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Organized Play Member. 40 posts (41 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters.


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Liberty's Edge

"Requirements

Alignment: Lawful Evil..."

You can't be evil in PFS, so you can't be a Red Mantis Assassin.

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I also attend PFS at this store. I think maybe it is time we think about instituting a fee of some kind. That would allow us to give back to the store, be able to sustain ourselves better (the donation box is usually pitifully empty), and will force the players to be more intentional about when they/we play. The trick would be figuring out a model that is ideal for us to not drive away players, but still show the boss man that we aren't just moochers that clog up his store and only spend the occasional dollar on a soda.

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John Compton wrote:

As noted in Blood of the Moon, each of the feats/traits/etc. sections is introduced by saying something like "These options are available to were-platypuses, platypus-kin, and those who associate with them." Until the Pathfinder Society has an opportunity to have its members interact with such creatures, we don't have ready access to those features.

Perhaps we'll have a future scenario that explores such.

That's a good point, John. I often forget to think of the AR in terms of the in-game world of PFS.

Looking forward to see if/how skin walkers are introduced to the people of the Society.

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I would hope so. I am referring more to the fact that those options do not appear to be available to non-skinwalkers even though most of them are not specific to the race.

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Too bad the only things actually legalized by the Additional Resources are the equipment and magic item pages in the back of the book. Weird how they call out the racial feats restriction, but don't actually legalize any pages with feats for that restriction to matter.

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I don't think you would be selling a purchased item at all. If it was an illegal purchase, it simply never existed. I may have thought I had a mithral katana (and so did the monsters I fought with it), but apparently I didn't, since such an item does not exist in Golarion for the price I paid.

I see this much the same way that I would a lvl 2 human barbarian who was a lvl 1 elf wizard only days before. I may have thought that was a spellcaster fighting next to me, but through the magic of ret-conning, it was a barbarian the whole time (in the game world).

I'm not a gm or anything, but that's the way I see it since there really aren't rules in place for correcting honest mistakes.

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Matthew Pittard wrote:
It should be hard to play a Paladin. They are the pinnacle of virtue, honor and morality (within various subranges account for the differences between Paladins of different Gods). I sometimes feel dirty playing with other Paladins who are far less on the level than mine.

There's a difference between hard to play and impossible to play with. One is just good roleplay, while the other means there may be some nights either the Paladin player or the undead controller literally would not be able to play together. At some places, that may be fine, but not at a smaller location.

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It seems to me that, if you force a Paladin to atone for what (I'm guessing) were the acts of another, then you begin encouraging Paladin players to be difficult to play with. I don't know about you folks, but at my FLGS there are several players I would not be able to afford playing with if their Command Undead etc. would force me to pay for atonement every time I am mustered with them.

Don't we have enough instances of Paladins that are difficult to deal with already?

Just my 2cp.

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Bestiary 4 coming soon? I don't know how I will ever get by if I can't have my trusty giraffe companion by my side. :P

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I thought the "long" and "tall" were just holdovers from 3.5 that are no longer used in Pathfinder. Other that that chart, there aren't any other references to such things that I can find.

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LazarX wrote:

I've yet to hear a suitable "tool" for diplomacy.

I can think of quite a few. Most of them are shiny, kinda yellowish, and jingle when I walk around with them in my pocket.

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Dhjika wrote:

Can you point me to the rule that says a medium creature cannot ride a medium creature?

I know eidolons are limited that way but knowing where such a rule exists in the Core Rulebook would be great - I when asked to see the rule could not find it. There are class features that have small races get smaller mounts (perhaps because they are suitable).

It might not be a suitable mount (-5 ride check) but I haven't found the rule and pointing it out would be great.

I don't think there is such a rule.

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BigNorseWolf wrote:
How do you poke folks for "No, really, not answered in your FAQ"

You see, you send in an email to Paizo about why something "FAQ"ed is not actually in the FAQ and they respond with, "Oh, you should try asking your question on the messageboards." It's quite fun trying to explain that they are missing the point.

Not that I'm bitter about this happening to me before or anything...

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I personally enjoy YAPCG. It is free and carries a huge amount of content. It is also updated very frequently. The drawback is that it is a very slow program to use as it is a huge excel spreadsheet.

