Pathfinder Roleplaying Game: Bestiary 4 (OGL)

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Pathfinder Roleplaying Game: Bestiary 4 (OGL)
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Untold Horrors!

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!

Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Bestiary 4 includes:

  • More than 300 different monsters
  • Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
  • New player-friendly races like changelings, kitsune, and nagaji
  • Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
  • New creatures you can construct, like clockworks and juggernauts
  • New familiars, animal companions, and other allies
  • New templates to help you get more life out of classic monsters
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify combat
  • Challenges for every adventure and every level of play
  • ... and much, much more!

ISBN-13: 978-1-60125-575-4

Note: This product is part of the Pathfinder Rulebook Subscription.

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The Horror Takes Center Stage....

5/5

This edition of the Bestiary series brings all the worst nightmares, not found in a traditional fantasy setting alive! Despite the horror feel, they work in any genre you might be playing. By far my favorite of the Bestiary series! The sheer creativity of the Paizo team explodes in this awesome collection of crazy!


An RPG Resource Review

5/5

Herein is a fine and fascinating array of monsters, most with supernatural aspects and worthy of songs and legends... indeed it is suggested that to make the most of them you should be also using the Mythic Adventures rules. Fitting adversaries for those who fancy themselves as such legendary heroes, perhaps...

The Introduction is mainly explanation of how each monster entry is presented, complete with handy icons used to enable you to tell at a glance the creature type and the terrain and climate that it favours. These are supplemented by appendices that list them by CR, terrain and so on thus enabling you to populate a chosen area with ease. Other appendices deal with special abilities and other details, including a fascinating section on monster creation, another on monster advancement and one on monsters as player-characters.

The main bulk of the book is composed of an alphabetical listing of the monsters. Each comes with a colour illustration and stat block, with plenty of detail and description to enable you to work out suitable uses for it and how it will behave when encountered by the party.

Beginning with the abaia, an eel with a strong regard for the environment which acts as guardian to a body of water... and turns quite nasty if you do not respect the lake it inhabits (it doesn't mind people who take only what they need, it is those who abuse nature that upsets them), there follows a fascinating array of creatures.

The almiraj, for example, looks like a cross between a rabbit and a unicorn, but it's no fluffy bunny! If nothing else, anything slain by its horn is turned to stone so if the poor almiraj wants to eat whatever it has attacked (it's apparently a carnivore), it has to eat its prey alive.

One of the weirdest is the colour out of space. This is an eerie radient incorporeal ooze that leaches life out of its surroundings until it reaches maturity, at which time it departs into the interstellar depths from which it came. If that's not enough for you, the Great Old Ones are here, so if you wish to combat Cthulhu or Hastur or the like, now you can... if you dare. Most have cults associated with them, details of which are also given.

If it's monsters out of legend that you want, there are beings such as Grendel, if you prefer more mundane ones there are gremlins or even giraffes! Undead too, and an alchemist's error called a hungry flesh, a giant ooze. To cap it all, how about an immortal ichor, which is an intelligent mass of blood from a dead evil deity...

This is indeed a collection of monsters rich and strange, ones whose very being deserve a song or story, never mind those that will be written when heroes defeat them in battle!


Lots of fun new monsters!

4/5

Read my full review on Of Dice and Pen.

Bestiary 4 contains over 300 new monsters. All the monster types are represented, although some more than others. There are many of the standards found in every Bestiary—new dinosaurs, devils, dragons—but also many unusual and bizarre creatures. It has provided me with lots of new options to throw at my players, and that’s always a good thing.


5/5

The Bestiary 4 for the Pathfinder Roleplaying Game has been one of the more favorites of the Bestiary series for me and I'd like to take a moment to tell you why.

To start, the Bestiary 4 has added everything from new types of fey to additional golems as well as the more prominent and popular Kaiju, Great Old Ones, and Empyreal Lords. Paizo's inclusion of these creatures that've gone on to become pop culture legends in their own right is a direct result of the designer's dedication to getting their monsters right. The Bestiary 4 is an awesome sourcebook and stands right up there with the Bestiary 3 in terms of 'fantasy verisimilitude,' hardening gamers resolve against such villainous foes as Cthulhu himself.

