Pathfinder Module: Cradle of Night

3.30/5 (based on 4 ratings)
Pathfinder Module: Cradle of Night

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Shrouded in Shadows

A desperate refugee emerges from the earth's depths in shadow-cloaked Nidal with an urgent plea. A new faction in the subterranean dark folk city of Lyrudrada—a wicked cult called the Reborn—seeks a fabled artifact called the Cradle of Night. Vanished demigods of the Shadow Plane once used this artifact to craft the elusive caligni race, and the Reborn want to use it to shroud the world in darkness once more. Cursed with the stain of shadow, the heroes must battle their way through the tomb of an ancient horselord chieftain before descending to Lyrudrada. Plots and schemes run rampant in this city riven with political upheavals and back-alley bloodshed, and the heroes must collect allies and information to confront the Reborn in their fortified fane. With the mysterious masters of the caligni race arrayed against them, can the heroes hope to shed their shadowy curse and claim the Cradle of Night?

Cradle of Night is a deluxe adventure for 8th-level characters written by veteran authors James Jacobs, F. Wesley Schneider, Neil Spicer, and Greg A. Vaughan. Featuring horrifying new monsters, lore about the vanished demigods of shadow called the Forsaken, and a stunning full-color, double-sided poster map of the city of Lyrudrada, Cradle of Night provides a wealth of secrets and dangers—if the heroes can survive the shadows that seek to overwhelm them!

ISBN: 978-1-60125-991-2

Cradle of Night is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download.

Note: This product is part of the Pathfinder Adventure Subscription.

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3.30/5 (based on 4 ratings)

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Player experience

4/5

The module is fun and challenging but the PC's *need* to have access to magic (caster PC's etc) and ability damage healing.

I played as level 7 wizard (lvl 9 at the end) and had a blast! A cunning and resourceful party can prepare, bypass and overcome a lot of the challenges in creative ways. We had fun trying to think ways to even the odds.

But I can imagine that a party with little magical ability is going to have a bad time (then again, it *is* lvl 7+ module)

SPOILERS

Spoiler:
The main bad thing was the end boss. We had prepared with Cold protection so the boss was forced to melee since they had no other ranged attack type. The minibosses were much more interesting encounters than the main boss of the last dungeon.

The shadow corruption thing was awesome! Also the PFS chronicle boons were super thematic and cool!


Tempted to give 5 stars

4/5

Positive:
Easy to incorporate into Pathfinder Society / Other campaigns
Dark Folk and their society
Interesting and challenging combats
Engaging and captivating NPC "cohort" for the players (Aiyana)
The "Threat" of the module is easy to keep relevant to the players properly applied, makes keeping up a horror-theme quite easy.
Allowing Creative Solutions in second and third part comes naturally and enables players to tackle the opposition somewhat how they want.
More dark folk (and their mysterious patrons. Both the Forsaken and the Owbs)
The boons for Pathfinder Society are quite possibly the coolest boons I've ever seen! Especially the Bonus Sheet, despite not being terribly powerful, is something I am eagerly looking forward to using!
Theme and Atmosphere is awesome, and tastefully balanced.

Negative:
One combat can easily spill into a huuuuge and potentially very slow slugfest with tracking many combatants.
Second part eats way more time than first and third.
Third can be quite a drudge if your players live by the "Kill all enemies, get all loot and xp" mentality. Don't count xp, just go with the story and solve problems in smart ways and you'll be fine.
Boss monster, despite having a CR well above the paygrade of the PCs, is not terribly strong/interesting. The "lieutenants" are much more interesting.

Ran this module in a single weekend, spending around 27-30 hours on it with 4 players. I may be biased because Dark Folk are some of my favorite monsters/NPC's, and because I've been itching and waiting to run this since I learned about it back in December. I'm really glad it was sanctioned for Pathfinder Societ before the 2nd edition comes - it had been sitting on my shelf for a long while, and I would have been disapointed had it not been included in PFS1.

SPOILERS!

