Proud Moments at the table


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Liberty's Edge

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Tide of Twilight:

There is a point in the adventure where the characters need to make a Linguistics check to complete a faction mission or something. The GM asks if anyone has linguistics. The rogue, ranger and druid all look sheepish. I, OTOH, with a Level 1 barbarian (invulnerable rager) raise my hand. Everyone at the table looks shocked and confused.

"What? I took a rank so that I could swear in goblin."

2/5

Rivalry's End:
My 4th level monk "tanking" 2-3 clockwork soldiers at subtier 6-7 (random attacks seemed to target me almost every time) and coming out without a scratch! Then saying in character:
"Never send a machine to do a man's job."

When Torch made his move at the end, my (Shadow Lodge) monk had a better initiative. He backflipped beside Torch using Total Defense and said:
"Run Torch run!"
lol!
Torch then teleported away of course and we never gave chase.

Grand Lodge

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Mantis' Prey:
GM: With her helmet removed you see a woman with snakes for hair.

Wizard: (Outside of 30') I cast Flesh to Stone.

GM: (Rolls) Failed.

Other player: So he just turned a Medusa into a statue? Nice.

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

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No Plunder No Pay:
Played this tonight at high subtier.

We had two characters who had the Ship vanity, so we took them down to the Sodden Lands, PCs on The Ardent Lady (Shackles-Flagged) and taking the "long way around outside of the storm" the Slave's Revenge (Andoran-Flagged).

On our way to the Eye of Abendego, the sea serpent popped up. My pirate, Cap'n Ramsey, was the only one who made the perception check to act in the surprise round, and shot it for ~20 damage. It took a bite and got Ramsey good, and easily grappled him into its maw. Ramsey, who has a level of Cleric-of-Besmara in him, cast Liberating Command, and even with a 19 on the die was woefully short of the DC needed to escape.

First round: Archers shoot at it but miss, the rogue uses UMD to cast Freedom of Movement on the Paladin in case he goes overboard, and then it's Ramsey's turn...

Having been swallowed before, and realizing that he'll get munched on and *then* swallowed if he stays in the beastie's maw, Ramsey says a little prayer to th' Black Lady, activates his 1/day Endurance Sihedron brand for some temporary hit points, and jumps into the sea serpent's digestive tract...to the *stunned* reaction of the GM.

The sea serpent, who goes next...closes its mouth and withdraws 300ft away from the ship using its "pass without trace" -like ability...to the stunned reaction of the characters on the boat who think they've just lost Ramsey for good.

Meanwhile, in the beastie's stomach, Ramsey is unloading with his double-barrel pistol over and over and over again. Several shots and a few critical hits later, Ramsey's done 183 damage to the sea serpent, which floats up to the surface as the crew and PCs look on mouths agape.

As Ramsey climbs out and shouts "Ar, throw me a line there," the Kitsune rogue manages to stutter out, "...what *are* you?"

As he swings back aboard his own ship, he replies: "Lass, I'm Cap'n Julian Ignatius John Patrick 'Black' Ramsey, at y'er service!"

To-date, that is the craziest thing any of my PCs have ever done, and even if he had died - *totally* worth it!

5/5 5/55/55/5

Re no plunder no pay

But did you save the whiskey?

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

BigNorseWolf wrote:

Re no plunder no pay

But did you save the whiskey?

What do ye think we drank all th'way back t'Absalom mate? ;-)

The Exchange 5/5

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Mike Bramnik wrote:
BigNorseWolf wrote:

Re no plunder no pay

But did you save the whiskey?

What do ye think we drank all th'way back t'Absalom mate? ;-)

whiskey? shouldn't it be RUM?!!

"15 men on a dead snakes chest, yo-ho-ho and a bottle of... whiskey?"

5/5 5/55/55/5

nosig wrote:
Mike Bramnik wrote:
BigNorseWolf wrote:

Re no plunder no pay

But did you save the whiskey?

What do ye think we drank all th'way back t'Absalom mate? ;-)

whiskey? shouldn't it be RUM?!!

"15 men on a dead snakes chest, yo-ho-ho and a bottle of... whiskey?"

Whiskey!

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

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nosig wrote:
Mike Bramnik wrote:
BigNorseWolf wrote:

Re no plunder no pay

But did you save the whiskey?

What do ye think we drank all th'way back t'Absalom mate? ;-)

whiskey? shouldn't it be RUM?!!

"15 men on a dead snakes chest, yo-ho-ho and a bottle of... whiskey?"