Not every book is a perfect image of idolatry however and the Bestiary 4 is no exception. While it's true that this book is littered with new baddies for your players to chase and new races for their characters to face, it is also bogged down with what seems to be an over-saturation of multiple page monsters. This isn't necessarily a bad thing, but it does seem as if several of these creatures could've used a proverbial trimming before being posted.

If you don't mind a bit of length though and you want more vile beasts for your players to square off against then the Bestiary 4 is yet another wonderful book to add to your collection and one that comes Five-Star recommended by your Severed Ronin.

Robert Beasley
"The Severed Ronin"


You probably know if you need this

5/5

This is a good Bestiary. I'd personally put it up with Bestiary 3, with both having a good mix of classic, mythological, and completely new monsters.

There's a bit of a horror them and a bit of a mythic theme, but neither is overwhelming. If you're looking for a whole book of mythic monsters, this isn't it. If you're worried the whole book is mythic monsters, there aren't that many in practice.

For me, the evocative flavor on the high CR creatures pushes it over the top. The demon lords, empyreals, and great old ones really feel like epic creatures.

If you're sure you don't need any more monsters... don't buy this book. That said, I wasn't sure if I needed any more monsters and was definitely impressed by this.

Short Version: These are sweet monsters, but only you know whether you want more monsters.


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Sauce987654321 wrote:
I want pee, snot, and eye booger golems.

Back when I was in college, some friends and I rolled up a poop golem like the one from Dogma.

Although looking back, the Golgothan was basically just a Omox Demon


Excuse me while I like... Go lie down.

.....
.......
..........
................

SOOOO MUUUUCH HYYYYPPPEEE!!!!!

Kaiju!? Juggernauts!? CTHULHU!?!?!?!?!?

*faints from hype again*


Uhm i'm positive the Titans will make it in this bestiary, its (I don't like it) full of colossal creatures...
I think/guess (so don't shoot me if i'm wrong) at least 60 creatures in the book are colossal and Gargantuan now...

Very much pleasure for Americans who like everything BIG :-p (joking, joking its just a saying here in Holland)

Not so much pleasure for me tho, I like everything up to Gargantuan, as from colossal creatures I can't create pawns from, and I don't like such creatures (yes maybe 4 or so) in my world, they would destroy everything anyway, very unbalanced if you ask me.

The Exchange

I really like the approach of deciding that mythical monsters in this book would be specific monsters - if I'm not mistaken, these will be the first specific monsters to be given stats in a bestiary. It's a shame though this the book is world neutral so we wouldn't get Golarion fluff for these creatures, but really given their stature I assume sooner or later we will get an entire AP article on each of them!

Also, what are the odds of seeing some new Kytons? I could really use them to showcase some of Zon Kuthon's madness in my campaign, and those existing now are either the core bestiary DR 6 kyton, or super weak CR 1 kytons... or super strong CR 14+ kytons. Would be nice to see more in the middle.


Well they never said there wasn't any new Kytons.

I hope they update the product description soon.

Designer, RPG Superstar Judge

6 people marked this as a favorite.

I'm removing the "X is/isn't official Pathfinder" discussion from this thread; it's off-topic and irrelevant.

For the record, the only official material for the Pathfinder RPG is material published by Paizo. Having the Pathfinder Compatibility Logo does not make something official, it makes it compatible.


Lord Snow wrote:


Also, what are the odds of seeing some new Kytons? I could really use them to showcase some of Zon Kuthon's madness in my campaign, and those existing now are either the core bestiary DR 6 kyton, or super weak CR 1 kytons... or super strong CR 14+ kytons. Would be nice to see more in the middle.

There's the ephialtes kyton (CR 16) in The Twice-Damned Prince (AP 30) and the Ostiarius kyton (CR 5) in Beyond the Doomsday Door (AP 54). We could still use one in the CR 9 range to round things out.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Lord Snow wrote:
Also, what are the odds of seeing some new Kytons? I could really use them to showcase some of Zon Kuthon's madness in my campaign, and those existing now are either the core bestiary DR 6 kyton, or super weak CR 1 kytons... or super strong CR 14+ kytons. Would be nice to see more in the middle.