Background and plothook:
Background and plot hook for the adventure fits PFS perfectly, and makes this adventure super easy to incorporate into just about any adventure. The Aiyana, the Caligni that hires the PC's is interesting and engaging - I got a friend to help me by playing her so that I didn't need to worry about her actions, or without needing to think how much info she'd provide to the PC's. I think this decision made the adventure (and Aiyana) feel much, much more alive.
Since this was for Pathfinder Society, and since this adventure has... Some interesting consequences/mechanics/fights, I asked my players to bring a character they enjoyed roleplaying, but also warned them that they would face a very real chance of having to retire their characters. I think this worked very nicely and kept them on their toes, enhancing the horror element.

First Chapter:
The first chapter is a pretty straightforward, basic dungeon crawl. The location is thematic, but suffers from the "every room is an encounter" syndrome. Since most of the encounters are somewhat similar (despite being very thematically unique) in mechanics (incorporeal and ability damage), a party is either going to have either a very rough time in or relatively easy delve into the tomb.
I felt that the monsters and their abilities gave me, as the GM, a lot of flexibility in handling the encounters - it was pretty easy to adjust the difficulty based on how well the PC's were doing by adjusting tactics.

Journey to second chapter:
There are two different plothooks that drive the PC's from first part to the second part. Again, tying this to Pathfinder Society gave the PC's a good reason to follow Aiyana (It's their Job 'cause Ambrus Valsin told them so >.>), but the pressure from internal plot hook worked just as well, and properly presented, the NPC (Aiyana) also works as a great hook.

The Second Chapter:
The second part is easily the longest in the book. It has the potential to take up more time than the first and third chapters combined, despite the fact that the PC's could, if they just wanted to, walk straight into the third part. The second part is probably the reason why I couldn't give this 5 stars despite wanting to.
Firstly, I have mixed feelings about the first dungeon in the second part. On one hand, is quite realistic, and utilizes realistic NPC responses in a manner that you don't often see in scenarios - NPC's getting help. On the other hand, despite our group getting the jump on the boss and completely subduing him, they nearly got overwhelmed by what feels like an endless stream of very sturdy mooks. The "dungeon" has a chance, depending on PC's, of turning into a slugfest with nearly 20 combatants with enemies having hp total over 1500. And if it does devolve into such a melee, running the combat through several sessions could be problematic. After we were done, we took a break, went for a walk, and debriefed ourselves about it.
Luckily, the next portion of chapter 2 was roleplay heavy, allowing players to get deeper into the setting and providing the GM with opportunities to highlight the surroundings and society of the darkfolk.
The last part of the second chapter is another "dungeon", but since the group had a clear goal, they used magic to perform a surgical strike that was both enjoyable and fun for the whole group, although they did skip most of the spires. (They teleported right into the prison partly by chance, but mostly through good logic and guesswork, and saved the NPC's with a timely emergency force sphere).
The second dungeon would have a few boringish, fillerish encounters (looking at the beasts, the alchemist and Owb would have been interesting) that they managed to skip, which is another reason I didn't give this 5 stars - the module involves quite a few combats that don't serve a purpose you can't fulfil with roleplay(like the random street patrols - you can achieve the same effect (the noose is tightening, you need to find a safe haven) with just describign and roleplay, although having stats for such a patrol is useful). For smart players and characters that do stuff other than "hit things with a big sword", though, avoiding these is possible and recommended.

Third Chapter:
The third part is a huuuuuge dungeon.
For a group that's determined to crawl through it, killing each and every NPC and looting each and every corner, this will likely take several play sessions and lots and lots of time.
For a roleplay oriented group who are focused on their mission, it provides a sort of a puzzle challenge - how to accomplish what they want without starting a quite literal war of attrition by assaulting a literal fortress.
I had the NPC's that they saved, help scouting
Our group spent some time scouting and preparing, then teleported in. I used the NPC's to point out "prominent targets" that the PC's should take care to prevent a backlash against the general populace of Lyrudrada. Another surgical strike (started by a semi-random teleport) saw the main enemies (including the Huge one) dead in about 5 hours or so. My only complaint is that the boss, despite being seemingly though, has poor time adapting to PC tactics which made the actual boss fight a bit too easy for a well prepared party.
Don't dismiss the conclusion of the adventure either. It have significant impact on characters depending on the choices they've made.

All in all, I'm bad at writing reviews, but this is one of my favorite adventures so far!


