Pathfinder Player Companion: Wilderness Origins

****½ (based on 2 ratings)
Pathfinder Player Companion: Wilderness Origins

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Go Back to Your Roots!

Harness the unstoppable force and life-giving power of the natural world! Pathfinder Player Companion: Wilderness Origins provides new options for those who peacefully coexist with their environments. Learn the magical secrets of the wilderness, tame fierce allies, and channel the awesome destructive power of nature and the elements, from the deadly rush of a flash flood to the inferno of a forest fire!

Inside this book you'll find:

  • Options for the shifter class, including new animal aspects, feats to augment the shifter's animal forms, and archetypes that channel the fury of dragons or the power of fey!
  • Racial traits, feats, and archetypes for the vine leshy, gathlain, and ghoran that allow them to further leverage their inherent connection to the verdant power of nature!
  • New player options for characters who draw their inspiration from nature, from witches who draw on the magic of wildflowers to summoners and spiritualists who bargain with kami!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-107-8

Note: This product is part of the Pathfinder Player Companion Subscription.

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****½ (based on 2 ratings)

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Wilderness Power!

****( )

The dragon shifter archetype could have been better(No Form of the Dragon III?), in fact I still don't understand why they didn't take away any of the nature themed abilities for more dragon related options. Also it would have been nice for the dragon and fey archetypes to use charisma instead of wisdom for AC or at least get a feat for it. Other then that the book has a lot of great options like alternate natural attacks for the shifter, animal companion archetypes, kineticist wild talents, flower power, etc..


Tons of cool options

*****

Let's get it out of the way. The Dragonblood Shifter archetype is bad. (To be more specific, introduces a large gap in your advancement, and fails to live up to builds trying to accomplish similar things.) Just set that aside.

The Feyform Shifter more than makes up for it, though. Minor Aspect becomes a central combat ability now, and you now consistently get something before the Druid does, all while keeping weak versions of the basic class's abilities. Furthermore, Shifter gets a bunch of content for the base class. New aspects, some interesting feats (finally combine major forms!), and free alternatives to claws better in keeping with different aspects.

New animal companion and familiar archetypes (one of the coolest parts- all three familiar archetypes are ones I'll strongly consider every time), plus a feat for a speaking familiar, or a shapeshifting familiar!

Cool Oracle curses, new racial options, a trait to eat raw meat, and at least one hex that is probably a little too good for a basic hex.

Also impressive is the quality of the feats. It's a really good ratio of things I'll seriously consider on characters, rather than just a few gems.


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Silver Crusade

Kinda disappointed in what I was able to see so far :(. I was looking for better Shifter love but it looks like the class 1.0 class is left to be reduced to the heap.

Liberty's Edge

Wasnt there supposed to be a dragon aspect? I am looking for it and cant seem to find it. I have done a document search and not finding much on the Shifter.


Pathfinder Campaign Setting, Companion Subscriber

I’m really curious about three archetypes, if anybody can share some general info!
The flower witch, the dragon shifter, and the fey shifter.


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Phoebee wrote:
Wasnt there supposed to be a dragon aspect? I am looking for it and cant seem to find it. I have done a document search and not finding much on the Shifter.

According to the product description, there are supposed to be dragon and fey related archetypes (not aspects) for the Shifter class. No enumeration of the new aspects is given there.

Liberty's Edge

I am not seeing then :(


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

So what archetypes does this book have in it?

Liberty's Edge

1 person marked this as a favorite.

Green Faith marshal Inquisitor
Horticulturist Alchemist
Herb witch Witch
Wild caller Summoner

Silver Crusade

There is nothing I can find, so far, about dragons or the new animals aspects. I am not happy with this.


Pathfinder Campaign Setting, Companion Subscriber
Jinath wrote:
There is nothing I can find, so far, about dragons or the new animals aspects. I am not happy with this.

Oh wow... uh, silly question, but are all the page numbers accounted for?

Silver Crusade

QuidEst wrote:
Jinath wrote:
There is nothing I can find, so far, about dragons or the new animals aspects. I am not happy with this.
Oh wow... uh, silly question, but are all the page numbers accounted for?

It appears so.