Well, there was a mention of an "oitos kyton" in Book of the Damned, Vol. 1 (page 24, in the "Broken Chains" section). It was described as a golden skeleton in fleshy robes. Maybe it could be a mid-range kyton.

Designer, RPG Superstar Judge

I've removed a couple of posts. Discussing the moderation policy for the Paizo boards is off-topic for the Bestiary 4 official product page. Feel free to start a thread in the Website Feedback subforum if you wish to discuss the moderation policy.


I hope they do a lot of art previews this year.


So, three Empyreal Lords?

I'm positive that Ragathiel will be one of them. One hundred-percent. He's on the cover of Chronicle of the Righteous, for crying out loud! He's one of (if not the most) oft-mentioned Empyreal lords in the entire setting.

The real question is...who will be the other two?

Dark Archive

Axial wrote:

So, three Empyreal Lords?

I'm positive that Ragathiel will be one of them. One hundred-percent. He's on the cover of Chronicle of the Righteous, for crying out loud! He's one of (if not the most) oft-mentioned Empyreal lords in the entire setting.

The real question is...who will be the other two?

Arshea seems to be the most mentioned other than Ragathiel, but s/he hardly seems like someone that you'd need combat stats for...

Someone CG to round them out (Ragathiel for LG, Arshea for NG, ??? for CG?). Then again, Arshea is also an angel. In theory, with Ragathiel covering the angel, the other two should probably be archons, azata or agathions...

I'm gonna plunk down fiddy quatloo on Korada and Black Butterfly.

Betting is open.


Dragon78 wrote:
I hope they do a lot of art previews this year.

First week of September is over and no Art Preview :-(


The book doesn't come out till the 16th of next month so I wouldn't expect previews until at least next week or the week after that.

Well first off list all the Empyreal lords who's names are from myth and then those are the ones they would likely put in a world neutral book. If all the names are from myth then so much for narrowing it down.


MMCJawa wrote:

I would reserve judgement on Mythic monsters like Grendel until the mythic campaign setting book comes out. I am sure the Oliphaunt will give a good idea how they will tackle mythic monsters.

And I am glad they didn't load the mythic book with new mythic monsters. I would much rather have a mythic hydra in that book than taking up room in Bestiary 4.

More like how to tackle gigantic monsters, really.


i can´t wait... but i must...

Silver Crusade

Some new Aeons and Inevitables please!!! I am probably in the minority on this, but it seems the coolest beings get the least love in this game!


It was already stated that there will not be any new Aeons. As for Inevitables I think were not getting any of those as well.

Liberty's Edge

I just want a Huge cat for my Lion Shaman to turn into...

The Exchange

jcederberg wrote:
I just want a Huge cat for my Lion Shaman to turn into...

When I hold aloft my magic sword...


When are they going to update the product information?


I can't say I read all 17 pages of discussion so I appologize if this has been mentioned:

So is this book going to be the same size as the previous Bestiaries?

Bestiary 1 had 350+ monsters, Bestiary 2 & 3 had 300+ monsters and this one will only have 250+ monsters.


Gancanagh wrote:

Uhm i'm positive the Titans will make it in this bestiary, its (I don't like it) full of colossal creatures...

I think/guess (so don't shoot me if i'm wrong) at least 60 creatures in the book are colossal and Gargantuan now...

Very much pleasure for Americans who like everything BIG :-p (joking, joking its just a saying here in Holland)

Not so much pleasure for me tho, I like everything up to Gargantuan, as from colossal creatures I can't create pawns from, and I don't like such creatures (yes maybe 4 or so) in my world, they would destroy everything anyway, very unbalanced if you ask me.