A very flavourful module

4/5

I have not yet run or played this but I am in the middle of prepping it and I find that I cannot agree with the first review in pretty much anything.

The three parts of this each bring something different to the tabe. Part 1 ooks like an excellent dungeon crawl filled with suitable levels of terror and mayhem. Part 2 is more freeform, investigation the goings on in a very atmospheric location while Part 3 brings a suitably dramatic conclusion to the whole thing.

The entire module is packed full of interesting new lore on a group that hasnt receved that much attention in the past. The art style is a bit different to other modules but that is hardly a bad thing, just different.

Overall I really rate this module and I am looking for ward to unleashing it on my players.


Sad Ending to a Once-Great Product Line

1/5

What a sad send-off to the Modules line for PF1. This once-great line has been progressively ignored by Paizo, culminating in this bland adventure - shockingly so, given the subject matter.

Pros:
- The Owb and The Forsaken are amazingly cool creations, with riveting histories.
- The prelude and background to the adventure is compelling and well-written.
- The cover illustration and a few of the interior illustrations are superior, adding to the feel of the module.

Cons:
- The adventure itself falls short, woefully so.
- Descriptive text is banal and uninspired. Compare to descriptive text from Paizo adventures from 2009-2012 for examples of rich, evocative text.
- Much of the interior artwork is subpar - amateurish efforts that result in cartoonish, overly saturated illustrations that do not reflect the tone, feel, or energy of the module, instead detracting from it. The Darklands should not feel bright and shiny.
- The execution of the plot is amazingly poor, with laziness abounding. Character actions don't matter in any serious way and the entire setting feels as if it simply exists for the characters to conquer. NPCs do not act logically or in self-interest, with one powerful NPC sorceror cowering while assassins try to kill him and the PCs, despite he having incredible power to bring to bear.

In summary, Paizo mailed this one in. With such a great concept for an adventure, why not do things right, and pay attention to the details? I expect the bulk of Paizo's creative energy is being funneled into PF2 for now, leaving potentially great products like this one to languish, and when Paizo finally gets around to putting the product together, it's in a cursory, rudimentary way. Ironically, the best Pathfinder products are no longer produced by Paizo, but by third party publishers such as Raging Swan Press.

This story deserved better and Paizo customers deserve better.


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The Exchange

Wow, that cover is awesome! I can't wait to run this!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

8 people marked this as a favorite.

I've been thinking about possibly running this module as a play-by-post campaign here on the messageboards when this comes out...provided there'd be interest in such a thing. I don't get to play as often at home and the play-by-post format might make for a better platform in which to widen the overall story. If I do, I'll start a recruitment thread in the appropriate forum and link to it from here so folks know. I'm reviewing the PDF now.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

:D

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yay!

Dark Archive

Moved to december!

Scarab Sages

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Do we know if this is a multi-level module like Dragon's Demand or Ire of the Storm?

Paizo Employee Managing Developer

2 people marked this as a favorite.

It's from 8th–10th.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

3 people marked this as a favorite.
Neil Spicer wrote:
I've been thinking about possibly running this module as a play-by-post campaign here on the messageboards when this comes out...provided there'd be interest in such a thing. I don't get to play as often at home and the play-by-post format might make for a better platform in which to widen the overall story. If I do, I'll start a recruitment thread in the appropriate forum and link to it from here so folks know. I'm reviewing the PDF now.

I suspect you'll have people knocking down your doors to play in a PBP.


I can hardly wait

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber

It's almost here - an awful long wait is over!
I really hope, Paizo publishes more modules in 2019...

Grand Lodge

2 people marked this as a favorite.
Dryder wrote:
I really hope, Paizo publishes more modules in 2019...

Same. I want something that takes you from 19-20. We've got other higher level scenarios, but nothing that get you to the capstone.


Has there been any update on what, if any modules, will be produced due to 2.0 being published in 2019?

Grand Lodge

Terevalis Unctio of House Mysti wrote:
Has there been any update on what, if any modules, will be produced due to 2.0 being published in 2019?

Not so far. At least not regarding Pathfinder, minus the AP modules. Anything announced adventure wise has only to do with all things Starfinder. Not even Society scenarios are getting exposure.