Pathfinder Companion Subscriber

I'm still waiting to get my PDF but this sounds concerning. I do have to ask if the Kami Spiritualist stuff is there as I was really looking forward to that.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

The dragon and fey archetypes are not bad though I am disappointed that none of them give the option for charisma instead of wisdom for AC.

spoiler:

Dragon shifter archetype goes up to Form of the Dragon II while the fey one goes up to fey form IV for their wildshape.

New aspects include boar, crocodile, dolphin, dragonfly, electric eel, mantis, octopus, scorpion, and spider. though still not shark:( but interesting choices none the less.

Paizo Employee Organized Play Developer

3 people marked this as a favorite.
Jinath wrote:
There is nothing I can find, so far, about dragons or the new animals aspects. I am not happy with this.

Dragonblood Shifter is on page 5.

Feyform Shifter is on page 6-7.

New shifter aspects are on pages 4-5.

There's also a list of alternate natural attacks available in place of the claws granted by shifter claws based on what animal aspect(s) you use on page 8.

bakenhunter wrote:
I'm still waiting to get my PDF but this sounds concerning. I do have to ask if the Kami Spiritualist stuff is there as I was really looking forward to that.

Kami eidolon is on page 18, as is the Ward Spiritualist spiritualist archetype that gains a kami phantom.


Phoebee wrote:

Green Faith marshal Inquisitor

Horticulturist Alchemist
Herb witch Witch
Wild caller Summoner

While I'm willing to believe maybe something got cut and forgot to be cut from the description, you just named 4 archetypes that already exist, which are rarely, if ever, reprinted in books at all? Why did you do that?

Paizo Employee Organized Play Developer

2 people marked this as a favorite.
Raviiiii wrote:
Phoebee wrote:

Green Faith marshal Inquisitor

Horticulturist Alchemist
Herb witch Witch
Wild caller Summoner
While I'm willing to believe maybe something got cut and forgot to be cut from the description, you just named 4 archetypes that already exist, which are rarely, if ever, reprinted in books at all? Why did you do that?

Those are all from Heroes of the Wild. It seems like perhaps someone is looking at the wrong PDF.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

There are some interesting kineticist wild talents (mostly for fire).

Silver Crusade

bakenhunter wrote:
I'm still waiting to get my PDF but this sounds concerning. I do have to ask if the Kami Spiritualist stuff is there as I was really looking forward to that.

Not that I have been able to find.

Liberty's Edge

2 people marked this as a favorite.
Michael Sayre wrote:
Raviiiii wrote:
Phoebee wrote:

Green Faith marshal Inquisitor

Horticulturist Alchemist
Herb witch Witch
Wild caller Summoner
While I'm willing to believe maybe something got cut and forgot to be cut from the description, you just named 4 archetypes that already exist, which are rarely, if ever, reprinted in books at all? Why did you do that?
Those are all from Heroes of the Wild. It seems like perhaps someone is looking at the wrong PDF.

Yikes, my bad. I am sorry for the misleading information.

Silver Crusade

3 people marked this as a favorite.

I am liking what I am seeing. It helps to have the correct book open :)


Dragon78 wrote:
There are some interesting kineticist wild talents (mostly for fire).

Could you elaborate ?


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

spoiler:

There is one that forces a target to the plane that you get your power from, a fire one that neutralizes poison, fire one that makes a path through fire/lava, 3 fire ones that focus on enhancing a mount, etc.


Dragon78 wrote:
** spoiler omitted **

But nothing that helps you get past fire immunity ?


Anything that helps the Ooze Morph ?


Pathfinder Campaign Setting, Companion Subscriber

Gotta say, the fey Shifter archetype is pretty awesome!

Spoiler:
So, first of all, your aspect is a special fey one. It grants you a little DR/cold iron, concealment (can't stealth with it), and low-light vision that upgrades existing LLV to darkvision. The DR is gonna scale slowly as you level.
At 5th level, though, it grants flight. You're a martial with built-in swift-action flight for 3 + level minutes per day.
Oh, and you get the entire Fey Form lineup one level before the Druid does, but one minute per use spent.
You eventually get weak minor animal aspects at the same time as the fey minor aspect.

It makes you a weapons-based martial with flight, a miss chance, and early access to the fey form lineup. On top of that, though, you still get a couple animal forms and minor aspects that don't advance.