I would like throwing gargantuan or colossal creatures at my players if I had miniatures for them. I am a bit of a stickler for having the right miniature for an encounter. I also liked the gasps from my players on our last session last Friday when we finished my Slumbering Tsar campaign and I pulled out the colossal red dragon figurine for the corroded gold dragon at the end. They couldn't get over the size disparity :)


dibs on homebrewing a cthulu bloodline when this comes out.


1 person marked this as a favorite.
Mythic +10 Artifact Toaster wrote:
dibs on homebrewing a cthulu bloodline when this comes out.

Dibs on riding Cthulhu through Varisia like Falcore.


Markolius Craggmorn wrote:
Some new Aeons and Inevitables please!!! I am probably in the minority on this, but it seems the coolest beings get the least love in this game!

Yes, Aeons and inevitables are my favorite kinds of outsiders. I'm annoyed they won't be in this...bestiary 5 maybe?

I'm not holding my breath--I asked a bunch of questions about Aeons and Monad in the ask JJ thread, and half the answers were that he hadn't decided because he didn't think Monad/Aeons were interesting enough :(


Mythic Tirisfal wrote:
Mythic +10 Artifact Toaster wrote:
dibs on homebrewing a cthulu bloodline when this comes out.
Dibs on riding Cthulhu through Varisia like Falcore.

as long as my turns through numeria. Suck this giant alien robots, mwahahaha!!!


Mythic Tirisfal wrote:
Mythic +10 Artifact Toaster wrote:
dibs on homebrewing a cthulu bloodline when this comes out.
Dibs on riding Cthulhu through Varisia like Falcore.

You just know you want to convert a properly-scaled miniature, too.

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
BuzzardB wrote:

I can't say I read all 17 pages of discussion so I appologize if this has been mentioned:

So is this book going to be the same size as the previous Bestiaries?

Bestiary 1 had 350+ monsters, Bestiary 2 & 3 had 300+ monsters and this one will only have 250+ monsters.

It's important to remember that the above is the initial description, from before the book was finalised. However, it's likely that the book will have more 2 page monsters, and less 2 per page monsters, leading to less monsters in the same number of pages

The Exchange

Enlight_Bystand wrote:
BuzzardB wrote:

I can't say I read all 17 pages of discussion so I appologize if this has been mentioned:

So is this book going to be the same size as the previous Bestiaries?

Bestiary 1 had 350+ monsters, Bestiary 2 & 3 had 300+ monsters and this one will only have 250+ monsters.

It's important to remember that the above is the initial description, from before the book was finalised. However, it's likely that the book will have more 2 page monsters, and less 2 per page monsters, leading to less monsters in the same number of pages

Yeah, we can pretty much guarantee that each of the 12 Big Mythic Monsters will be a 2 page entry, and I wager some other kinds of CR 21+ monsters can take up a lot of space.

Silver Crusade

Dragon78 wrote:
It was already stated that there will not be any new Aeons. As for Inevitables I think were not getting any of those as well.

That is rather disheartening. Why does Paizo give us twenty million different types of demons and devils and such but hardly any new fun and more unique creatures like Aeons and Inevitables?

Paizo disappoints me now. :(


I have been asking myself that same question Markolius Craggmorn. Though to be far it is not just about Aeons and Inevitables but also every other outsider group that isn't a demon, devil, or daemon.

Designer, RPG Superstar Judge

3 people marked this as a favorite.

The game assumes you are heroes.
Heroes are more likely to fight evil monsters than neutral or guardians-of-balance monsters.
D/d/d have an extensive real world and in-game mythology, which makes them interesting and a fertile ground for new ideas.
I dispute the idea that there are "hardly any" new outsiders in groups other than demons, devils, or daemons. We've added new archons/azatas/etc. in each Bestiary, added asuras/divs/kamis/kytons/oni/rakshasa as new outsider categories, and so on.

Aeons are completely new, very weird, tend to make the PCs feel like bad guys, and there isn't really a champion of aeons on staff, so there isn't much push to do more with them.