Ar mate, the plunder was Chelaxian, so all they had was whiskey and wine. Tossed the wine overboard t'honor Besmara. Had a ship full o'landlubbers, so kept me rum stores for me-self and had th'whiskey instead.

Grand Lodge 5/5 Contributor

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In a game I GM'd recently, the players all got called to the aid of one of their allied NPCs who needed immediate help. A few PCs decided to rush as fast as possible via fly speeds and expeditious retreat. This of course meant that they arrived to the next encounter at various times rather than all at once.

The first to arrive is the dwarven alchemist, still under the effects of his feral mutagen. He goes toe-to-toe with the power attacking giant who was waiting in ambush. The flying cleric arrives next and is able to keep him alive for a few rounds until the multi-classed monk shows up. The giant lands a big nasty hit on the dwarf who then says, "I die for two rounds." The other party members are stunned, and don't know what this means... but start to react by pulling out a scroll of breath of life and using it on the now unconscious dwarf. The spell goes off, but the dwarf still looks dead. Scratching their heads, they prepare to cast another cure spell on him when the next party member runs up. This is the dwarf's long-time barbarian friend who shouts, "He's not dead, he's just faking it. He does that sometimes."

GM (me): "You're just shouting that out?"
Barbarian: "Yeah."
GM: "What language?"
Barbarian: "Well... common."

The giant grins a toothy yellow grin... and power attacks the dwarf's limp body.

6d6+44 damage later and the dwarf is at negatives, but alive. They managed to defeat the giant and no one really died.

Shadow Lodge

I was GM'ing for the first time, and someone used mage hand to undo the belt of the enemy so the pants were down around his ankles.

Gunslinger: I want to shoot his [manhood].

Me: Since that's technically a called shot, let's see what you roll first and I'll tell you what happens.

Gunslinger: 20+ roll of ridiculousness

Me: You brace your pistol on the head of the halfling that's standing in front of you and fire. You succeed and [insert graphic depiction of results here].

Silver Crusade

Idris Runasdottir wrote:

I was GM'ing for the first time, and someone used mage hand to undo the belt of the enemy so the pants were down around his ankles.

Gunslinger: I want to shoot his [manhood].

Me: Since that's technically a called shot, let's see what you roll first and I'll tell you what happens.

Gunslinger: 20+ roll of ridiculousness

Me: You brace your pistol on the head of the halfling that's standing in front of you and fire. You succeed and [insert graphic depiction of results here].

While epic, mage hand only works on unattended items. I found that out the hard way...

Shadow Lodge

Alexander_Damocles wrote:
While epic, mage hand only works on unattended items. I found that out the hard way...

Oops, I mean Open/Close on his belt buckle. Do I dare ask how you found out? o.0

The Exchange 5/5

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One of the adventurers picks up a major magic item. It is, in fact an Artifact... and conceals it in his clothing. His pants actually.

Later, one of the other players says she is casting detect magic and the PC with the Mcguffin is in the area... so... he smiles and says something like...

"Yes, I actually DO have Artifact level magic in my pants!"

;)

Silver Crusade

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Idris Runasdottir wrote:
Alexander_Damocles wrote:
While epic, mage hand only works on unattended items. I found that out the hard way...
Oops, I mean Open/Close on his belt buckle. Do I dare ask how you found out? o.0

Chugged a potion of invisibility on my rogue/sorcerer. Thought casting mage hand to have him suddenly pantsless would be a decent way to start a fight/would work out well. Instead, spell fizzles (oops), he sees me (bigger oops), and beats my initiative and charges (really big oops). Turns out, had I merely walked up and attacked, I would have likely killed him outright.

The Exchange 5/5

Alexander_Damocles wrote:
Idris Runasdottir wrote:
Alexander_Damocles wrote:
While epic, mage hand only works on unattended items. I found that out the hard way...
Oops, I mean Open/Close on his belt buckle. Do I dare ask how you found out? o.0
Chugged a potion of invisibility on my rogue/sorcerer. Thought casting mage hand to have him suddenly pantsless would be a decent way to start a fight/would work out well. Instead, spell fizzles (oops), he sees me (bigger oops), and beats my initiative and charges (really big oops). Turns out, had I merely walked up and attacked, I would have likely killed him outright.

but it wouldn't make as good a story!