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BigNorseWolf wrote:
No. If they wanted the mechanic in they wouldn't have banned the armored kilt.

Not to mention the subsequent arguments over whether the kilt could be enchanted separately or how you price a kilt + armor made of special materials. I think I approve of the banhammer in this case.

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Nothing in the entry indicates that it works as an additive item. It appears to simply be a set of light armor.

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Chris Lambertz wrote:
Oops, looks like there was a small markup display. Should be fixed now :)

Yay! I contributed!

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Just noticed an error in the update:

The data for Ultimate Combat is now listed under Ultimate Campaign, while the Ultimate Campaign data is missing. I figure it'll be fixed soon though.

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Unfortunately, the Animal Archive doesn't have any rules for that. I don't think it would be illegal to a table-mate for help with training your animal though.

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What about this from the guide (emphasis mine)?

The Guide said wrote:
If you don’t have time to create a new character or simply wish to try out a new character class, you may choose to use one of several level-appropriate pregenerated characters available at paizo.com/pathfindersociety or from your local event coordinator.

Seems to me that you can play a pregen whenever you want.

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Icyshadow wrote:
Isn't there a guide that shows which archetypes can be combined here somewhere?

There's one on giantitp: Archetype Combos. Is that the one you meant?

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Animals can have 3 tricks per intelligence point plus any bonus tricks indicated on the Animal companion chart. This means that wolf will have a total of 7 tricks when your wife's ranger acquires it, then it will gain another bonus trick upon applying boon companion.

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shadowmage75 wrote:
The creatures are a part of the battlefield, and are succeptable to the destruction laid about on that field.

It could be argued that, if the animal is "a part of the battlefield," then it is participating in combat, thus making it a "combat animal."

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Netopalis wrote:
if you want to really shock your players, roll a fake roll behind a screen for the first time they provoke an AOO, then roll a real attack when they provoke a second one during the round.

I think you might have a hard time getting players to trust that you fairly made a "fake roll" that was planned and not a roll that you ignored because you didn't like its result.

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I just want a Huge cat for my Lion Shaman to turn into...

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Jiggy wrote:
Andrew Christian wrote:
Using your example, it would attack the creature closest to it that is also by the stairs (even if it is an ally).

I'd be very hesitant to have a summoned creature attack an ally, seeing as the spell says it attacks your enemies. If the magic of a summon spell can let a creature attack your enemies even when you can't communicate with it at all, then adding the ability to communicate shouldn't result in less reliability except in fairly unusual circumstances.

Or at least, that's my take at first glance. Haven't done tons of summoning research.

^This. Those of us next to the stairs appreciate it, especially when the Hellknight is off splitting the party :P

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Badass

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1) Yes, it is in the Half-Orc section.
2) An animal companion elephant/mastodon is Medium until 7th level, when it becomes large. I think you only can't buy an Elephant, because it is then a Huge creature, which is not allowed for purchase in PFS.
3) Why not? As far as I know, the only stipulation here is that you can't have an effective Druid level higher than your total character level.
4) I think Cavaliers are B/A, but that may just be me.

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FLite wrote:
Also, while the bear is available via bestiary, and is available combat trained, it is *not* available as a riding animal. (It is under other animal) meaning, I believe, that it is not available to use as a mount short of a feat or class feature.

"If you attempt to ride a creature that is ill suited as a mount, you take a –5 penalty on your Ride checks," - CRB. This leads me to believe that, given certain size limitations, anything can be ridden.

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nosig wrote:
rknop wrote:

Almost never that simple, but sometimes it happens. Sometimes the last digit you've got is a 5 (or the last two are 50), and you need to know how to round it. And, to use significant figures (or proper error propagation, for which significant figures is a quick approximation), you have to round....

