Pathfinder Player Companion: Heroes of Golarion

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Pathfinder Player Companion: Heroes of Golarion

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I Can Show You the World!

Explore a world of exceptional heroes and unfathomable magic! Channel spirits from the legendary realms of Iblydos or Valenhall, shift into the aspects of beasts from southern Garund, delve into the psychic secrets of the Palatine Eye or the continent of Vudra, and explore the art of alchemical calligraphy from Tian Xia! Pathfinder Player Companion: Heroes of Golarion gives you all the tools you need to learn from the farthest-flung reaches of Golarion!

Inside this book you'll find:

  • Mystic bloodlines common in distant nations, including medusa-spawned bloodragers who can freeze foes in their tracks, erudite sphinx-like bloodragers, and sorcerers with the heart of a phoenix!
  • Secret techniques the beast speakers of lost Tekritanin used to befriend monstrous bulettes, petrifying basilisks, electric behirs, death worms, and sun falcons, and to command them to serve by their side!
  • Rules for occult characters to venture into the realm of mythic power, including new path abilities focused on occult magic and powers.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-120-7

Note: This product is part of the Pathfinder Player Companion Subscription.

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Fireworks of good ideas at the end of 1st edition

5/5

This book is packed with new options, as many new Player Companions. While it's supposed to cover exotic areas beyond the Inner Sea, the reference to the areas is always done within a few sentences. That's good enough to provide bits for a character background, but if you want more, you will have to pull other books.

I will focus on the good stuff - there is lot of it, IMO:

Wyrwoods: Become mostly living to settle the odd problems of being a construct, get some unique FCBs (less mental penalty from alchemist mutagens, higher spell resistance for arcanist, wizard evocation spells for oracles, bonus spells for paladins etc.) and interesting feats (consume magic items for hp, freeze, improve ioun stones, temporary hp on unarmed hits (hungry ghost monk on steroids) etc.).

Goblins: This one starts off with a barely hidden bridge to 2nd edition: Goblins are moving out to become adventurers and can be a great asset to a party etc.. If you have a grudge against goblins being a Core race in 2nd edition, you are warned now. Anyway, they get several feats that perfectly catch goblin craziness. Dance, shout and sing to buff your allies and debuff your foes - allies might even profit from your "questionable hygiene".

There is a unicorn sorcerer bloodline dedicated to healing (up to mass heal on your spell list!) and fighting evil. Pretty cool mechnically - if you find unicorns too girly, maybe create a background that you drank unicorn blood.

Phoenix sorcerer bloodline allows you to emulate the great bird: Learn, burn, fly and raise from the ashes (at level 20, but still). It has the fascinating twist of healing with fire instead of damaging.

A shifter archetype is added and works fine for demon hunt - respective outsider hunt in general. The class is further complemented by cool aspects: Trample like an elephant, run like a horse or roar like a lion. Doesn't solve the issue of having very few aspects available, but maybe you want something else as a damage dealer.

Witch gets Greek themed hexes: Turn creatures into pigs (well, partially), make prophecies etc. I also like the major hex that can add two natural attacks to an ally.

The medusa bloodrager bloodline is thematic, it focuses a lot on the gaze attack.

Vigilante gets social talents to interact with animals to become more useful outside cities. There is also a bunch of useful vigilante talents (minor shifter aspect, climb speed, skill bonuses, claws).

If you like animal companions, there are new options to gain a magical beast on your side. It's flavorful and looks mechnically solid.

Occult classes get a lot of love, including mythic support, but i don't feel familiar enough with them to judge the new content.

Surprisingly, there are no new traits, despite covering all these far away regions. Not that we would lack traits...


I love it

5/5

The two added bloodlines for sorceres complement the Gamelay quite well and their implementation has been done in a thoughtful, well worded manner.


AWESOME Heroes of Golarion

5/5

This is one of the best player companion books I have seen for a long time. I would give it 5 stars just for the bloodrager/sorcerer bloodlines let alone the kineticist stuff, Wyrwood love, occult epic rules, and so much more.


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Oops, meant to say Sphinx not Griffon. Though a Griffon bloodline would still be interesting.


1 person marked this as a favorite.
DeciusNero wrote:
*double takes at unicorn sorcerer*

ROFLMAO.....Ya great Grandpa Uni was a really jokester :P

Contributor

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I'm always excited to see the art for any segment I worked on and this one is totally fantastic. The artists knocked it out of the park for this whole book.


