besties with Xanderghul anymore, so no ressurection coming from there.

Dark Archive

I mean, its not like all ghosts are bound to their location right? Like stat wise, only reason they stay around a single location is their obsession. So presumably after breaking the well she is outside of the well free to do whatever she feels like. Besides, she seems perfectly willing to wait for Belimarius to enter the location even before you break the thing.

Yeah yeah, that was just nitpick about no one being left alive :D


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Well, I might be changing things a bit around for the girl, she's been bored for ten thousand years or so. I found her attitude quite charming. :p

Paizo Employee Creative Director

6 people marked this as a favorite.
magnuskn wrote:

I mean, I found the entries about what the guy was doing when you find him pretty hilarious. I know he is stuck in his sanctum, but he either seems to sleeping, harassing the help or obsessively watching TV (i.e. scrying Sorshen). I'm really kinda sad that he most probably will get murderized by my guys. Belimarius, in contrast, wasn't fun at all in her description and I personally think that Vexnill gives the PC's an excellent motivation for finishing her off.

Then again, the PC's leave Xanderghul sanctum in shambles with probably no survivors, while Xin-Edasseril still stands after part five and there are probably quite a few motivated and capable people who'd bring Belimarius back. So it kind of makes more sense that of the two she is the one who canonically stays around.

Part of what I was trying to get across during the development of that area was a Howard Hughes level of paranoia; a powerful man too afraid to leave his own home.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

It came through quite well. Overall, I think this will be a very fun AP for my players and myself. So, thanks to you and the module writers for all the hard work! :)


James Jacobs wrote:
magnuskn wrote:

I mean, I found the entries about what the guy was doing when you find him pretty hilarious. I know he is stuck in his sanctum, but he either seems to sleeping, harassing the help or obsessively watching TV (i.e. scrying Sorshen). I'm really kinda sad that he most probably will get murderized by my guys. Belimarius, in contrast, wasn't fun at all in her description and I personally think that Vexnill gives the PC's an excellent motivation for finishing her off.

Then again, the PC's leave Xanderghul sanctum in shambles with probably no survivors, while Xin-Edasseril still stands after part five and there are probably quite a few motivated and capable people who'd bring Belimarius back. So it kind of makes more sense that of the two she is the one who canonically stays around.

Part of what I was trying to get across during the development of that area was a Howard Hughes level of paranoia; a powerful man too afraid to leave his own home.

"I want pecan ice cream from Cheliax!"

Servants get 100 gallons. Xanderghul eats a small bowl.

"Ok, I don't want this anymore."

Liberty's Edge

Damn. I had taken a break from Pathfinder but I did want to subscribe just to get this. I just now discovered it had already come out. Whelp, this will be a bit spendy, I guess.


1 person marked this as a favorite.

The hardest part for me about this is...

Spoiler:
...Nocticula trying to be redeemed. In large part because of a three-year long homebrew campaign where Nocticula turned out to be the evil mastermind behind a series of tragic events and assassinations that destroyed a nation, and the primary antagonist behind our PC group's attempts to set the world right again. So she is just sort of cemented in my soul as a BBEG.

But also because Nocticula always came across to me as a more extreme version of Calistria's portfolio, where lust and murder tended to mesh together in disturbing ways, and nothing about her history seemed to suggest that she was particularly remorseful about what she'd done to gain power... ;)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

She came off way nicer than Iomedae in WotR, so I could see it immediately.

Dark Archive

2 people marked this as a favorite.

I think Iomedae is kinda treated unfairly :p I mean flavorwise in Wrath she isn't trying to kill the party, the trumpet's flavor is essentially "Bzzt, wrong answer!" trivia contest buzzer with its purpose of being recentering yourself and "awakening". No idea why it does any damage in first place though.

But yaeh, I think its bit unfair towards her since you can tell in that scene the flavor and mechanics are contradicting each other

quillblade wrote:

The hardest part for me about this is...