Silver Crusade

nosig wrote:
Alexander_Damocles wrote:
Idris Runasdottir wrote:
Alexander_Damocles wrote:
While epic, mage hand only works on unattended items. I found that out the hard way...
Oops, I mean Open/Close on his belt buckle. Do I dare ask how you found out? o.0
Chugged a potion of invisibility on my rogue/sorcerer. Thought casting mage hand to have him suddenly pantsless would be a decent way to start a fight/would work out well. Instead, spell fizzles (oops), he sees me (bigger oops), and beats my initiative and charges (really big oops). Turns out, had I merely walked up and attacked, I would have likely killed him outright.
but it wouldn't make as good a story!

Learning experiences always make good stories...and tend to be on XXXXX-1 characters, I've found. Like realizing that a dex based rogue should run in fear from constructs...

Shadow Lodge 5/5

This one time, the fighter showed up, and said to my cleric 'here is a wand of CLW to heal me with' oh man it was awesome

Silver Crusade

TOZ wrote:
This one time, the fighter showed up, and said to my cleric 'here is a wand of CLW to heal me with' oh man it was awesome

Happens all the time when I play characters that can't use a cure wand. But most of my character can use them, so it's really not that often.

Grand Lodge 4/5

TOZ wrote:
This one time, the fighter showed up, and said to my cleric 'here is a wand of CLW to heal me with' oh man it was awesome

This isn't the proud moment for most of my groups, but I get that can be for some groups.

I think that the one that some folks like is when the fighter walks up with a scroll of Suppress Charms & Compulsions and the comment. "Hi.. I've had some bad encounters of late and I don't like beating up my party.. use this and this scroll of protection from evil if things go bad."


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Waking Rune "Hard Mode"

Our table of mighty warriors and spellcasters sit down for a briefing. In the room are multiple Venture Captains and a member of the Decemvirate (masked). As we are about to begin, one of the clerics in our party decides that this will be a lunch meeting and casts heroes feast. We all sat down and enjoyed the feast while hearing of our soon to be inevitable demise. Lots of hard drink was drunk.

That's right...I had lunch with a member of the Decemvirate!


Lab_Rat wrote:

Waking Rune "Hard Mode"

Our table of mighty warriors and spellcasters sit down for a briefing. In the room are multiple Venture Captains and a member of the Decemvirate (masked). As we are about to begin, one of the clerics in our party decides that this will be a lunch meeting and casts heroes feast. We all sat down and enjoyed the feast while hearing of our soon to be inevitable demise. Lots of hard drink was drunk.

That's right...I had lunch with a member of the Decemvirate!

....or you think you did! Duh Duh DUNNNNNNN

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

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I had a proud moment at the table today.

Drandle Dreng called our party together for breakfast rather than in the middle of the night!

Shadow Lodge

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TriOmegaZero wrote:

I had a proud moment at the table today.

Drandle Dreng called our party together for breakfast rather than in the middle of the night!

He can do that? O.o

And here I was, under the impression that he was physically incapable of calling Pathfinder agents in at reasonable hours...


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There need to be 20 more threads like this one...

I have about a million of these, but this is the most recent:

The Night March of Kalkamedes:

So, we had a three person table. Me, a fourth level oracle, a level 1 fighter, and a level 3 gunslinger. The GM played a pre-gen fourth level barbarian.
We play up because... well.. because.

We enter the temple and get to the part with the 2 runic circles, and one person in each. One with a gnome, and another with an unconscious woman. We're talking to the gnome(who's actually a glabrezu). I role a 28 sense motive, so I know somethings up. But before I could say anything, the boss-monster dragon comes out. He promptly charges, rolls terribly, misses my AC by 1, and takes a bite out of my shield. We were clearly waaaaayyyy out-matched.

So, the barbarian goes. He walks up, attacks, and gets a 20 on the die with a X3 weapon. He confirms with a 19 on the die. Dragon is still up and strong. The gunslinger pulls his gun. Rolls a 20 on the die, and confirms with a 19 on the die. It's a zombie, so I channel positive.

The 1st level blows on it and it falls over.

It didn't even get a second attack.

We talk to the gnome again for a bit, and decide to open the woman's circle first. The gnome shows his true form, and starts threatening us. The gunslinger pipes up;

"Did you see what we just did to that dragon?!"

Shadow Lodge 5/5 5/5 Regional Venture-Coordinator, Northwest aka WalterGM

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This is more of a great moment for me as a GM, because I was able to deliver the challenge asked of by the players.

Also, with demons on the horizon for Season 5, I think this story might serve as a good warning for any players that dare to step toe-to-toe with the forces of evil.

The Sarkorian Prophecy #2-08:

This adventure takes place in the Worldwound, by the way.