2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

They have announced products through June, so there isn't much time left from then until the transition to PF2. My guess is that this module line is now done, as is the hardback line.

Some time this spring we should be getting an announcement about the PF2 lines and how they relate to the existing subscription lines if at all.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Any questions about this module? I got my PDF a couple of days ago.


What can you tell us about the "horrifying new monsters?"

Who's done the interior artwork in the book?

What are the highlights of the module for you?

Grand Lodge

David knott 242 wrote:
Any questions about this module? I got my PDF a couple of days ago.

Are all the maps original customs, or is there mention of map packs/flip-mats that one is to use during encounters?


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Heine Stick wrote:

What can you tell us about the "horrifying new monsters?"

Who's done the interior artwork in the book?

What are the highlights of the module for you?

Spoiler:

New monsters include:

Dark Champion (LE CR 5 Medium Dark Folk)
Nimbral Child (CE CR 11 Medium Evil Outsider)
Owb Prophet (NE CR 13 Large Outsider)

Existing monsters include Caligni and other Dark Folk, Owbs, Shadows, Tenebrous Worms, Deathwebs, Shadow Collectors, Graven Guardians, Festering Spirits, Caller in Darkness, Shadow Mastiffs, Rot Grubs, Cephalophores, Slurks, Necrophidiuses, Invisible Stalkers, Tentamorts, Lampads, Polongs, Solifugids, Cloakers, Slithering Trackers, Fungal Crawlers, Skavelings, Dragons (Rope and Umbral), Driders, Mire Nettles, Cave Giants, Kytons, Gloomwings, Moldwretches, Deathtrap Oozes, Bodaks, Pelagastr Proteans, Dark Nagas

Cover Artist • Kiki Moch Rizky
Interior Artists • Sally Gottschalk, Gabriela Marchioro, Artur Nakhodkin, and Chenthooran Nambiarooran

Highlight: Exploring a Caligni/Dark Folk city


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
kevin_video wrote:
David knott 242 wrote:
Any questions about this module? I got my PDF a couple of days ago.
Are all the maps original customs, or is there mention of map packs/flip-mats that one is to use during encounters?

They all look new to me.

Grand Lodge

David knott 242 wrote:
Any questions about this module? I got my PDF a couple of days ago.

Any new magic items exclusive to the module? How many pages does this module have?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
kevin_video wrote:
David knott 242 wrote:
Any questions about this module? I got my PDF a couple of days ago.
Any new magic items exclusive to the module? How many pages does this module have?

Spoiler:

The only new magic item is the artifact that this module is named after.

The module has 64 pages, not counting the covers.


Does it give us much more information on the Owb ?

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber

Oh my, finally got my shipping email and guess what - for some reason the module didn't ship...
Man, somehow this module will not find it's way to me easily. Never had such a thing before with a shipping notification. The mail just states that the module didn't ship... *sad*

Dark Archive

Pathfinder Adventure Path Subscriber

Which Iconics are in this one?

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Dryder wrote:

Oh my, finally got my shipping email and guess what - for some reason the module didn't ship...

Man, somehow this module will not find it's way to me easily. Never had such a thing before with a shipping notification. The mail just states that the module didn't ship... *sad*

Same here but for a second mail later that said it shipped

For some reason the 3 books I get this month seem to ship separately. First time this happens to me I think

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber

Yep, same here. Got a second eMail now. But the PDF doesn't show up in my downloads...


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Check the email doesn't say it's pending. The download isn't available until the "it's shipped and can't be changed" email.

This month there were some order-splitting glitches, so there's likely to be a few redundant emails floating about.

Dark Archive

1 person marked this as a favorite.

So what do we learn about this "Forsaken" demigod pantheon? Like do we learn any domains or names or just that they used to exist?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

1 person marked this as a favorite.
Kevin Mack wrote:
Which Iconics are in this one?

The ladies take center stage in this one:

  • Kyra - Cleric
  • Seoni - Sorcerer
  • Lirianne - Gunslinger
  • Kess - Brawler

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

2 people marked this as a favorite.
CorvusMask wrote:
So what do we learn about this "Forsaken" demigod pantheon? Like do we learn any domains or names or just that they used to exist?

