I also attend PFS at this store. I think maybe it is time we think about instituting a fee of some kind. That would allow us to give back to the store, be able to sustain ourselves better (the donation box is usually pitifully empty), and will force the players to be more intentional about when they/we play. The trick would be figuring out a model that is ideal for us to not drive away players, but still show the boss man that we aren't just moochers that clog up his store and only spend the occasional dollar on a soda.
John Compton wrote:
That's a good point, John. I often forget to think of the AR in terms of the in-game world of PFS. Looking forward to see if/how skin walkers are introduced to the people of the Society.
I don't think you would be selling a purchased item at all. If it was an illegal purchase, it simply never existed. I may have thought I had a mithral katana (and so did the monsters I fought with it), but apparently I didn't, since such an item does not exist in Golarion for the price I paid. I see this much the same way that I would a lvl 2 human barbarian who was a lvl 1 elf wizard only days before. I may have thought that was a spellcaster fighting next to me, but through the magic of ret-conning, it was a barbarian the whole time (in the game world). I'm not a gm or anything, but that's the way I see it since there really aren't rules in place for correcting honest mistakes.
Matthew Pittard wrote: It should be hard to play a Paladin. They are the pinnacle of virtue, honor and morality (within various subranges account for the differences between Paladins of different Gods). I sometimes feel dirty playing with other Paladins who are far less on the level than mine. There's a difference between hard to play and impossible to play with. One is just good roleplay, while the other means there may be some nights either the Paladin player or the undead controller literally would not be able to play together. At some places, that may be fine, but not at a smaller location.
It seems to me that, if you force a Paladin to atone for what (I'm guessing) were the acts of another, then you begin encouraging Paladin players to be difficult to play with. I don't know about you folks, but at my FLGS there are several players I would not be able to afford playing with if their Command Undead etc. would force me to pay for atonement every time I am mustered with them. Don't we have enough instances of Paladins that are difficult to deal with already? Just my 2cp.
Dhjika wrote:
I don't think there is such a rule.
BigNorseWolf wrote: How do you poke folks for "No, really, not answered in your FAQ" You see, you send in an email to Paizo about why something "FAQ"ed is not actually in the FAQ and they respond with, "Oh, you should try asking your question on the messageboards." It's quite fun trying to explain that they are missing the point. Not that I'm bitter about this happening to me before or anything...
What about this from the guide (emphasis mine)? The Guide said wrote: If you don’t have time to create a new character or simply wish to try out a new character class, you may choose to use one of several level-appropriate pregenerated characters available at paizo.com/pathfindersociety or from your local event coordinator. Seems to me that you can play a pregen whenever you want.
Icyshadow wrote: Isn't there a guide that shows which archetypes can be combined here somewhere? There's one on giantitp: Archetype Combos. Is that the one you meant?
Netopalis wrote: if you want to really shock your players, roll a fake roll behind a screen for the first time they provoke an AOO, then roll a real attack when they provoke a second one during the round. I think you might have a hard time getting players to trust that you fairly made a "fake roll" that was planned and not a roll that you ignored because you didn't like its result.
Jiggy wrote:
^This. Those of us next to the stairs appreciate it, especially when the Hellknight is off splitting the party :P
1) Yes, it is in the Half-Orc section.
FLite wrote: Also, while the bear is available via bestiary, and is available combat trained, it is *not* available as a riding animal. (It is under other animal) meaning, I believe, that it is not available to use as a mount short of a feat or class feature. "If you attempt to ride a creature that is ill suited as a mount, you take a –5 penalty on your Ride checks," - CRB. This leads me to believe that, given certain size limitations, anything can be ridden.
nosig wrote:
That's why you use significant figures. Since 2.4 has 2 SFs, the resulting answer, 4.8, must also have 2, which it does. You wouldn't round in this situation at all. Okay, no more of this. I thought I was done with needing these math rules. :)
David Bowles wrote: Off topic, but in chemistry you should be using significant figures or proper error propagation for rounding. It's never as simple as "round to the even". I think rounding to the even is part of the significant figures calculation itself. Sometimes that extra figure I need to drop is a 5. I wouldn't be surprised if this was just a stand-in rule for something better and more statistically correct for those of higher levels, but that is how it was done in my undergrad Analytical Chemistry class.
RainyDayNinja wrote:
I didn't realize this was only in Chemistry. I was also taught this so that the number of times you round up will balance out with the number of times you round down. However, I guess this may not apply for PFS, since we aren't really concerned with multi-step calculations that need to be correct to the nearest .00001.
Thread Rez! I'm sad this hasn't shown up in the FAQ yet. Every GM seems to have a different view of how overrun should work (particularly frustrating in PFS). I have another overrun question to throw on the pile though. How far must I move before I can attempt an overrun? I have tried to charge a distant enemy several times by overrunning the mook in front of me, but haven't been allowed to because I hadn't moved 10 ft. before the overrun attempt. Is this correct? I can't seem to find answers on it anywhere.
Mike Tuholski wrote: ** spoiler omitted **... That is much better than my run of the same mission, which involved a gnome riding a giant vulture, tracking with scent, with a summoned dolphin tied into place (on the flying vulture) to assist by using blindsight. We lost our quarry because the gnome and summoned dolphin didn't share a language.
Mojorat wrote: Not to derail anything but... just how big are your saddle bags? Normal size, so not actually big enough to do anything but act as flavor. However, since my pc was a small rider on a large mount, there was enough space to keep her from flying off the back if we tied her down on the vulture itself. Interestingly enough, the logistics of keeping a dolphin airborne weren't what prompted the GM to call the escape a success. Trying to convince him that we would just have the dolphin chitter as we got closer (like a metal detector) since she couldn't actually talk to me was what pushed it over the edge.
Just yesterday, we were attempting to track an invisible BBEG that was trying to escape. By the end, I was on a giant vulture, tracking with scent, and had a dolphin summoned into my saddlebags in an effort to use echolocation (blindsight) to chase down the boss. In the end, the BBEG was ruled as having escaped due to the dolphin's inability to effectively communicate the correct direction to me, as I was not the summoner. Edit - I guess that story isn't quite "skippy's list" material, but I just had to share. |