Pathfinder Campaign Setting, Companion Subscriber

Oh man, I love this familiar archetype.

Spoiler:
Parasite familiars can burrow into other creatures, and eventually attempt to control them.

Possessing fox spirit or mind worm? Your call!


3 people marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber

All right, here's some cool stuff I liked.

Spoiler:
You can finally combine major aspects as a Shifter! It's a late-game option, taking two feats. The first feat is really good earlier on, though.

Feats for weapon synergy on Shifter. It's pretty cool- you can use a reach weapon to give your wildshape natural attacks the reach weapon property, for instance.

Free alternate natural attacks. For instance, if you've got a wolf aspect, you can choose to get a bite attack instead of one of your claw attacks. No cost, it's just a free upgrade to Shifter.

Feat for bleed damage on most of Shifter's natural weapons.

Leshy's can grow through keyholes, etc. to do spying, and have a feat for Lesser Restoration, making them good replacements for Cleric-style casters.

Witches get a hex for bonus natural armor on themselves and their familiar, with free Endure Elements. It seems a little strong… but on the other hand, Witches are one of the worst classes defensively, so they could use it.

Ward Spiritualist is a more casting-focused Spiritualist- you get an Occultist implement with a small pool of focus.

There's a feat to get vermin or plant companions, and vermin companions can take an archetype to start with 2 Int.

The familiar archetypes are all gold.
- Arcane Amplifier gets free metamagic on delivered touch spells.
- Occult Messenger grants Psychic Sensitivity to its master and grants a solid bonus on the occult skill unlocks.
- Parasite burrows into people and seizes control.

There's an animal companion feat that improves the attitude of similar animals considerably towards both it and its master. Seriously great flavor, and with low investment. Have a pet wolf? Dogs all love you!

There's a feat to make your familiar a shapeshifter, or to let them turn into a person. And finally a feat to let your animal companion speak! That one's cool; it eventually upgrades to Improved Familiar if you want.

Oracle curses are very nice this time around. Spoil liquids you carry (those spoiled liquids can be useful in their own right, though…), or cause natural hazards to develop anytime you take a break in nature. (That one's a very powerful double-edged sword from the get-go.)

Silver Crusade

The more that I look at the book th4 more I love it.


7 people marked this as a favorite.

Greetings all and sundry! Mikhail Rekun here, I wrote the familiar and animal companion sections. I might have made some manner of feral sound when Luis offered me a chance to write it.

I'm glad to see people like those sections so far. Some random thoughts, keeping in mind that this is me in my 'Private Citizen' hat and I don't actually have my copy yet.

  • <> I really, really wanted to add ostriches to the list of animal companions/mounts, but alas there are no ostriches in any hardcover books. I shall carry this regret to my grave.

  • <> Something that might not be immediately obvious about the talking-familiar feat is that it makes it semi-official that your un-Improved Familiar is also your Improved Familiar, albeit in a new body (I say semi-official because I don't believe there are any formal rules about this). You play with Mittens the Cat Familiar for seven levels, you want to get a shiny new Silvanshee Agathion Improved Familiar, but you can't just throw Mittens aside. It's Mittens! You two go way back! Most GMs I've had would let you finagle something for roleplaying purposes, but this makes it a bit more official.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I love the art on page 21! (and other pages, but who doesn’t love smart bugs?)

And jumping off Mikhail’s point a bit, I wrote the verdivant’s (vine leshy cavalier archetype) plant mount ability such that it should be easy to grow yourself a new pal if you take something like the Monstrous Mount feat!


What about wildflower magic and other witchy things?


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I think I am really looking forward to the material for familiars. Too bad I won't see it before Tuesday at the earliest, since Monday is a holiday.


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hi all! Name's Sasha Lindley Hall. Jumping off of Mikhail and Andrew's points, I wrote the section on kami - "Wardens of the Wild" - and I'm really proud of what I got done! I'm glad people are liking the ward spiritualist, as that was really a bit I had a lot of fun writing.

Also, mostly-unrelatedly, I love the art on page 5! It looks so great.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Lindley Court wrote:
Also, mostly-unrelatedly, I love the art on page 5! It looks so great.

Extremely glamorous!


