Pathfinder Player Companion: Heroes of Golarion

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Pathfinder Player Companion: Heroes of Golarion
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I Can Show You the World!

Explore a world of exceptional heroes and unfathomable magic! Channel spirits from the legendary realms of Iblydos or Valenhall, shift into the aspects of beasts from southern Garund, delve into the psychic secrets of the Palatine Eye or the continent of Vudra, and explore the art of alchemical calligraphy from Tian Xia! Pathfinder Player Companion: Heroes of Golarion gives you all the tools you need to learn from the farthest-flung reaches of Golarion!

Inside this book you'll find:

  • Mystic bloodlines common in distant nations, including medusa-spawned bloodragers who can freeze foes in their tracks, erudite sphinx-like bloodragers, and sorcerers with the heart of a phoenix!
  • Secret techniques the beast speakers of lost Tekritanin used to befriend monstrous bulettes, petrifying basilisks, electric behirs, death worms, and sun falcons, and to command them to serve by their side!
  • Rules for occult characters to venture into the realm of mythic power, including new path abilities focused on occult magic and powers.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-120-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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5.00/5 (based on 3 ratings)

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Fireworks of good ideas at the end of 1st edition

5/5

This book is packed with new options, as many new Player Companions. While it's supposed to cover exotic areas beyond the Inner Sea, the reference to the areas is always done within a few sentences. That's good enough to provide bits for a character background, but if you want more, you will have to pull other books.

I will focus on the good stuff - there is lot of it, IMO:

Wyrwoods: Become mostly living to settle the odd problems of being a construct, get some unique FCBs (less mental penalty from alchemist mutagens, higher spell resistance for arcanist, wizard evocation spells for oracles, bonus spells for paladins etc.) and interesting feats (consume magic items for hp, freeze, improve ioun stones, temporary hp on unarmed hits (hungry ghost monk on steroids) etc.).

Goblins: This one starts off with a barely hidden bridge to 2nd edition: Goblins are moving out to become adventurers and can be a great asset to a party etc.. If you have a grudge against goblins being a Core race in 2nd edition, you are warned now. Anyway, they get several feats that perfectly catch goblin craziness. Dance, shout and sing to buff your allies and debuff your foes - allies might even profit from your "questionable hygiene".

There is a unicorn sorcerer bloodline dedicated to healing (up to mass heal on your spell list!) and fighting evil. Pretty cool mechnically - if you find unicorns too girly, maybe create a background that you drank unicorn blood.

Phoenix sorcerer bloodline allows you to emulate the great bird: Learn, burn, fly and raise from the ashes (at level 20, but still). It has the fascinating twist of healing with fire instead of damaging.

A shifter archetype is added and works fine for demon hunt - respective outsider hunt in general. The class is further complemented by cool aspects: Trample like an elephant, run like a horse or roar like a lion. Doesn't solve the issue of having very few aspects available, but maybe you want something else as a damage dealer.

Witch gets Greek themed hexes: Turn creatures into pigs (well, partially), make prophecies etc. I also like the major hex that can add two natural attacks to an ally.

The medusa bloodrager bloodline is thematic, it focuses a lot on the gaze attack.

Vigilante gets social talents to interact with animals to become more useful outside cities. There is also a bunch of useful vigilante talents (minor shifter aspect, climb speed, skill bonuses, claws).

If you like animal companions, there are new options to gain a magical beast on your side. It's flavorful and looks mechnically solid.

Occult classes get a lot of love, including mythic support, but i don't feel familiar enough with them to judge the new content.

Surprisingly, there are no new traits, despite covering all these far away regions. Not that we would lack traits...


I love it

5/5

The two added bloodlines for sorceres complement the Gamelay quite well and their implementation has been done in a thoughtful, well worded manner.


AWESOME Heroes of Golarion

5/5

This is one of the best player companion books I have seen for a long time. I would give it 5 stars just for the bloodrager/sorcerer bloodlines let alone the kineticist stuff, Wyrwood love, occult epic rules, and so much more.


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So, what's the secret on this one? Was it passed over back in March? Or should the date be March 2019?


I'm pretty sure it's a typo about it being 2018 and should be 2019.

Dark Archive

1 person marked this as a favorite.

All announced Pathfinder & Starfinder products for march & april 2019 are wrongly integrated into the past releases, because the year entered havn't been changed to 2019.

You can see that they have an exact day attached, which they normally wouldn't.

Personally, i hope we'll get full stats for some of the movers and shakers of Golarion which were only given levels and classes in "Inner Sea Magic" & "Inner Sea Combat", together with some of their more exotic feats & spells to use for our player characters.

But yet unknown ones from Iblydos, Arcadia, Tian Xia or (southern) Garund and their equipment, spells & feats also sound great.


1 person marked this as a favorite.

This is a player companion book so I doubt we will be getting stats for NPCs.

Dark Archive

Dragon78 wrote:
This is a player companion book so I doubt we will be getting stats for NPCs.

Probably not, we seldomly got stats in these, but after this Player's Companion we'll only get two more in may & july 2019, so who knows? ;-)


I'm pretty sure we'll get more stuff that relates to either the AP or some other softcover.

Silver Crusade

3 people marked this as a favorite.

F&#~ YEAH!


Yippee! Another Heroes of......! I like them. I like them a lot.


2 people marked this as a favorite.

I can't wait to see the options for Arcadia and Tian Xia and any other place outside the Inner Sea;)


Sounds interesting

Dark Archive

Wow, another Tzitzimitl cover after decembers AP #137!
Looking cool, thx for the update! :-)

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Medusa and sphinx bloodlines? Color me interested!