I'm GMing and at the table we have a handful of excellent players. Among them is a tengu inquisitor. His favorite tactic is to toss up an invisibility as combat starts, and then unleash a flurry of heavy crossbow bolts on whatever he's baned. Everyone else is equally specialized and skilled, and the players at the table suggest to me that they'd appreciate a challenge. I say that I'll try.

The game progresses along and before long the party reaches the ruins of a town. They see a haggard warrior-type chap sitting on a bench taking a break outside one of the few standing buildings in the wreckage. He identifies himself as a pathfinder, and calls out to the party. As they approach, tengu goes invisible and detects the alignment of the man. As this happens, the man cries out an alarm as a pair of vrocks descend from the sky. One dives at the party, and the other at the man.

Roll intiative.

Behind the scenes: The warrior sitting on the bench is really a glabrezu. He is under the the effects of veil to hide his appearance. He used his summon ability to conjure up the vrocks, and has disguised himself as a pathfinder to try and get close to the PCs before destroying them. Glabrezus are also constantly under the effect of true seeing, which allowed him to notice the tengu casting a spell, and leveling a crossbow at him. He commanded his vrocks to attack via telepathy, using one to harry himself, in the hopes of further convincing the pathfinders of his innocence.

Intiative is rolled and the man is up first. The party watches him trade blows with the vrock, but he's unable to land any of the hits. He also casts a spell at the beast, but the party is unable to identify it. The party trades blows with the vrock, and one of them notices that the inquisitors crossbow is just lying on the ground in front of them. Which is odd.

Behind the scenes: The glabrezu gets over a 40 on his bluff check and casts power word stun on the invisible tengu. No one identifies the spell. I slip the player of the tengu a piece of paper, informing him that he is stunned for 4 rounds. He frowns, but understands, and doesn't share his status with the party (a fact for which I am grateful).

As combat rages on the next round, the vrock engaging the man retreats to help his partner take on the party, and the man jogs toward the party at half speed, calling out to them to take care -- demons approach! He only makes it half way. The party manages to fell the first vrock and tells the man they'll finish off the second.

Behind the scenes: The glabrezu moves adjacent to the stunned and invisible tengu. He gets another absurd number on his bluff check. No one in the party questions his lies. The player of the tengu gives an eneasy grimace as he sees the man move adjacent to him.

On the subsequent round, the party watches in sheer terror as the man transforms into a huge, four armed demon that proceeds to rip into the still air before him. As this happens, huge swaths of blood followed by meaty, feathered chunks splatter across the dirt road. They see a shred of clothing that resembles the inquisitor's outfit. They releaze the deception, and wince as damage is announced.

Behind the scenes: The glabrezu deals something like 160 damage to the inquisitor and puts him to negative 80 from full. I rule that since he is no longer a single object, parts of him become visible -- allowing the party to breath of life him easily, if so desired.

The oracle decides not to risk moving into melee with the glabrezu on the next round, and the tengu remains dead.

The remainder of the party managed to fend off the glabrezu and recoup after the fight. The rest of the game was pretty standard, with everyone having an great time. No one else died and they all made it out with full gold and prestige.

Afterwards, I showed the tactics of the beast to the inquisitor, who laughed and agreed with me at how terrible his luck was.

Quote:
"The glabrezu begins combat by casting power word stun on whichever PC first attacks it or reveals its ruse, and then moves adjacent to the target. The following round, it uses a full attack action against the stunned character."

Pathfinders, ye' have been warned.

Sczarni 5/5

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Ah... My favorite Thread.

Shadow Lodge

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One of my players is GM'ing for her first time tonight, and the poor thing has one of THOSE players. She's already had to tell him, "No, you can't have white phosphorous."

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

Personal proud moment while GMing Tower of the Ironwood Watch:

spoiler:
The party has a famously fragile elf witch in it (her nickname is Wet-Cardboard) and my half-elf inquisitor/rogue had died in the second encounter due to getting a drow poison bolt to the face when I had played this, so it was with some trepidation that I started the encounter against the three drow. The witch rolls a higher initiative than any of the drow (meaning there is no darkness present yet), perceives the ranger as the largest threat, and proceeds to cast blindness/deafness on him.

The drow fails his save and is blinded. Still, he managed to see where the witch was, so he fires two elf bane arrows into the square she was in. I roll for miss chance. Both roll to hit.

One of the arrows hits the witch's abysmal AC. The other one? Was one off from hitting as well. And would have killed her outright had it connected.

Everyone was rather stunned at the ranger managing to nearly kill one of the PCs with a ranged weapon despite being completely blind. They then proceeded to steamroll the rest of the scenario, but that moment really stood out.