Any hints on what Lifecrafting is and any special requirements?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Damion Quickcinder wrote:
Any hints on what Lifecrafting is and any special requirements?

It is an item creation feat that enables a wyrwood with the Craft Construct and Leadership feats to make other wyrwoods.


I really like the option to get some magical beast as "animal" companions though I wish the list was a little bigger or we got it earlier on so the list could have been expanded.


So what's the Arcadia flavor like ? How much detail do they go into ?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
nighttree wrote:
So what's the Arcadia flavor like ? How much detail do they go into ?

While I don't have time to cover all of it right now, there is a bit more detail about Arcadia and the nation states that exist there and the human ethnicities. Perhaps the most striking example of what the flavor is like is a picture of an Arcadian medium (wearing clothes obviously inspired by Native American dress—possibly south western US?) invoking the spirit of an Ulfen hero from Valenhall. :)


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Feros,

So you mean they might be singing Immigrant Song by Led Zepplin while going into battle?


As for Wall of Fire/Flaming Sphere+pheonix bloodline, I've read elsewhere the bloodline arcana has appeared in a PFS scenario already and that's a actually a tactic in the module. This is second hand information though.


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

OK, Arcadia stuff:

Arcadia Stuff:
Every region gets its own write up in a short paragraph in the introduction. The Arcadia paragraph mentions that there are over a dozen nations, each dedicated to preserving natural beauty resulting in large areas of what Avistanis would call "wilderness". There is mention of the Avistani colonies, the various races that make up the majority of the populations, and four of the human enthnicities indigenous to Arcadia.

There are two pages on rules for Arcadia as well as two pages dedicated to Wyrwoods, a race of wooden constructs that has fled the Inner Sea region for the most part and found a home in Arcadia, developing a full society there.

The general rules pages include Arcadian gun feats to compensate for the lack of ammunition support in Arcadia.

Slayers devoted to the Jaguar goddess Kazutal get a three part Slayer Talent tree that allows them to take their foes down alive, trip them, and/or destract them from their allies.

Finally mediums get access to two of Valenhall's legendary spirits. One a would be linnorm king and the other a legendary skald. It is the skald—the Father of Legends—who is pictured with shield and axe, and has a Song of Valor as one of his abilities. Immigrant Song is coming to mind... :)

The wyrwood section is pretty much pure rules. There are some alternate racial traits, favored class options, and feats. One alternate trait allows wyrwoods to be healed with magic—as they are becoming more organic beings and less constructs—at the expense of their various immunities. No real information is given on their society in Arcadia.

Overall, the flavor is light and the crunch is strong, but what rules there are have flavor baked in.


I am happy that the Wyrwood got some love though it saddens me that races such as the Astomoi, Caligni, Lashunta, Naiad, Orang-Pendak, Reptoid, Rougarou, etc. got little or no love before the end of Pathfinder 1e.

Dark Archive

Caligni at least got whole module about them.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Caligni at least got whole module about them.

Yeah, the totally-not-Drow were really cool ^w^


I am talking about player character love such as alternate racial traits, racial feats, favored class bonuses, etc. Though it is nice they got some AP/campaign related love.

Dark Archive

Pathfinder Adventure Path Subscriber

Wishing Arcadian material wasn't coming out towards the end of 1e, but welcome nonetheless!


Maybe a strange question, but how well would the eldritch heritage feats work with the phoenix bloodline? I already have a spiritualist(with a cha base archtype) planned for my next campaign, but I really wanna try out the phoenix bloodline, so I'm wondering if I can combine the two...

Contributor

Dead Phoenix wrote:
Maybe a strange question, but how well would the eldritch heritage feats work with the phoenix bloodline? I already have a spiritualist(with a cha base archtype) planned for my next campaign, but I really wanna try out the phoenix bloodline, so I'm wondering if I can combine the two...

Unless I'm mistaken, I think your main hurdle would be getting access to fire damage spells to make use of the bloodline powers when you're pulling from the spiritualist list.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Andrew Mullen wrote:
Dead Phoenix wrote:
Maybe a strange question, but how well would the eldritch heritage feats work with the phoenix bloodline? I already have a spiritualist(with a cha base archtype) planned for my next campaign, but I really wanna try out the phoenix bloodline, so I'm wondering if I can combine the two...
Unless I'm mistaken, I think your main hurdle would be getting access to fire damage spells to make use of the bloodline powers when you're pulling from the spiritualist list.