Silver Crusade

Pathfinder Adventure Path Subscriber

Also, psychopomps have a far more interesting agenda. Aeons are pretty much all about making sure there's an equal amount of cat lovers and dog fans in the multiverse ... which isn't really something you can roll with a lot.


any new Celestials in this book

Shadow Lodge

Gorbacz wrote:
Also, psychopomps have a far more interesting agenda. Aeons are pretty much all about making sure there's an equal amount of cat lovers and dog fans in the multiverse ... which isn't really something you can roll with a lot.

Someone is obviously not a veteran of the Feline/Canine War of 1983.

My god, there were severed tails and paws everywhere. I still have nightmares.


Kthulhu wrote:
Gorbacz wrote:
Also, psychopomps have a far more interesting agenda. Aeons are pretty much all about making sure there's an equal amount of cat lovers and dog fans in the multiverse ... which isn't really something you can roll with a lot.

Someone is obviously not a veteran of the Feline/Canine War of 1983.

My god, there were severed tails and paws everywhere. I still have nightmares.

MASS HYSTERIA.

Contributor

Mythic Tirisfal wrote:
Mythic +10 Artifact Toaster wrote:
dibs on homebrewing a cthulu bloodline when this comes out.
Dibs on riding Cthulhu through Varisia like Falcore.

Only if you dress up like a Raccoon while doing it!


1 person marked this as a favorite.

I didn't say there wasn't any outsider groups other then demons, devils, and demons. I said that they were the ones who get the real love. I have been waiting 3 years for new Aeons, Proteans, and Inevitables and 2 years for new Oni, Kami, Azura, and Rakshasa. We got one new Qlippoth in an AP and some new celestials. Though it looks like none of those new celestials made it into this book anyway.

If your good DM you can make law and chaos just as dangerous and fun as any evil enemy. I would prefer cosmic balance neutral over hey your dead, I am hear to take you soul over there so get over it neutral.

Silver Crusade

Sean K Reynolds wrote:

The game assumes you are heroes.

Heroes are more likely to fight evil monsters than neutral or guardians-of-balance monsters.
D/d/d have an extensive real world and in-game mythology, which makes them interesting and a fertile ground for new ideas.
I dispute the idea that there are "hardly any" new outsiders in groups other than demons, devils, or daemons. We've added new archons/azatas/etc. in each Bestiary, added asuras/divs/kamis/kytons/oni/rakshasa as new outsider categories, and so on.

Aeons are completely new, very weird, tend to make the PCs feel like bad guys, and there isn't really a champion of aeons on staff, so there isn't much push to do more with them.

Not to sound aggressive, but that sounds like a creative issue than a game issue. If the game is assumed to always be played by heroes, why bother statting anything other than things to kill? There can be many reasons why one would combat such beings, or is combat now the only method of interaction with them? Since it stems from creative issues with the Paizo team, that means such creatures rely on home-game creativity, GMs that can and will have a place to use them in their games (e.g. maybe a GM is running a campaign world where the balance of Law and Chaos is in jeopardy and Good and Evil are second-hand issues?)

I just find that reason for not catering to the GMs that would enjoy finding creative use of such creatures over those that can easily drop a demon in the middle of anywhere (and, thus, perpetuating cliched, casually boring, scenarios) rather empty and one-sided.

Designer, RPG Superstar Judge

10 people marked this as a favorite.
Markolius Craggmorn wrote:
Not to sound aggressive,

Hint: when your intro is the above, you're almost certainly going to sound aggressive.

Markolius Craggmorn wrote:
but that sounds like a creative issue than a game issue. If the game is assumed to always be played by heroes, why bother statting anything other than things to kill?

The game assumes that a typical group of PCs are heroic characters, but it doesn't exclude non-heroic PCs as a possibility. Big difference.

Markolius Craggmorn wrote:
There can be many reasons why one would combat such beings, or is combat now the only method of interaction with them?

If you're not going to fight it, why do you need a stat block for it? :) If your answer is, "so I know what it can do," the counter answer is, "it can do whatever is necessary to make the story fun and interesting for the GM and players" ... meaning it doesn't need a stat block.

Markolius Craggmorn wrote:
Since it stems from creative issues with the Paizo team, that means such creatures rely on home-game creativity, GMs that can and will have a place to use them in their games (e.g. maybe a GM is running a campaign world where the balance of Law and Chaos is in jeopardy and Good and Evil are second-hand issues?)