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

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GMing The Midnight Mauler

The final confrontation...:
So, the party got split up a bit due to the chase, leaving the Cha 5 Zen Archer and the Cha 7 Hexcrafter Magus / Bard (plus the Sorcerer's Faerie Dragon familiar) alone facing the Mauler.

During the idle talk, the Magus takes the Wolfbane in hand as they try to intimidate him into coming quietly...and they fail by at least 13 on the DC, so we roll initiative.

Round One:

- Magus beats the Mauler's initiative by one.
- Magus uses move action to get up to Mauler.
- Magus concentrates (casts defensively) and casts Beguiling Gift and holds out the Wolfbane to the Mauler.
- Mauler fails the save, and shoves it in his mouth on his turn.
- Mauler rolls a 2 on the save vs the Wolfbane

First action of the first round - Combat over.

Even though it wasn't quite epic, all the players burst out laughing madly and loved how the scenario played out and ended.

This is one that's going to be retold quite often in my area, I think.


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When I played in that one, my friend and I (the dwarven fighter and human cleric) were the stragglers due to the chase. The rest of the party was being beaten soundly by the hounds, and the Mauler was at the door, ready to end the chase and put us all out of our misery. The summoner (who's eidolon was gone) was up, and he had zero offense without his pet. He cast a Grease in desperation and the Mauler spent the next 4-5 rounds rolling around in it, giving the party time to get their act together and deal with the minions before moving on to him. Every round the whole thing could have been lost with a successful reflex save and every round, Mr Brock rolled poorly!


In Ruby Phoenix:

spoiler:
My Sorc won initiative and charm monster'd Harano the Brine Dragon. After he was charmed it easy to convince him to allow his now trusted friend and ally to cast a spell (extended marionette possession) on him. I spent then next couple encounters possessing the Dragon with my body strapped to his neck in a box. We showed up at the docks and the Aspis/Golden league baddies surrendered when they found out the Dragon that was supposed to be on their side was instead possessed by the pathfinders. Best yet, we did not have to kill Harano after an awesome diplomacy check convinced him to depart for Mwangi.

Liberty's Edge 5/5 5/5 Venture-Lieutenant, Indiana—Martinsville aka thaX

GMed The Price of Friendship.

The Attack:

One player had a character based on Captain Sternn from Heavy Metal. He had Beezer with him as a companion of some sort, I didn't ask the particulars.

We got to the place where the Bullett jumped to attack, and it hit all four claws on the good Captain, my Captain. On his turn (Yes, he still was up) he asked Beezer over then did a Begiling gift and handed Beezer over to the beast.

"Here you go, good fellow..."
"Captain, what are you doing?"
"Your doing a great job! Keep it up!"

Because it was extended, and the thing failed it save, it spent the next two rounds trying to gnaw on the little eye, which had the total defense AC of 30.

Ah, good times.

Scarab Sages

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Glass River Rescue aka The Flesh Puppets premier aka how to seduce the BBEG:
Never let anyone tell you that bards are weak.

A party of three bards (calling themselves the Flesh Puppets), joined by a wizard with a decent Diplomacy acting as their 'manager'.

They arrive at the Gray Revelation Inn and walk straight to the common room and approach the old lady working there.

"Oy, we're the Flesh Puppets! We're here to rock! We're gonna put on a show tonight! Give us your best rooms!"

The scenario calls for an opposed Bluff check but they weren't really lying so I decided to let them use Diplomacy instead (although it honestly wouldn't have mattered). 30+ Diplomacy "Oh, that's very nice! Never heard of the Flesh Puppets before, but we're glad to have the entertainment. Let me fix you some supper."

So the old ladies go to bed early and send the stable boy out to fetch the Razmiran priestess while the band rocks away all night to an empty room. They crash that night without doing any investigation and wake up the next morning and immediately go to the stables.

They have some trouble communicating with the mute stableboy but notice that he's brushing out a horse.

Player: "Hm, I want to make a Survival check about these horses." 25+ Survival

Me: "Ok, you can tell that he's brushing down the horse because it's been ridden recently." Again having trouble communicating with the mute stableboy they decided not to let this horse thing go and left the inn to figure out where he could have gone that night.

And this is where we left the written scenario behind and went totally off script. And had the best and most creative PFS game ever.