Quite a bit...but it comes with HUGE spoilers!!!...since it's tied to the bestiary entry for the Owb Prophet.

Spoiler:

The description for the Owb Prophet includes information on 7 of the most notable Forsaken patrons. They each get named and their individual writeups include a single paragraph with their alignment, portfolio, favored weapon, and a unique special ability which they grant to any Owb Prophet that establishes a connection to them. While dark folk/caligni (and presumably clerics and priesthoods of other races) can't draw upon direct power from the Forsaken (i.e., only the owbs can do so via rituals conducted on the Shadow Plane), the Owb Prophet can serve as a Deific conduit, granting divine spells through the connection they've made. Regardless of the Forsaken patron involved in that kind of pass-thru power, the Owb Prophets all grant the same domains: Darkness, Evil, Madness, and Trickery. And, rather than pass along to the Forsaken the divine energy provided by these worshipers, the Owb Prophets hoard it for themselves, hoping to use it to ascend to demigod status.

Or, if you'd rather avoid the spoiler at this point, the named Forsaken include:

Enkaar, the Malformed Prisoner (NE Forsaken of fetters, lethargy, and physical corruption)
Eyes That Watch (NE Forsaken of feelings of inferiority, felines, and strangers)
Grasping Iovett (CE Forsaken of accidents, parasites, and reckless lust)
Husk (NE Forsaken of emptiness, loneliness, and narcissism)
Lady Razor (NE Forsaken of family strife, suspicion, and vengeance)
Reshmit of the Heavy Voice (CE Forsaken of broken things, forgetting, and unexpected violence)
Thalaphyrr Martyr-Minder (LE Forsaken of failed heroics, imprisonment, and squandered time)

Dark Archive

Neil Spicer wrote:
CorvusMask wrote:
So what do we learn about this "Forsaken" demigod pantheon? Like do we learn any domains or names or just that they used to exist?

Quite a bit...but it comes with HUGE spoilers!!!...since it's tied to the bestiary entry for the Owb Prophet.

** spoiler omitted **

Or, if you'd rather avoid the spoiler at this point, the named Forsaken include:

Enkaar, the Malformed Prisoner (NE Forsaken of fetters, lethargy, and physical corruption)
Eyes That Watch (NE Forsaken of feelings of inferiority, felines, and strangers)
Grasping Iovett (CE Forsaken of accidents, parasites, and reckless lust)
Husk (NE Forsaken of emptiness, loneliness, and narcissism)
Lady Razor (NE Forsaken of family strife, suspicion, and vengeance)
Reshmit of the Heavy Voice (CE Forsaken of broken things, forgetting, and unexpected violence)
Thalaphyrr Martyr-Minder (LE Forsaken of failed heroics, imprisonment, and squandered time)

Cool :D On sidenote, can you say that are Forsaken "dead", imprisoned, otherwise exiled/banished(aka "they exist somewhere out of the reach") or are they regular deities that are just super obscure in Golarion and used to be main deities of Shadowplane before Kytons did what devils did to kytons originally to the Forsaken?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

1 person marked this as a favorite.
CorvusMask wrote:
On sidenote, can you say...?

No. I cannot. ;)

Paizo Employee Developer

2 people marked this as a favorite.

I'm planning for a slightly longer summation of the Forsaken in an upcoming blog post, although you'll still have to check the adventure for the spoilery specifics!

CorvusMask wrote:
Neil Spicer wrote:
CorvusMask wrote:
So what do we learn about this "Forsaken" demigod pantheon? Like do we learn any domains or names or just that they used to exist?

Quite a bit...but it comes with HUGE spoilers!!!...since it's tied to the bestiary entry for the Owb Prophet.