Eldritch Heritage doesn't give you the Arcana of the bloodline so that's a non-issue.

Contributor

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Haha welp, this is the 2nd time in like 10 minutes I've been corrected on that :p I appreciate your pointing it out!
I should probably, y'know, actually read those options I haven't read in years before spouting off.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

s'all good ^w^


Speaking of the phoenix bloodline, why is it's bloodline class skill Knowledge Arcana since that is already a class skill? I would say Knowledge History would work.


So any hints on what the medusa bloodline does?

I have an obvious guess but...still interested. :)

Edit: And anything on the Razatlan? Thanks. :)


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
Speaking of the phoenix bloodline, why is it's bloodline class skill Knowledge Arcana since that is already a class skill? I would say Knowledge History would work.

It does affect which skill you would need to take Skill Focus for to qualify for Eldritch Heritage, but it would be an inferior choice for a standard sorcerer.


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Lemartes wrote:

So any hints on what the medusa bloodline does?

I have an obvious guess but...still interested. :)

Edit: And anything on the Razatlan? Thanks. :)

Most of the powers of the Medusa bloodrager bloodline have to do with using your gaze to debuff foes.

A search for "Razatlan" turned up nothing.


David knott 242 wrote:
Lemartes wrote:

So any hints on what the medusa bloodline does?

I have an obvious guess but...still interested. :)

Edit: And anything on the Razatlan? Thanks. :)

Most of the powers of the Medusa bloodrager bloodline have to do with using your gaze to debuff foes.

A search for "Razatlan" turned up nothing.

Doh should have said on Razatlan not "on the..." :(

Thanks for the info.

Was hoping the Medusa bloodline gave you snake hair. :(

Paizo Employee Developer

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Well, thankfully you won't have to wait too long if you want to learn a little more about Arcadia and Razatlan in specific.


1 person marked this as a favorite.
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Lemartes wrote:
David knott 242 wrote:
Lemartes wrote:

So any hints on what the medusa bloodline does?

I have an obvious guess but...still interested. :)

Edit: And anything on the Razatlan? Thanks. :)

Most of the powers of the Medusa bloodrager bloodline have to do with using your gaze to debuff foes.

A search for "Razatlan" turned up nothing.

Doh should have said on Razatlan not "on the..." :(

Thanks for the info.

Was hoping the Medusa bloodline gave you snake hair. :(

The closest thing I found to that was the 12th level power. It gives you claws that emulate the bites of poisonous serpents.


Is there any more information about the shifter archetypes please.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ant360 wrote:
Is there any more information about the shifter archetypes please.

There's only one, the Holy Beast. They're used by the Gods to hunt down Outsiders they don't like.

Their damage types for their claws are changed and they get favored enemy.


I still can't believe the Shifter hasn't gotten a shark aspect.


Is there any requirements for the Clockwork kineticist talents? What does Spark of Innovation do?

For Mythic Guardian, any hints how Energy Conduit and Guarded Gathering?

Thanks for any help


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CookietheFerret wrote:

Is there any requirements for the Clockwork kineticist talents? What does Spark of Innovation do?

For Mythic Guardian, any hints how Energy Conduit and Guarded Gathering?

Thanks for any help

The clockwork talents are earth talents with a prerequisite of metal blast in addition to level requirements.

Spark of Innovation summons a clockwork earth elemental.

Energy Conduit lets you take some of the energy damage you would have received from an attack against you and use it to reduce the burn cost of a kineticist utility wild talent instead of taking it as damage.

Guarded Gathering gives you a bonus to AC while you are using the gather power class feature of the kineticist.


David knott 242 wrote:
CookietheFerret wrote:

Is there any requirements for the Clockwork kineticist talents? What does Spark of Innovation do?

For Mythic Guardian, any hints how Energy Conduit and Guarded Gathering?

Thanks for any help

The clockwork talents are earth talents with a prerequisite of metal blast in addition to level requirements.

Spark of Innovation summons a clockwork earth elemental.

Energy Conduit lets you take some of the energy damage you would have received from an attack against you and use it to reduce the burn cost of a kineticist utility wild talent instead of taking it as damage.

Guarded Gathering gives you a bonus to AC while you are using the gather power class feature of the kineticist.

Thank you

Is it a specific type of AC bonus?


