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13 people marked this as FAQ candidate. 1 person marked this as a favorite. |

I would really like to play an Oozemorph, but there are several things about the archetype that seem to still need another pass from the devs.
The basic Shifter got it's Wildshape duration adjusted, but since Oozemorph replaces this instead of altering it, that change does not currently apply to Fluidic Body...Is this intentional? If not can we get an update to the FAQ to adjust Fluidic Body as well?
Similarly, Shifter Claws gains the ability to count as magic weapons and even penetrate different DR types as you level up, since Morphic Weaponry replaces this instead of altering it, that does not currently apply to Morphic Weaponry...Same as above, can we get a FAQ update on this if it is not intentional?
Pretty please? With Sugar on top? Plus a cherry?

nighttree |
1 person marked this as a favorite. |

Good luck to you! Paizo stopped doing FAQs. Last FAQ was almost a year ago (Feb 2018).
Besides, they made it pretty clear at the time they had no interest in fixing the Oozemorph, even hamstrung the one playable option.
It's probably a matter of houseruling for your table at this point.

Azothath |
trying doesn't hurt but probability of success is slim to none.
you might request a Campaign Clarification

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PFS is supposed to be run strictly RAW, and the way it is currently written, the oozemorph loses the scaling DR penetration and damage from shifter claws and uses the original writing version of the frequency and duration for their shape shifting ability. I'm wanting the devs to clarify if that is intentional, or if they just overlooked the archetype when they put out the FAQs for Ultimate Wilderness.

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My main worry for the Oozemorph is the inability to get past DR. If the enemy has any sort of these defenses, they are helpless against them. I am sure that my own character will eventually have a magical dagger, one that he will need to wield to do what he could not otherwise. (1D3 weapon damage...)

PossibleCabbage |

My main worry for the Oozemorph is the inability to get past DR. If the enemy has any sort of these defenses, they are helpless against them. I am sure that my own character will eventually have a magical dagger, one that he will need to wield to do what he could not otherwise. (1D3 weapon damage...)
I assume you will have an Amulet of Mighty Fists to apply to your Morphic Weapons, which can overwhelm DR either with specific enchantments or with just the +3-5 thing overcoming specific kinds of DR.
I mean, you can't wear it while oozy but I assume more oozemorphs prefer to go adventuring when they can maintain structural integrity (and like "wear armor" and "take advantage of your belt.")

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I mean, you can't wear it while oozy but I assume more oozemorphs prefer to go adventuring when they can maintain structural integrity (and like "wear armor" and "take advantage of your belt.")
And be subject to flanks and crits? Why would they want that? Also, the appeal of the class is being an ooze, not being someone who shapeshifts into different humanoids. Unfortunately the archetype was written to quash that appeal.

nighttree |

And be subject to flanks and crits? Why would they want that? Also, the appeal of the class is being an ooze, not being someone who shapeshifts into different humanoids. Unfortunately the archetype was written to quash that appeal.
Well at least for me....the appeal was being an Ooze..... that can shapeshift into different humanoid form......but I agree that the overall appeal was squashed in the execution :P
If they didn't hamstring a character so bad at low levels (like below 8th), or specifically lock out the one idea that did make it playable (Kitsune with the perfect copy racial ability) it would be a very fun Archetype...but as it is currently (without a lot of house ruling) it's bound to simply be frustrating for low level characters.
EDIT: Apologies, it's a feat (that got locked out by errata, when people brought it up as being viable)....not a racial ability, and it's called Realistic likeness.

PossibleCabbage |
1 person marked this as a favorite. |

At a guess they considered the "person that becomes an ooze" was covered by the cave druid, so they looked at the "ooze that becomes a person" angle for the oozemorph. Sadly, the whole "take a vow of poverty to be immune to crits and flanking, oh and you can't talk or interact with the world much" doesn't make me want to stray from the bucket when oozy.
Hopefully Wilderness Origins does something for the archetype.
Arguably you should be able to spend a feat on "extra item slot" so you can wear your AoMF for DR when Oozy, though.