** spoiler omitted **

Or, if you'd rather avoid the spoiler at this point, the named Forsaken include:

Enkaar, the Malformed Prisoner (NE Forsaken of fetters, lethargy, and physical corruption)
Eyes That Watch (NE Forsaken of feelings of inferiority, felines, and strangers)
Grasping Iovett (CE Forsaken of accidents, parasites, and reckless lust)
Husk (NE Forsaken of emptiness, loneliness, and narcissism)
Lady Razor (NE Forsaken of family strife, suspicion, and vengeance)
Reshmit of the Heavy Voice (CE Forsaken of broken things, forgetting, and unexpected violence)
Thalaphyrr Martyr-Minder (LE Forsaken of failed heroics, imprisonment, and squandered time)

Cool :D On sidenote, can you say that are Forsaken "dead", imprisoned, otherwise exiled/banished(aka "they exist somewhere out of the reach") or are they regular deities that are just super obscure in Golarion and used to be main deities of Shadowplane before Kytons did what devils did to kytons originally to the Forsaken?


Thank you Ron and Neil!


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

And Ron's blog about this adventure can now be found here.

Paizo Employee Developer

4 people marked this as a favorite.

You mean Ron's first blog about this adventure is found there!

David knott 242 wrote:
And Ron's blog about this adventure can now be found here.

Liberty's Edge

Love the cover.
Anyone know who the artist is???

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marc Radle wrote:

Love the cover.

Anyone know who the artist is???

Kiki Moch Rizky

Dark Archive

This sounds super awesome! I hope it's sanctioned quickly for Pathfinder Society Play - would buy it as an immediate action!


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ron Lundeen wrote:

You mean Ron's first blog about this adventure is found there!

David knott 242 wrote:
And Ron's blog about this adventure can now be found here.

And number 2 was just posted!

How many will there be in total?

Paizo Employee Developer

1 person marked this as a favorite.
David knott 242 wrote:
Ron Lundeen wrote:

You mean Ron's first blog about this adventure is found there!

David knott 242 wrote:
And Ron's blog about this adventure can now be found here.

And number 2 was just posted!

How many will there be in total?

No more blogs scheduled for this, alas--we have too much other stuff to say!--but I'm around and happy to answer any questions here.


4 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I haven’t read this fully enough to give a proper review (I love what I’ve read so far!)

However, I really, really wanted to thank the decisionmakers who were responsible for putting the maps on the inside covers and the pullout poster. It’s so much easier to use than sprinkling them throughout the body of the text. Additionally, the extra page of adventure available by not repeating the art from the cover is something I think should be the norm.

If the modules line can stir to life in PF2’s run, I’d personally love for both of those features to be standard. They both add to the usability significantly, in my view.

Paizo Employee Creative Director

8 people marked this as a favorite.
Steve Geddes wrote:

I haven’t read this fully enough to give a proper review (I love what I’ve read so far!)

However, I really, really wanted to thank the decisionmakers who were responsible for putting the maps on the inside covers and the pullout poster. It’s so much easier to use than sprinkling them throughout the body of the text. Additionally, the extra page of adventure available by not repeating the art from the cover is something I think should be the norm.

If the modules line can stir to life in PF2’s run, I’d personally love for both of those features to be standard. They both add to the usability significantly, in my view.

That was my call to have the poster map serve primary duty for those particular maps. Did the same in "The Dragon's Demand" when I spearheaded the relaunch of the module line. Glad you like it! My goal for these was to initially have ALL the maps for the adventure appear on the posters and on the inside covers for precisely that reason—to make them easier to reference without having to shuffle too many pages.

My only worry is that if someone were to lose the poster map then those maps would no longer be accessible in the text itself, but I think that's a fair price to pay to avoid repetition. I really hope to continue this going forward in the module line. It always was meant to be the standard, in any event.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

1 person marked this as a favorite.
Neil Spicer wrote:
I've been thinking about possibly running this module as a play-by-post campaign here on the messageboards...

And now I've gone and started an interest check thread in the recruitment forums for online campaigns.

Liberty's Edge

Is it written for 1st edition or 2nd edition?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Nothing will be released for 2E until GenCon 2019.

Liberty's Edge

TriOmegaZero wrote:
Nothing will be released for 2E until GenCon 2019.

Thanks for the heads up.

Grand Lodge

Pathfinder Dada wrote:
TriOmegaZero wrote:
Nothing will be released for 2E until GenCon 2019.
Thanks for the heads up.

Nothing that's not playtest material, any how. But there shouldn't be anything new released for 2e until after GenCon 2019. And then that'll be for the updated and completed rules.

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