The way I remember whether it's even numbers or odd numbers is to consider a situation where somebody is rounding multiple times. (A bad idea, by the way! Always keep several extra digits for intermediate calculations, and only round off at the end. Otherwise, you can figure out that 2+2=5. But, I use this as a way to remember the rule.) Suppose that you have the number 4.45. Rounded to one digit, that's clearly 4. However, if somebody rounded to two digits, and rounded up, you'd have 4.5. Then, round again, and you'd have 5, which is wrong for rounding 4.45 to one digit. Thus, the convention of rounding to the nearest even number would save you from ending up the wrong way. (Again, in practice rounding multiple times is frequently going to lead to errors; the better thing to do is only round once, where this is unambiguously 4.)

actually, with rounding at the end you would be able to show that 2+2=5. because, 2.4 +2.4 =4.8 rounding to 5.

rounding before addition gives you 2.4+2.4 = 2 + 2 = 4.

;)

That's why you use significant figures. Since 2.4 has 2 SFs, the resulting answer, 4.8, must also have 2, which it does. You wouldn't round in this situation at all.

Okay, no more of this. I thought I was done with needing these math rules. :)

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David Bowles wrote:
Off topic, but in chemistry you should be using significant figures or proper error propagation for rounding. It's never as simple as "round to the even".

I think rounding to the even is part of the significant figures calculation itself. Sometimes that extra figure I need to drop is a 5. I wouldn't be surprised if this was just a stand-in rule for something better and more statistically correct for those of higher levels, but that is how it was done in my undergrad Analytical Chemistry class.

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RainyDayNinja wrote:
Patrick Harris @ MU wrote:
Mathematically speaking, "to the nearest whole number" means you round down at .49 or lower, or up at .50 and higher.
Not necessarily. In my chemistry education, we were taught to always round .5 to the nearest even whole number. So 1.5 rounds up to 2, but 2.5 rounds down to 2.

I didn't realize this was only in Chemistry. I was also taught this so that the number of times you round up will balance out with the number of times you round down. However, I guess this may not apply for PFS, since we aren't really concerned with multi-step calculations that need to be correct to the nearest .00001.

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Thread Rez!

I'm sad this hasn't shown up in the FAQ yet. Every GM seems to have a different view of how overrun should work (particularly frustrating in PFS).

I have another overrun question to throw on the pile though. How far must I move before I can attempt an overrun? I have tried to charge a distant enemy several times by overrunning the mook in front of me, but haven't been allowed to because I hadn't moved 10 ft. before the overrun attempt. Is this correct? I can't seem to find answers on it anywhere.

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Mike Tuholski wrote:
** spoiler omitted **...

That is much better than my run of the same mission, which involved a gnome riding a giant vulture, tracking with scent, with a summoned dolphin tied into place (on the flying vulture) to assist by using blindsight. We lost our quarry because the gnome and summoned dolphin didn't share a language.

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Just to add on: If you need to teach your animal new tricks, you are allowed to make 1 attempt per rank you have in Handle Animal skill between scenarios. Naturally, a GM has to witness the rolls for your training attempts to count.

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Mojorat wrote:
Not to derail anything but... just how big are your saddle bags?

Normal size, so not actually big enough to do anything but act as flavor. However, since my pc was a small rider on a large mount, there was enough space to keep her from flying off the back if we tied her down on the vulture itself.

Interestingly enough, the logistics of keeping a dolphin airborne weren't what prompted the GM to call the escape a success. Trying to convince him that we would just have the dolphin chitter as we got closer (like a metal detector) since she couldn't actually talk to me was what pushed it over the edge.

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MrSin is correct. +1 Studded leather barding (medium) would cost 1200gp. 25x2 for medium non-humaniod + 150 for masterwork + 1000 for "+1" enhancement.

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Just yesterday, we were attempting to track an invisible BBEG that was trying to escape. By the end, I was on a giant vulture, tracking with scent, and had a dolphin summoned into my saddlebags in an effort to use echolocation (blindsight) to chase down the boss.

In the end, the BBEG was ruled as having escaped due to the dolphin's inability to effectively communicate the correct direction to me, as I was not the summoner.

Edit - I guess that story isn't quite "skippy's list" material, but I just had to share.

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Would it be a good idea to also put the level range in the title? I know figuring it out is only a couple clicks away, but it would make things just a bit simpler.

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Aren't saddles considered "belt" items? I don't see why an animal can't wear a belt if it can wear a saddle, or do these item slot restrictions only apply to magical items?