So with another 25+ Survival check they follow the horses tracks along the path until they inevitably run into the boss Razmiran priestess and her two thugs. She calls out for them to halt, put down their weapons, and submit to her authority. The old ladies didn't catch on to the Flesh Puppets earlier so she only had two thugs and wasn't positive they were searching for the dwarves she captured, so she didn't attack immediately but I ruled that she was still hostile and they needed a 29 Diplomacy to improve her attitude.

"Oy, we don't have any weapons! We're the Flesh Puppets! Are you heading to the Inn? We're playing there tonight, perhaps you'd like to come to the show?" They improve her from hostile to indifferent and at this point she has no suspicions that they are working against her.

That night they decide not arouse suspicion by snooping around and instead put on a concert for the Razmiran and her thugs. Afterwords they start to try to seduce her. Indifferent attitude with additional request: DC 24 Diplomacy. They rolled: 30+ Diplomacy.

They slept with the BBEG.

The next day over eggs they chat her up again and with yet another Diplomacy check they improve her to friendly. Not wanting to make their new friend angry by searching for the dwarves, they decide to rent a few horses and announce to everyone that they're going to travel about the countryside to find another inn to play at and that they'll be back in a few days. They track down the house of the Razmiran priestess (not in the scenario but I was just going along with them at this point). They didn't find anything incriminating so they decided to steal one of her masks. And her underwear.

They get back to the Inn and have another wild night with the priestess, wondering if she's into bondage so they could just tie her up, but she wasn't going for that. So they waited until the next morning and finally found the secret basement where the dwarves were held. Not wanting to go walking upstairs with the three dwarven captives, one of the bards goes back up to distract her. He starts singing her a love song he wrote just for her (by this point they had given her the nickname "Hen", short for Ahendile her real name). The second bard distracts the thugs with crazy stories of their time on the road. The third bard and the wizard 'manager' sneak the dwarves out of the inn and take them to the boat.

At this point I thought we were done but the third bard and the wizard announce that they are going back, in true Flesh Puppets style.

So in order to keep the priestess busy so she doesn't notice the missing dwarves they put on yet another show and seduce her once again. The next morning they wake up early and leave before she wakes up. One of the bards leaves behind his masterwork mandolin, autographed, next to her bed. They run down the lane, leap on the boat and sail away before anyone has any suspicions that the dwarves have been rescued.

Not bad for their first tour.

Shadow Lodge 5/5 5/55/5 Venture-Lieutenant, California—San Francisco Bay Area North & East aka thistledown

wow

Grand Lodge 4/5

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Mike Tuholski wrote:
** spoiler omitted **...

Okay.. close the thread. I dont' think I can see anything topping THIS in a while.

Dark Archive

Mike, you retell that story with such grandiosity that you do the Flesh Puppets justice.

Scarab Sages

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Another one from when I was a player. It was late (about 1 or 2 in the morning) and we had barely survived the first couple encounters. I don't remember the scenario but this moment will forever be one of my favorite RP moments.

I was playing my halfling archaeologist/gunslinger. The party was approaching the lair of the BBEG.

GM: "Roll Perception and Knowledge (nature)."

Several people got a high enough Perception to notice an owl in a nearby bush but my archaeologist was the only one to recognize that owls are not native to the surrounding area.

Player A: "Great, probably someone's familiar."

Player B: "Well, at least it hasn't alerted anyone yet."

GM: "Hoot! Hoot!"

Me: "BLAM! I pull out my pistol and shoot it in the face."

A few dice rolls and a dead owl later and my archaeologist now bears the job title "accidental ornithologist".

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

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^ Our Lady of Silver

<- the GM in question

That was also the scenario where the half-orc barbarian got to grapple and pin an elephant. Fun times for all.

2/5

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Not sure about proud, but certainly funny.

In Bonekeep, draining all of the charges from the pregen cleric’s wand of cure light wounds. When she was on fire (I guess that’s a good thing for a follower of Sarenrae lol) she was unable to put it out since healing everyone else was more important.

"How dare you heal yourself Kyra, how dare you."

Grand Lodge RPG Superstar 2012 Top 32

:*(

Grand Lodge RPG Superstar 2012 Top 32

I just came back from GMing Assault on the Kingdom of the Impossible:

Spoilers!:
The party reached the ruined monastery where the BBEG's lair is, and spotted the sentries on top of the wall. They decided to send the bard/rogue in first, letting her be all sneaky-like and then they'd come in later.

So her idea was to sneak up to right behind the nearest tree (20ft from the wall on that side) and start up with her Fascinate bardic performance, using Perform (Varisian dance). So she comes out from behind a tree in the middle of a sexy, seductive dance and the guard fails his will save and begins quietly watching the show.