So wait, Quid said there's a feat to let your Animal Companion speak, but then immediately says it eventually upgrades to Improved Familiar? Safe to assume this is just referring to familiars as your "animal companions", and my dream of combining animal companion and familiar features into one creature is remaining unrealized?


Pathfinder Campaign Setting, Companion Subscriber
A Drifting Shoebox wrote:
So wait, Quid said there's a feat to let your Animal Companion speak, but then immediately says it eventually upgrades to Improved Familiar? Safe to assume this is just referring to familiars as your "animal companions", and my dream of combining animal companion and familiar features into one creature is remaining unrealized?

Crossed some wires while writing that up. It lets your familiar speak. Sorry for the confusion.

Silver Crusade

I can hardly wait for the ability to use these archetypes and other things for Herolab :)

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

that Paladin archetype has the potential to be broken in some campaigns. the fact it make moldable pits filled with freshwater for several minutes it insane. because if something does not have swim, or waterbreathing, it will likely drown. the later utility is also good. not bad for something that gives up divine bond.


Pathfinder Campaign Setting, Companion Subscriber
ErisAcolyte-Chaos jester wrote:
that Paladin archetype has the potential to be broken in some campaigns. the fact it make moldable pits filled with freshwater for several minutes it insane. because if something does not have swim, or waterbreathing, it will likely drown. the later utility is also good. not bad for something that gives up divine bond.

They need to hit DC 10 swim before they roll a 5 or less (only then do they actually go underwater), and they've generally got a minute or two of activity to try to resolve that if it happens before Con checks start. That seems like a sporting chance, even for the wizard.


Pathfinder Companion Subscriber

The only thing that makes me hesitant to fully embrace this is all those pages for Gathlains, Ghorans and Leshys...meh. I guess it is only 6 pages, but it feels like more. *shrugs*
The Shifter stuff shows a lot of promise. I have some players who will like it, a lot.

Silver Crusade

I want to do the dragon shifter soon!

Silver Crusade

I like some of the feats especially for my hunter.


Jinath wrote:
I want to do the dragon shifter soon!

What's it like ?

Sovereign Court

What cool options did Leshy PCs get?


1 person marked this as a favorite.
Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Skarlit Begonia wrote:
What cool options did Leshy PCs get?

Spoiler:

Alternate racial traits: Curiosity, Lashvine, Seasoned Spirit, Writhing Eye
Racial feats: Bounteous Body, Kudzu Invasion, Kudzu Takeover, Verdant Step
Cavalier archetype: Verdivant


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
nighttree wrote:
Jinath wrote:
I want to do the dragon shifter soon!
What's it like ?

Spoiler:

Minor aspect: Scent, scaling energy resistance, breath weapon starting at 10th level
Major aspect: Form of the Dragon I at 9th level, Form of the Dragon II at 14th level


Never getting form of the dragon 3 is rough tbh.

Do they have an option of exotic or alien dragon form?

Exotic seems like it would fit their flavor much more, since the primal are more nature tied.


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Raviiiii wrote:

Never getting form of the dragon 3 is rough tbh.

Do they have an option of exotic or alien dragon form?

Exotic seems like it would fit their flavor much more, since the primal are more nature tied.

No mention of exotic or alien dragons.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

what options does the gathlain get?


1 person marked this as a favorite.
Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
serithal wrote:
what options does the gathlain get?

Spoiler:

Alternate racial traits: Arboreal Vitality, Fey Resilience, Natural Bounty, Soaring Agility, Whimsical Outlook
Racial feats: Cherry Blossom Spell, Dryad's Apprentice, Dryad's Attendant, Mighty Boughs, Strength of Wood, Sinuous Wood, Treant's Call
Inquisitor archetype: Sworn of the Eldest

And to forestall the inevitable follow-up question about ghorans:

Spoiler:

Alternate racial traits: Fecund Earth, Magical Absorption, Intoxicating Aroma, Natural Camouflage
Racial feats: Greater Spelleater, Repast of Heroes, Spellmirror
Spells: Pinecone Bomb, Woodland Rune
Ninja archetype: Petal Ninja


Pathfinder Campaign Setting, Companion Subscriber

Likely typo: on p. 16, under Gravebane Petals construction requirements, shouldn't the spell be *gentle repose* instead of *rage*? I'd very much appreciate an official reply. Thank you!

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