Fortunately for us all, there is no shortage of home-GM creativity--or third-party publishers willing to use the OGL--to provide additional content for parts of the game that Paizo doesn't have the time to do.

Remember, for every person clamoring for more aeons, there's another clamoring for more magic robots, more Lovecraftian mythos, more dragons, and so on. Paizo has a history of creating game products that we would want to use in our home games. Likewise, I think it's better to hire freelance writers who want to write about a particular topic than to force writers to write about things they're not interested in. In other words, if nobody at Paizo is particularly inclined to champion aeons as a concept, and none of our freelancer writers are knocking at the door to write more about aeons, it's better that Paizo leave the aeon-writing to people who really want to write about aeons.

Markolius Craggmorn wrote:
I just find that reason for not catering to the GMs that would enjoy finding creative use of such creatures over those that can easily drop a demon in the middle of anywhere (and, thus, perpetuating cliched, casually boring, scenarios) rather empty and one-sided.

Calling scenarios with demons as "clichéd" or "casually boring" is gamer elitism, and is as bad as saying, "my campaign has grown out of combats, now we rrrrroleplay" (remember to roll your R's when you say that). Just because you don't like a particular type of creature, encounter, or style of play doesn't mean that it's bad to like that thing, or that other gamers are dumb for liking something you don't.

I never said "aeons are stupid and I hope we never publish anything about them again" ... because I'm careful to not disparage something another person likes just because it's not something I'm interested in.

And as for that reason being "empty and one-sided," I don't think "I'm not interested in writing on this topic, nor do I have any writers interested in writing on it" to be empty or one-sided. And I say that after 33 years as a gamer and 18 years working in the tabletop RPG industry. If the writer and developer aren't interested in a particular topic, the book will suffer for it.

Or, to look at it another way: now that you know that Paizo doesn't have much interest in writing more about aeons, you should (1) find a third-party publisher who would be happy to take your money in exchange for a book about aeons, or (2) write your own book about aeons and be happy to give it to other people in exchange for their money. :)

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

Aeons and psychopomps are the kind of monster I'm glad exist - They fill in the cosmology, give minions to Gods (Nethys and Pharasma respectively) that might otherwise go unrepresented, make good summonable or callable creatures for clerics of those deities, and that sort of thing.

But I don't need a lot of them, the way devils and demons (and to a lesser extent Daemons) work - where not only do different CRs need to be represented, different tactics at those CRs need to be represented. (That said, I think demons and devils are starting to get a little overpopulated.)

Qlippoth, kytons, asuras, rakshasa and oni kind of take second string: a demon is a default CE outsider. If you need an oni or qlippoth, there is something specific you're doing. You won't face them over and over.


Didn't we just have this argument a few pages ago?

I am sure without the listed outsiders (for the most part, all of which I like), the bestiary will still have some amazing creatures in it of all alignments and interests.


Ross Byers wrote:

Aeons and psychopomps are the kind of monster I'm glad exist - They fill in the cosmology, give minions to Gods (Nethys and Pharasma respectively) that might otherwise go unrepresented, make good summonable or callable creatures for clerics of those deities, and that sort of thing.

But I don't need a lot of them, the way devils and demons (and to a lesser extent Daemons) work - where not only do different CRs need to be represented, different tactics at those CRs need to be represented. (That said, I think demons and devils are starting to get a little overpopulated.)

Qlippoth, kytons, asuras, rakshasa and oni kind of take second string: a demon is a default CE outsider. If you need an oni or qlippoth, there is something specific you're doing. You won't face them over and over.

I use Psychopomps fairly heavily in the homebrew I'm writing, but as NPCs more than monsters. And you're write, I don't need that many of them. The way they work in my homebrew is that they literally do what it says on the box. They rock up when someone dies, and ferry their soul away. Only the person who died, and possibly some particularly sensitive people nearby will see them. If the PCs die, they may be able to talk to them and get some information before being resurrected. As for Aeons, I don't think I've ever used one. I appreciate the concept, but I find them a little difficult to work in. My players wouldn't quite get what their role is without some hefty metagaming.