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CookietheFerret wrote:
David knott 242 wrote:
CookietheFerret wrote:

Is there any requirements for the Clockwork kineticist talents? What does Spark of Innovation do?

For Mythic Guardian, any hints how Energy Conduit and Guarded Gathering?

Thanks for any help

The clockwork talents are earth talents with a prerequisite of metal blast in addition to level requirements.

Spark of Innovation summons a clockwork earth elemental.

Energy Conduit lets you take some of the energy damage you would have received from an attack against you and use it to reduce the burn cost of a kineticist utility wild talent instead of taking it as damage.

Guarded Gathering gives you a bonus to AC while you are using the gather power class feature of the kineticist.

Thank you

Is it a specific type of AC bonus?

Deflection


I feel bad I am the only one so far who gave this little gem a review.


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Such great cover art. The best thing about second edition is that it has galvanized the Player Companion series. This last year of books has been the best run for a while.


Can't someone give the actual details regarding the phoenix bloodline and how it function?


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Yeah, buy the book!

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

They can cause their fire spells to heal rather than harm, are good at identifying magic items. They also can surround themselves with flame, grow wings, and get the phoenix's iconic Rebirth ability.

Dark Archive

I got my PDF and some article semms to need eratta...

Some Shifter's Aspect should include Major form's attack number and type,but there aren't. Especially, I wonder about Lion form's attack. Unlike Dynoneichs, does Lion form get rake attacks in addition to two claws and one bite attacks at LV4?

And about Vigilante's Talent Animal Patron, when the vigilante should select what minor form would be applied? they can choose each time starting minor form? and for the purpose of determining the effect, considering Shifter levels equal Vigilante level?

I understand that there are many things to do before PF2 release...but I really like this supplement and if official eratta would be updated, I appreciate.

>>kyubi3009
phoenix bloodline can heal allies through fire spells but half of normally dealed damages.
And at 3rd level, your unarmed attacks deal +1d6 fire damage.
At 9th level, as a standard action, you can grow wings of pheonix from your back.

Silver Crusade

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It's against the rules to post the actual mechanics, just a head's up.


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But I can concur that some of the major forms do share the flaws of the original major forms in Ultimate Wilderness. While I love what they added to the game in this supplement, some errors of moderate importance did slip through.

I have an idea about the vigilante talent, but I will save that idea for Wednesday, when this book is officially released.

Liberty's Edge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Love some of the witch hexes they add. Most of them are very classic Greek myth witch, with some cool powers. On of the basic hexes let's you partially 'pig' a creature, which can be useful in some cases, especially if it lands and forces a weapon used to be stuck for a while with little stubby hooves.

Also love they actually made another kineticist wild talent that was omni-element for first times. One that let's you show off a little.

Great book. Hope we see more of quality like it before the end of 1e for now.

Dark Archive

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Pathfinder Adventure Path Subscriber
ErisAcolyte-Chaos jester wrote:

Love some of the witch hexes they add. Most of them are very classic Greek myth witch, with some cool powers. On of the basic hexes let's you partially 'pig' a creature, which can be useful in some cases, especially if it lands and forces a weapon used to be stuck for a while with little stubby hooves.

?!?

This book is so sold for me.


Dragon78 wrote:
I really like the option to get some magical beast as "animal" companions though I wish the list was a little bigger or we got it earlier on so the list could have been expanded.

I do too.

Dark Archive

Do we know when these options will be available for PFS?


Tardin wrote:
Do we know when these options will be available for PFS?

John Compton has said the February and March releases would be up as a batch "later this month." So, in theory, within the next 9 days.

Link


Luis Loza wrote:
Well, thankfully you won't have to wait too long if you want to learn a little more about Arcadia and Razatlan in specific.

Sweet! :)


David knott 242 wrote:
Lemartes wrote:
David knott 242 wrote:
Lemartes wrote:

So any hints on what the medusa bloodline does?

I have an obvious guess but...still interested. :)

Edit: And anything on the Razatlan? Thanks. :)

Most of the powers of the Medusa bloodrager bloodline have to do with using your gaze to debuff foes.

A search for "Razatlan" turned up nothing.

Doh should have said on Razatlan not "on the..." :(

Thanks for the info.

Was hoping the Medusa bloodline gave you snake hair. :(

The closest thing I found to that was the 12th level power. It gives you claws that emulate the bites of poisonous serpents.

Thanks. :)

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