Pathfinder Adventure Path, Rulebook Subscriber

Oh wow that cover. 0.0

Paizo Employee Developer

2 people marked this as a favorite.

I love this cover so much! It's my favorite of the covers that I've had a part in ordering.

Sovereign Court

2 people marked this as a favorite.

A phoenix nloodline,! Hooray!

Silver Crusade

2 people marked this as a favorite.

That’s a friggin awesome cover.

Also yay for Medusa Bloodlines!


4 people marked this as a favorite.

Whoa! Occult mythic rules, and monstrous bloodlines for Bloodrager? Heck yeah!


3 people marked this as a favorite.

I have been waiting for mythic occult rules for so long now. Also pretty intrigued about the phoenix bloodline. Lots of anticipation. Seems like they're doing lots of the books I've been waiting for now that we're close to the end.


2 people marked this as a favorite.
SOLDIER-1st wrote:
Seems like they're doing lots of the books I've been waiting for now that we're close to the end.

I can't complain about that.....since this is more or less the end for me....I'm glad to see things I have been waiting patiently for finally coming out ;)


Awesome, some cool sounding bloodlines and mythic rules for the occult classes.


2 people marked this as a favorite.

Not keen on Mythic, but the Beastspeakers and Sphinx, Phoenix, Medusa bloodlines are things I am looking forward to...thanks for the update!
Now for the waiting game...sigh.


So what class(or classes) does the beastspeakers belong to?


I wonder if there's a single mythic path for occult classes, and if so (or not), whether that leads to a new spirit(s) available for Medium's to channel.

Paizo Employee Developer

11 people marked this as a favorite.

Unfortunately, there won't be a new mythic path in this book. Mapping the paths to each of the six ability scores keeps things in a nice little arrangement and we couldn't really figure out a seventh "score" to map a new path to. Instead, we're providing options for occult characters to "buy-in" to the existing paths and providing new abilities to complement their unique occult features (like burn). We will be providing new path abilities for all of the mythic paths as well as new universal path abilities to make sure every character is not without options!


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Having mythic options for occult classes is quite possibly some of the best news I've heard this week. Definitely opens up a bunch of classes for the WotR campaign I want to run!


1 person marked this as a favorite.

For me, the biggest one will be Kineticist, since that’s the trickiest to homebrew in. New universal path abilities are also very exciting, though!


So what's the deal with 'alchemical calligraphy?' That's what I'm looking forward to.

Dark Archive

I love a phoenix bloodline.


1 person marked this as a favorite.

I can't wait to see what the mythic powers for the kineticist will be like.


*rubs hands greedily*


Beastspeakers? Sounds cool, especially the part about 'sun falcons'. Didn't notice that before. Very intrigued with those birds.


I am also curious about the Beastspeakers, is it a archetype(and for what class),a feat chain for animal companion classes, something else, etc.


Is this the final cover?


How many pages will be dedicated to Mythic material?

Also will there be any occult specific features added to each path (Archmage Arcana, Champions Strike, etc..)?

Silver Crusade

Terevalis Unctio of House Mysti wrote:
Is this the final cover?
Luis Loza wrote:
I love this cover so much! It's my favorite of the covers that I've had a part in ordering.


I just recently asked about the lack of a phoenix bloodline, super hyped to see we're finally getting one.

Can't wait for this book!!

Paizo Employee Developer

7 people marked this as a favorite.
Haldelar Baxter wrote:

How many pages will be dedicated to Mythic material?

Also will there be any occult specific features added to each path (Archmage Arcana, Champions Strike, etc..)?

We have four pages of mythic material. We do not have any new features for each path, but have made sure that all existing features are compatible with our occult classes. We do provide new path abilities for all mythic paths as well as new universal path abilities, though!


That's great to hear. Glad to see Occult getting some Mythic love.

Liberty's Edge

1 person marked this as a favorite.

I hope there are at least a few options for Shifter and Kineticist. Void would be nice to get a few more wild talent options for, with some early game options to fill out those first few. Loved some of the options that were in the previous 2 player handbooks, Hope that the Quality will Stay high for this one.


1 person marked this as a favorite.

I hope there are some decent options for a normal game kineticist as well, emphasis on decent.


Are those bloodlines bloodragers exclusive or will we get to see it for sorcerer as well?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Bulettes? I'm in!


I would think that the bloodlines would be for both classes.


kyubi3009 wrote:
Are those bloodlines bloodragers exclusive or will we get to see it for sorcerer as well?

Last time I checked, a LOT of Sorcerer Bloodlines (including all of the Wildblooded ones) are Sorcerer-exclusive.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As previously expressed, I'm grateful for mythic options that are available for occult classes, but will there be expanded options for any classes that were released since Mythic Adventures came out? Specifically, I'm thinking of the Shifter and the Vigilante but my question also applies to any of the Hybrid classes (though, less so, because they can usually rely on any options that gel well with their parent classes' abilities).


I hope sorcerers get the medusa based one as well.


Well, with shipping starting today, I’m looking forward to getting a little info later this week. Really looking forward to hearing what else is in the book!

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber

I've gotten my PDF. The bloodlines are, sadly, only for either Bloodragers (Medusa, Sphinx), or Sorcerers (Phoenix, Unicorn).

4 pages of Mythic options for Occult, though the Kineticist options are specifically for Champions and Guardians.

New archetype and aspect for Shifters from Vudra. Vigilante talents from the Mwangi Expanse.

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