She moves closer, maintaining the performance. Since maintaining is only a free action, she tosses up a grappling hook and rope onto the wall, all while still doing her sexy little dance. Guard keeps watching.

She then begins to climb. My mind's gutter realizes that it is far from impossible to do a seductive dance while dangling from a rope, so all I ask for is some Perform checks to pull it off while climbing. A couple of rounds and a folio reroll later, and she's on top of the wall, adjacent to the guard, and still transfixing him with her dance.

Meanwhile, the rest of the party has begun sneaking up from another direction (they didn't know it, but they picked the "good side" for the +10 stealth), so they had two people up to the wall and the guard from that side successfully slumber-hexed before the bard/rogue finally broke Fascinate to attack her audience - the first visibly hostile action that anyone took.

The fight was half-over before it even really started.

Sovereign Court 5/5 Venture-Captain, Canada—Ontario—Ottawa aka The ShadowShackleton

In a recent notably deadly scenario, my door to door lingerie salesman bard saved the party by using a feather token tree, then cutting down that tree to create a crude bridge across the presumably bottomless pit.

Other favourite uses of feather token tree:

- to lift a heavy portcullis
- to send a group of goblins flying who were on a rickety wooden balcony above me

I also once used a feather token anchor to sink a giant crocodile that was trying to grapple me. The GM was probably generous on that one. I did us the feather token anchor to hold down a caged bullette that a roc was trying to make off with.

I love having a character that doesn't require pesky things like weapons and armour to be useful. Total damage sustained in completing Bonekeep 2: 6 hp.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Saturday, Our Lady of Silver.

Magus gets charmed and is ordered to attack the Paladin to the "best of his ability." I point out it's charm, not dominate, but GM rules that he has to go all out. I sigh and wait until it's Ksenia (my witch's) turn. (I'd been delaying to slumber the first hostile that comes out of the hut. 6th level, playing up, season 0 or not, I'm *not* going in there.)

"Did I see him attack the Paladin?"
*gm checks map.* "Yes"
"Spatz na paloo!" *thud* one sleeping magus later...

Liberty's Edge

Mike Tuholski wrote:
** spoiler omitted **...

That is much better than my run of the same mission, which involved a gnome riding a giant vulture, tracking with scent, with a summoned dolphin tied into place (on the flying vulture) to assist by using blindsight. We lost our quarry because the gnome and summoned dolphin didn't share a language.

Shadow Lodge 5/5 5/5 Regional Venture-Coordinator, Northwest aka WalterGM

Glen Shackleton wrote:

In a recent notably deadly scenario, my door to door lingerie salesman bard saved the party by using a feather token tree, then cutting down that tree to create a crude bridge across the presumably bottomless pit.

Other favourite uses of feather token tree:

- to lift a heavy portcullis
- to send a group of goblins flying who were on a rickety wooden balcony above me

I also once used a feather token anchor to sink a giant crocodile that was trying to grapple me. The GM was probably generous on that one. I did us the feather token anchor to hold down a caged bullette that a roc was trying to make off with.

I love having a character that doesn't require pesky things like weapons and armour to be useful. Total damage sustained in completing Bonekeep 2: 6 hp.

Feather Token Tree + Transport Via Plants + Farmstead Vanity in Absalom = a few hundred gold to port back to Absalom at any time during the adventure. Even mid combat!

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

Feather tokens are among the most underrated and creative "out of the box" tools in the game - I've seen them used in nearly a dozen ways!

Grand Lodge

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#5-01 The Glass River Rescue

Spoiler:
The final battle starts up. The monk and witch have been visible to Holy Ahendile and her mooks, and combat starts. The level 1 barbarian (in a level 4 subtier) is at the rear og the stables with no way out except the long way. He doesn't see her cast Lightning Bolt for 6d10 damage, so he decides to take the "easy" way out of the barn. He wants to burst through the wall, "Kool-Aid Man style". I tell him to make a strength check, the party convinces him to use his greatax.

He rolls a 20. I tell him to confirm. He rolls another 20, and with +11 to hit (with enhancements), I give it to him. No damage, just just breaks through the wall. He is now standing in a line between Holy Ahendile and two of her mooks (meaning he is on the same line with two henchmen). I decide to play it out. She'd already shot out 1 Lightning Bolt, knocking the witch unconcious and hitting the cleric as well. The monk had successfully evaded, and she'd killed one of her own henchmen who had Glitterdust going on him. However, none had moved between her last spellcast and this turn, so I decided to roll 1 d20. As I explained it:

"If this comes up 10 or less, the spell will be cast at the barbarian."