nighttree |

At a guess they considered the "person that becomes an ooze" was covered by the cave druid, so they looked at the "ooze that becomes a person" angle for the oozemorph. Sadly, the whole "take a vow of poverty to be immune to crits and flanking, oh and you can't talk or interact with the world much" doesn't make me want to stray from the bucket when oozy.
Hopefully Wilderness Origins does something for the archetype.
I'm not expecting anything that will actually benefit the Oozemorph....it's already locked out of most Shifter feats as well...as it trades Claws for Morphic Weapons.
If they do add something helpful to the Oozemorph....I will be pleasantly surprised ;)

blahpers |

PFS is supposed to be run strictly RAW, and the way it is currently written, the oozemorph loses the scaling DR penetration and damage from shifter claws and uses the original writing version of the frequency and duration for their shape shifting ability. I'm wanting the devs to clarify if that is intentional, or if they just overlooked the archetype when they put out the FAQs for Ultimate Wilderness.
You can want in one hand . . .
Seriously, Paizo doesn't care about have resources to expend on Pathfinder FAQs anymore. You'll have to make do.

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RAW, it doesn't matter if you can grow a limb, or take the extra item slot feat, due to the way Fluidic Body is worded.
However, she has no magic item slots and she cannot benefit from armor; cast spells; hold objects; speak; or use any magic item that requires activation, is held, or is worn on the body.
So no worn items, even if you gain slots...no held items, even if you grow limbs...the archetype is 1000% not meant to be used in ooze form.
Seriously, Paizo doesn'tcare abouthave resources to expend on Pathfinder FAQs anymore. You'll have to make do.
Yea, because the 30 seconds it would take to type out a response is just far too much to ask for.

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1 person marked this as FAQ candidate. |

If it seriously takes them days/weeks/months to take a look at 2 specific abilities and answer a question about them, they really need to reevaluate their entire process.
Does Morphic Weaponry get the scaling DR penetration and/or damage that Shifter Claws get...Yes / No
Does Fluidic Body get the same duration adjustment as the base Shifter Wildshape and/or count as Wildshape for feats and other abilities...Yes / No
Right now, RAW the answer to those is a flat no...in a homebrew game, any reasonable GM would probably rule that RAI the answers should be yes and allow their players to treat it as such. It should not be difficult for Paizo to put out a statement either saying, "Yes the Oozemorph should get the same treatment as the base Shifter for these abilities", or "No, screw the Oozemorph, we only printed it as a joke, you can't actually play one"

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Importance is relative...UW is still recent, and will (I believe) be the last hardback book they publish for 1E. It is still very fresh in the minds of people, being such a large and recent release. Plus it fairly recently got added to the Additional Resources list for PFS.
The oozemorph has captured a ton of attention for several reasons...it is an interesting and unusual concept...the Shifter is the last official new class 1E will ever have...with so little content planned between now and the shuttering of 1E, it will probably be one of the few archetypes available for the class...and it is one of the worst things Paizo has ever let reach print.
There have been dozens of posts, generating thousands of replies about this one archetype alone. Not to mention all of the discussion about the base Shifter class.

Xenocrat |

The rules development team that does FAQs was mostly absent with leave for Ultimate Wilderness and didn't have anything to do with those rules (which is probably the major reason it's such a trainwreck), so they're not going to go fix this mess for you. It was a B-team effort that isn't going to receive even the minimum support that PF1 products received before they quit working on PF1.

PossibleCabbage |

Importance is relative...UW is still recent, and will (I believe) be the last hardback book they publish for 1E.
Planar adventures came out later and is very good, though it is lower on "rules content" than other "Ultimate [Foo]"and "[Bar] Adventures" books. I found a lot of good stuff in Ultimate Wilderness, but the signature content (the new class) really could have benefited from a playtest.

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4 people marked this as a favorite. |

Oh yea, forgot about Planar Adventures, so UW is the 2nd to last hardback for PF1E.
I love the concept of the Shifter, and the Oozemorph in particular really intrigues me...unfortunately the Shifter is about on par with the core rogue as far as power goes...and the Oozemorph is essentially unplayable without house rules.
I am super disappointed with Paizo lately...I feel like they have completely lost their way, forgotten what their company really is, and they are alienating a ton of their long time loyal customers.
I find Starfinder to be 'meh' at best, and PF2E looks like a terrible Frankenstein's monster hybrid of D&D4E with a little bit of 5E to water it down, and it could really stand another solid year of playtesting before they even consider going to print on it.