** spoiler omitted **

Well if in your homebrew a nation got destroyed already, the campaign setting has diverged already from default enough that does it really matter? :D


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

As stated way above in the thread, we can't treat Nocticula like any common villain redemption story, anyway. A demon lord trascending its evil nature and becoming non-evil is such a unique happenstance, that I am kinda sad that we only see the outlines of it happening in RotRL. I understand that there simply wasn't place for another storyline, but this would actually have made at least one fascinating module. I'd really love if there were a web-enhancement, where we could help Ayavah or something like that and witness Nocticulas ascension.

Dark Archive

2 people marked this as a favorite.

On side note, I do have lot of people who wanted full Zutha stats, but I honestly don't really care about getting stats for Zutha.

However I really wanted stats for his ten rings and ioun stones :'D I know there is no real need to stat Zutha's Crest and Crown, because they can be only used by him and his descendants, but would have been cool to know their mechanical effects.

Dark Archive

4 people marked this as a favorite.

On side note, I forgot to say that when I was prepping Crimson Throne hardcover's Crown of Fangs part, I was pleasantly surprised to find out that Hallowed Lynx is actually originally from Crimson Throne flavor text in one random room :D That is cool call back for them to be made into actual creature(and they even give same bonus you can get in the room)


Pathfinder Adventure Path Subscriber

Huh, that's neat. :)


Pathfinder Adventure Path Subscriber

Huh, I just saw the trailer for Return of the Runelords on Youtube.

C'mon, James. We NEED a high-def wallpaper with a group shot of all seven Runelords (with the background of Mhar Massif, maybe?)! That looked epic as hell with six of them already. I'd absolutely buy a big-ass poster of that as well.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
magnuskn wrote:

Huh, I just saw the trailer for Return of the Runelords on Youtube.

C'mon, James. We NEED a high-def wallpaper with a group shot of all seven Runelords (with the background of Mhar Massif, maybe?)! That looked epic as hell with six of them already. I'd absolutely buy a big-ass poster of that as well.

I second this!


magnuskn wrote:

Huh, I just saw the trailer for Return of the Runelords on Youtube.

C'mon, James. We NEED a high-def wallpaper with a group shot of all seven Runelords (with the background of Mhar Massif, maybe?)! That looked epic as hell with six of them already. I'd absolutely buy a big-ass poster of that as well.

Link or it didn't happen :P


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Here you go.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Wow, that was really cool!

-Skeld


Ya that was cool.
Is this the first time they have done that ? or did I just miss it in the past ?


Pathfinder Adventure Path Subscriber

Saw one for Against the Aeon Throne before the Return of the Runelords one, but it would be neat if they keep making them.

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
nighttree wrote:

Ya that was cool.

Is this the first time they have done that ? or did I just miss it in the past ?

This is the only PF AP that I see a trailer for. They have some SF ones too. I hope this is something they'll continue to do going forward.

Any trailers for previous APs would be awesome too.

-Skeld

Dark Archive

1 person marked this as a favorite.

Huh. I keep noticing more and more amusing stuff about this books on further readings. I just realized this book explains the mystery of what khaei are xD

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Did anyone else have a problem with the physical binding of their print copy? I opened mine, and a few pages dropped out, and also it split from the backing, like something was wrong with the glue. I thought it might have been the cold during shipping somewhere, but my Starfinder AP issue seems fine.


Pathfinder Adventure Path Subscriber

That can happen very seldomly with individual volumes. Mine was fine, luckily. Contact customer support, they'll normally replace your book without issues.

Silver Crusade

Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Zaister wrote:
Bellona wrote:
IIRC, there is a tiefling artist in Magnimar (the one responsible for the "entwined succubi" statues in several APs) who has worshipped the heretical version of Nocticula for a long time. She'll be delighted to hear that Nocticula is now officially CN.

Yes, her name is Avayah, and this was long planned: You may have noticed that each part 6 book of any adventure path has a "motto" hidden in its small print on the credits page, often a literary quote fitting with the AP. For Wrath of the Righteous (back in 2014!), which featured Nocticula prominently, the quote in part 6 was "Avayah was right all along!"

The quote for Return of the Runelords, by the way, is: ** spoiler omitted **

Is there a list of all the statues that have appeared?

251 to 277 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #138: Rise of New Thassilon (Return of the Runelords 6 of 6) All Messageboards

Want to post a reply? Sign in.