Roll the die. It comes up 9. She Lightning Bolts the barbarian, also hitting two of her henchmen in the process. He does his reflex and misses (I think he got a 9). Damage is around 25, so he's left with very little HP, unconcious. Her henchmen fail the saves, taking full damage, dying. I play it off as his intimidating, primal roar as he breaks through the wall of the stables frightens her, and not even thinking she casts the spell at the barbarian in surprise. It was by far one of the greatest barbarian moments I have seen in DnD (and the fact the party was able to get her to kill off 75% of her henchmen? That was bonus points!)


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Five 7th level characters sit down for a good old-fashioned dungeon-crawl scenario . . . with a 3rd level Zen Archer Monk. The bard immediately pulled out a rod and offered the monk an extended Heroism, followed by a wand of Mage Armour and a score of cold iron arrows (they were expecting to face foes with DR/cold iron). The opening round of every combat the bard would cast Abundant Ammo or Feather Step on the monk, and in the two big fights he Hasted the party - making the tactical decision to include the monk in the effect instead of the other outlying PC.

The bard pretty much single-handedly turned the party from feeling like 'five people and somebody's annoying kid brother' to 'six equally contributing members'. It was one of the finest examples of 'support' I've ever seen from a 'support class'.


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jcederberg wrote:
Mike Tuholski wrote:
** spoiler omitted **...
That is much better than my run of the same mission, which involved a gnome riding a giant vulture, tracking with scent, with a summoned dolphin tied into place (on the flying vulture) to assist by using blindsight. We lost our quarry because the gnome and summoned dolphin didn't share a language.

Oh that wasn't the proud moment by far. The attempt to save the magus on the boating section, now that, THAT is worthy of this thread.

Spoiler:

So on this run of the Glass River Rescue, our party consisted of a Dwarven Gunslinger, a Magus of some variety or another, an Aasimar Summoner, a Gnome Samurai, a Paladin and a Tengu Alchemist (myself). We were playing up and most of the party was asleep (everyone except myself and giant vulture were slumbering). The dwarf (having a massive fear of water) had gotten himself stone drunk and inside his self described "sleepy-time chest".

Cue the two large River Drakes and a surprise round. The first drake on-board the boat bit the sleeping magus and confirmed the crit. The second drake took the opportunity to spit its acid web g~@! at the cluster of players near the magus, it scatted onto the magus, taking him into negatives.

Players start taking turns. The Alchemist starts CAWCAWCAW-ing to alert the sleeping people on the boat (the dwarf doesn't wake up until roughly round 5). Magus receives an emergency heal to to bring him out of negatives, and the Alchemist charges the drake standing over the Magus. Unfortunately the drakes get to go before the Magus and it grapples him and sucks the AoO from the alchemist.

Busy with the other drake, the party fails to adequately prevent the grappled magus from getting pulled over the side. The second drake then withdraws, also near death. Now is when things really start get exciting.

Immediately upon the withdrawal of the second drake, the Summoner casts Lesser Evolution Surge to grant his Eidolon a swim speed. The Eidolon drops into the water to track the drakes. The GM states that darkvision would not cut it for tracking the grappled member underwater. The Gunslinger gets on deck and is briefed on the situation. The magus starts struggling against the drake and gets pinned for his troubles. The summoner surges again, granting his pet scent and the Eidolon takes off into the inky blackness in pursuit of one of the drakes. The Gunslinger cries out that he has an Elemental Gem and declares that he's throwing into the water to activate it (I believe that the GM feigned missing that particular statement). The Gunslinger had forgotten to actually state the type of elemental gem that he had bought, so the GM made him roll a 1d4 to see what type would pop out, luckily it was a water elemental. Unluckily, the Gunslinger did not speak Aquean. Luckily, the Tengu did! The Gunslinger hastily then orders the elemental (a'la Tengu) to chase the dragon creature and kill it. The water elemental promptly vanishes, supposedly in hot pursuit.

The Magus is still struggling against the drake, under water, holding his breath and pinned, getting further and further from the party every round. His struggles this time around earn him a bite attack, rendering him unconscious. Sadly both the Eidolon and the Water Elemental track down and murder the same drake (rolled by the DM) which was the wrong drake. And thus the rescue attempt (which was a good two hours of severe left hand turns) came to an underwhelming conclusion.

In the final boss fight we attempted to track down the fleeing, flying boss with giant vultures and summoned dolphins and she barely got away (by the skin of one dice roll).

tl;dr-->The magus died horridly.

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