You're definitely right about Demons, Devils and Daemons being the default though. I personally favour Daemons, because I like the flavour and the fact that they're ruled by the Four Horsemen. I'll still occasionally throw other types of evil outsides at them, but as you said, it's a rare occurrence and usually because something incredibly specific has occurred.


Gorbacz wrote:
Also, psychopomps have a far more interesting agenda. Aeons are pretty much all about making sure there's an equal amount of cat lovers and dog fans in the multiverse ... which isn't really something you can roll with a lot.

On the contrary, Aeons have an agenda that no one can understand...

which means you can use them as part of virtually any plot or encounter. Why are the aeons doing what they're doing? Your feeble mortal mind cannot comprehend!

Sean K Reynolds wrote:
And as for that reason being "empty and one-sided," I don't think "I'm not interested in writing on this topic, nor do I have any writers interested in writing on it" to be empty or one-sided. And I say that after 33 years as a gamer and 18 years working in the tabletop RPG industry. If the writer and developer aren't interested in a particular topic, the book will suffer for it.

As a mathematician, I can say with certainty that I cannot write nearly as well about a subject or problem which I do not find interesting. If I am writing about a problem that I don't enjoy working out, it doesn't come out nearly as well.

By the way:

Quote:
rrrrroleplay" (remember to roll your R's when you say that).

is the most amusing, hilarious parenthetical expression I have read on the forums in a long time.

As to the question of stating out good monsters, I know I sometimes use good or neutral monsters as the basis for NPCs that ally with the PCs. And sometimes they end up as hirelings of sorts. In those cases, it is useful to have stats for them. I don't need as many kinds as I do enemies, though, so I still think it is appropriate to have considerably more evil monsters than good.

Finally, as to the question of Demons, Devils, and Daeomons overwhelming other outsider subtypes, I don't have an issue with that. I do sort of feel like there are substantially more demons than there are daemons.
Using all books in the pfsrd, there are:
68 demons
47 devils
30 daemons

Looking only at Paizo-owned monsters, and ignoring those appearing only in adventure paths, gives:
27 demons
15 devils
22 daemons

And in just the Bestiary 1-3, there are:
19 demons
14 devils
13 daemons

Now, I'm biased: I find daemons more interesting, and demons to be the least interesting of those three. And I don't expect the three main fiend subtypes to have exactly the same number of monsters in them. But there is a slant towards chaos.
I'm guessing this is a result of more Paizo staff preferring to write about demons. Which is fine.


Aeons are for me personally the least interesting creatures I have ever seen, I like robots and lasers more than Aeons, so I don't really care they aren't in bestiary 4, i'm really happy others take their place as I really adore Psychopomps!

I don't understand people hate Demons and Devils and especially Daemons so much, at least you can fight those.

I want to see more devils and daemons in every bestiary, there are many Demons but I don't mind more, but I hope the level of demons, devils and daemons will be the same as bestiary 2, I really loved all those new devils, demons and daemons, I didn't really like the new devils and demons in the other books that aren't bestiaries. The other Daemons were awesome tho.

Dark Archive

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Finding 'ways to die' left unexplored for daemons is fun.

Death by magical mishap (bad roll on the 1e 'potion miscibility' table or putting magical spaces into other magical spaces or just rolling really dramatically in an area of wild / primal magic, all three could create *very* different sorts of daemons, one alchemical, one space-warping, one all, "wild magic, woo!")?

Death by radiation poisoning (more common than you'd think, in Numeria)?

Death by body horror / infestation / transformation (congratulations, you are now a pool of green slime or your meat just became the 'nest' of a group of vegepygmies)?

Death by lawful execution (richly deserved, or totally unwarranted)?

Death by being eated by a carnivore (Tom Rex!)?

Death by sexual misadventure (ahem)?


Set wrote:
Death by sexual misadventure (ahem)?

David Carradine may have had a chance to become a daemon afterall.

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